Striped Riverwinder

Legality

Format Legality
1v1 Commander Legal
Vintage Legal
Modern Legal
Standard Legal
Legacy Legal
Duel Commander Legal
Casual Legal
Unformat Legal
Pauper Legal
Commander / EDH Legal

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Set Rarity
Hour of Devastation (HOU) Common

Combos Browse all

Striped Riverwinder

Creature — Serpent

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Striped Riverwinder Discussion

DayDreamer147 on Blue/Green Ramp

5 days ago

I recommend:

Getting 4x Botanical Sanctum Having dual land when you can is always nice and take out two of each other land.

4x Drover of the Mighty over Druid of the Cowl because if gives you both access to both of your colors. And on the plus it gets bigger when your get your big creatures out.

4x Carnage Tyrant over the 2x Sifter Wurm and 2x Striped Riverwinder. The Tyrant is just a better big guy verses the other two and youll find that the more you have of one type of card the more often youll draw that card.

2x more Beneath the Sands over the 2xTraveler's Amulet because paying 3 to put it on the field while still being a able to play another land for that turn is better than paying 2 mana just to put it into your hand which then you would still only have the ability to play one land that turn.

2x Spell Pierce over the 2x Unsummon because its actually gets rid of spells that might counter your creatures or kill them. And returning a creature to there owners hand only delays the inevitable.

Scrap the 2x Abandoned Sarcophagus because you don't need it if a majority of your spells don't have cycle and gives room for 4x Opt because card advantage is always good.

So I realize everything I just said might seem really confusing especially if your new so don't hesitate to ask questions if you have them.

On the down side a majority of the cards I just recommended dont come out until 29th so you have to wait. Also some are a bit pricey and idk your budget so if want ideas of what there is you can look at http://mythicspoiler.com/ixa/index.html to get an idea.

I hope this helps!!!!

Helium on Breya, Etherium shaper

2 weeks ago

This is just a start FYI

Note: Add more lands as you should have at least 30+ and "Cycling" is not doing anything for this deck other than spending your manna and slowing you down, cards like Diabolic Tutor and Fabricate or Kuldotha Forgemaster will cost you close to the same and get you exactly what you want.

5D_Phantom on UB-Hand of Desecration

1 month ago

Since the secondary ability of Wall of Forgotten Pharaohs only works with deserts and I'm trying to modernize this deck, I found some potential replacements, as there's no point in including slow lands for a single creature.

Potential Walls


I really like Kaijin of the Vanishing Touch because of how bouncing enemy threats is a big theme of this deck, but I could also see Thing in the Ice  Flip being a replacement for both Wall of Forgotten Pharaohs as well as Striped Riverwinder though it doesn't get Hexproof. Thoughts, comments, suggestions?

DragonEleven on UW God-Pharaoh's Gift

1 month ago

I run a similar deck in standard that is doing really well, and runs very few non-Amonkhet block cards.

Seeing as you're mainly relying on Gate to the Afterlife to get out God-Pharaoh's Gift rather than using Refurbish, you don't really need to run a full playset of gifts in the deck... you could even get by on just one.

You really need to run Strategic Planning in this deck to help get creatures into your graveyard so you can activate the gate... maybe consider some cycling creatures as well, such as Winged Shepherd or Striped Riverwinder.

Sacred Cat and Adorned Pouncer would also work nicely in this sort of deck... they have low CMCs and can be used to chump block in earlier turns to get them into the graveyard, and their abilities are great when you bring them back as 4/4s later on... especially when combined with Aven Wind Guide or Temmet, Vizier of Naktamun.

Vaan on Bant Splender

1 month ago

Control decks usually run more than 20 lands. Since your deck has a low CMC i would cut the 2 Aven of Enduring Hope for 2 extra lands. Also, try swapping some of the single colored lands for duals like Irrigated Farmland, Lumbering Falls, Scattered Groves and Fortified Village or maybe some Evolving Wilds.

The current standard metagame is full of aggro decks, maybe running Primal Druid instead of Manalith and Traveler's Amulet is a good idea. Thraben Inspector is a great card, i would totally swap some of your less impactful creatures like Wall of Forgotten Pharaohs, God-Pharaoh's Faithful and Eternal of Harsh Truths for a set of Thraben Inspector. Also consider swapping Beneath the Sands for Shefet Monitor. Traverse the Ulvenwald is amazing but kinda pricey.

Life goes on is a card i would definetly try to cut for something better. Cards that just gain life are often not worth of a deck slot. Ambuscade is not suited for control decks. Both cards could be swapped for sweepers like Fumigate or Descend upon the Sinful or better spot removal like Cast Out.

Choosing which creatures to run on a control deck is very diferent from choosing creatures for aggro/midrange decks. On control you almost always divide your creatures between support creatures and finishers. The only finishers you have are 2 Striped Riverwinder so i recommend adding some combination of Ishkanah, Grafwidow, Linvala, the Preserver and Angel of Sanctions for a total of 6 or 7 finishers. Casting a Shefet Monitor can also help you close the game but it doesn't have any evasion so i would use them almost exclusively to ramp.

Of your remaining creatures Sidewinder Naga feels really out of place because it is an aggressive, midrange creature on a control deck, Tireless Tracker makes a lot more sense as a support creature.

Unsummon bounce effect is best suited on decks built to exploit the tempo advantage it gives or aggressive decks where temporarily removing a blocker can make a big difference so i would swap it for Spring or Nissa's Renewal.

Zooby9 on You Remember That Censor I Cycled...

1 month ago

Calibus101 - I used to have this deck as BU, but I ended up adding white because I found I was having trouble with artifacts and enchantments. I feel like New Perspectives isn't actually that helpful because it's hard to keep 7 cards in hand, and sure it may let me cycle one or two things for free, but I don't think it's worth it. Hollow One is an amazing cycling card and should be at least a 3 of in every cycling deck because if your deck is efficient enough you can play him for free. There have been many games when I have cycled away 3 of them and then play Abandoned Sarcophagus, cycle a few things, and cast 3 of them from my graveyard for free it's amazing. Striped Riverwinder does cycle for cheap, but the card itself is pretty bad. A 5/5 for 7 is really bad to start and adding hexproof still really doesn't make it worth it.

Thank you for your comment though I appreciate the input!

Drag0nDude on UB Cycling and Recursion [Rotation Proof]

1 month ago

I can definitely see the beginnings of a good deck here. +1 from me.

Looking at the deck, my immediate suggestion would be cut 2 copies of Essence Scatter. It is a good card, but it might not be good in all of your matchups and also you have Censor, which is probably just better in this deck. another good payoff for your cycling is Archfiend of Ifnir is great, especially in the matchup against the ever-so-popular mono red aggro deck, even though it's only five mana. I would recommend 3 of these in the mainboard. Also, because of said mono red deck, 2 maindeck copies of Bontu's Last Reckoning wouldn't hurt. 4 Abandoned Sarcophagus is also great because of the ability to let you replay cards you've already cycled. You could, for example, cycle Archfiend of Ifnir on turn 2, play Abandoned Sarcophagus on turn 3, and then play archfiend on turn 5.

You should probably go up to 4 copies of Fetid Pools and down 1 Desert of the Mindful so that you can also run just 1 Desert of the Glorified.

3 of Nimble Obstructionist is also quite good just because of how versatile it is. It can be sided out in matchups where it is not very good.]

If you want to run cards like The Scarab God or even God-Pharaoh's Gift, you need more creatures that cycle. Cards like Striped Riverwinder, Curator of Mysteries and Horror of the Broken Lands are great for this. My recommendation would be a 4 of Curator of Mysteries and a 3 of Horror of the Broken Lands and Striped Riverwinder And, of course , the 4 copies of Champion of Wits are awesome, even though they don't cycle.

If you use my suggestions, the deck will add up to 39 non-land cards (I think). In order to make the deck legal for constructed play, it will need 60 cards. Of course, you still need to add lands, but I would also cut 2 copies of Supreme Will, which is a good card, but it doesn't do anything to help with your cycling theme. As for the lands, you can tweak these to fit your budget, but I would replace the Submerged Boneyards with Choked Estuarys, just a better card, and also implement the other changes to the cycling lands suggested earlier.

Sweet deck! I hope this helped. +1 vote from me.

Calibus101 on You Remember That Censor I Cycled...

1 month ago

Quite simular to my bu cycle deck for standard.

As a suggestion, you could include New Perspectives it would be useful to get some free cycle for more value.

Im also not a big fan of Hollow One as I personally find it a mediocre card without much going for it to make it worth being 4 cards. I would consider looking at cheaper cycle options. Such as Striped Riverwinder wich can be cast with sarcophagus and with hexproof it can be a great harrasser.

I have a simular deck here:UB Ifnir Cycle

It hasnt been updated quite yet but ive made several changes to the deck which will be made in a few days.

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