Desert

Combos Browse all Suggest

Legality

Format Legality
1v1 Commander Legal
Alchemy Legal
Archenemy Legal
Arena Legal
Block Constructed Legal
Canadian Highlander Legal
Casual Legal
Commander / EDH Legal
Commander: Rule 0 Legal
Custom Legal
Duel Commander Legal
Gladiator Legal
Highlander Legal
Historic Legal
Legacy Legal
Leviathan Legal
Limited Legal
Modern Legal
Oathbreaker Legal
Oldschool 93/94 Legal
Pauper Legal
Pauper Duel Commander Legal
Pauper EDH Legal
Planechase Legal
Quest Magic Legal
Tiny Leaders Legal
Vanguard Legal
Vintage Legal

Desert

Land — Desert

: Add .

: Desert deals 1 damage to target attacking creature. Activate this ability only during the end of combat step.

JustJohn97 on Mono Blue Delving Terror

3 months ago

Balaam__ I agree Lorien Revealed is good for a ramp shell or for color fixing. The thought process here is that I am pseudo ramping towards my goal of casting creatures like Tolarian Terror, especially since I often don't have a 1 drop. I can spend mana to cycle Lorien Revealed and put a sorcery in the graveyard and have effectively reduced the cost of my creatures while also securing a land drop. Perhaps running Thought Scour may be better, which would add to your argument of running more Island, but I can't say for certain. It does have the upside of flipping Delver of Secrets  Flip, shuffling Brainstorm, and filling the graveyard while also still being good late game. I don't have a lot of T1 plays, so I'm ok with sinking mana at the beginning for later plays when I'm in top deck mode.

I love having interaction and would love to run more bounce spells, I just don't know how I would fit them in haha! This is actually my honest attempt of shoving in as much interaction while still having something to execute my gameplan with. Typically my game plan is to stall and use interaction until I can throw down a Tolarian Terror. That's actually where the Desert lands come in. I can use them as repeatable interaction without spending a card. It also allows me to cast all my sorcery spells, a third of my instants, and my big creatures if my graveyard isn't large enough. Again it's very match dependent, but sometimes I view holding up the colorless mana as basically holding up something like Vapor Snag. If I were to replace them with interaction, I don't think the mana would be there, so this was my compromise of opportunity for mana and interaction. I'm sure there's a build where Vapor Snag or Unsummon fit in, but I'm not sure what to cut for them after replacing Desert with Island.

Thanks again for the suggestions! Definitely something for me to think about. I'm looking forward to more future games and figuring out what works well and what needs to change.

Balaam__ on Mono Blue Delving Terror

3 months ago

Fair enough. I do like the core functionality of the deck, but don’t give up trying to streamline it. I think there’s still opportunity for refinement, and the more games you get under your belt the more valuable info you’ll have to be able to determine what to cut/add.

A card like Lorien Revealed coming in at , for instance, is really only playable in a ramp shell or in an excessively grindy matchup. Using it for Islandcycling early on is nowhere near as efficient as just replacing it with an actual Island, as you’re paying to search for an Island that now gets you back the one mana you just spent that turn (and bear in mind if you just played a land, it can’t even be played until next turn). In other words it has a place, but I don’t think it belongs in the current iteration of what you have here.

As far as the Deserts are concerned, it’s sound logic to want to deal with pingers but there are other options. Bounce spells might be something to look into. A Vapor Snag or even an Unsummon will mess with your opponent’s tempo, temporarily removing the threat. This is not as good as killing it with a Desert true, but that mana doesn’t do you any favors. I’d still advocate for replacing them with basic Islands but ultimately the choice is yours. And that’s really what it’s all about here: you can build whatever you want, and no deck is ever “finished”. It’s a game of constant analysis and refinement. If this is performing to your standards, don’t fix what isn’t broke. If you think you can squeeze some more efficiency out of it, try some new approaches.

JustJohn97 on Mono Blue Delving Terror

3 months ago

Hey Balaam__ thanks for stopping by!

I'll keep your suggestions in mind. When constructing this deck I counted Lorien Revealed as a mana source, so I saw this deck as having 18 sources of . I counted it as a for two main reasons: 1) for the island cycling, but also because 2) it adds to the sorcery count and reduces the casting cost for my creatures early on. I think 18 blue sources is a reasonable number to expect to play by turn 2/3, but if I have a string of games where this is not the case I will have to reevaluate. So far it has not been a huge issue in my games.

I will concede the Desert is very much match dependent, but in the games they were relevant I was happy to draw them. My initial impression of a decklist like this was it could be susceptible to go wide decks, or those with fliers, and I don't know of a lot of ways to deal with those in monoblue once the spells resolve (I could Snap then Counterspell but that seems like a lot of resources to spend and not guaranteed removal). In matchups against decks with bulkier creatures, they can be more awkward, but typically by that time I had the for Counterspell or use Snap for a bigger tempo play.

I agree Foil is probably the most awkward card at the moment. I have cycled Lorien Revealed to grab an Island to pitch to Foil, but usually I just don't want to use 3 cards to answer 1 threat unless I'm dumping a flashback card like Deep Analysis. If I were to cut something/move it around, I would probably start there.

Thanks again for your suggestions, and I hope you have a pleasant rest of your day!

TypicalTimmy on Card creation challenge

10 months ago

Dry Season

Sorcery

Destroy all lands. Each player creates a number of Desert tokens equal to the number of lands they controlled that were destroyed by this spell. Desert tokens are lands that have ": Add " and "Pay 2 life, : Add one mana of any color."


Desert


Or would Dry Season be better costed as ? Maybe ? Idk...

Yes, I am aware that unfortunately Desert is already the name of a card :(

In honor of that failure, here is your challenge:

  • Go onto Gatherer and search for a random card. Maybe get a couple random cards in a row. Once you have a few to choose from, pick one. Keep the name and remake the rest of it from scratch.

PartyJ on Old School '99 EDH | Marton Stromgald

1 year ago

Desert has been added instead of a mountain.

tonylomas on Nonbasic Outcasts

1 year ago

hello ! :D i was wondering, is there a place in edh for Cloudpost , Wastes , Dromar's Cavern or Desert ? and with place i mean a GOOD WORTHY use xd (no extraplanar lens combos pls) pd: i love you all <3

Nathanael97 on Torbran, Thane of Incremental Damage

2 years ago

It seems like you would have probably thought of it, so maybe I‘m missing something, but wouldn‘t Sulfuric Vortex be an absolute slam dunk in this list..?

Also you could probably run some incidental value lands in a mono colored list like Scavenger Grounds, Desert and Sunscorched Desert.

Load more
Have (3) JuneBlue58 , Va1mar , ZathenDother
Want (0)