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Church of Orzhova v 1.04



  • (Thematic) - Deck should contain 10+ cards found exclusively in Orzhov, or have Orzhov variant art.
  • (Thematic) - Prioritize "Guildless" cards fromt he plane of Ravnica.
  • (Thematic) - Prioritize "Guilded" cards from the plane of Ravnica.
  • (Thematic) - Non-guilded, Non-Ravnica creatures, as much as possible, must be any combination of Humans, Vampires, Spirits, Angels, Gargoyles, Giants, Thrulls, or Zombies, who are Soldiers, Knights, Advisors, Clerics, or Wizards.
  • (Thematic) - May contain, but keep to a minimum, creatures that are Constructs, Golems, Avatars, Archons, Demons, or Elementals.
  • (Thematic) - Card Names should lend well to "Artistic Reinterpretations" (altered art) for Church of Orzhova theme (e.g. Aura of Silence ).
  • (Thematic) - Keep named cards, and legends exclusive to a diff plane to a bare minimum (e.g. Whisper, Blood Liturgist ).
  • (Pod Specific) - Little to no degenerate 2 card combos.
  • (Pod Specific) - Restrict power levels to a 7 or 8 to avoid an expensive "Arms Race" inevitably leading to cEDH decks.
  • (Budget) - Avoid single card purchases over $15 USD (Try to acquire cards priced above $15 through bargain discounts, trade, or dumb booster luck).




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Date added 4 years
Last updated 4 years
Legality

This deck is Commander / EDH legal.

Rarity (main - side)

6 - 6 Mythic Rares

25 - 9 Rares

30 - 3 Uncommons

20 - 0 Commons

Cards 100
Avg. CMC 2.76
Tokens City's Blessing, Emblem Elspeth, Sun's Champion, Golem 3/3 C, Morph 2/2 C, Soldier 1/1 W, Soldier 1/1 W w/ Lifelink, Spirit 1/1 W, Spirit 1/1 WB, Treasure, Vampire 1/1 W
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