Orzhov Keyrune

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Legality

Format Legality
1v1 Commander Legal
Archenemy Legal
Arena Legal
Block Constructed Legal
Canadian Highlander Legal
Casual Legal
Commander / EDH Legal
Commander: Rule 0 Legal
Custom Legal
Duel Commander Legal
Highlander Legal
Legacy Legal
Leviathan Legal
Limited Legal
Modern Legal
Oathbreaker Legal
Pioneer Legal
Planechase Legal
Quest Magic Legal
Tiny Leaders Legal
Vanguard Legal
Vintage Legal

Orzhov Keyrune

Artifact

: Gain or .

: Orzhov Keyrune becomes a 1/4 white and black Thrull artifact creature with lifelink until end of turn.

golgarigirl on

3 years ago

Nice job!

Looks like we got a little over-excited and have 2 Field of Souls in the list too. No problem, there's a whole bunch of goodies we can put in instead. Just Ikoria, the most recent set, had amazing cards like Bastion of Remembrance, Luminous Broodmoth, Garrison Cat, Dire Tactics, and Serrated Scorpion.

A few organizational things...feel free to simplify it down even further if you'd like. You can put all lands in one category, all removal (exile, board clear...think anything that interacts with something an opponent has that is a problem) in one (this would be a good place for your Leonin Relic-Warder. Also, double check your category for Martyr's Bond :P However helps you think about the deck best.

One thing you could use is more ramp in the early game...a few rocks (since only green gets the land-based stuff and the mana dorks). Orzhov Keyrune, Orzhov Signet, Talisman of Hierarchy, or maybe a few fetch creatures such as Knight of the White Orchid, or Boreas Charger. Otherwise, I think we just need to test.

Lanzo493 on Angels of Life, Death, and Fury

5 years ago

I would replace all of your keyrunes for signets. You know, Orzhov Signet , Boros Signet , and Rakdos Signet instead of Orzhov Keyrune and the others. The reason being is because 0, 1, and 2 mana rocks are the only cards that let you play your commander a turn early. You want to put the pressure on fast.

Noire_Samhain on

5 years ago

Two of my favorite life drainers are: Debt to the Deathless and Pontiff of Blight . Both are great win-cons, with enough ramp (I recommend the ever useful Orzhov Signet or Orzhov Keyrune for good ramp). As well as Smothering Tithe , which is just an amazing bit of enchantment.

Another good wincon to spend life for is Aetherflux Reservoir - put that excess life to good use. To be mean with it, use Exquisite Blood to instantly gain much of life back (though rarely all of it. And then use Sanguine Bond or an activation of Vizkopa Guildmage to make someone else lose life. (If you use the exquisite blood+sanguine blood combo, make sure you have a way to start the combo for someone else since its only one player targeted and the combo can easily earn a lot of hate- Vizkopa Guildmage is safer in that regard since its second ability affects all opponents).

Of course, these vary on your budget, but I definitely recommend them.

MokraMrkva on Life and Death

5 years ago

nice, got a few good ideas for my deck from yours. i would probably consider removing Moment of Triumph, Righteousness, Urge to Feed, Orzhov Keyrune and instead consider Blood Artist, Exquisite Blood (if possible, it's expensive), Suffer the Past, Sorin, Lord of Innistrad, Kalastria Highborn. most of them are from your maybeboard.

sethazur on Aryel - Black/White Knights

5 years ago

Hello! Nice Tribal Deck, +1 already. Now, I'd suggest you to use more Mana Rocks, although Land Tax is super strong, it grants you the land drop only, whilst cards as Fellwar Stone, Mind Stone, Star Compass, Orzhov Keyrune, Thran Dynamo and Gilded Lotus helps you to pace with your opponents.

Since you're on a budget,Urborg, Tomb of Yawgmoth + Cabal Coffers may be expensive, but consider adding in the future. Related to that, have you not considered Necropotence? Or have ditched it due to triple black mana?

Illusionist's Bracers works really well with Aryel, since tapping X creatures is part of the cost, you could destroy 2 creatures with X or less power at once.

WUBRG87 on Ayli on a budget

6 years ago

Orzhov Signet,Darksteel Ingot, Orzhov Keyrune, Orzhov Cluestone,Commander's Sphere, Wayfarer's Bauble,Coalition Relic,Star Compass, Gilded Lotus,um..Knight of the White Orchid and Endless Horizons gets you plainsDark Ritual can get you black mana. I know you had some of those already either in your main board or maybe board, i was just listing some of the cheaper cards that i know of. It would mainly have to be artifact based ramp. I dont know, i hope it helped.

DiesToDiscard on

6 years ago

Frd123

i will try and test replacing Burnished Hart for Orzhov Keyrune or Marble Diamond.

Act of Authority its great

and im not sure to cut Myojin of Night's Reach it goes with the deck plan and can be reanimated for a second hand cleaning maybe for Elesh Norn, Grand Cenobite

Caerwyn on Silence of the Lamb

6 years ago

Glad I could help with your Nekusar deck! Here is hoping I can be helpful here as well, and continue the illusion that I know what I am talking about.

To start, let's talk about your lands. I would recommend starting with 37-38 lands, to ensure you are consistently hitting your land drops. This number can be adjusted some, based on your ramp and mana curve, but this number should provide a strong starting point as you playtest the deck.

The least expensive, easiest method would be to add a number of basic lands. I would recommend adding as many BW lands which enter untapped as possible. Personally, I do not recommend lands that enter the battlefield tapped, such as Orzhov Basilica or (effectively) Evolving Wilds, as they place you a bit behind in the early games, where you want to drop a new card every turn. Rather than list the BW lands here, here is a link to the most helpful decklist on this website: All the lands in a sorted list. I highly recommend bookmarking this wonderful tool.

Some other useful lands to consider, though these are not really budget-friendly: Urborg, Tomb of Yawgmoth--this will turn all your non-mana producing lands into swamps, increasing the utility of cards like Rogue's Passage; Cabal Coffers a great card in any swamp-heavy deck--the utility of this card declines if you run many non-basic lands.

There are also a couple mana rocks you could use: Orzhov Signet is the most notable, since it is inexpensive, easy mana ramp. Orzhov Cluestone and Orzhov Keyrune are also decent options, as they each provide some extra utility. Costing three mana is a bit of a downside though.

To provide one final card to add: Crested Sunmare. This card allows you to quickly amass an army of indestructible 5/5s, particularly since you have methods of gaining life on each player's turn. At the very least, it provides you a sacrifice target which replaces itself.

I am a bit pressed for time now, but I'll review the decklist in more detail and try to find some cards you can cut.

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