T: Add W or B to your mana pool. WB: Orzhov Keyrune becomes a 1/4 white and black Thrull artifact creature with lifelink until end of turn.
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Orzhov Keyrune Discussion
1 week ago
Hello! Nice Tribal Deck, +1 already. Now, I'd suggest you to use more Mana Rocks, although Land Tax is super strong, it grants you the land drop only, whilst cards as Fellwar Stone, Mind Stone, Star Compass, Orzhov Keyrune, Thran Dynamo and Gilded Lotus helps you to pace with your opponents.
Since you're on a budget,Urborg, Tomb of Yawgmoth + Cabal Coffers may be expensive, but consider adding in the future. Related to that, have you not considered Necropotence? Or have ditched it due to triple black mana?
Illusionist's Bracers works really well with Aryel, since tapping X creatures is part of the cost, you could destroy 2 creatures with X or less power at once.
4 months ago
Orzhov Signet,Darksteel Ingot, Orzhov Keyrune, Orzhov Cluestone,Commander's Sphere, Wayfarer's Bauble,Coalition Relic,Star Compass, Gilded Lotus,um..Knight of the White Orchid and Endless Horizons gets you plainsDark Ritual can get you black mana. I know you had some of those already either in your main board or maybe board, i was just listing some of the cheaper cards that i know of. It would mainly have to be artifact based ramp. I dont know, i hope it helped.
5 months ago
Act of Authority its great
5 months ago
Glad I could help with your Nekusar deck! Here is hoping I can be helpful here as well, and continue the illusion that I know what I am talking about.
To start, let's talk about your lands. I would recommend starting with 37-38 lands, to ensure you are consistently hitting your land drops. This number can be adjusted some, based on your ramp and mana curve, but this number should provide a strong starting point as you playtest the deck.
The least expensive, easiest method would be to add a number of basic lands. I would recommend adding as many BW lands which enter untapped as possible. Personally, I do not recommend lands that enter the battlefield tapped, such as Orzhov Basilica or (effectively) Evolving Wilds, as they place you a bit behind in the early games, where you want to drop a new card every turn. Rather than list the BW lands here, here is a link to the most helpful decklist on this website: All the lands in a sorted list. I highly recommend bookmarking this wonderful tool.
Some other useful lands to consider, though these are not really budget-friendly: Urborg, Tomb of Yawgmoth--this will turn all your non-mana producing lands into swamps, increasing the utility of cards like Rogue's Passage; Cabal Coffers a great card in any swamp-heavy deck--the utility of this card declines if you run many non-basic lands.
There are also a couple mana rocks you could use: Orzhov Signet is the most notable, since it is inexpensive, easy mana ramp. Orzhov Cluestone and Orzhov Keyrune are also decent options, as they each provide some extra utility. Costing three mana is a bit of a downside though.
To provide one final card to add: Crested Sunmare. This card allows you to quickly amass an army of indestructible 5/5s, particularly since you have methods of gaining life on each player's turn. At the very least, it provides you a sacrifice target which replaces itself.
I am a bit pressed for time now, but I'll review the decklist in more detail and try to find some cards you can cut.
5 months ago
6 months ago
With hydras you will want a lot of ramp so of course Sol Ring but then look at the key runes and signets Golgari Signet Orzhov Keyrune. I would look to replace Druid of the Cowl with better options like Elvish Mystic or Fyndhorn Elves. Terramorphic Expanse and Command Tower will help with color fixing. Black Market is great ramp in black.
7 months ago
Our decks are kinda similar? Some cards I found useful:Karlov of the Ghost CouncilWhip of ErebosOne Thousand LashesOrzhov KeyruneI wouldn't do Blood Baron of Vizkopa. Does better in Orzhov than in Esper decks.
8 months ago
My recommendation would be swap out Orzhov Keyrune, Pristine Talisman,Underworld Connections. for a mana rock is expensive, especially if it only generates colorless or 1-2 colors. Underworld Connections would be alright in a golgari deck IMO, but here it is going to take away from your potential mana pool as you'll have to tap the land for a card instead of mana.
Just my thoughts