Orzhov Keyrune

Legality

Format Legality
Vintage Legal
Duel Commander Legal
Commander / EDH Legal
Legacy Legal
Modern Legal
Tiny Leaders Legal

Printings View all

Set Rarity
Gatecrash Uncommon

Combos Browse all

Orzhov Keyrune

Artifact

T: Add W or B to your mana pool.WB: Orzhov Keyrune becomes a 1/4 white and black Thrull artifact creature with lifelink until end of turn.

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Orzhov Keyrune Discussion

Lunastune on Cleric Army

2 months ago

imo i'd say Fiend Hunter is superior to Avacynian Missionaries  Flip in regards to its effect with the singlular equipment in the deck

not totally sure what you feel like doing with your deck so I can't make too many suggestions about the deck other than probably cutting some lands for other cards and adding in more mana ramp since you have pretty much none, mana ramp is a bit hard in a deck that doesn't use green but there are some options

you could use the Soul Sisters Soul Warden Soul's Attendant and Auriok Champion but the last one is pretty pricey, they do give lifegain on all creatures entering the battlefield not just your own

i think you could replace Sigil of the Empty Throne with Angelic Accord since your deck is to gain life, it sort of utilizes it. You could also use an Archangel of Thune to weaponize lifegain, or use the Sanguine Bond +Exquisite Blood combo it might not be friendly but it isn't that bad

you could add in tutors:Demonic Tutor, Vampiric Tutor, Diabolic Tutor, Beseech the Queen is a decent card for 3 mana mid game Sorin, Grim Nemesis is fairly good here i'd think but better if it hits a higher cost card, i dont think he'd live long enough to pump enough value out though.

Evolving Wilds and Terramorphic Expanse can fix mana but in a 2 color not overly needed

Ghost Quarter + Flagstones of Trokair = 2 Plains tutor which isnt too bad i guess abet one is tapped

Gift of Estates, Land Tax i guess is technically ramp Knight of the White Orchid can be a solid card since someone's bound to have more lands

Artifact Land tutors: Armillary Sphere, Solemn Simulacrum, Expedition Map

i mean you could add in some mana rocks to give ramp like: Charcoal Diamond, Marble Diamond not very fast but mana ramp

not really mana rocks just cost reducers, still a bit slow though: Pearl Medallion, Jet Medallion

Slower monocolor rocks: Tooth of Ramos, Thunder Totem, Skull of Ramos not as good as commander's sphere or manalith

Guild Manarocks: Orzhov Cluestone, Orzhov Keyrune, Orzhov Signet

Colorless Mana: Obligitory Sol Ring then Dreamstone Hedron, Everflowing Chalice, Hedron Archive, Mind Stone, Thran Dynamo, Thought Vessel

not very easy on the wallet but solid rock here: Mana Crypt

Any color ones: Manalith, Commander's Sphere, Darksteel Ingot, Doubling Cube(doubles all the Mana you have for 2), Cryptolith Fragment  Flip(doesnt really flip though), Corrupted Grafstone, Gilded Lotus, Fellwar Stone

zephramtripp on Pattern Recognition #21 - Mana ...

2 months ago

Hey berryjon, what do you think about the Keyrunes, e.g. Rakdos Keyrune, Orzhov Keyrune, etc. in comparison to the Monuments?

crawler3 on

2 months ago

Calliber Infinites aren't allowed in my playgroup, but even then, I'm a sadist that enjoys watching my opponent ring death upon themselves >:D

The man makers would be nice... If I wasn't blowing the field up every other turn. The point is for them to never be able to swing... But the addition (and cheap) body in Orzhov Keyrune is pretty nice in addition to a modest manarock.If I could find and adequate way to get 5 creatures to stay on the board to flip it, Westvale Abbey  Flip would be perfect (and hilarious)

Calliber on

2 months ago

Shambling Vent, Orzhov Keyrune can provide you with a needed blocker or attacker.

Exquisite Blood goes infinite with Sanguine Bond if you allow it in your group.

Westvale Abbey  Flip maybe?

Execut1ve on Karlov- Tithes and Offerings

6 months ago

I've looked this over, here are the thoughts that occur to me:

  • very light on removal

  • light on card draw

  • heavy on artifacts

  • not a lot of ways to respond

  • not a lot of beefy endgame creature threats

Here are some cards I would consider adding, with priority going to removal:

Creatures

Lands

Instants

Sorcery

Enchantment

Artifacts

Here are a few of the things I"m not sure are giving you the best value for the card slot:

I'd also cut lands to no more than 40, possibly 39.

Rusty_Shackleford on Queen Marchesa, queen of pillows

6 months ago

Instead of the Cluestones maybe try the cheaper (and therefore almost always superior) signets--i.e Boros Signet, Rakdos Signet, Orzhov Signet--and/or the keyrunes--i.e.Rakdos Keyrune, Orzhov Keyrune, Boros Keyrune--which can become creatures. Darksteel Ingot and Coldsteel Heart are also possibilities. Chromatic Lantern should be an auto-include in a three or more color deck.

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