Voja, Jaws of the Conclave
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Legality

Format Legality
1v1 Commander Legal
Alchemy Legal
Arena Legal
Block Constructed Legal
Brawl Legal
Canadian Highlander Legal
Casual Legal
Commander / EDH Legal
Commander: Rule 0 Legal
Custom Legal
Duel Commander Legal
Gladiator Legal
Highlander Legal
Historic Legal
Legacy Legal
Leviathan Legal
Limited Legal
Modern Legal
Oathbreaker Legal
Pioneer Legal
Pre-release Legal
Standard Legal
Vintage Legal

Voja, Jaws of the Conclave

Legendary Creature — Wolf

Vigilance, trample, ward (Whenever this creature becomes the target of a spell or ability an opponent controls, counter it unless that player pays .)

Whenever Voja, Jaws of the Conclave attacks, put X +1/+1 counters on each creature you control, where X is the number of Elves you control. Draw a card for each Wolf you control.

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DemonDragonJ on How is the New Voja …

3 weeks ago

I know that I ask this question very frequently, but WotC continues to print cards that I feel are simply too powerful for their mana costs, and the new Voja, Jaws of the Conclave is among the newest of those cards; for five mana, the new Voja is a 5/5 creature with three keyword abilities (including ward ) and a powerful triggered ability, which I feel is simply too much value for such a low mana cost.

If the new Voja did not have ward, did not have its triggered ability, or cost 7 mana, I would have accepted it, but, as he currently is, he provides simply too much value for too low of a cost; I understand that some level of power creep in any game is inevitable, but this is essentially power escalation, in my mind; I can accept both Aurelia, the Law Above outclassing Serra Angel or Scourge of Valkas outclassing Shivan Dragon, because they are subtle improvements over the originals, but Voja, Jaws of the Conclave is simply ridiculous, to me.

What does everyone else say about this? How is Voja, Jaws of the Conclave remotely balanced?

Niko9 on Fun Deck/Builds to try

1 month ago

FormOverFunction Yep, I agree for sure! As much as I used try to nitpick and optimize decks, at the end of the day, if your group is all on the same power level we should be losing 75% of the time, so why not brew decks for fun? Commander was a fan made format, and I think the best version of it will always be a fan made format.

The thing is wizards is really good at designing cards that are good in commander, but so bad at designing cards that are fun or fit a theme. Like, not everything has to be 3 colors, draw cards or make treasures. I made a deck a while ago around Dihada, Binder of Wills because I love self mill strategy, but I have a hard time playing it. Every game is, do I have the colors to cast Dihada as fast as possible, because there really is no better play in the deck than, 4 mana to mill 4 and get 4 treasures. Luckily I didn't spend any money on the deck : ) I really thought I'd like it.

Or like the new Voja, Jaws of the Conclave that people are talking about as an aggro commander. I'm just looking at it like, yeah, but why does a wolf draw cards? What happened to drawing being like Pondering or Brainstorming. It's a little maddening that the only way they know to make a card good is draw or treasures, and then everything does that.

EDH is just weird in a way, because it's so fun to play with your friends, and so kinda lame to play with not your friends. I tried to get into games online and it's like, the first half of the game is everyone ramping and on their phones, then they miss interactions, then they want to go back, then somebody bricks on lands and quits randomly, then eventually combo win. I don't know, it's just such a great casual format, I just think it's harder than ever to make friends playing commander because there is almost an expected play pattern and that takes the fun of, cool merfolk deck, out of the game.

And, oh and this might be a waaaaay out there opinion, but I do think that EDH content creators and the design of the precons have created a certain bias in how good cards are, and it's played into them being in so many deck. Like, if every precon has Sol Ring then the edhREC data will have a massive uptick in how many games are won after playing a sol ring. Or how much of an absolute bomb something like Jeska's Will looks like in a command zone episode because they mulligan to perfect hands with perfect color fixing and early ramp. Drawing Sol Ring turn 6 or getting Jeska's Will when you don't have the right colors are things that I always think about while brewing because, for more than half the duration of every game, I'd much rather have a Tragic Slip than a Sol Ring. Cards with a high ceiling just look busted in a perfect game or a high sample size, but in play it's harder to tell if a win with Sol Ring is a correlation or just an occurrence.

I guess what I mean to say there is yeah, getting off staples, or at least considering what they are actually doing or me helps make decks feel more fun. Getting off combos with commanders and things is definitely one too. Because that seems like such a great idea when I'm brewing, but having a more versatile 99 can be way more fun to play.

But maybe my question is, how do you make the experience of playing with strangers in EDH better, or is it just a format that is designed to be at it's absolute best with friends. I've seen people just leave online games when I have a home brew, a few times even getting cussed at for being "off meta", and I very much feel like EDH for pure fun may be something that players have to create again somehow.

Also, I now want to pumpkin canoe race : ) That sounds delightful.

Sorry to go on a bit!

CrazyDanPsycho on K'rrik, Manipulator of Life (Totals)

1 month ago

TheForsakenOne: So, yeah. You got me...I admit, I didn't really -plan- this deck out. I really wanted to build the deck, so I took a lot of Black spells that I enjoy a lot, and threw them together. I mean, to be fair, it works pretty damn good. (lol) I do honestly appreciate the suggestions, however, and plan on implementing what I can. Thank you.

I want to make an argument for Xathrid Gorgon, and please feel free to counter-argument: I like this card because she can shut down Commanders. It doesn't matter if she's fast or not, she doesn't need to be. If I can turn off a Voja, Jaws of the Conclave, an Urza, Lord High Artificer, or even an Ulamog, the Ceaseless Hunger, I consider that a win.

Anyway, thanks again for your time and suggestions.

legendofa on Murders at Karlov Manor

2 months ago

Another random passing thought: seems to have an oddly high presence around Ravnica, and the Selesnya Conclave in particular. Ghired, Conclave Exile, Kaust, Eyes of the Glade (I think), Voja, Jaws of the Conclave, and none of the other guilds have have this semi-third-color-ness. Probably doesn't mean anything, but I thought it was interesting.