At the beginning of your upkeep, you may reveal your hand. If you do, you win the game if you own a card named Hedron Alignment in exile, in your hand, in your graveyard, and on the battlefield.
: Scry 1.
|Have (2)||gildan_bladeborn , metalmagic|
Printings View all
|Oath of the Gatewatch (OGW)||Rare|
Combos Browse all
|Commander / EDH||Legal|
Latest Decks as Commander
Hedron Alignment Discussion
4 months ago
5 months ago
@TypicalTimmy, same minor note as before. I know it wasn't the main point of what you were saying, but Hedron Alignment wouldn't synergise with Inverter of Truth because the exiled cards are face-down and treated as though they have no qualities.
@9-lives, the only other card that's legal in Pioneer that does a similar thing is the above-mentioned Jace, Wielder of Mysteries. Those two and Laboratory Maniac are the only cards currently in Magic that allow you win the game this way.
5 months ago
So there are several locations in the game, which she called "Zones".
Some formats have their own Zones, such as Commander and Brawl and also the "format" Oathbreaker having:
- Command Zone
There is also a Zone specifically made for Planeswalkers where Emblems go, should you acquire one. This is your:
- Emblem Zone
Another format with it's own Zone is Archenemy where you have Schemes.
In our case, we care about four specific Zones:
Firstly, let's clarify that you don't need to cast Inverter of Truth for it's ability to function, aka trigger. It merely says: "When Inverter of Truth enters the battlefield (...)". What this means is, yes you can cast it from your hand and let it resolve but you don't need to. Perhaps it's in your graveyard and you use Whip of Erebos to bring it into play. Maybe you get it from Chaos Warp or Eldritch Evolution. Perhaps it is copied as a result of Clone. However it enters the battlefield doesn't matter, only that it DOES
From here, three Zones are important. Let's go over what happens.
Firstly, let's suppose you have 36 cards in your library and you are playing with a normal 60 card deck. Of the remaining 24 cards, you have seven lands on the battlefield, three creatures, and five cards in hand.
- 24 - (7+3+5) = 9.
You have 9 cards in your graveyard.
Let's establish what you have first:
- Inverter of Truth is in your hand
- 36 cards in your library
- 9 cards in your graveyard
- 0 cards in exile
When Inverter of Truth enters the battlefield, you are going to take your 36 cards in your library and move the whole entire thing into your exile zone, face down.
- Sidenote: You only lose the game if you draw on a library that has zero cards. All of these events happen in succession as a singular ability. So for the very brief moment your library has zero cards in it, no you won't lose the game.
Okay, so now you have 36 cards in exile. Great.
Now you'll take your 9 cards from your graveyard and shuffle those 9 together like a new deck of cards. You ONLY shuffle these 9 cards together. Put all 9 into your library, meaning they become your new library.
From here, you now have the following:
- Inverter of Truth on the Battlefield
- 9 cards in your library
- 0 cards in your graveyard
- 36 cards in exile
So what Inverter does is it moves resources and information from different zones into new zones.
Why is this important, you might ask?
Well there was a card called Hedron Alignment. If you already had one on the battlefield, one in hand, and one in your graveyard you could use Inverter to force the last one (which would be in your library by default) into exile. Draw and get the last one back into your graveyard and you win the game.
You can also use Inverter to win the game if you have someone such as Jace, Wielder of Mysteries or Laboratory Maniac. This works by having a graveyard with 0 cards in it. You bring Inverter into play, get a library with 0 cards and you draw using something simple like Opt.
Similarly, if you can stall a game out long enough until you have maybe 40+ cards in your graveyard and you bring Inverter into play, now you have 40+ cards in your library again.
It's true that back then there was not strong exile synergy, but that is changing. There are cards being printed that is making Inverter viable, but it requires setup to win.
7 months ago
I like it, I think trading post should be main board almost as a discard engine, I can see this as a jeskai Looting deck too. Cathartic Reunion, Opt, Golden Egg. Hedron Alignment as an extra alternate win condition.
7 months ago
1 year ago
Replying to Wild Card from Splinterhear452:
Flood of Insight Instant
When you cast your next spell this turn, you may search your library for any number of copies of that spell, reveal them, and put them into your hand. Shuffle your library afterwards.
This is intended to be a combo enabler, but it's triple-blue and costs three itself so it takes some work to make it count. Mostly, it's a way to scrounge up your copies of Hedron Alignment or Biovisionary .
Make a "You win the game" card