|Commander / EDH||Legal|
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|Oath of the Gatewatch (OGW)||Rare|
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At the beginning of your upkeep, you may reveal your hand. If you do, you win the game if you own a card named Hedron Alignment in exile, in your hand, in your graveyard, and on the battlefield.
: Scry 1.
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Hedron Alignment Discussion
1 month ago
Darksteel Reactor tells your opponents that If they can't win after 20 turns, it's not going to happen. Give up.
Helix Pinnacle allows you to buy your way to victory.
Mortal Combat says that If your opponents manage to kill 20 creatures and still havent won, they should give up.
Hedron Alignment surrounds opponent in hedrons, trapping them like the eldrazi
1 month ago
Just realized you don't have a way to retrieve Hedron Alignment from the graveyard if it gets Thoughtseize'd (or Inquisition of Kozilek etc) from your hand or destroyed on the battlefield. Perhaps fill that Silence slot with Down / Dirty. You'd need to replace a land with an Overgrown Tomb so you can cast the Dirty portion. As a plus, Down also resolves the issue of drawing 3 copies of Hedron Alignment. (4 copies, though probably so rare to occur you might never see it, is still a problem though since your only exile mechanic comes from the library) Regardless it might be worth considering adding at least a one of, of Erase also.
1 month ago
I know this deck is from a while ago and you've probably moved on from it but I have a couple suggestions.
Silence in the main deck feels really clunky, unless your LGS meta is very storm heavy I'd definitely move it to the side. Idyllic Tutor for another way to grab Hedron Alignment or Opt for draw and scrying would probably be good options to replace.
Other than that I like it, thinking about building the deck myself, but in a pillow fort shell (my LGS is an aggro heavy meta) and you gave me a couple ideas. Thanks!
3 months ago
I like the flavor of Mortal Combat, where the match was actually just an arena battle the whole time. Also Hedron Alignment where you imprison the other player within the hedrons like the Eldrazi. I get what they're going for with Barren Glory and Near-Death Experience, but how does renouncing the material world/narrowly escaping death stop the other planeswalker from beating your face in?
5 months ago
Well if no one else mentions it i will...
Scry effects tend to only reach the shallow top of the deck in modern, while cards that don't allow you to "put on the bottom of your library" di a lot deeper.
Cards like Index, Sage of Epityr are both pretty good cards.
They are as good as scrying, if you have a good number of fetch lands in the deck since you will get what you need from your stacked deck, then shuffle away the rest - the drawback is that too much fetch lands will make you trade between shuffling away wanted cards or playing lands on curve.
Is there a reason why no one mentions Counterbalance?
We have SOME pseudo Sensei's Divining Tops, like Crystal Ball, Hedron Alignment, Riddleform, Darksteel Pendant, Seer's Lantern, Descendant of Soramaro.Its worth it if we are able to float a 1 and a 2 cmc card on the top 3. that allows countering most removal and hate cards (not to mention dealing with stuff like affinity) - and wins counter wars by countering the cheap counters the opponent plays.
In my humble opinion Crystal Ball > Nissa, Steward of Elements, since it allows tinkering with the library at instant speed, thus facilitates Counterbalance.
And any and all instant speed scry AND DRAW effects are really potent with miracles - cards like Condescend are worth casting for X=0
6 months ago
7 months ago
yea i meant Vs. other control decks. i know it is very janky and i actually only played it 3 games. i played against it 7 best of three matches. the decks were in no way top tier tournament decks but they are decent causal decks. it struggled when i played a peasant eldrazi tron deck against it. each game i had turn three tron. the games were long and i could get or keep anything on the board long enough to swing. eventually losing to 2-4 damage in the air that i couldn't really stop. i played against it with a BFZ ally deck that again is not a bad deck for casual play.R/W with ally and equipment synergies. eventually i would have enough mana to be able to get lifelink,double strike, menace swings for like 18 between 3-4 creatures and win the next one or two turns. i beat it 2-0 that match. a few other matches with other decks went back and forth but it was fun just learning how to play with it. you are right i always do try to cram to much into one deck. I feel like i want to try to make this better or try Shared Fate or Hedron Alignment.
7 months ago
TMBRLZ I am glad that you inquire on such a card. For many years, the exiled text on Hedron Alignment was the hardest of all because some cards in previous sets were either too janky or unnecessary. Once either Kaladesh and Aether Revolt hits gamestores, Lost Legacy and Secret Salvage immediately caught my eye. In all sense, the reason for Lost Legacy is because it is another way to target yourself to exile a Hedron Alignment if in hand. Not to mention that it mini cantrip affect proves wonders from time to time.