Hedron Alignment

Legality

Format Legality
Pre-release Legal
Noble Legal
Hero Legal
Magic Duels Legal
Heirloom Legal
Vintage Legal
Modern Legal
Penny Dreadful Legal
Block Constructed Legal
Leviathan Legal
Legacy Legal
Frontier Legal
Duel Commander Legal
Unformat Legal
Casual Legal
Commander / EDH Legal

Printings View all

Set Rarity
Oath of the Gatewatch (OGW) Rare

Combos Browse all

Hedron Alignment

Enchantment

Hexproof

At the beginning of your upkeep, you may reveal your hand. If you do, you win the game if you own a card named Hedron Alignment in exile, in your hand, in your graveyard, and on the battlefield.

: Scry 1.

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Hedron Alignment Discussion

special_lil_guy on Hedron Alignment + Secret Salvage

4 days ago

It's nice to see somebody else playing with the concept of Hedron Alignment and Secret Salvage. I built a similar deck but I incorporate more artifacts to seal the deal.

Mondo1212 on INS4N3PREDATOR

1 month ago

take out Wall of Fire, then up Wall of Omens and Wall of Frost to full playset of both. I would look into using Cathartic Reunion, Faithless Looting works as well instead of Demystify as a way of getting the Hedron Alignment into the grave.

Snap157 on What's it feel like to ...

3 months ago

Darksteel Reactor tells your opponents that If they can't win after 20 turns, it's not going to happen. Give up.

Helix Pinnacle allows you to buy your way to victory.

Mortal Combat says that If your opponents manage to kill 20 creatures and still havent won, they should give up.

Hedron Alignment surrounds opponent in hedrons, trapping them like the eldrazi

JStuckless on Modern Hedron Alignment

3 months ago

Just realized you don't have a way to retrieve Hedron Alignment from the graveyard if it gets Thoughtseize'd (or Inquisition of Kozilek etc) from your hand or destroyed on the battlefield. Perhaps fill that Silence slot with Down / Dirty. You'd need to replace a land with an Overgrown Tomb so you can cast the Dirty portion. As a plus, Down also resolves the issue of drawing 3 copies of Hedron Alignment. (4 copies, though probably so rare to occur you might never see it, is still a problem though since your only exile mechanic comes from the library) Regardless it might be worth considering adding at least a one of, of Erase also.

JStuckless on Modern Hedron Alignment

3 months ago

I know this deck is from a while ago and you've probably moved on from it but I have a couple suggestions.

Sunken Ruins over Sunken Hollow, since you're not running basics hollow is always coming in tapped. If it's a price issue Temple of Deceit will do the same thing as hollow but at least let you scry.

Silence in the main deck feels really clunky, unless your LGS meta is very storm heavy I'd definitely move it to the side. Idyllic Tutor for another way to grab Hedron Alignment or Opt for draw and scrying would probably be good options to replace.

Other than that I like it, thinking about building the deck myself, but in a pillow fort shell (my LGS is an aggro heavy meta) and you gave me a couple ideas. Thanks!

SteelSentry on What's it feel like to ...

5 months ago

I like the flavor of Mortal Combat, where the match was actually just an arena battle the whole time. Also Hedron Alignment where you imprison the other player within the hedrons like the Eldrazi. I get what they're going for with Barren Glory and Near-Death Experience, but how does renouncing the material world/narrowly escaping death stop the other planeswalker from beating your face in?

Xica on Bant Miracles, let's develop a ...

7 months ago

Well if no one else mentions it i will...
Scry effects tend to only reach the shallow top of the deck in modern, while cards that don't allow you to "put on the bottom of your library" di a lot deeper.
Cards like Index, Sage of Epityr are both pretty good cards.
They are as good as scrying, if you have a good number of fetch lands in the deck since you will get what you need from your stacked deck, then shuffle away the rest - the drawback is that too much fetch lands will make you trade between shuffling away wanted cards or playing lands on curve.

Is there a reason why no one mentions Counterbalance?
We have SOME pseudo Sensei's Divining Tops, like Crystal Ball, Hedron Alignment, Riddleform, Darksteel Pendant, Seer's Lantern, Descendant of Soramaro.Its worth it if we are able to float a 1 and a 2 cmc card on the top 3. that allows countering most removal and hate cards (not to mention dealing with stuff like affinity) - and wins counter wars by countering the cheap counters the opponent plays.


In my humble opinion Crystal Ball > Nissa, Steward of Elements, since it allows tinkering with the library at instant speed, thus facilitates Counterbalance.

And any and all instant speed scry AND DRAW effects are really potent with miracles - cards like Condescend are worth casting for X=0

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