Hedron Alignment

Legality

Format Legality
Tiny Leaders Legal
Noble Legal
Hero Legal
Magic Duels Legal
Heirloom Legal
Canadian Highlander Legal
Vintage Legal
Modern Legal
Penny Dreadful Legal
Block Constructed Legal
Custom Legal
Leviathan Legal
Legacy Legal
Frontier Legal
1v1 Commander Legal
Duel Commander Legal
Oathbreaker Legal
Unformat Legal
Casual Legal
Commander / EDH Legal

Printings View all

Set Rarity
Oath of the Gatewatch (OGW) Rare

Combos Browse all

Hedron Alignment

Enchantment

Hexproof

At the beginning of your upkeep, you may reveal your hand. If you do, you win the game if you own a card named Hedron Alignment in exile, in your hand, in your graveyard, and on the battlefield.

: Scry 1.

Hedron Alignment Discussion

ruy343 on Card creation challenge

2 months ago

Replying to Wild Card from Splinterhear452:

Flood of Insight Instant

When you cast your next spell this turn, you may search your library for any number of copies of that spell, reveal them, and put them into your hand. Shuffle your library afterwards.


This is intended to be a combo enabler, but it's triple-blue and costs three itself so it takes some work to make it count. Mostly, it's a way to scrounge up your copies of Hedron Alignment or Biovisionary .

Make a "You win the game" card

Bigant1 on

1 year ago

Why are you running Hedron Alignment? I would replace it with Future Sight.

TypicalTimmy on Card creation challenge

1 year ago

The Path of the Humble

Legendary Enchantment

Shroud

At the beginning of your upkeep, you may exile a permanent you control.

, : Exile target permanent. If that was a permanent you control, untap this permanent.

At the beginning of your end step, if you control exactly one of each permanent type, you win the game. (Permanent types are: Artifact, Creature, Enchantment, Land, Planeswalker & Token.)


It'd be a very difficult wincon; Probably as difficult as Hedron Alignment. But unlike that, this one gives you a surprising amount of control over it, making it more flexible and thus potentially easier.

Also, being able to target an opponent's land is always nice as well, but it's gonna cost you a grand total of to do it the turn it enters, or for every turn thereafter.

Really more of a Commander card, but it'd probably see play if in Standard. Definitely no play in Modern, and it'd have to be a Rare printing so nothing in Pauper. Too slow for Legacy. So it's really a niche card, but an impactful one at that.

I see the thread updated so no challenge from me until I can see what's been made.

nmiller on Card creation challenge

1 year ago

Chandra 4UR

Planeswalker-Chandra

+1: Discard up to three cards, then draw that many cards.

-3: Deal X damage to each creature you don't control, where X is the number of cards in your hand.

-7: Instants and sorceries in your graveyard have jump-start.

5 loyalty.

That might not format right because my computer is weird.

Challenge: Make a card that makes Hedron Alignment have a chance to win a game.

special_lil_guy on Hedron Alignment + Secret Salvage

1 year ago

It's nice to see somebody else playing with the concept of Hedron Alignment and Secret Salvage. I built a similar deck but I incorporate more artifacts to seal the deal.

Mondo1212 on INS4N3PREDATOR

1 year ago

take out Wall of Fire, then up Wall of Omens and Wall of Frost to full playset of both. I would look into using Cathartic Reunion, Faithless Looting works as well instead of Demystify as a way of getting the Hedron Alignment into the grave.

Snap157 on What's it feel like to ...

1 year ago

Darksteel Reactor tells your opponents that If they can't win after 20 turns, it's not going to happen. Give up.

Helix Pinnacle allows you to buy your way to victory.

Mortal Combat says that If your opponents manage to kill 20 creatures and still havent won, they should give up.

Hedron Alignment surrounds opponent in hedrons, trapping them like the eldrazi

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