Creature — Zombie Horror
Shambling Remains can't block.
Unearth BR (BR: Return this card from your graveyard to the battlefield. It gains haste. Exile it at the beginning of the next end step or if it would leave the battlefield. Unearth only as a sorcery.)
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Shambling Remains Discussion
1 month ago
I don't know if you're looking for cards that your local game store doesn't have, but if you just want general recommendations, I have a few.
This is if you want to make an extremely aggressive deck. All of these recommended cards are somewhere in a budget range, with nothing over 50 cents (on TCG player).
You also should cut 4 cards no matter what, because you currently have 64. You should probably get rid of Seismic Stomp, Madcap Skills, Mugging, and Act of Treason. The first 3 are sub-par, the last one is a more niche card.
If you're going to make that hyper-aggressive deck, I think 19-20 lands is preferable. And the 3 and 4 drops aren't going to cut it.
If you want to keep Exava and add planeswalkers, the deck is going to be a lot slower. If you do go that direction you should add some of the control elements like doom blade and duress. You should also probably take some of the 3-drops from the deck you linked to: Shambling Remains, Hellhole Flailer, Ashenmoor Gouger.
Just my 2 cents.
1 month ago
I love the super $2 budget! "sweet fuck all" HAHAHA! XD I think you could make a few swaps.
- Shambling Remains - This should go in for sure!
- Auger Spree - Removal or pump in some situations
- Bump in the Night - I think this should replace Shock
These others are decent, might be worth swapping for something else:
I would also add one more mana so you can do less praying and more smashing face. :)
2 months ago
Nice deck, I'm running a rather less budget mardu brew, so let me cover what I've found. Delirium Skeins for control matchups- emptying their hand so you're topdecking into burn is very strong. Blightning, as much as I love the card it has always underperformed when I test compared to vanilla Duress or similar. If you're stalling their hand, the three damage is such a minor upside that it rarely outweighs the extra discard by turn 3. Ratchet Bomb is wonedrful against tokens or as spot enchantment removal. Gifted Aetherborn can keep you in the game against bolt-light matchups.
If you want the option to draw out your games, a little more removal, some discard outlets, Phyrexian Arena and Shambling Remains/Jagged Poppet type shenanigans are possible, but playing fast with a solid removal and disruption package in black with damage to face in red is probs best. Good luck, and have fun!
2 months ago
Got some ideas for you...Rise of the Dark Realms, Brood of Cockroaches, Endless Cockroaches, Zulaport Cutthroat, Blood Artist, Ogre Slumlord, Din of the Fireherd, Ashenmoor Liege, Boris Devilboon, Swift Warkite, Anathemancer, Shambling Remains, Bitterblossom, Call the Bloodline, Curse of Shallow Graves, Mardu Strike Leader, Ophiomancer, Heartstone, Bloodline Keeper Flip. Happy gathering!
4 months ago
Wouldn't let me suggest so many at once but here are the rest of the cards i mentioned
4 months ago
Ok for 2 platers you can afford to get a bit more aggressive. This may sound obvious but you are going to want to unload the 20 damage you need to win as quickly as possible. To that end there are 2 things to keep in mind:
1) keep cmc low: cards like Grave Betrayal are nice but at 7 mana your opponents life total should be relatively low and you would rather have direct damage or more creatures to finish them off. Cards like Vile Requiem that arent useful into late game are also iffy
2) your life total is irrelavent. The longer the game goes on the less likely aggressive decks will win. As such don't fell bad about paying some life.
here are cheap creatures to beat face with: Carnophage, Diregraf Ghoul, Firedrinker Satyr, Goblin Guide, Jackal Pup, Vampire Lacerator, Rakdos Cackler, Ash Zealot, Bloodghast, Blood Scrivener, Crimson Muckwader, Dark Confidant, Dauthi Slayer, Hellspark Elemental, Keldon Marauders, Rakdos Shred-Freak,Spike Jester, Young Pyromancer, Shambling Remains, Hell's Thunder, Anathemancer. I'm not saying you need to include all those cards but cards like that are nice. I's worth noting that they are efficient for their mana cost which is where aggressive decks want to be. The game plan can be attacking with cheap creatures and finishing them off with burn.
This means you want your lands to be able to come in untapped. assuming you don't want to buy a Badlands, there are still other lands that can tap for both colors and come in utapped like Blood Crypt, Dragonskull Summit, Blackcleave Cliffs, Sulfurous Springs. If you have in your deck the fetchlands (Bloodstained Mire/Polluted Delta/Wooded Foothills/Verdant Catacombs/Marsh Flats/Arid Mesa/Scalding Tarn) you can always fetch for your one-of blood crypt.
Burst Lightning is a strictly better shock.
Sorry if this was long but I hope this helped. I think your deck is a good start but just needs to be a bit faster.
4 months ago
nice deck although personally i would remove Incorrigible Youths && Gorgon Recluse cause they both cost to much,even on madness.
Going on the value side i would add resuable creatures from grave.Shambling Remains and Extractor Demon are basically the same although you do get to attack only once,but i would prefer the haste on demand rather the discard maybe permanent.
Also aint 18 lands low even for aggro? i mean how do you expect to cast Crumble to Dust reliably? Maybe go 20lands?
Other than that +1 on the build seems solid enough.
Juha on Rakdos Aggro
7 months ago
A few cards to consider: Stab Wound - removal, or can be sneaky good if the aggro fails.Apostle's Blessing - if you want to dodge enemy removals. Also sweet with Temur Battle Rage kind of strategies.Immolating Souleater - Your opponent pretty much has to block this, and then it's a removal. It's a little tricky but could be sweet.