Creature — Zombie Horror
Shambling Remains can't block.
Unearth BR (BR: Return this card from your graveyard to the battlefield. It gains haste. Exile it at the beginning of the next end step or if it would leave the battlefield. Unearth only as a sorcery.)
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Shambling Remains Discussion
2 weeks ago
Nice deck, I'm running a rather less budget mardu brew, so let me cover what I've found. Delirium Skeins for control matchups- emptying their hand so you're topdecking into burn is very strong. Blightning, as much as I love the card it has always underperformed when I test compared to vanilla Duress or similar. If you're stalling their hand, the three damage is such a minor upside that it rarely outweighs the extra discard by turn 3. Ratchet Bomb is wonedrful against tokens or as spot enchantment removal. Gifted Aetherborn can keep you in the game against bolt-light matchups.
If you want the option to draw out your games, a little more removal, some discard outlets, Phyrexian Arena and Shambling Remains/Jagged Poppet type shenanigans are possible, but playing fast with a solid removal and disruption package in black with damage to face in red is probs best. Good luck, and have fun!
3 weeks ago
Got some ideas for you...Rise of the Dark Realms, Brood of Cockroaches, Endless Cockroaches, Zulaport Cutthroat, Blood Artist, Ogre Slumlord, Din of the Fireherd, Ashenmoor Liege, Boris Devilboon, Swift Warkite, Anathemancer, Shambling Remains, Bitterblossom, Call the Bloodline, Curse of Shallow Graves, Mardu Strike Leader, Ophiomancer, Heartstone, Bloodline Keeper Flip. Happy gathering!
2 months ago
Wouldn't let me suggest so many at once but here are the rest of the cards i mentioned
2 months ago
Ok for 2 platers you can afford to get a bit more aggressive. This may sound obvious but you are going to want to unload the 20 damage you need to win as quickly as possible. To that end there are 2 things to keep in mind:
1) keep cmc low: cards like Grave Betrayal are nice but at 7 mana your opponents life total should be relatively low and you would rather have direct damage or more creatures to finish them off. Cards like Vile Requiem that arent useful into late game are also iffy
2) your life total is irrelavent. The longer the game goes on the less likely aggressive decks will win. As such don't fell bad about paying some life.
here are cheap creatures to beat face with: Carnophage, Diregraf Ghoul, Firedrinker Satyr, Goblin Guide, Jackal Pup, Vampire Lacerator, Rakdos Cackler, Ash Zealot, Bloodghast, Blood Scrivener, Crimson Muckwader, Dark Confidant, Dauthi Slayer, Hellspark Elemental, Keldon Marauders, Rakdos Shred-Freak,Spike Jester, Young Pyromancer, Shambling Remains, Hell's Thunder, Anathemancer. I'm not saying you need to include all those cards but cards like that are nice. I's worth noting that they are efficient for their mana cost which is where aggressive decks want to be. The game plan can be attacking with cheap creatures and finishing them off with burn.
This means you want your lands to be able to come in untapped. assuming you don't want to buy a Badlands, there are still other lands that can tap for both colors and come in utapped like Blood Crypt, Dragonskull Summit, Blackcleave Cliffs, Sulfurous Springs. If you have in your deck the fetchlands (Bloodstained Mire/Polluted Delta/Wooded Foothills/Verdant Catacombs/Marsh Flats/Arid Mesa/Scalding Tarn) you can always fetch for your one-of blood crypt.
Burst Lightning is a strictly better shock.
Sorry if this was long but I hope this helped. I think your deck is a good start but just needs to be a bit faster.
2 months ago
nice deck although personally i would remove Incorrigible Youths && Gorgon Recluse cause they both cost to much,even on madness.
Going on the value side i would add resuable creatures from grave.Shambling Remains and Extractor Demon are basically the same although you do get to attack only once,but i would prefer the haste on demand rather the discard maybe permanent.
Also aint 18 lands low even for aggro? i mean how do you expect to cast Crumble to Dust reliably? Maybe go 20lands?
Other than that +1 on the build seems solid enough.
Juha on Rakdos Aggro
5 months ago
A few cards to consider: Stab Wound - removal, or can be sneaky good if the aggro fails.Apostle's Blessing - if you want to dodge enemy removals. Also sweet with Temur Battle Rage kind of strategies.Immolating Souleater - Your opponent pretty much has to block this, and then it's a removal. It's a little tricky but could be sweet.
6 months ago
well, i'm looking at the deck and i'm sorry to say that there is no way to make this deck viable in legacy without extreme overhaul to the point that it would be unrecognizable.
however, there are only 6 cards in here that are not modern legal (3 Dark Ritual and 3 Malicious Affliction). I will attempt to give you advise for a scenario where you move this over to modern, and for if you intend to stick to legacy. so this post will be long.
first off modern because it will involve "less" alterations. first cut the 6 cards i mentioned as they wouldnt be legal. starting from the top Nefarox, Overlord of Grixis should be cut as he is too slow, and provides little value when he enters. for a six drop in modern you need extreme value. Ob Nixilis, Unshackled should be cut for the same reason. Haunting Echoes does absolutely nothing to help your goals in this deck. your opponent may have a creature or two that they blocked yours with or maybe some fetches and a removal spell, but likely they will only have 3-5 cards in the grave. this card will exile fetches mostly which will only serve to help them remove dead draws since at the point in the game where you play Haunting Echoes your opponent will have enough mana to do whatever they please. cut them. Archfiend of Depravity is a big flier with an effect that can really control the board, but i think there are a few other 5 drops you'd rather play (or not play and fill up on 4 drop threats which black is loaded with), so for those reasons i'd cut these as well.
Master of Cruelties: interesting card for sure. a very serious threat on offense or defense. sadly it's pretty high on the curve for a card that's usefulness is stopped by 1/1s. your deck will probably want to be more aggressive than this card lets you be. so for that reason i'd cut him.
time for 4 drops and lower. Exava, Rakdos Blood Witch is good when you have lots of creatures with +1/+1 counters the turn they enter (her ability is useless for Desecration Demon. currently you have 7 (10 if you count the megamorph option on Silumgar Assassin which would only count if you play it face down and flip it the same turn). all of these creatures are expected to come down much earlier than her, and wouldn't provide much value if played after her because of their small size, regardless of haste. so i'd cut her for a more efficient 4 drop.
Desecration Demon: decent card depending on the scenario, but you're leaving yourself open to tempo loss. if you opponent has a few disposable creatures then you probably spent 4 mana and a card to do nothing. however if you can control the board with well placed removal, your opponent will be forced to make some tough choices. basically i'd say this guy is bad in the current deck but will be much better with more removal (which will be discussed later).
Rakdos, Lord of Riots: great body with evasion and trample for when he can't evade blockers. great body. the mana cost is restrictive, but with a better mana base you will be able to cast him easier. the damage condition hopefully wont be terribly difficult for a deck that plays red. the second effect is something you shouldn't ever expect or rely on, but will be nice to have when it happens.
Hellhole Flailer isn't very good for it's mana cost. you could be playing cards with better stats for the same cost Ashenmoor Gouger. yes it can't be sacrificed, but it can't be Lightning Bolted either. or Shambling Remains which is basically Hellhole Flailer that can be brought back for another swing if needed. there are also other cards like Anathemancer which will enter and probably deal 3-4 damage to the opponent and still leave a 2/2 body. Olivia, Mobilized for War basically as a 3/3 flyer for 3 with an optional effect that can be relevant in some cases.
Spike Jester is an aggressive card for this aggressive deck. might be slightly outclassed by other 2 drops. keep at your own discretion.
Silumgar Assassin is a bad card for a bad scenario. it's ability is only relevant when your opponent has bigger creatures than you, in which case you swinging for 2 unblockable won't matter much when their Tarmogoyf hits back for 6. cut this.
Devour in Shadow: red and black are the two colors with the most removal in pretty much every format. this card is outclassed by its competitors like Terminate and Lightning Bolt and Grasp of Darkness and Dismember and Victim of Night (this one is more for mono-black but still possible), Ultimate Price...etc etc etc. cut this. it will be replaced with better removal.
Rakdos Cackler: aggressive 1 drop on a budget does exactly what it needs to do.
ok so thats 25 cards removed.
now what to add back in. you need more low drop threats to pressure your opponent. Monastery Swiftspear is good if we add more instants and sorceries, but i think this will end up as a creature heavy deck. you can play Zurgo Bellstriker as a 2 of. he is basically a better cackler. but only 2 since he is legendary. Bloodsoaked Champion is good if you plan on winning with many smaller attackers, but it looks like you'd prefer a more midrangy plan with bigger beaters. so i think for now you can just add 2 zurgos for 1 drops. but i don't think you need a lot of these.
for 2 drops you have lots of options. Battle Brawler is a 2 mana 3/2 first strike most of the time. Burning-Tree Emissary can help you with a going wide strategy, as it refunds itself. its a little hard to get the double red on turn 2. but it will refund a red and an extra to play any other red two drops you have. or it can be held for latter to basically play for free before you cast another creature. but it's much harder to optimally use without green. Eidolon of the Great Revel is a bit pricey, but is a great addition to your deck. especially since you will be able to grind out your opponent who will probably have more cards with cmc 3 or less compared to you. if you end up in heavy black Gatekeeper of Malakir is great (but usually held back until turn 3 for the kicker). Goblin Deathraiders is a good card that can replace Spike Jester if you want to try going over your opponents creatures. might be better with the midrange style of your deck (slightly slower and more big creatures). Scrapheap Scrounger is a new card that could have some potential here. Grixis Grimblade is good if other multicolored enchantments are added.
4 drops that warrant attention: Ashenmoor Liege is a great way to buff your entire team and it will cost your opponent 4 life to remove it which is decent value, Carnage Gladiator makes blocking decisions much harder, Mogis, God of Slaughter will be turned on fairly easily with lots of the creatures already mentioned that are highly saturated colorwise. theres also the cards that we didnt cut from the deck.
removal that you should consider: Lightning Bolt this card should go in. this one isnt really a suggestion. this is more of a necessity. Terminate is great and will really help you out. basically anything i mentioned earlier.
other supporting cards that could help you out would be a discard suite.
so to sum things up:
-3x Hellhole Flailer
-3x Dark Ritual
-3x Devour in Shadow
-2x Haunting Echoes
for the advice on legacy, i'll be blunt. there is no way to conceivably make this deck legacy viable and still have it look even remotely like the current deck. the only cards that i would keep in a legacy version of this deck would probably be 4 basic mountains and 3 basic swamps. at most.
8 months ago
You considered running an Overgrown Tomb/Wooded Foothills for Destructive Revelry, Atarka's Command and Become Immense? Black is a little short on anti-enchantment options, and with all the ascendancy combo I keep seeing I'd want it.
You could run Bloodchief Ascension against other burn decks.
Rakdos Charm is pure utility, and kills any swarm player at instant speed.
Spike Jester and Tymaret, the Murder King are fun cards that may have a place but I don't think they hit hard or fast enough for your strategy. Kederekt Parasite looks good on paper but usually gets removed before it matters. Shambling Remains might have a place if you find youself facing a lot of untargeted discard.