Land — Desert
: Add to your mana pool.
, , Sacrifice Grasping Dunes: Put a -1/-1 counter on target creature. Activate this ability only any time you could cast a sorcery.
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Grasping Dunes Discussion
2 days ago
Triton Yeah they're similar ;). I mostly found that, in my meta, the decks were too fast to use some of the slower cards, so I replaced them by more value creature or other stuff.
I added a utility land Arcane Lighthouse which you seem to miss. It really helped me a few times, with all the boots and greaves my meta is running haha. Ifnir Deadlands is a must have imo, as is Grasping Dunes as it's essentially more counters for free (land slots). The cycle deserts is something I'm trying atm, as they can trigger Ifnir Deadlands multiple times, but I used to run the 1mana cycle lands, as it's more efficient. I'd also recommend Oran-Rief, the Vastwood and a Reliquary Tower in the rare times you get free cards from your opponents :p.
I cutted Diabolic Tutor as I found the mana cost was often costing me a whole turn, doing nothing. Cryptolith Rite is a card that really shines in this deck, From Beyond was simply too slow for me. Contagion Clasp didn't do enough in my meta, so I added his big bro: Contagion Engine which usually puts 3-4 counters out at once at a minimum, and IF it sticks till next turn, you get double the value since it proliferates twice, as opposed to the clasp, for the same amount of mana. Serrated Arrows was a card I found too costly as well, so I cut it and replaced it with a Devoted Druid.
My maybeboard is for cards I want to try, but do not own (mostly), so please let me know how Phyrexian Arena and Evolutionary Leap are working out for you. I assume they do a lot. Throne of the God-Pharaoh is a fun card I've never considered, but might try if I own one :p
Is there any reason for all your mana dorks?
Also, as far as additional budget suggestions go, I'd recommend Phyrexian Hydra, its a bomb, especially with the proliferate stuff. Noxious Hatchling is pretty cool as well, and has wither for additional triggers.
2 days ago
I stol my other golari budget deck's mana base it only adds about 5$ to the cost.
- 1x Blighted Woodland
- 1x Bojuka Bog
- 1x Command Tower
- 1x Evolving Wilds
- 10x Forest
- 1x Foul Orchard
- 1x Golgari Guildgate
- 1x Golgari Rot Farm
- 1x Grasping Dunes
- 1x Hissing Quagmire
- 1x Jungle Hollow
- 1x Llanowar Wastes
- 1x Mortuary Mire
- 1x Oran-Rief, the Vastwood
- 1x Rogue's Passage
- 12x Swamp
- 1x Tainted Wood
- 1x Temple of Malady
4 days ago
kasta96- yes, of course! Fatal Push does work well here, but like you said- keeping it relatively within a budget is another thing. And I do completely agree with the point you made for Grasping Dunes, that is why I haven't implemented any in my deck either.
Grind / Dust is an awesome card, the only real issue is the color combination, which I suppose isn't that big of a deal. Channeler Initiate should be able to put up the mana for it... And I don't think it will be an issue for you to keep him on the battlefield because, like I mentioned before, you are playing Claim / Fame. Also, "Dust", being played from your graveyard, doesn't pressure you into finding a way to cast it right away which I think is great.
4 days ago
I don't know about Grasping Dunes, in theory they look really good but I don't know what lands I should remove to put them in and how many copies.
Grind / Dust might be a good sideboard card indeed, thank you for pointing that one out!
4 days ago
Zingano: Any burn outlet- like Shock, (or Magma Spray) will yield poison counters, as long as Soul-Scar Mage is on the battlefield. Also, they will net some tokens...as long as Hapatra, Vizier of Poison is next to it (or Nest of Scarabs, which shouldn't be too difficult, seeing Claim / Fame will see play). That's why we choose burn spells over hard removal such as Murder, or Unlicensed Disintegration. Although, don't get me wrong... they are good in any deck built with these colors, there usually isn't enough room. Fatal push still managed to find it's way into my deck, though it isn't really budget friendly -> (Jund Poison [HOU Update])
I agree with DrWings1987- Grasping Dunes & Ifnir Deadlands are both great cards that boast at least somewhat decent abilities here. Personally, I would choose Grasping Dunes over the other simply because it is a little cheaper mana-wise.
Personally, I would recommend Grind / Dust... at least as a pet spell in your sideboard. It is fantastic in these counter decks- not only does it net a couple of counters and tokens, but it has the potential to sweep the entire board from your graveyard if you need it to.
1 week ago
1 week ago
Thanks for the comments. I have been thinking about testing some copies of Evolving Wilds. I just want to be careful with having lands come into play tapped. I don't want to delay myself too much. Running Blooming Marsh scares me enough since it could easily set you back a turn if you draw it past turn 3. I'm conflicted on the colorless deserts. The reoccurring sacrifice with additional effects is sweet, but missing out on your third color could cost you a match. I think if the deck was 2 color then Grasping Dunes, Dunes of the Dead, Sunscorched Desert, or Hostile Desert would be pretty great additions to the deck. It would pretty interesting to see G/B Desert Zombies or something like that.