Grasping Dunes


Format Legality
1v1 Commander Legal
Vintage Legal
Modern Legal
Standard Legal
Legacy Legal
Duel Commander Legal
Casual Legal
Unformat Legal
Pauper Legal
Commander / EDH Legal

Printings View all

Set Rarity
Amonkhet (AKH) Uncommon

Combos Browse all

Grasping Dunes

Land — Desert

: Add to your mana pool.

, , Sacrifice Grasping Dunes: Put a -1/-1 counter on target creature. Activate this ability only any time you could cast a sorcery.

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Grasping Dunes Discussion

Geo67 on Yu-Gi-Oh The Gathering

3 weeks ago

Looks cooll +1 from me.

You may want to put Ifnir Deadlands, it seems to be more utilitarian than Grasping Dunes.

maybe replace Bloodlust Inciter for something better, Gifted Aetherborn to keep you living against uber fast aggro? Scrapheap scrounger to comeback, and be a speedbump against aggro, and you can sac it to Bontu the Glorified? Bomat Courier and Dread Wanderer are great sac outlets for Bontu as well.

Maybe find room for Ammit Eternal, it's huge, cheap, and fun.

Pretty cool deck, I really want to make something work with Archfiend of Ifnir.

costrander3689 on SNAKES MF!!!

3 weeks ago

Love budget builds, and this looks like a fun and playable deck.

Suggestions:2-3 each of Desert of the Glorified and Desert of the Indomitable. They are awesome early as lands, and can be cycled later for cards if you have to many lands. They also play beautifully with Archfiend of Ifnir, which I would suggest bumping to 3, if not 4 copies, as he can get out of control with Hapatra. On the desert train, I'd consider 1-2 copies of Ifnir Deadlands, which can be used for more -1/-1 counters, and Grasping Dunes which gives you good mana early, and can get you snakes later on when you have enough lands and need defenders.

Last suggestion would be Stinging Shot which kills flying creatures, gets you snakes, and can be cycled if you don't need it to get you something you do.

+1 Good luck building!

SlyBlu7 on Draft League N00B, HELP!

1 month ago

Hey guys - just entered a draft league. They let us pick up 4 packs to start (2 ANK, 2 HOU) and build 30 card decks from there. I think I got the short end of the pulls. Especially when I look at the awesome (frustratingly so) pulls that my GF got, who is even more of a newbie to the game. Anyway, this is what I put together:

Creatures Frilled Sandwalla , Hapatra, Vizier of Poisons, Naga Vitalist, Dune Beetle , Wretched Camel, Ruin Rat, Bitterblade Warrior , Sidewinder Naga , Ornery Kudu , Giant Spider , Bitterbow Sharpshooters

Spells Compelling Argument, Gift of Strength , Synchronized Strike , Splendid Agony, Cartouche of Ambition, Torment of Venom

Artifacts Traveler's Amulet, Bontu's Monument, Oketra's Monument

Land Ipnu Rivulet, Desert of the Glorified, Desert of the Indomitable, Grasping Dunes,1Island, 4Forest, 2Swamp

The idea that I had was to go BG for tossing -1/-1 with Vizier, and having some creatures and pumps. Splashed U for milling.

What else did I pull? Garbage, I think. White was especially thin, which is sad because it's one of my favorite colors.

White Mighty Leap , Oketra's Avenger , Forsake the Worldly , Dauntless Aven , Sandblast

Blue Strategic Planning, Spellweaver Eternal, Labyrinth Guardian , Ancient Crab , Eternal of Harsh Truths, Tragic Lesson, Illusory Wrappings , Shimmerscale Drake , Striped Riverwinder, Open Into Wonder

Black Liliana's Defeat, Shadow of the Grave, Doomfall, Razaketh, the Foulblooded

Red Crash Through, Pathmaker Initiate, Nef-Crop Entangler , Blur of Blades, Open Fire, Pursue Glory , Manticore Eternal , Hazoret's Undying Fury, Desert Cerodon

Aftermath Onward / Victory

Land Sunscorched Desert, Shefet Dunes

Now, my list of cards is recorded at the store, so I can change the deck but obviously cannot add any cards from elsewhere. I'm wondering if I shouldn't have featured Red in the deck, maybe just cut my losses and went RG to keep it simple. Can anyone help me out? It's fairly casual, but I don't really want to get my head caved in for the next two months of MtG.Thanks in advance for any help you can offer!

Blo on SNEK ATTACK!!!1

2 months ago

Triton Yeah they're similar ;). I mostly found that, in my meta, the decks were too fast to use some of the slower cards, so I replaced them by more value creature or other stuff.

I added a utility land Arcane Lighthouse which you seem to miss. It really helped me a few times, with all the boots and greaves my meta is running haha. Ifnir Deadlands is a must have imo, as is Grasping Dunes as it's essentially more counters for free (land slots). The cycle deserts is something I'm trying atm, as they can trigger Ifnir Deadlands multiple times, but I used to run the 1mana cycle lands, as it's more efficient. I'd also recommend Oran-Rief, the Vastwood and a Reliquary Tower in the rare times you get free cards from your opponents :p.

I cutted Diabolic Tutor as I found the mana cost was often costing me a whole turn, doing nothing. Cryptolith Rite is a card that really shines in this deck, From Beyond was simply too slow for me. Contagion Clasp didn't do enough in my meta, so I added his big bro: Contagion Engine which usually puts 3-4 counters out at once at a minimum, and IF it sticks till next turn, you get double the value since it proliferates twice, as opposed to the clasp, for the same amount of mana. Serrated Arrows was a card I found too costly as well, so I cut it and replaced it with a Devoted Druid.

Another card that I was never really happy to see was Plaguemaw Beast, so I replaced it and am currently using the slot for Bontu the Glorified, which Im testing atm.

My maybeboard is for cards I want to try, but do not own (mostly), so please let me know how Phyrexian Arena and Evolutionary Leap are working out for you. I assume they do a lot. Throne of the God-Pharaoh is a fun card I've never considered, but might try if I own one :p

Is there any reason for all your mana dorks?

Also, as far as additional budget suggestions go, I'd recommend Phyrexian Hydra, its a bomb, especially with the proliferate stuff. Noxious Hatchling is pretty cool as well, and has wither for additional triggers.

jaylawlerrr on Jund -1/-1 Counters

2 months ago

kasta96- yes, of course! Fatal Push does work well here, but like you said- keeping it relatively within a budget is another thing. And I do completely agree with the point you made for Grasping Dunes, that is why I haven't implemented any in my deck either.

Grind / Dust is an awesome card, the only real issue is the color combination, which I suppose isn't that big of a deal. Channeler Initiate should be able to put up the mana for it... And I don't think it will be an issue for you to keep him on the battlefield because, like I mentioned before, you are playing Claim / Fame. Also, "Dust", being played from your graveyard, doesn't pressure you into finding a way to cast it right away which I think is great.

kasta96 on Jund -1/-1 Counters

2 months ago

jaylawlerrr Thank you for your insight on the deck! I'd love to play at least to copies of Fatal Push in the deck but I'm looking to establish a budget deck base that I can improve with better cards.

I don't know about Grasping Dunes, in theory they look really good but I don't know what lands I should remove to put them in and how many copies.

Grind / Dust might be a good sideboard card indeed, thank you for pointing that one out!

jaylawlerrr on Jund -1/-1 Counters

2 months ago

Zingano: Any burn outlet- like Shock, (or Magma Spray) will yield poison counters, as long as Soul-Scar Mage is on the battlefield. Also, they will net some long as Hapatra, Vizier of Poison is next to it (or Nest of Scarabs, which shouldn't be too difficult, seeing Claim / Fame will see play). That's why we choose burn spells over hard removal such as Murder, or Unlicensed Disintegration. Although, don't get me wrong... they are good in any deck built with these colors, there usually isn't enough room. Fatal push still managed to find it's way into my deck, though it isn't really budget friendly -> (Jund Poison [HOU Update])

I agree with DrWings1987- Grasping Dunes & Ifnir Deadlands are both great cards that boast at least somewhat decent abilities here. Personally, I would choose Grasping Dunes over the other simply because it is a little cheaper mana-wise.

Personally, I would recommend Grind / Dust... at least as a pet spell in your sideboard. It is fantastic in these counter decks- not only does it net a couple of counters and tokens, but it has the potential to sweep the entire board from your graveyard if you need it to.

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