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Land — Desert
: Add to your mana pool.
, , Sacrifice Grasping Dunes: Put a -1/-1 counter on target creature. Activate this ability only any time you could cast a sorcery.
Grasping Dunes Discussion
8 months ago
Since your curve peaks at 4 mana, I recommend that you focus on 2-mana accelerants: Nature's Lore, Farseek, Sakura-Tribe Elder, Fellwar Stone instead of Abzan Banner, Ratchet Bomb (also destroy your board), Verdant Automaton (too slow), Arcbound Slith and Arcbound Worker (too slow). // Rishkar, Peema Renegade can put the first counter on creatures so you can proliferate them and tap them for mana when needed. Abzan Charm has great versatility. Odric, Lunarch Marshal has great synergy with Atraxa, Praetors' Voice. Chasm Skulker and Cathars' Crusade require quick answer or else they win you the game. Orzhov Advokist serves double duty: she deters opponents from attacking you if they accept the offer, and also put counters on your creatures for free. Lim-Dul's Vault is a great tutor. Utter End, Anguished Unmaking, Abzan Charm, Swan Song, Beast Within, Swords to Plowshares and a overloaded Cyclonic Rift are great for dealing with your opponents' threats. // In the card advantage department, Bred for the Hunt, Path of Discovery (also create counters), Shapers of Nature (also create counters), Zameck Guildmage and Etched Oracle are repeatable draw while Rishkar's Expertise, Prime Speaker Zegana, Painful Truths and the aforementioned Abzan Charm are 1-shot card draw. // I suggest you to replace Grasping Dunes, Ifnir Deadlands, Survivors' Encampment, Simic Guildgate, Tranquil Expanse and Deeproot Champion (almost all your deck are creatures) by Yavimaya Coast, Caves of Koilos, Exotic Orchard, Bountiful Promenade, Sea of Clouds, Morphic Pool, upping your land count to 37.
1 year ago
+1! Love the decklist!
1 year ago
Spice up your lands!
Scavenger Grounds is very decent, especially if you have no use for your grave.
I personally really enjoy Grasping Dunes because it lets you easily finish targets if you just need 1 more damage. It makes blocking your attacks more difficult for your opponent.
1 year ago
Throne of the God-Pharaoh is legendary (and a "win more" card) so I would never run more than 2 at a time.
I would expect to see Shock mainboard!
I LOVE how Skirk Prospector and Dark-Dweller Oracle can remove your goblins from the board in the case of fighting lifelinking creatures or being targeted by Ixalan's Binding that 1 mana is pretty easy to put right into a Shock!
In my mono-red deck I have to say that Bomat Courier is a FANTASTIC card! Also Fanatical Firebrand is very underrated. Opponent's HATE seeing that 1 damage finisher sitting there, turning profitable blocks into a losing deal.
Insult is AMAZING!
Good luck man!
Since you don't have Cabal Stronghold in red there is NO need to run only basic lands. But what's the best utility land to run in mono-red? Grasping Dunes. Seriously! I like it WAY better in my mono-red than Scavenger Grounds or Field of Ruin (Both of which get more useful the LONGER a game goes... not a thing mono-red should have to worry about) Grasping Dunes looks simple and cheap, but it's still very effective. Try it out!
If I were to remove any cards from your mainboard I would cut 1 of your 5-drop Vanquisher's Banner first. having 2 in your starting hand will HURT, and happen pretty often if you run 4.
Wily Goblin is "fine" but not great. I'd put his tiny butt on the sidelines.
1 year ago
I'm also trying to build a Traxos deck, the lands in your build can all be collorless. You should consider filling it with utility lands. Here you go:Arch of Orazca - Cabal Stronghold if you run only swamps with this. - Cascading Cataracts and Dunes of the Dead there is this white saga that destroys all lands after all. - Cradle of the Accursed - Crypt of the Eternals 1 life, it's something... - Endless Sands - Field of Ruin - Grasping Dunes - Hashep Oasis - Hostile Desert - Ifnir Deadlands - Inventors' Fair Basicly a must run in this deck - Ipnu Rivulet - Scavenger Grounds - Sequestered Stash - Shefet Dunes - Sunscorched Desert - Zhalfirin Void -
1 year ago
Traxos is tough... something like this would work.
Aether Hub, Arch of Orazca, Cascading Cataracts, Cradle of the Accursed, Dunes of the Dead, Endless Sands, Field of Ruin, Grasping Dunes, Hostile Desert, Inventors' Fair, Painted Bluffs, Scavenger Grounds, Sequestered Stash, Spire of Industry, Sunscorched Desert, Survivors' Encampment, Unclaimed Territory, Unknown Shores
Wastes woulda been nice here but at least we have a lot of colorless deserts. Not sure if its enough for a 60 card deck... I could be missing a few. Plus there are a few that come in tapped I believe.
1 year ago
Hello I'm pretty new to the site and was hoping someone can help me with a -1/-1 counter deck I'm working on for 2hg.
Right now it looks like this but I'm very open to making changes (that's why i'm posting)
The main thing I'm trying to do is keep the board under control, drain life with spiders, and create 1/1 tokens and finish by going wide if need be. Keep in mind I will have a partner as well so I don't have to do everything alone. Played it a few times and it is very hit or miss. Either it comes out the exact way it's supposed to be and wins games or it's all over the place and does nothing. Looking to make it a little more consistent and have something to do every turn if possible, not just wait for wombo combos. Sorry about the formatting, I tried to fix it but couldn't figure it out..
1 year ago
Daedalus19876 - Ive been tinkering with my hapatra deck lately and Throne of the God-Pharaoh has been insane. I played recently and an opponent who was playing edgar cast a Blind Obedience which just won me the game once I started making tokens. With that in mind, i started thinking Earthcraft would be great in this deck combined w/ Throne of the God-Pharaoh. Not only is is crazy ramp when you have a good amount of snakes out its a better Cryptolith Rite since it gets around summoning sickness. have you tried earthcraft? i will be testing it before spending the $30 pricetag.
I've also played other games against opposing token decks and I've realized that the more creatures on the field the better when you cast mass -1/-1 counter spells such as Black Sun's Zenith or Soul Snuffers. It just gives you so many tokens, so the more creatures on the field the better. And forget about it if you have Flourishing Defenses or Nest of Scarabs on the field; the triggers get out of control. With this in mind I think that Sylvan Offering can be a great card for hapatra and with the large amount of mana we can get from earthcraft, cryptolith rite, a flipped growing rites, or even ashnods altar it could be huge.heres a link to my deck:
Hapatra - Sneks n countersI am also testing Gruesome Fate, Grasping Dunes, Ifnir Deadlands, and Path of Discovery.I think Path of Discovery could be really great in this deck and I switched out Fecundity for it recently but haven't been able to test it. I would love to hear your thoughts about these cards!
Grasping Dunes occurrence in decks from the last year
Commander / EDH:
All decks: 0.01%