Grasping Dunes

Legality

Format Legality
Pre-release Legal
Tiny Leaders Legal
Magic Duels Legal
Vintage Legal
Modern Legal
Penny Dreadful Legal
Standard Legal
Leviathan Legal
Legacy Legal
1v1 Commander Legal
Duel Commander Legal
Casual Legal
Unformat Legal
Pauper Legal
Commander / EDH Legal

Printings View all

Set Rarity
Amonkhet (AKH) Uncommon

Combos Browse all

Grasping Dunes

Land — Desert

: Add to your mana pool.

, , Sacrifice Grasping Dunes: Put a -1/-1 counter on target creature. Activate this ability only any time you could cast a sorcery.

Price & Acquistion Set Price Alerts

AKH

Ebay

Recent Decks

Grasping Dunes Discussion

smashadams83 on Toxic Relationship: Hapatra EDH | *PRIMER*

1 week ago

Daedalus19876 - Ive been tinkering with my hapatra deck lately and Throne of the God-Pharaoh has been insane. I played recently and an opponent who was playing edgar cast a Blind Obedience which just won me the game once I started making tokens. With that in mind, i started thinking Earthcraft would be great in this deck combined w/ Throne of the God-Pharaoh. Not only is is crazy ramp when you have a good amount of snakes out its a better Cryptolith Rite since it gets around summoning sickness. have you tried earthcraft? i will be testing it before spending the $30 pricetag.

I've also played other games against opposing token decks and I've realized that the more creatures on the field the better when you cast mass -1/-1 counter spells such as Black Sun's Zenith or Soul Snuffers. It just gives you so many tokens, so the more creatures on the field the better. And forget about it if you have Flourishing Defenses or Nest of Scarabs on the field; the triggers get out of control. With this in mind I think that Sylvan Offering can be a great card for hapatra and with the large amount of mana we can get from earthcraft, cryptolith rite, a flipped growing rites, or even ashnods altar it could be huge.heres a link to my deck:
Hapatra - Sneks n countersI am also testing Gruesome Fate, Grasping Dunes, Ifnir Deadlands, and Path of Discovery.I think Path of Discovery could be really great in this deck and I switched out Fecundity for it recently but haven't been able to test it. I would love to hear your thoughts about these cards!

Madhava on B/W warrior tribal

3 weeks ago

Always loved the idea of warrior tribal.

Always Watching seems like a nonbo with both Secure the Wastes & Herald of Dromoka. I'd cut it in favor of more interaction. A little Thoughtseize or Collective Brutality (great outlet for discarding Bloodsoaked Champion) can go a long way, in the way of keeping dudes safe from Wrath, Damnation, etc. Path to Exile is another fantastic option.

Gatekeeper of Malakir is a interaction + a warrior in a single package. Vengeful Rebel is his younger, less-black-intensive brother... although Vrebel would be more reliable with some fetchlands, Ghost Quarters, Grasping Dunes, anything along these lines. Start / Finish would also fit beautifully.

Feltrix on Landsbreaking

1 month ago

Yeah, you should be fine with 3x Excavators. Hostile Desert could be fairly useful here. I've found Ifnir Deadlands to be quite useful, and you may want to use Sunscorched Desert for a little extra damage. Maybe sideboard Scavenger Grounds? Dunes of the Dead or Grasping Dunes could also be fun. I wouldn't include too many, though, as it throws off your mana fixing.

Hyperalgialysis on Mono red burn

1 month ago

If you have them, yes. Flying is really big right now and his ability is very good too. If you can, Dunes of the Dead Grasping Dunes or Scavenger Grounds is better than Desert of the Fervent. They all have a relevant ability, versus cycling to potentially draw another land, and the fact the enter tapped makes them too slow for this deck.

noshadowkick on Asps! Very Dangerous! (Hapatra)

1 month ago

@Wiggyman, thanks for the suggestion. I've thought about Vhati but honestly, he seems like a trap card. He has to live a turn before he has an effect and then I have to be able to place a counter. Seems like too many hoops to jump through just to kill a single creature.

I've put some thought and analysis into my list and these are the changes I'm thinking of making:

-Channeler Initiate, + Edge of Autumn: Channeler is a nice way to get a token but it's nowhere close to Devoted Druid and it's slow. Edge of Autumn is more reliable early ramp and a good discard effect for Archfiend of Ifnir.

-Defiant Greatmaw, +Fauna Shaman: Greatmaw was a janky way to protect Hapatra from my global -1/-1 effects but it's a weak card. The Shaman is another tutor and a great discard outlet.

-Midnight Banshee, +Grave Titan: I felt like the Banshee was a bit overpriced for it's effect given the fact that Harbinger of Night exists. The Gravy Train is a great token producer and is threatening enough all on it's own.

-Puppeteer Clique, +Archfiend of Ifnir: Ifnir is the crux of this whole update and I hope he'll be a much more powerful and reliable threat than Clique.

-Skinrender, +Wood Elves: More creature based ramp is needed. Skinrender was also a weak card even when I was 100% all in on -1/-1 counters.

-Terastodon, +Hornet Queen: Want a baller token producer as a Natural Order target and the evasive tokens from Queen will work well with Triumph of the Hordes and some of my other pump effects.

-Serrated Arrows, +Bitterblossom: Out with a weak token producer that is contingent on my general, in with an awesome token producer that is a staple across the format.

-Blowfly Infestation, +Vampiric Tutor: Blowfly does nothing on it's own and Vamp Tutor is just a great card.

-Eldrazi Monument, +Creakwood Liege: Out with a redundant pump effect, in with more token production. I like that the Liege makes Hapatra a 4/4 also.

- Obelisk Spider , +Reclamation Sage: Spider was a cool combo piece with Blowfly Infestation but Rec Sage is needed removal.

-2 basics, +2 cycling lands: more discard effects for Archfiend.

-Grasping Dunes, +Geier Reach Sanitarium: More discard effects for Archfiend.

That's what I'm thinking so far. I'll update my list once the cardboard is actually in the sleeves. I'm hoping that these changes make the deck a little more flexible and interactive.

AgentJackjohn on

3 months ago

I'd recommend picking between going fully -1/-1 counters, or fully +1/+1 counters. Having the mix of both makes the deck a bit unfocused. Both are pretty good, if you were to go down the +1 coutners, then you'd want to play more things like Longtusk Cub and Rishkar, Peema Renegade.

If you're going -1 counters then Hapatra, Vizier of Poisons and other creatures that add -1 counters on themselves/ spills that put it on your opponents creatures are better.

Dhund Operative isn't that good with only 3 artifacts. Id recommend either playing more artifacts, or playing more Gifted Aetherborn instead but this could be an issue for your manabase to consistently get it out.

Ramunap Excavator doesn't seem like it generates enough value with only Grasping Dunes and Evolving Wilds. I'd recommend either cutting the excavator for a better 3 drop, or adding Ifnir Deadlands/ Hashep Oasis for more value.

Overall I'd say the deck needs to be a bit more focused on a strategy, but there are plenty you can go off of from here with a bit of modification. You could go +1/+1 or -1/-1 counters, deathtouch themed, desert value, or even a potent green aggro deck with black supporting for removal. You've got a lot of options and all you need to do is pick one you think you'd enjoy and you should do alright!

billium813 on Fangor Hapatra Counters

3 months ago

Hour of Glory is strictly better than Final Reward here I think. Also, still budget.

Ifnir Deadlands or 1-2 Grasping Dunes may be some nice utility lands to add.

Ruthless Sniper is really good if you can get a cycle/discard theme going. If you do want to go this route, Desert of the Glorified and Key to the City may not be so bad. It helps Archfiend of Ifnir as well.

backinajiffy on slow burn

4 months ago

Perun Feel free to splash white but of course it comes with weaknesses to add a fourth color. That you should be awarre of before doing it.... specifically keeping Ifnir Deadlands and Grasping Dunes is almost, if not, impossible becuase you need to split your mana base up so much you don't have room to produce colorless.

And no pressure to change it, I think your deck is good as is. Just wanted to add some thoughts to stir up the pot a bit as it helps me think through situations too.

Load more