Grasping Dunes

Legality

Format Legality
Pre-release Legal
Tiny Leaders Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Modern Legal
Standard Legal
Leviathan Legal
Legacy Legal
Arena [BETA] Legal
Brawl Legal
Frontier Legal
1v1 Commander Legal
Duel Commander Legal
Unformat Legal
Casual Legal
Commander / EDH Legal

Printings View all

Set Rarity
Amonkhet (AKH) Uncommon

Combos Browse all

Grasping Dunes

Land — Desert

: Add to your mana pool.

, , Sacrifice Grasping Dunes: Put a -1/-1 counter on target creature. Activate this ability only any time you could cast a sorcery.

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Grasping Dunes Discussion

Furani on Traxos on Track

4 weeks ago

I'm also trying to build a Traxos deck, the lands in your build can all be collorless. You should consider filling it with utility lands. Here you go:Arch of Orazca - Cabal Stronghold if you run only swamps with this. - Cascading Cataracts and Dunes of the Dead there is this white saga that destroys all lands after all. - Cradle of the Accursed - Crypt of the Eternals 1 life, it's something... - Endless Sands - Field of Ruin - Grasping Dunes - Hashep Oasis - Hostile Desert - Ifnir Deadlands - Inventors' Fair Basicly a must run in this deck - Ipnu Rivulet - Scavenger Grounds - Sequestered Stash - Shefet Dunes - Sunscorched Desert - Zhalfirin Void -

LittleBlueHero on What Brawl Legend to run...

1 month ago

Traxos is tough... something like this would work.

Aether Hub, Arch of Orazca, Cascading Cataracts, Cradle of the Accursed, Dunes of the Dead, Endless Sands, Field of Ruin, Grasping Dunes, Hostile Desert, Inventors' Fair, Painted Bluffs, Scavenger Grounds, Sequestered Stash, Spire of Industry, Sunscorched Desert, Survivors' Encampment, Unclaimed Territory, Unknown Shores

Wastes woulda been nice here but at least we have a lot of colorless deserts. Not sure if its enough for a 60 card deck... I could be missing a few. Plus there are a few that come in tapped I believe.

v3n3m on Need help with 2hg -1/-1 ...

1 month ago

Hello I'm pretty new to the site and was hoping someone can help me with a -1/-1 counter deck I'm working on for 2hg.

Right now it looks like this but I'm very open to making changes (that's why i'm posting)

Lands

x2 Dragonskull Summitx3 Forestx1 Grasping Dunesx1 Ifnir Deadlandsx3 Misty Rainforestx5 Swampx4 Temple of Maladyx2 Temple of Malicex2 Woodland Cemetery

Spells

x4 Black Sun's Zenithx3 Contagion Claspx4 Nest of Scarabsx2 Scarscale Ritual

Creatures

x3 Birds of Paradisex4 Channeler Initiatex4 Fume Spitterx3 Hapatra, Vizier of Poisonsx4 Necroskitterx4 Obelisk Spiderx2 The Scorpion God

The main thing I'm trying to do is keep the board under control, drain life with spiders, and create 1/1 tokens and finish by going wide if need be. Keep in mind I will have a partner as well so I don't have to do everything alone. Played it a few times and it is very hit or miss. Either it comes out the exact way it's supposed to be and wins games or it's all over the place and does nothing. Looking to make it a little more consistent and have something to do every turn if possible, not just wait for wombo combos. Sorry about the formatting, I tried to fix it but couldn't figure it out..

~Much appreciated

smashadams83 on Toxic Relationship: Hapatra EDH | *PRIMER*

3 months ago

Daedalus19876 - Ive been tinkering with my hapatra deck lately and Throne of the God-Pharaoh has been insane. I played recently and an opponent who was playing edgar cast a Blind Obedience which just won me the game once I started making tokens. With that in mind, i started thinking Earthcraft would be great in this deck combined w/ Throne of the God-Pharaoh. Not only is is crazy ramp when you have a good amount of snakes out its a better Cryptolith Rite since it gets around summoning sickness. have you tried earthcraft? i will be testing it before spending the $30 pricetag.

I've also played other games against opposing token decks and I've realized that the more creatures on the field the better when you cast mass -1/-1 counter spells such as Black Sun's Zenith or Soul Snuffers. It just gives you so many tokens, so the more creatures on the field the better. And forget about it if you have Flourishing Defenses or Nest of Scarabs on the field; the triggers get out of control. With this in mind I think that Sylvan Offering can be a great card for hapatra and with the large amount of mana we can get from earthcraft, cryptolith rite, a flipped growing rites, or even ashnods altar it could be huge.heres a link to my deck:
Hapatra - Sneks n countersI am also testing Gruesome Fate, Grasping Dunes, Ifnir Deadlands, and Path of Discovery.I think Path of Discovery could be really great in this deck and I switched out Fecundity for it recently but haven't been able to test it. I would love to hear your thoughts about these cards!

Madhava on B/W warrior tribal

3 months ago

Always loved the idea of warrior tribal.

Always Watching seems like a nonbo with both Secure the Wastes & Herald of Dromoka. I'd cut it in favor of more interaction. A little Thoughtseize or Collective Brutality (great outlet for discarding Bloodsoaked Champion) can go a long way, in the way of keeping dudes safe from Wrath, Damnation, etc. Path to Exile is another fantastic option.

Gatekeeper of Malakir is a interaction + a warrior in a single package. Vengeful Rebel is his younger, less-black-intensive brother... although Vrebel would be more reliable with some fetchlands, Ghost Quarters, Grasping Dunes, anything along these lines. Start / Finish would also fit beautifully.

Feltrix on Landsbreaking

5 months ago

Yeah, you should be fine with 3x Excavators. Hostile Desert could be fairly useful here. I've found Ifnir Deadlands to be quite useful, and you may want to use Sunscorched Desert for a little extra damage. Maybe sideboard Scavenger Grounds? Dunes of the Dead or Grasping Dunes could also be fun. I wouldn't include too many, though, as it throws off your mana fixing.

Hyperalgialysis on Mono red burn

5 months ago

If you have them, yes. Flying is really big right now and his ability is very good too. If you can, Dunes of the Dead Grasping Dunes or Scavenger Grounds is better than Desert of the Fervent. They all have a relevant ability, versus cycling to potentially draw another land, and the fact the enter tapped makes them too slow for this deck.

noshadowkick on Asps! Very Dangerous! (Hapatra)

5 months ago

@Wiggyman, thanks for the suggestion. I've thought about Vhati but honestly, he seems like a trap card. He has to live a turn before he has an effect and then I have to be able to place a counter. Seems like too many hoops to jump through just to kill a single creature.

I've put some thought and analysis into my list and these are the changes I'm thinking of making:

-Channeler Initiate, + Edge of Autumn: Channeler is a nice way to get a token but it's nowhere close to Devoted Druid and it's slow. Edge of Autumn is more reliable early ramp and a good discard effect for Archfiend of Ifnir.

-Defiant Greatmaw, +Fauna Shaman: Greatmaw was a janky way to protect Hapatra from my global -1/-1 effects but it's a weak card. The Shaman is another tutor and a great discard outlet.

-Midnight Banshee, +Grave Titan: I felt like the Banshee was a bit overpriced for it's effect given the fact that Harbinger of Night exists. The Gravy Train is a great token producer and is threatening enough all on it's own.

-Puppeteer Clique, +Archfiend of Ifnir: Ifnir is the crux of this whole update and I hope he'll be a much more powerful and reliable threat than Clique.

-Skinrender, +Wood Elves: More creature based ramp is needed. Skinrender was also a weak card even when I was 100% all in on -1/-1 counters.

-Terastodon, +Hornet Queen: Want a baller token producer as a Natural Order target and the evasive tokens from Queen will work well with Triumph of the Hordes and some of my other pump effects.

-Serrated Arrows, +Bitterblossom: Out with a weak token producer that is contingent on my general, in with an awesome token producer that is a staple across the format.

-Blowfly Infestation, +Vampiric Tutor: Blowfly does nothing on it's own and Vamp Tutor is just a great card.

-Eldrazi Monument, +Creakwood Liege: Out with a redundant pump effect, in with more token production. I like that the Liege makes Hapatra a 4/4 also.

- Obelisk Spider , +Reclamation Sage: Spider was a cool combo piece with Blowfly Infestation but Rec Sage is needed removal.

-2 basics, +2 cycling lands: more discard effects for Archfiend.

-Grasping Dunes, +Geier Reach Sanitarium: More discard effects for Archfiend.

That's what I'm thinking so far. I'll update my list once the cardboard is actually in the sleeves. I'm hoping that these changes make the deck a little more flexible and interactive.

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