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Here is a backstory I created to help paint a picture for the deck. If you like it, leave an upvote! Most of the card references are cards that are actually in the deck, but for story and flavor purposes, some are not.

Camelot's Throne and land were once destroyed by a Cyclonic Rift, brought upon by Yawgmoth's Will. It was an Abrupt Decay that ravaged the once beautiful kingdom, leaving behind only a Lotus Petal in the wake of the Nature's Claim; until Priest of Titania Guided Passage to the Llanowar Elves and Fyndhorn Elves that came to rebuild. After The Great Aurora and the arrival of the Seedborn Muse a magnificent Regrowth took place. With the blooming of a Gilded Lotus in the Temple Garden, Kenrith finally returned to rule as true king and he swore to defend his home.

The kingdom thrives on knowledge, so a Sylvan Library was constructed that held an Abundance of books and scrolls to use for Rhystic Study. Camelot began to boom with industrial advances, so Kenrith, with the help of his Dark Confidant, commissioned the Elves of Deep Shadow, a secretive organization of assassins, mages, and fighters, to uncover a lost relic, the Thran Dynamo. Kenrith didn't fully trust the Deep Shadow, so he sent an old friend, Narset, to spy on them under cover as their way finder. Narset was an enlightened master and was very skilled in combat, after all, she was the one who taught Kenrith to fight as a child in the Training Grounds inside the castle. There was no doubt in Kenrith's mind that Narset would stop any Diabolic Intent enacted upon by the Deep Shadow. It was told in legend that the artifact was buried deep in the Verdant Catacombs of a long forgotten city, the City of Brass. This trek would be a Gamble as not even the Enlightened Tutor nor the Faeburrow Elder could confirm whether the Ancient Tomb even existed. Fifteen of the most prestige members from the Deep Shadow set out the next morning, some concerned and weary they wouldn't find the lost treasure, others were hopeful, as it's all they could feel.

On their first day, they encountered difficult terrain on their journey, hopping from tree to tree in a Misty Rainforest followed having to wade through a Waterlogged Grove which then led to a Flooded Strand, soaked and demoralized the group set up camp on the Yavimaya Coast. It would be eight more grueling days of Stomping Ground before they arrived at the desert where the City of Brass was rumored to be located. Narset and the elves decided to rest until sunset to avoid the extreme heat from the desert. Sand filled their boots as they traveled through the night, when in the distance Narset spotted a tall building, she became excited, but as they came closer, she looked upon a dark, abandoned Command Tower from the war between the Phyrexian and Thran, it was more like a Grim Monolith. She, Tempt with Discovery, decided to Explore the old tower. The inside was empty and covered in dust and webs. Ascending to the top of the tower she looked out over the vast waves of sand in hopes she would see the city, but perhaps out of luck, all she saw was a sandstorm approaching. They decided to camp in the spire that night to avoid it. Narset began to Ponder if the legend was even true and she could feel her Descent into Madness. Day came over the desert and the heat pummeled down heavily on the travelers. Before leaving the tower, Narset took one more look out in to the hot Wasteland. A great shimmering light beamed back at her in the distance, averting her eyes she thought to herself that it had to be the City, as brass would be the only thing that could reflect that much light. With this being their only lead, they set out in the direction of bright light. Arriving at the peak of the sands they were blinded by the Dawn's Reflection from the dome of a large building in the center of a small city. They had found it. The members of the Deep Shadow, though rugged, tough people, began to celebrate.

Entering the long forgotten mythical city, the elves and Narset were taken aback by the ornate structures before them. Giant brass Steam Vents casted shade over the weary travelers. Everything was truly breathe taking. With the mission still at hand, and now closer than they had ever been, the Deep Shadow members began to investigate the city. It was not long before they located the catacombs. While venturing deeper below the city, they began to hear water, and with further Exploration they discover an Underground River that led to a Morphic Pool. "The water must have been coming from an oasis above ground and should be fresh" Narset said. They cupped the water up to their parched lips and drank. Staring in to the Reflecting Pool, Narset noticed it was actually part of the catacombs. They were in a Drowned Catacomb, the final resting place for Merfolk and other sea inhabitants. This Watery Grave might hold a clue to the whereabouts of the dynamo. One of the mages from the Deep Shadow, Webber, says he can explore it, as he knows a spell that allows him to breathe water for a short period of time. He dives into the water and begins to explore, examining stone caskets and shelves with bodies or bones laid on them. Multiple graves have names of the people inside them, some quotes. But one grave in paticular stands out to him; a Glass Casket too cloudy to see in to with a Simic Signet engraved in to the front of it. Webber tries to pull at the casket and lift the lid, but it's too heavy. He would need at least two more people, he thought. He continues exploring and notices something peculiar, there are oil basins and torch stands throughout the room. He starts to look around for a lever or button that would siphon the water out of the room. It begins to get harder for him to breathe, as he's been down there nearly thirty minutes, so he decides to resurface. As he's going up he notices something small atop a shelf next to a pile of bones, a Galvanic Key.

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Casual

100% Competitive

Revision 3 See all

(4 years ago)

-1 Reliquary Tower main
Date added 4 years
Last updated 3 years
Legality

This deck is Commander / EDH legal.

Rarity (main - side)

11 - 0 Mythic Rares

64 - 0 Rares

13 - 0 Uncommons

12 - 0 Commons

Cards 100
Avg. CMC 2.89
Tokens Bird 2/2 U, Spirit 1/1 C, Treasure
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