Galvanic Key

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Legality

Format Legality
1v1 Commander Legal
Archenemy Legal
Block Constructed Legal
Canadian Highlander Legal
Casual Legal
Commander / EDH Legal
Commander: Rule 0 Legal
Custom Legal
Duel Commander Legal
Highlander Legal
Legacy Legal
Leviathan Legal
Limited Legal
Modern Legal
Oathbreaker Legal
Pauper Legal
Pauper Duel Commander Legal
Pauper EDH Legal
Planechase Legal
Quest Magic Legal
Tiny Leaders Legal
Vanguard Legal
Vintage Legal

Galvanic Key

Artifact

Flash

(3), Tap: Untap target artifact.

Wirex on Geophiliacs Anonymous (Landfall)

3 years ago

Is it worth it to throw in Galvanic Key to untap the living atlas and get more lands down? I'm still pretty new to deck brewing, so that three mana and a card slot may not be worth it.

BlackOre on Sai, Master Thopterist combo

4 years ago

I see you have Galvanic Key , but in the new core set 2020, there is a new card called Manifold Key and it's alot better.

Neotrup on Daretti, Scrap Savant minus ability …

4 years ago

Another way you could get around this is, after Cyclonic Rift resolves but before Daretti, Scrap Savant 's ability resolves cast an artifact with flash like Galvanic Key so you have something to sacrifice.

Dreno33 on Walker of The Wastes (Pauper EDH)

6 years ago

Some suggestions...

  • Opal Palace - does a lot more in buffing Walker of the wastes than another wastes.

  • also, another amazing land has been printed as a common since then. Cradle of the Accursed :)

  • how often do you feel you get to 9 mana? Hand of Emrakul is the other big beater you are missing. annhilator in pauper seems good enough, haha.

  • if you still wanted an additional fatty to equip with evasion, Ruin Processor is the last biggest guy you are missing.

  • Vorrac Battlehorns is great that it forces your opponent to only ever block with one creature, which greatly accels your commander damage clock. Since it gives trample, you get to do the same strategy on any of your other beaters as a 2nd option.

  • Here's a big one in my opinion. run more cantrips. you want to be consistently hitting lands drops and getting to your key enchantments. in colorless, this is hard to do. cantrips really help turn through your deck to find those pieces you need to complete your strategy. here's a start: Chromatic Sphere, Chromatic Star, Conjurer's Bauble, Relic of Progenitus, Urza's Bauble, Astrolabe, Ichor Wellspring, Orazca Relic


Things i don't like in here...

  • Frogmite - a cheap, sometimes free 2/2? i would rather just run another cantrip effect like some i listed above.

  • Lens of Clarity - its a really cool effect, but i think Glasses of Urza does a much better job at the "information advantage" then the lens does. just my opinion.

  • Phyrexian Walker - again, i don't like running 0 cost things that do nothing on there own. run a ramp spell in place of it to get to your bigger bombs quicker. a 0/3 is not where you want to be, early or late.

  • Rusted Slasher - way too vulnerable and will never get a hit in. there are so many better 4 drops you should be playing, or again, replace with a cantrip. I would much rather play a cantrip into an equipment on t4 than this guy

  • Galvanic Key - neat trick, but i don't see this combat trick come up very often and colorless decks don't "fool" anyone when they leave up mana unless it is 7+ for scour mana.

Izu_Korasu on Simic energy Turret

6 years ago

Fatestitcher gives you alternate copies of Kiora's Follower that can unearth for those last few points of damage.

Decoction Module, Era of Innovation, Bristling Hydra and Shielded Aether Thief will help more with energy, and Voltaic Key is a direct upgrade from Galvanic Key and while a copy or two of Dynavolt Tower may be useful, copies of Fodder Cannon/Razortip Whip could be fun.

sonnet666 on [List] The MTG Weapons Arsenal

6 years ago

Don't stop now. I believe in you!

Mortlocke on RA RA RASPUTIN!

7 years ago

I should have better explained how I "played" your deck. I used my own EDH deck to playtest yours on tappedout by opening it in a different browser window and just well...playing. I wanted to just try and better my own deck through yours, as it is a rather unusual combo-control deck. I find that through this form of analysis, you can get better at the game by seeing your own deck through the lens of another.

I have only seen Isochron Scepter perform well/be abused in a Storm deck. While running Iso along with a bunch of cheap cost bounce/counter/tap spells (Boomerang,Mana Leak, Dream's Grip), and most importantly Brain Freeze, Tendrils of Agony, Mind's Desire. I don't think this is that kind of deck, but...if you want to basically reconfigure your deck to have a Rasputin Storm mechanic, then you'd have plenty of options. I'd also run cards like Winter Orb and Defense Grid. However, with such a change, your deck will become a control powerhouse...and well...even less friendly. Basically you will slow the game down to a snail's pace, and a giant red target will be painted on your head. You'll basically know what it's like to play Slivers from that point on. But the problem is that you'd need to have more cards that could Imprint those cheap mana symbol 1 cost spells that will enable you to storm off. Voltaic Key/Galvanic Key Can help you use Iso one more time, but I can't quite think up what else could help. But I think having a heavy slant toward storm instead of Cycling might make be interesting as well. Oh well. Hope this helps.

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