Sacred Cat

Legality

Format Legality
Tiny Leaders Legal
1v1 Commander Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Modern Legal
Penny Dreadful Legal
Casual Legal
Pauper EDH Legal
Pioneer Legal
Leviathan Legal
Legacy Legal
Frontier Legal
Duel Commander Legal
Oathbreaker Legal
Unformat Legal
Pauper Legal
Commander / EDH Legal

Printings View all

Set Rarity
Amonkhet (AKH) Common

Combos Browse all

Tokens

Sacred Cat

Creature — Cat

Lifelink

Embalm (, Exile this card from your graveyard: Create a token that's a copy of it, except it's a white Zombie Cat with no mana cost. Embalm only as a sorcery.)

Sacred Cat Discussion

Darth_Savage on Rider Life Gains

6 days ago

Pioneer is a fun format and the meta just received a shake up, but even so, the power level of decks can swing closer to Modern than Standard. Which I guess brings me to your deck, conventional wisdom is that life-gain for the sake of life-gain is not a good strategy. Normally a deck aiming to gain life will run Approach of the Second Sun or Felidar Sovereign a win condition based on what your deck wants to do. You're not running these though, instead you have a deck primarily made up of 2 CMC creature spells. That casting cost is relevant because, that's the cost that Fatal Push alongside others like Legion's End kill.

Don't get me wrong, Lone Rider is a cool card, but it needs better support. Healer's Hawk, is a cheap efficient enough creature, but Sacred Cat represents an easy 2-for-1. I'd swap Adanto Vanguard to Wall of Essence spending removal on a wall is a bad deal, but if your opponent doesn't it can gain you significant life. I'd run straight removal Declaration in Stone or Stasis Snare rather than Dromoka's Command. I'd also suggest you look at Blind Obedience this stalls your opponent and lets you spend extra mana. In green there is also Feed the Clan which might come in useful...

I hope this helps, good luck brewing your deck.

HalbrechtHalbrecht on Anointed Procession Cats

2 weeks ago

I think we may just have a difference in philosophy regarding Heroes' Reunion . It was drilled into me that a card that only gains you life is bad. Incidental lifegain is great, but only if attached to an effect that helps your gameplan. If Reunion fits your playstyle and deckbuilding instincts better, go for it! But if you'll indulge me, let me attempt to present a stronger argument one last time. If you disagree, then I won't bug you about it again. ;)

Blessed Alliance's 3rd mode is good removal in this deck. You'll be swarming the board with a lot of little lifegainers, so I found in my playtests that the opponent would rather crash in with one or two bigger and/or evasive threats rather than let me gain a lot of life and put cards like Sacred Cat into the graveyard for additional value. In one game, the opponent had a large threat protected with Spectra Ward , swung in with that each turn, and kept his other creatures back as blockers. But Blessed Alliance doesn't target, so it completely bypassed his Protection, and he got 2-for-1ed! Likewise, it'll deal with Hexproof and Indestructible creatures (imagine facing down an Oketra on the other side of the battlefield). Obviously, it won't be as good against decks that DO attack with a lot of creatures, as they'll just sac their worst, but that's where your sideboard will help you — you'd side Alliance out and bring in something more effective.

Alliance's second mode is mostly useful with Pride Sovereign's Exert ability. Since he doesn't untap the turn after exerting, sometimes you're put in the bad spot of having to decide whether to generate cats to develop your board or leave him available as an attacker / blocker. What if you didn't have to decide that? Or, what if you wanted to generate FOUR cats (or even EIGHT with Procession out) by using his exert ability twice, perhaps the turn before you land a Regal Caracal ? Blessed Alliance just happens to have incidental value with Oreskos Sun Guide as well, but Sun Guide was hardly my main focus. (In fact, I'm not even a fan of Sun Guide, since, like you said, you have to attack with him to get any value out of him. I'd recommend a different card.) Finally, say you take advantage of an opening and attack, but that leaves you without enough blockers? Simply untapping two of ANY of your cats in response to a counter-attack will leave your opponent in a worse situation, since it'll mess up his calculations.

And yes, if you REALLY need it, Alliance's first mode gives you some life. But honestly, in the several games I played, I was always able to stablize with around 5-10 life left, and then from there, I started gaining way more life than my opponent could keep up with. Like I said, Regal Caracal was the key!

So that's my argument. Basically, Heroes' Reunion is, based on everything I've learned about deckbuilding, a bad card, because it has no impact on the board nor on your opponent's life total. So even if you dislike Blessed Alliance in it's place, I'd still recommend choosing something else that has more impact (like something to actually remove the threats that are dealing that damage you're trying to use lifegain to recover from).

Or if you truly desire to have a pure lifegain card, then I suggest Life Goes On — 1 mana for 4 life is already a better rate than 2 mana for 7, but you have so many chump blockers that will die (in fact, some you want to die, in order to Embalm/Eternalize later), that most often you'll be getting 8 life for that 1 mana!


As to your concern about needing a finisher and ways to deal with deathtouch, you actually DO have double strike from Adorned Pouncer . And after Eternalizing, Pouncer can be a finisher all on his own. In one game, I played an Anointed Procession and Regal Caracal on curve, turns 4 and 5, then eternalized an Adorned Pouncer turn 6. My opponent couldn't deal with two 5/5 lifelink double strikers, and it was swiftly game over! But even a single 4/4 double striker can be hard to deal with. And of course, you have Pride Sovereign and Ajani's Pridemate which can both get big. So between the 3, you have lots of finishers.

The danger with Oketra is that it CAN be turned off if you lose your creatures. And while yes, like you said, you plan on making lots of 1/1s with the Monument and other means, you also already pointed out that you're susceptible to damage spread across your whole team. You could easily find yourself with no 1/1s and a deactivated Oketra.

What you actually need instead of Oketra are ways to get the damage through from the above large threats. Easiest would be trample, but any type of evasion might be good, depending on the meta. Protection can be strong.

9-lives on Tokens and Oketra's Monument

2 weeks ago

Do tokens count as creatures? As an instance, If I use Oketra's Monument and then play Sacred Cat from the Graveyard as Embalm, would the token count as a creature spell thus triggering Oketra's Monument so that I get a 1/1 white Warrior token? And, if so, would multiple tokens generate multiple triggers of Oketra's Monument?

Nemesis on White Tiger Kingdom

2 months ago

If you're looking to make this decent in Modern you'll have to bring the cmc down a little bit. unfortunately, Raksha Golden Cub is too slow for modern, seeing as you won't be able to get its effect before turn 8 at the earliest. Here are my recommendations -

Cut:

Raksha Golden Cub - too expensive

Spirit of the Hearth - could be a sideboard card, still probably too expensive

Bond of Discipline - other cheaper options

Godsend - not useful without raksha

Ancestral Blade - not useful without raksha

Pride Guardian - Defender really goes against your plan here, and I feel like the only reason it's in the deck is because of the life gain

Cards to add:

Leonin Vanguard - gains life every turn for your pridemate, good if you have multiple creatures

Path to Exile - a modern removal staple

Brimaz is already in your maybe board, he's a monster

Sacred Cat - this coooould be an option, but it's pretty weak.

Leonin Arbiter - pairs nicely with path, slows many decks down.

Metallic Mimic - does this count or is this cheating?

Adaptive Automaton - same as above

Silverdrake on

6 months ago

Maybe consider running Fleecemane Lion instead of Phantasmal Image ? You could also consider Savannah Lions instead of the 1x Sacred Cat , and maybe instead of a few of the Wild Nacatl s to reduce the likelihood that you'll need to fetch + shock for a red source you won't properly use. Pride Sovereign is another powerful cat, and Adaptive Automaton could even maybe find a place in this list.

Since your curve tops out at 4x a 5 drop, I'd also suggest trimming 2-3 lands.

Whatever you decide to do, good luck and have fun!

marcdarc on Westvale Orzhov

9 months ago

Additional thought: filling out your 1-drop slot with more two-for-one cards. Basically variations on Doomed Traveler .

Probably only 6-8 total 1-drops are necessary for consistency. A good set to pick from though.

Spazik008 on Help Needed on a W/B ...

1 year ago

When it was in Standard I made day 2 with Sacred Cat and Anointer Priest. Could probably make something work with those two cards.

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Sacred Cat occurrence in decks from the last year

Commander / EDH:

All decks: 0.0%