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|Commander / EDH||Legal|
|Commander: Rule 0||Legal|
|Pauper Duel Commander||Legal|
Creature — Human Advisor
Sacrifice another creature: Cartel Aristocrat gains protection from the colour of your choice until end of turn. ((Remember the acronym debt.) This can't be damaged, enchanted, equipped, blocked or targeted by anything of the chosen colour. Anything of the chosen colour attached to this immediately falls off.)
4 months ago
Welcome to the format and nice budget list! I've seen a slightly upgraded version of this adding Green for Renegade Rallier and Kaya's Ghostform for an infinte combo. Adding green allowed them to play Collected Company to find the pieces easier. All you need is a sacrifice outlet (they ran Cartel Aristocrat along with Woe Strider). You have Kaya's Ghostform attached to Renegade Rallier, sacrifice the Rallier, it triggers the enter the battlefield trigger you attach Kaya's Ghostform from the graveyard to the Rallier and repeat along with a creature like Zulaport Cutthroat to deal damage while doing it.
It's a pretty cool deck I would suggest at least another sacrifice outlet as you only have Cartel Aristocrat and Priest of Forgotten Gods that has to tap to activate. There is most likely another combo with Bontu's Monument and Oathsworn Vampire as well. Honestly the rest of the deck and the sideboard look pretty good.
5 months ago
@Batman18 yeah Carrion Feeder isn’t ideal here, I think I detailed that in the description somewhere. We lose any +1/+1 gains that might be had through sacrifice, but he’s here for the utility not to be pumped. It was the cheapest sac outlet I could find at the time.
Nantuko Husk would get the buffs, but at it’s too high costed to get things up and running quickly. Bloodthrone Vampire is worth considering, although Cartel Aristocrat looks better yet. If I were to go with one I think that would be it, the protection self buff would pretty much guarantee it sticks around which is really the primary factor to consider with the role of the sac outlet here. Thanks for the suggestions, and I’ll go ahead and add Cartel Aristocrat to the maybeboard for when I eventually return to give this a tune up.
1 year ago
Okay, this is what I came up with for the 26 creatures + sideboard and it looks way different from what I expected honestly. It's more focused on getting good 2 card combos with Collected Company while maintaining most of the synergy. I was able to get a "game ending" hit with Collected Company to ~14.8% or a little better than 1/7 from its current ~7%.
If you already have some kind of combo piece on board, this of course would go up significantly, since a lot of the combos are 3 pieces. I also am not including strong synergies in this, like Quillspike + Kitchen Finks which would probably be enough to win in a lot of cases honestly, since they have to somehow remove the Quillspike first or you'll just keep generating value.
I think Renegade Rallier is a sleeper in here, and may be justified as more than a singleton, since he synergizes so well with fetchlands just guaranteeing value. Unfortunately, I just couldn't justify Saffi Eriksdotter, even with the infinite combo potential.
I found that having the more narrow "wincons" mainboard didn't make a lot of sense in most cases, since you could scry straight for Glittering Wish or get infinite life (allowing you to find Glittering Wish or slowly chip away at them) whenever you actually 'needed' the wincon.
4x Birds of Paradise
1x Carrion Feeder
3x Viscera Seer
3x Devoted Druid
3x Kitchen Finks
1x Anafenza, Kin-Tree Spirit (allows good synergy with a lot of cards for the anti -1/-1 slot)
1x Melira, Sylvok Outcast
2x Vizier of Remedies
2x Heliod, Sun-Crowned
2x Quillspike (surprisingly valuable because of Devoted Druid)
1x Renegade Rallier (nice recursion or ramp)
2x Spike Feeder (kind of undervalued this initially, but with correct support it can be really good - blocking combat tricks against things without trample too if needed)
1x Endurance (grave hate and psuedo-recursion if needed)
Cartel Aristocrat (sort of flex because Dina, Soul Steeper almost covers the slot)
Quillspike (sort of flex because Impromptu Raid almost covers the slot)
I'm thinking -1 Revival / Revenge (only card you'd want to bring back that you can't just wish a psuedo-version of is Devoted Druid or one of its pieces and at that point, having access to both pieces and not having ended the game sounds a little unlikely)
You could now fit specific hate cards you plan to side in like:
1x Dauthi Voidwalker
because I basically cut them from the main to add more consistency to the combo(s).
1 year ago
Few Groupings / General Notes
- Multiple legendaries are bad
- Multiples of any grouping is bad
- Kitchen Finks is good in multiples (good value)
- Devoted Druid is decent in multiples (ramp)
- If a card is multicolored, running 3 or less copies main lets you run +4 virtual copies for
- SAC OUTLET + ANTI -1/-1 + Kitchen Finks (wincon sort of optional)
- SAC OUTLET + Heliod, Sun-Crowned + Kitchen Finks (wincon sort of optional)
- SAC OUTLET + Saffi Eriksdotter + Renegade Rallier + Lifegain Win-Con (not Dina, Soul Steeper
- ANTI -1/-1 + Devoted Druid + Mana Win-Con (sort of optional, but not as optional - a lot easier to die with infinite mana than infinite life)
- Devoted Druid + Quillspike
- Heliod, Sun-Crowned + Spike Feeder (wincon sort of optional) / Walking Ballista (sort of mana intensive and Walking Ballista can't be fetched for this, but you can do infinite damage with a lifelink Ballista with 2 +1/+1 counters)
Math to follow, just had to organize what I was going to be calculating for first.
1 year ago
I'm just going to ramble here, but probably some decent ideas to consider.
Bretagard Stronghold could be a thought for re-using persist triggers or just pumping creatures. Hex Parasite is an interesting idea with Kitchen Finks or maybe even Devoted Druid that just might be abusable (not quite infinite).
Cruel Celebrant is essentially a Blood Artist that doesn't target and is wishable. It's comparable to Dina, Soul Steeper except it doesn't work with the Spike Feeder + Heliod, Sun-Crowned combo but does work for Saffi Eriksdotter + Renegade Rallier. Since the second group is all multicolored, you could probably change some things around to allow for wishing for more game enders, and potentially freeing up some redundant slots while you are at it.
Obelisk Spider seems like it would work with Good-Fortune Unicorn and persist triggers etc. so it may be worth shuffling some cards around there. Also, now that I think about it, you could have Cauldron Haze as a persist set up giving you a nice protection option / potential sac outlet. You can also use Hapatra, Vizier of Poisons to make lots of tokens with triggers instead of going for life (probably not as ideal).
Varolz, the Scar-Striped might be a more versatile sacrifice outlet than Cartel Aristocrat. The scavenge synergizes nicely with persist, allowing some interesting plays. Unfortunately, you don't really have any cheaply costed overpowered creatures, so you miss some opportunities with Devoted Druid and mana.
So I'm thinking something like:
-1 Spike Feeder - only really works with Heliod, Sun-Crowned who combos with other cards like Kitchen Finks
-2 Vizier of Remedies
+2 Good-Fortune Unicorn
+1 Obelisk Spider
+1 Bretagard Stronghold
-1 Indatha Triome or Forest
-1 Dina, Soul Steeper
-1 Dromoka's Command
+1 Cruel Celebrant
+1 Obelisk Spider or Hapatra, Vizier of Poisons
+1 Cauldron Haze
You could also concentrate more on certain infinite combos instead of being spread as much, but there's downsides to that as well.
1 year ago
Konrad seems too slow and doesn't have much impact for a 5 drop.
One thing you badly need here is an instant-speed reusable sac outlet. which can be used to sac your tap creatures for untapped tokens to surprise block, or just sac anything that is targeted with exile removal, or get instant speed card draw/drain. The only good one in pioneer thats a human is Cartel Aristocrat, and it might be worth splashing white just for that. White would also let you run Cruel Celebrant (not a vampire unfortunately), and maybe Return to the Ranks.
1 year ago
So to me, that means that:
I'd say the first 4 in that list are definite staples that need to stay. Revival / Revenge seems to do it's job well too. Everything else does its job, but doesn't have haste or has some minor downside, so there's potentially room for improvement.
Personally, my top choices of everything I'm going to throw out there is as follows:
I also see a lot of cards in here to counter control/removal. Have you considered a bigger hexproof/shroud creature, or something that's just uncounterable and a threat? There's also recursion, which Revival / Revenge does a pretty good job at, but some other options I can think of for that are Liliana, Heretical Healer Flip, Lurrus of the Dream-Den, Necropanther, Vesperlark or Nethroi, Apex of Death.
Also, I know you don't have red, but General Ferrous Rokiric seems like it would be a good consideration for that type of a slot. Hexproof agaianst most removal and it synergizes with all of the multicolored you have going on.
Better fits as far as colors go are Reaper of the Wilds, Sigarda, Host of Herons, Thrun, the Last Troll, Witchstalker, Carnage Tyrant, Loxodon Smiter or Dragonlord Dromoka. Some are wish targets while others aren't, figured i'd throw out anything that had potential though.
To me, a wish target has to either be low enough that you can cast it same turn, or big and strong enough that you can cast it next turn and it turns the game around/seals the deal.
I just think you have a lot of slots in the sideboard that accomplish the same basic thing and you might be able to get away with condensing it a bit more to give more versatility for broader answers like psuedo-board wipes, silver-bullets, etc.
So if all that rambling somehow allows you to free up maybe a slot or 2 and still cover everything you need to cover, then maybe you will have the space to consider a broader selection of counterplay instead of just furthering your own strategy.
There's also things like Vindicate that hit lands too, which could help with the tron match as well as covering basically everything.
1 year ago
Ok, well let me take a step back and go the other direction, and explain my current sideboard choices:
Humiliate is the best hand interruption, and sometimes that counter placement can be the next piece of the combo puzzle.
Fiend Artisan and Knight of the Reliquary are my big beaters that also can look for other pieces if they're big enough to survive, which is why I would wish for them. Especially the Artisan, if my opponent is blowing up my creatures.
Athreos, God of Passage is if I can get ahead of creature removal and punishment my opponent for it.
Revival / Revenge is for when removal or mill or counterspells have gotten the better of me.
Vexing Shusher is so counterspells don't.
Kambal, Consul of Allocation is for control or artifact decks thinking they're fancy.
Hopefully that will shed a little light on my thoughts, and why I went with what I went with. Sorry if I was a little abrasive earlier, didn't realize what you meant. Now hopefully we are on the same page :D