Blanchwood Armor

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Legality

Format Legality
1v1 Commander Legal
Alchemy Legal
Archenemy Legal
Arena Legal
Block Constructed Legal
Brawl Legal
Canadian Highlander Legal
Casual Legal
Commander / EDH Legal
Commander: Rule 0 Legal
Custom Legal
Duel Commander Legal
Gladiator Legal
Highlander Legal
Historic Legal
Legacy Legal
Leviathan Legal
Limited Legal
Modern Legal
Oathbreaker Legal
Pioneer Legal
Planechase Legal
Pre-release Legal
Premodern Legal
Quest Magic Legal
Standard Legal
Tiny Leaders Legal
Vanguard Legal
Vintage Legal

Blanchwood Armor

Enchantment — Aura

Enchant creature (Target a creature as you cast this. This card enters the battlefield attached to that creature.)

Enchanted creature gets +1/+1 for each Forest you control.

Icbrgr on Walk Forest, Walk!

8 months ago

do you think Nylea's Presence could be better than Expedition Map? The map takes mana to tutor the land... presence takes but also also draws a card?

The Timmy in me wants to say Blanchwood Armor but thats probably just too greedy.

ViscountVonSausageRoll on Punch through

1 year ago

So, I gave this another look since we talked.

I think there's too much theme-consistent stuff vs practical-stuff. For example Mage Slayer is on-theme, but practically speaking it's inferior to Loxodon Warhammer or Blanchwood Armor here. Mage Slayer's primary benefit in a deck is that is deals unblockable damage. Your dudes already are punching through, Mage Slayer is just doubling their power here.

Which could be fine, but Lone Wolf and Pride of Lions have a power of 2 and 4. That's not enough to win the game rapidly anymore.

Blanchwood Armor would fucking destroy here (even more so if you tossed out Talisman of Impulse for even more Forest ramp). Personally I'd cut something out somewhere (Prolly Talisman of Impulse and/or drop down to 2-of Thorn Elemental) to cram in some way of protecting your dudes. Rhox regenerates, but the other dudes are just screaming to get Go for the Throated

NTakamura on Help refining aura voltron in …

1 year ago

I added some stronger aura and got rid of Blanchwood Armor and Claws of Valakut. You bring up a good point on these.

bushido_man96 on Help refining aura voltron in …

1 year ago

This seems to be more suited as a value based commander than a Voltron commander. It doesn't have a natural form of evasion, like trample or flying or anything like that. If you really want to go Voltron, you need to look into getting evasion on him, most likely in the form of trample. You've got some good choices in here, like Rancor, for example. A sneaky good evasion card you could run is Dauthi Embrace. I would not avoid equipment, and consider adding Trailblazer's Boots to the mix, as well.

Honestly, there's so much good equipment out there, like Fireshrieker, Sword of the Animist, Lizard Blades, just to name a few, and I'm trying to keep it budget. If you don't have a budget, you can go nuts with high-priced equipment.

I don't really like Blanchwood Armor and Claws of Valakut in here, because you are in three colors and therefore can't really focus on one of these, and you are running a lot of nonbasic lands, making it harder for them to really run up the power for you. I'd like Blanchwood Armor better if you were running Yavimaya, Cradle of Growth. There are some really high CMC auras you could run that would buff him up more, like Colossification and Epic Proportions.

I think you should look into some land recursion, too. Cards like The Mending of Dominaria and Splendid Reclamation.

Drestlin on Hexproof ramp n pump

2 years ago

I've found that having that +3 +4 +5 from Primal Bellow and Blanchwood Armor sinergizes nicely with Dungrove Elder; they are also a nice pump to have against -something/-something in case i don't happen to have a vines to keep a Talara's Battalion down Harrow is also another way to put down Talara's Battalion on turn 3. Always loved the fact that you put lands untapped. Tried to use Cultivate but it's definitely not the same - lmk what i could change it for!

Fog has been a recent addition that i actually have not tested yet (but wanted to post the latest "version" of the deck here), so i could ditch it. i was running 3x Sylvan Caryatid but found them kinda useless both as defense and/or for mana.

Basically, i have run 3x Sylvan Caryatid instead of 3x Silhana Ledgewalker and 1 extra of Rancor Vines of Vastwood and Primal Bellow instead of the 3x Fog. Also a single Fertile Ground for an Abundant Harvest but i feel like the second ones are more useful and flexible. Found that often i have extra Rancor in my hand and that feels meh but agreen Fog might be on the useless side.

What would you change those cards for instead?

wallisface on Hexproof ramp n pump

2 years ago

Some thoughts:

  • Your land-count is way too low to make Primal Bellow or Blanchwood Armor any good, i’d suggest sticking to more conventional/reliable pump.

  • Harrow is also useless as by the time you can cast it, you’ve already reached the top of your mana curve. So it only serves to slightly help those 2 bad spells mentioned above. Imo ditch it.

  • Despite the above comments, your actual land count is waay too low for the number of 3-drops you’re running. I’d expect at-minimum 20 lands, possibly 22. I’d also say you should drop some of your 3cmc cards for more 1-2cmc options.

  • Fog seems pointless here when you’re aiming to be the aggressor. I’d suggest playing cards that help maintain your presence as the attacking player, as opposed to assuming you’ll be stuck on defence.

ShredderPM86 on Yas-all-ova but the Crying - Yasova EDH

2 years ago

I would recommend adding Primal Cocoon and maybe a Ring of Kalonia for a constant upkeep increase, as well ass Might of the Masses to pump her up decently in a turn to steal something with some heft to it. Blanchwood Armor as a maybe, seeing that you only have 9 instances of forests in your land base. Beast Within, Rapid Hybridization, and Pongify are good cheap to cast removals.

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