Blanchwood Armor

Legality

Format Legality
Pre-release Legal
Tiny Leaders Legal
Vintage Legal
Penny Dreadful Legal
Pioneer Legal
Commander / EDH Legal
Noble Legal
Magic Duels Legal
Brawl Legal
Standard Legal
Arena Legal
1v1 Commander Legal
Canadian Highlander Legal
Vanguard Legal
Leviathan Legal
Planechase Legal
Duel Commander Legal
Unformat Legal
Modern Legal
Legacy Legal
Archenemy Legal
Casual Legal
Oathbreaker Legal

Printings View all

Set Rarity
Core Set 2019 (M19) Uncommon
Duels of the Planeswalkers (DPA) Uncommon
Tenth Edition (10E) Uncommon
Ninth Edition (9ED) Uncommon
Ninth Edition Foreign Black Border (9EDFBB) Uncommon
Eighth Edition (8ED) Uncommon
Seventh Edition (7ED) Uncommon
Urza's Saga (USG) Uncommon

Combos Browse all

Blanchwood Armor

Enchantment — Aura

Enchant creature (Target a creature as you cast this. This card enters the battlefield attached to that creature.)

Enchanted creature gets +1/+1 for each Forest you control.

Blanchwood Armor Discussion

king-saproling on The Forest Wakes

1 month ago

I think sticking with land-based ramp makes sense. You should take out Farseek as it won't find any of your lands (it finds any type except Forest). You could replace it with Into the North and a few Snow-Covered Forest . You might like these too: Elvish Rejuvenator , Wayfarer's Bauble , Myriad Landscape , Blighted Woodland , Harrow , Inquisitor's Flail , Blanchwood Armor , Canopy Cover , Boundless Realms , Traverse the Outlands , Animist's Awakening , Lotus Cobra , Stone-Seeder Hierophant

Funkydiscogod on Howl of the night pack Deck

2 months ago

Since all your land search effects put at least one land into your hand, use Skyshroud Ranger , Sakura-Tribe Scout or Walking Atlas instead of Llanowar Elves .

Boundless Realms or Nissa's Renewal could be pretty good as the final search spell.

You might consider Key to the City as a way to throw away dead sorcery spells to find more action. And if you can make unblockable creatures, Primal Bellow , Timbermaw Larva and Blanchwood Armor would close out a game quickly.

This would take some of the focus away from wolves, and more on to the "number of forests" part of Howl of the Night Pack . I'm not sure that's any better.

ClockworkSwordfish on Sachi, Extreme Sub $14 Budget EDH

2 months ago

Do you find you actually have enough uses for all that mana you will be generating? You could dump it all into something like Domesticated Hydra , Feral Hydra or Kazandu Tuskcaller as a win condition. Urza's Blueprints and/or Arcane Encyclopedia are likewise affordable card draw pieces that don't interfere with your land drops the way Mercadian Atlas does.

I also doubt Blanchwood Armor is much more expensive than Aspect of Wolf, or Whirlwind more than Crosswinds - just some ideas for upgrades!

Jafjaf5 on Such a good boy - $5 Budget

5 months ago

Not enough cycling for Invigorating Boon , how about Servant of the Scale or Blanchwood Armor if you are trying for commander damage

Murphy77 on Nissa's Bant Land Stompy

5 months ago

If you can get Nissa's ultimate effect, then play Sylvan Awakening having all your lands in the deck able to attack as 2/2 indestructible creatures could be a game winner. If you can do this behind Shalai, Voice of Plenty that should protect you from cards like Settle the Wreckage .

With this deck, I would tend to drop all the 'nice to have' high cmc cards like Nexus of Fate , Ignite the Beacon , Song of Freyalise , Wilderness Reclamation and Hydroid Krasis which can all be great from turn 10 onward, and try to focus on win-conditions that are possible from turn 4 or 5.

4 Dovin's Veto would probably be a good idea.

With the quality of green (and other) combinations available in RAW, you just can't afford to grind out a game that might win after a dozen turns. If you can really get these combo's running, Might of the Masses , Pelt Collector , Arboreal Grazer and a range of 1-drops are really strong.

You could always also focus on getting all your lands on the field, then pump 1 with something like Blanchwood Armor

Murphy77 on Marwyn's Babysitters Club

5 months ago

The big focus of WAR is tons of cheap planeswalkers that have no + abilities, then separate cards that proliferate (add loyalty counters and copies of any other counter on the field). Proliferate tends to strengthen counter decks and the cheap planeswalkers generally have useful field effects. The strongest WAR decks will combine +1/+1 tokens with proliferate and a range of cheap planeswalkers and these decks play out at a high tempo, with possible win conditions on turn 4 or 5.

Combinations involving Nissa, Who Shakes the World and proliferate triggers can get all your basic lands out on the field on turn 4 or 5, which makes Blanchwood Armor insanely strong. Unfortunately there are also lots of low cmc cards that destroy enchantments.

CleverCombo on Marwyn's Babysitters Club

5 months ago

Murphy77 Great points! This was an early brew, I actually ended up cutting Pelt Collector as well as going down to 2 banners, mostly as a stall breaker. The version I've run recently really uses Greenwood Sentinel or Untamed Kavu along with Blanchwood Armor to make 5 power on turn 3. That or just a Steel Leaf Champion . I also haven't looked at it since WAR came out, so my concoction is behind a bit.

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Blanchwood Armor occurrence in decks from the last year

Commander / EDH:

All decks: 0.0%

Green: 0.11%