Feed the Pack
At the beginning of your end step, you may sacrifice a nontoken creature. If you do, put X 2/2 green Wolf creature tokens onto the battlefield, where X is the sacrificed creature's toughness.
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|Dark Ascension (DKA)||Rare|
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|Commander / EDH||Legal|
Feed the Pack occurrence in decks from the last year
Commander / EDH:
All decks: 0.0%
Feed the Pack Discussion
1 month ago
Needs more Vigor. You can resolve Vigor's replacement effect before resolving Polukranos's, so it gains counters instead of losing them. Does wonders for your other creatures as well. It will be a removal magnet, though. You could lean into the +1/+1 counter theme more with Oran-Rief, the Vastwood, Pir, Imaginative Rascal, Ivy Lane Denizen, and/or Renata, Called to the Hunt. Armorcraft Judge can provide more draw power, as can Rishkar's Expertise. Or you could go wide with Feed the Pack or Korozda Guildmage.
3 months ago
I would put a LOT more creatures. In my opinion, you are running WAY to many useless enchantments or artifacts like Hardened Scales which doesn't really do much, and Gift of Immortality which has little to no utility in the deck. With only 23 creatures, I just don't see you getting much value out of your commanders trigger. I also don't really like Feed the Pack , but that's just personal preference
Other cutables could include Xenagos, the Reveler as he really only ramps, and since you already have so much ramp, he feels like filler. Swap Bow of Nylea with a creature, because giving you already massive creatures deathtouch pales in comparison to another beefy creature like Ghalta, Primal Hunger or Zacama, Primal Calamity , however she is very expensive. Otherwise, I love this brew and it has a lot of potential
4 months ago
Creatures with Changeling would work really well for this. I did a budget build for her once using some and it worked really well. It can be hard to find specific egg cards, but something like Runed Stalactite might help bolster your deck performance. I mean, if everything is an egg all you need is sac triggers. Lots of those in white/green/red.
Feed the Pack like mechanics would spread your board wider and give Atla her trigger. Anything you can use as a sac advantage is recommended to moving your eggs. I also used populate mechanics from Selesnya cards like Trostani, Selesnya's Voice to get more eggs without having to slot expensive cards like Parallel Lives or Anointed Procession .
5 months ago
Dude! I think you're selling yourself short with this one! You could put wayyy more tokens into this and break it... get those Blood Artist triggers.
Endrek Sahr, Master Breeder , Infernal Genesis , Awaken the Erstwhile , Plague of Vermin , Worm Harvest , Izoni, Thousand-Eyed , Spider Spawning , Tombstone Stairwell ... Tendershoot Dryad ... I can go on :)
Stinkweed Imp ... more dredge!
Hogaak was so good they had to ban him in Modern lol.
8 months ago
Well of Lost Dreams would be a pretty powerful inclusion in combination with your commander for the recurring card draw. Fecundity could also help with getting more draws, and getting your creatures to die isn't so complicated with a competent opponent and sending out a wolf to fight with Tolsimir. Plus, it could combo into another card suggestion, Feed the Pack , which lets you convert some of the more disposable non-token creatures into a bunch of wolf tokens. Vigor helps a ton for Tolsimir's theme of fighting stuff.
Also, I think you could do with a couple more wolves, given how well the commander synergizes with them. Master of the Wild Hunt not only summons them, but also gives you the opportunity to get another fight trigger just in case you might need it. I would additionally replace Arlinn's Wolf or something similar with Ferocious Pup due to it having token synergies.
Since you're worried about flying creatures, consider swapping something out for Gravity Well , as it more or less gets rid of the mechanic entirely. I would personally swap out Spidersilk Net for it, seeing as you won't really need it. You might also want to get rid of all those destroy flying creature spells, seeing as all you really need is for your commander to be out for you to suddenly transform a hand of wolves into a hand of removal.
Not really sure why you included the two Werewolves in this deck. They don't synergize with anything aside for Nightpack Ambusher and they're very lackluster, especially since you have to rely on your opponents not casting anything for them to be worthwhile. I much prefer the idea of having an elf subtheme instead, especially since it gives you access to an elf to champion for Wren's Run Packmaster , one of the more powerful cards you can have in a Tolsimir deck. Sure you could champion Tolsimir himself, but if you can have both of them out at the same time, you get to essentially remove any creature you want (provided it's not indestructible) whenever a wolf comes out, which will be all the time due to Packmaster's ability. Some other good elves would be Primal Forcemage to help out your wolves with fighting when they enter the battlefield, Wood Elves to replace one of your ramp spells like Rampant Growth , Reclamation Sage to replace Naturalize , and Rhys the Redeemed for even more token generation.
And, like ZendikariWol suggested, some changelings like Metallic Mimic could easily fit in the deck and provide support for the wolf tribal. But, they also double as elves, and as such can provide the best of both worlds if you decide to incorporate an elf subtheme. An example I quite like of a Tolsimir wolf/elf deck that incorporates changelings would be Wolfgain Amadeus, for reference.
8 months ago
Deck's really cool. But I have a few suggestions (Take them with a grain of salt)
Add: Nyx Weaver , fills your graveyard and can get you back an important card. Soul's Majesty , A worse Rishkar's Expertise is still pretty good. Winding Way , Helps fill up your hand and your graveyard. Springbloom Druid , Ramps, provides a creature to convoke, and puts a land in your graveyard to help delve Hogaak. Worm Harvest / Spider Spawning , Puts lands into your graveyard and makes a bunch of tokens. Also can be played from your graveyard when you inevitably mill them. Feed the Pack , Turn's Hogaak into a ton of wolves which you can use to convoke him. Jarad, Golgari Lich Lord , benefits from having a big graveyard and can sacrifice hogaak or any other creature to take out chunks of people's life totals. Regrowth , just a nice card to have when you're milling yourself.
Remove: Golgari Brownscale , it only dredges 2 cards at a time, and takes up your draw to do so. I think it's too slow. Necropolis Fiend , This card's just going to eat away at your graveyard, for not much payoff. You want your graveyard full for cards like Hogaak and Izoni. Slitherhead , Just doesn't do much to be honest. You can do better than a single +1/+1 counter. Viscera Seer , Doesn't do much either. It's basically 2 mana to draw a card, the unearth isn't going to useful very often. Vilis, Broker of Blood , Awesome, awesome card. But you don't have any ways to reanimate him or get him into play otherwise, and 8 mana seems like a lot for a deck with 35 lands. Doom Blade , Not the worst, but there's some better removal spells that aren't any more expensive. Immortal Coil , This card is only good if your graveyard has more cards in it than your life total, and it also is probably going to eat at your graveyard a lot.
8 months ago
I really love Howl of the Night Pack , too, and I've tried to make it work in Modern more than once, but I always run into the same problems - no matter how much ramp I add, it's always on the slow side. Honestly, I'm not a good at playing slow games, so it would be fair to say that's part of it. But the other part is also undeniable - Howl of the Nightpack is nigh impossible to build with. This is kind of an inherent issue - it's high casting cost needs a mana ramp, but its ability necessitates lots of basic lands - so dorks like Llanowar Elves hurt us as much as they help us. Meanwhile, spells like Cultivate aren't exactly expeditious.
9 months ago
I play something similar where the theme of my deck is to build up a lot of lands quickly and swamp the board with wolf tokens with Howl of the Nightpack and then just pump with Overrun or Overwhelming Stampede for leathal damage. I'm just glad I could help :)
One more suggestion I have is drop Feed the Pack as you only play 7 creatures and you can't sac tokens so I feel it would be a dead draw most games something like Somberwald Alpha would be a nice fit I find it works well in my deck for extra pump also giving all wolves trample for 2 mana is pretty good.