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Format | Legality |
1v1 Commander | Legal |
Alchemy | Legal |
Archenemy | Legal |
Arena | Legal |
Block Constructed | Legal |
Canadian Highlander | Legal |
Casual | Legal |
Commander / EDH | Legal |
Commander: Rule 0 | Legal |
Custom | Legal |
Duel Commander | Legal |
Gladiator | Legal |
Highlander | Legal |
Historic | Legal |
Historic Brawl | Legal |
Legacy | Legal |
Leviathan | Legal |
Limited | Legal |
Modern | Legal |
Modern Beyond Horizons | Legal |
Oathbreaker | Legal |
Pioneer | Legal |
Planar Constructed | Legal |
Planechase | Legal |
Pre-release | Legal |
Quest Magic | Legal |
Standard | Legal |
Standard Brawl | Legal |
Tiny Leaders | Legal |
Vanguard | Legal |
Vintage | Legal |
Brutal Cathar
Creature — Human Soldier Werewolf
When this enters the battlefield, or transforms into this from Moonrage Brute Flip, exile target creature an opponent controls until this leaves the battlefield.
Daybound (If a player casts no spells during their own turn, it becomes night next turn. When it becomes night, all permanents on the battlefield transform into their nightbound side if they have one, and any new permanents that enter the battlefield will enter on their nightbound side if they have one.)



Hyunkel on
High Moon (Boros Werewolves Midrange)
2 months ago
Thanks, I've basically tried to make it so that night never turns to day without you manually doing it for removal with Brutal Cathar Flip, the biggest weakness of werewolves is that they're all pretty mid, during the day, and it's very easy for an opponent to just play two spells a turn, there's also nothing really preventing them to remove your creatures before they can transform, but this style of deck, hopefully, achieves it by dragging the games for longer and longer while also accelerating your werewolves and letting them stay in their transformed state, which is, I think, the biggest thing for them, if they're ever going to do anything at all on the board. All things considered, if one or two of your puppies can stick on the field, you're pretty much in a winning position, already.
BioProfDude on
Mono White Hatebears
7 months ago
Why only 2x Brutal Cathar Flip but 4x Werefox Bodyguard? It seems like that should be inverted because Brutal Cathar Flip can be triggered multiple times, and the flip side is just really good.
Cool deck idea! +1 from me!
Khytaria on
Cube 400 Cards
1 year ago
Brutal Cathar Flip Heliod, Sun-Crowned Invasion of Theros Flip Maul of the Skyclaves Resplendent Angel Righteous Valkyrie Savior of Ollenbock
DawnsRayofLight on
Jetmir's Myriad Debauchery
1 year ago
seems strong, running stax for some control and using jetmir as a buff to win.
given the mana curve, you could manage a bit more with 32-33 lands and run more 1 drop mana guys.
Removal will be helpful, Path to Exile, Swords to Plowshares, Generous Gift, Beast Within, Winds of Abandon, Fateful Absence,
with the creature count, Winota, Joiner of Forces could help give some gas, though you may need to add more humans to make her work better: Adeline, Resplendent Cathar, Myrel, Shield of Argive, Brutal Cathar Flip, Loyal Apprentice, Sanctum Prelate, Caves of Chaos Adventurer, Seasoned Dungeoneer (I have been loving the initiative creatures), Thalia, Guardian of Thraben, Ranger-Captain of Eos
some X token spells like Finale of Glory, Pest Infestation, Grand Crescendo, White Sun's Twilight, Martial Coup, Awaken the Woods can also help restore your board state
ThePieDoctor on
Cold Wolf Bois
2 years ago
Thanks for the advice from both comments. I did struggle finding valuable 1 drops so I'll work on that and I wanted to keep it 2 colors so i don't think I'll add in Brutal Cathar Flip. I added Nature's Claim for extra removal because i got scarred in a modern tournament for not having enough artifact and enchantment removal. I might take some out though.
lhetrick13 on
Cold Wolf Bois
2 years ago
First off, really like the deck. If I did not have a few i was already working on, I would totally want to start my own werewolf deck because of this!
In terms of suggestions, the main thing I noticed is an average 2.62 CMC and only 22 lands. With that in mind, what do you think about trading out Ulrich of the Krallenhorde Flip for Brutal Cathar Flip? Kinda similar but easier to play.
KayneMarco on
3 years ago
Gotta let you know that Brutal Cathar Flip can’t legally be in your deck to red being in its color identity.
Blackgate on
Venturing forth (Esper venture)
3 years ago
Hi droslag thanks for reposting your comment! Not sure what happened there.
I’ll give Brutal Cathar Flip a shot to see how it works with the curve - I had reservations with this creature due to it’s low power and it being susceptible to Play with Fire.
I suppose Soul Shatter works if you’re dealing with creatures you can’t target? As opposed to Infernal Grasp and Fateful Absence? Sideboard could be an option for this card. Lots of great suggestions thank you!
Dungeon Crawler works surprisingly well as it’s easy to complete a dungeon with this deck so getting them back into your hand isn’t uncommon!
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