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Format | Legality |
1v1 Commander | Legal |
Archenemy | Legal |
Block Constructed | Legal |
Canadian Highlander | Legal |
Casual | Legal |
Commander / EDH | Legal |
Commander: Rule 0 | Legal |
Custom | Legal |
Duel Commander | Legal |
Highlander | Legal |
Legacy | Legal |
Leviathan | Legal |
Limited | Legal |
Modern | Legal |
Modern Beyond Horizons | Legal |
Oathbreaker | Legal |
Planar Constructed | Legal |
Planechase | Legal |
Quest Magic | Legal |
Tiny Leaders | Legal |
Vanguard | Legal |
Vintage | Legal |
Disrupting Shoal
Instant — Arcane
You may remove a blue card with converted mana cost X in your hand from the game rather than pay Disrupting Shoal's mana cost.
Counter target spell if its converted mana cost is X.



doktoras on
Mono Blue Delver (Tempo)
2 weeks ago
Icbrgr on
Timebelcher
5 months ago
Oh hell yeah +1 I personally am on team Disrupting Shoal as of late... happy brewing!
wallisface on Using Disrupting Shoal
6 months ago
Looking at this list, i’d suggest anything other than Disrupting Shoal. Cards with pitch costs like this, particularly in control decks, require you to have a bunch of card-advantage engines to offset you otherwise 2-for-1ing yourself. Without stuff like The One Ring or Memory Deluge to guarantee card-advantage over time, this card rusks blowing-you-out and letting the opponent overwhelm you.
More importantly, you’re playing at a pace whereby you’re in no rush to play free-spells or tap-out, so this play pattern seems counterintuitive to what the deck wants to do. Indeed, it seems like the deck is aiming to comfortably counter everything and win at its leisure.. you should be fine holding-off playing your finisher for a turn-or-two while you amass another land to also protect it (if you can’t, this is more indicative that the control deck is lacking the ability to control the game).
Personally i’d still be running Spell Snare or Spell Pierce over Shoal. But then, i’d also be making a bunch of other changes as far as fine-tuning this brew into something more competitive.
Icbrgr on Using Disrupting Shoal
6 months ago
This is just something I've been playtesting and am basically trying to solve "How do I safely tap out to play Platinum Angel without it Dying to Doom Blade?"
Mono-Blue "Platinum" Control
Modern
SCORE: 3 | 218 VIEWS | IN 1 FOLDER
I know this is jank but this is what got me looking at and thinking about Disrupting Shoal in general... and then I was trying to figure out if the was a card you just jammed in a deck list or if it was a card you would build around like planning/anticipating to pitch 1MV/2MV/3MV spells,
wallisface on Using Disrupting Shoal
6 months ago
The problem as I see it, is that this spell is competing in the same space as all three of the blue-horizons free-spells: Force of Negation, Subtlety, and Flare of Denial.
Those horizons cards are a lot more flexible in what spells they can hit, a lot more forgiving in what cards you need to pitch, and can all be hardcast for a more reasonable/realistic cost. I’m not sure how Disrupting Shoal even remotely competes against them - and so i’m not sure how it would ever be a choice for a deck while those cards exist.
Icbrgr on Using Disrupting Shoal
6 months ago
I wanted to consult the community about their thoughts on Disrupting Shoal in Modern. I have been brewing in specifically Mono-Blue control recently and this is a card that I've come across and I'm convinced is powerful if used/built around correctly.
Is this card meant to be or best used as a modal Spell Snare/Force of Will... like stack up the deck with lots of 2MV blue spells to pitch for a "free" Spell Snare and then just pay or pitch when possible/needed?
psionictemplar on Ways to STOP T0 GRIEF/FURY …
1 year ago
I think most of the viable options at this point have been included, but I will toss in Sickening Shoal, Shining Shoal, and Disrupting Shoal as possible reactions to the turn 1 scam. However, I do think your personal deck choice makes a greater impact on which options you should be pursuing such as being able to cast your hate pieces if not in your opening hand (looking at you leylines). In addition you also have to consider which between grief and fury is the greater obstacle for your deck. If you are a combo deck for example needing to assemble many pieces, planning against grief would probably be better. If you are aggro, I'd say fury would be the better choice to combat. The ultimate point being your hate of choice should combat what hurts you the most and gives you the most freedom throughout the game instead of trying to find a 1 size fits all winning solution.
sergiodelrio on Ways to STOP T0 GRIEF/FURY …
1 year ago
Good day fine people of Tappedout.
Today, without going into a rant because it has all been whispered into the wind 1000 times, I would like to Brainstorm with all of you ways to defend against the aggression in-game, for I believe in an MTG universe where the Johnnies/Jennies can handle any oppressive strategy that chose to infest their meta.
In case your memory is rusted, the SCAM deck uses Grief and Fury alongside multiple Not Dead After All effects for extra value to pick your hand quickly and/or killing your small creatures and PWs but they get to keep their evoked creatures anyway.
What I ask for in this thread are either specific cards and/or combos that can negate their 2for1 lines of play, preferably on our own T0 or T1. Another option could be describing a shell that could have the potential to entirely nullify their strat for one reason or another and does itself need not be reliant on quick execution (T0/T1) by default.
I'll start:
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The reason I even included T1 and not just T0 is Gemstone Caverns. This card, however inconvenient to work with, opens up 1 mana of any color in case they go first so for example Mana Tithe, Spell Pierce et al could counter their Not Dead After All (and yes, I see how that is absoluely not optimal, we're just putting any idea on the table) or maybe a Stern Scolding can counter at least a Grief.
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Chancellor of the Annex is like a conditional one-shot leyline Mana Tithe but comes with obvious drawbacks.
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Leyline of Sanctity prevents them from targeting you alltogether, which is nice, but that card is a really bad topdeck.
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I guess there are multiple ways to exile their GY with the undying trigger on the stack, but that also just solves half the problem. Leyline of the Void stops the reanimation part.
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Then there are cards like Loxodon Smiter that just GOTCHA discard strats, but what would the rest of the deck look like? Kinda meh?
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Disrupting Shoal is pretty interesting imho and has always been a secret weapon of mine. Sure, it is still 2for2 but we're not losing tempo? Hard to judge.
EDIT:
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Surge of Salvation, Silence and Hushbringer style cards have been suggested
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Sanctifier en-Vec, Defense Grid and Void Mirror have been suggested
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Cheap MADNESS cards might be an option as well Big Game Hunter, Blazing Rootwalla
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Cast or recast from GY like Bloodghast and cards with flashback Lingering Souls
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Veil of Summer is a "well rounded" hate card for many situations
So I'd like to hear your thoughts and ideas on this, please!
If you want, in addition to mentioning cards and shells, it might be interesting to also discuss what the rest of the deck would look like, or a general strat of that deck, since obviously a pile of removal spells and hate cards still need a way to close the game.