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Legality
| Format | Legality |
| 1v1 Commander | Legal |
| Archenemy | Legal |
| Big Apple Highlander | Legal |
| Block Constructed | Legal |
| Canadian Highlander | Legal |
| Casual | Legal |
| Commander / EDH | Legal |
| Commander: Rule 0 | Legal |
| Custom | Legal |
| Duel Commander | Legal |
| Freeform | Legal |
| Highlander | Legal |
| Legacy | Legal |
| Leviathan | Legal |
| Limited | Legal |
| Oathbreaker | Legal |
| Oldschool 93/94 | Legal |
| Planar Constructed | Legal |
| Planechase | Legal |
| PreDH | Legal |
| Premodern | Legal |
| Quest Magic | Legal |
| Tiny Leaders | Legal |
| Vanguard | Legal |
| Vintage | Legal |
Power Surge
Enchantment
At the beginning of each player's upkeep, Power Surge deals X damage to that player, where X is the number of untapped lands he or she controlled at the beginning of this turn.
2000AD on
9 months ago
Balaam__ First of all, I greatly appreciate you for stopping by and reaching out. Thanks! Second, I will address the issue of Orcish Oriflamme - the reason the copy you linked shows up as is because the version you linked appears to be from Alpha, and Alpha had a couple of printing errors showing incorrect information, one of the more famous examples being Elvish Archers (Power/Toughness was printed at 1/2 in Alpha as opposed to the 2/1 it's been in every other edition starting with Beta). Oriflamme was misprinted similarly in Alpha, with a casting cost showing as , but in Beta Edition and going forward, the casting cost has been . I am pretty sure that even if you have one of these misprinted cards, you still have to pay the most recent casting cost.
Next question: "Why?"
Ok, so this is a great question! Thanks for asking. In the 93/94 Oldschool format, a format that includes the following sets:
Alpha Beta Unlimited Collector’s Edition (CE) International Collector’s Edition (IE) Arabian Nights Antiquities Revised Legends The Dark Fallen Empires
Antiquities only has like, 7 or 8 colored cards in each color for the entire set, the rest of it is 100% artifacts and not all of them are good - in fact, there is a LOT of chaff there with a few notable exceptions.
This is for "Atlantic" rules - "Swedish" deckbuilding rules (which I tend to follow) cut off just after The Dark, with no Fallen Empires allowed. That said, enchantments that give buffs in the format are rather few and far between - and when they can be found, they are typically quite specific insofar as the color they will give a bonus to (for example Crusade, or Lord of Atlantis/Sunken City). Wherein it relates to , Goblins have Goblin Shrine, as well as Goblin King of which I play both in a 93/94 Goblin deck I call "Burning Man" (just haven't made public yet). Orc General from The Dark hands out some buffs, but only for Orcs, and only in exchange for sacrificing an Orc/Goblin to receive it. Orcish Oriflamme is somewhat of a rarity or a standout in this department because it buffs every single attacking creature under my control - regardless of type. I agree with you in RE: casting cost being a tad on the high side, but I am down to play it for awhile to see how it goes due to rocking 4 Llanowar Elves and 3 Untamed Wilds - I feel like my ramp is far enough up to snuff for me to "get away" with dedicating one card slot to an enchantment costing , especially since there are only 3 copies to contend with. As well - I understand the concern over the conditional power buff - that the creatures who receive it must be attacking - but this is mainly to swarm the opponent with 6-8 1/1 Lands, animated with Living Lands, all swinging across at 2/1 P/T the moment they're animated by Living Lands. This is in addition to any other creatures I happen to be able to swing with at the time, and the hope is other effects (such as Earthquake) can seal the finish once the opponent's life total has been whittled down far enough.
also has Gauntlet of Might, but that is one of those cards that even the cheapest copy (2ED) is too far out of my budget at present (several hundred dollars for copies marked "played"). Disharmony (LEG) is another one I'd use (albeit this is creature theft, not creature buff), and the budgetary concern there isn't AS bad - but she's still a good $55-$60+, and that's an amount of money that would get me 30-40 cards that were things I need (like basic lands) to put a deck together. So, maybe someday - but right now leaving those on the table just allows my money to farther transaction-for-transaction. Power Surge is a cheapie that can get a lot of damage in if the opponent just doesn't have anything to do, but is also conditional...and not to mention CHEESY lol.
When it came to the whole idea that the playing of Living Lands was supposed to be the big ol' KILLSHOT, the idea of having nothing that provided beef did not appeal to me, whether it was conditional or not. Oriflamme was dirt cheap on TCG Player (35 cents-50 cents), so for now, my opinion is Oriflamme gives a significant power advantage when multiple creatures get room to breathe. They did so long for this one thing. - it's ok if you don't agree, and right now where I'm at it I will absolutely take what you've said into consideration!
Coward_Token on
Yurlok: The Power of Inflation
4 years ago
MonkeyMagic on
Primal Apes
4 years ago
That sounds cool. I didn't consider adding white as there are no apes with that color identity. I could add cards like Ghostly Prison, Kindred Boon, and Rally the Ranks. And removing combo pieces for Yurlok like Power Surge and Manabarbs.
Massacar on
5 years ago
Power Surge is a great punishment card for Yurlok, as it forces your opponents into no-win scenarios where they take damage either from tapping or not.
Pair that with Awakening and Price of Glory / Manabarbs and your opponents are not going to be having a good time.
If you want any more ideas feel free to check out my own list.
Massacar on
Yurlok brainstorm
5 years ago
Awakening, Cindervines, City of Solitude, Helix Pinnacle, Leyline of Abundance, Manabarbs, Power Surge, Price of Glory, Tectonic Instability, Ankh of Mishra, Sword of the Paruns, Staff of Domination, Horizon Stone, Omnath, Locus of Mana, Leyline Tyrant, Nightshade Harvester, Mogis, God of Slaughter, Dosan the Falling Leaf, Harsh Mentor, Nyxbloom Ancient, Vexing Shusher
Massacar on
Ultimate Burnout
5 years ago
Quick note, everytime you tap Yurlok you generate , you have an extra green listed. It costs 1 mana to activate.
I recognize your decks focus is slightly different than mine, so I don't want change that for you, but here are some suggestions if you're interested.
If you'd like more Yurlok untap redundancy, consider adding Staff of Domination.
Helix Pinnacle is a must have as it is a great alternate wincon as well as mana sink to prevent self burns.
Mana Web is great for general synergy and can also really help with Price of Glory.
Awakening also synergizes well with cards like Power Surge.
You're more than welcome to look at my own Yurlok deck if you want any other ideas.
theseax on
Yurlok, of the Old School
5 years ago
for your Awakening+Power Surge+Dosan the Falling Leaf/City of Solitude combo if you add in Helix Pinnacle its an easy win for you since you'll be getting lots of mana every turn and then you wont have to suffer
Optimator on
6 years ago
All owned:
Spellshock - Antagonism - Sulfuric Vortex - Power Surge - Bulwark - Pyroblast - Red Elemental Blast - Flame Rift - Insult / Injury - Pulse of the Forge - Battle Strain - Collapsing Borders - Acidic Soil - Heat of Battle - Incendiary Command - AEther Flash - Devastate - Gratuitous Violence - Incite Rebellion - Citadel of Pain - Dictate of the Twin Gods
- Manabarbs - Impatience - Burning Earth - Cave-In - Kyren Negotiations - Flame Fusillade - Pyrostatic Pillar - Ancient Runes - Rivalry



