Pact of the Titan

Pact of the Titan

Instant

Create a 4/4 red Giant creature token.

At the beginning of your next upkeep, pay . If you don't, you lose the game.

Latest Decks as Commander

Pact of the Titan Discussion

HeavyPlay on Gideon Turns (It Up)

1 week ago

After minimal playtesting I'm finding this deck preforms best with a creature + 2 lands in starting hand and really needs a way to filter/draw cards.

I've made the following swaps to help make the deck more consistent:

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IN

OUT

joschang01 on Updated Modern Belcher

1 month ago

It’s pretty confusing, but it is a “Doomsday” combo that can be set up in Turn 3 and start/kill Turn 4.

Turn 3: Cast Recross the Paths, as the card resolves you reveal your entire library to show there are no lands. Since the card says “…put the rest of the cards on the bottom of your library in any order…”, you get to order the deck to:

After stacking your deck, you clash with your opponents and reveal Turntimber Symbiosis  Flip, put it on the bottom of your library, and put Recross the Paths back into your hand.

Turn 4:

In your draw step, draw and reveal Reforge the Soul to trigger miracle and cast it. Draw:

Now we should have one untapped land, follow the steps below:

  1. Play Shatterskull, the Hammer Pass  Flip untapped
  2. Cast Pact of the Titan
  3. Cast Infernal Plunge, sacrificing the 4/4 Giant; 3 Red floating, 1 lands Untapped
  4. Cast Pyromancer Ascension; 2 Red Floating
  5. Cast Manamorphose, add 1 Red and 1 Green, draw the third Manamorphose; 1 Red 1 Green floating
  6. Cast second Manamorphose, trigger Pyromancer Ascension, put 1 counter on it, add 1 Red 1 Green, draw the fourth Manamorphose; 1 Red 1 Green floating
  7. Cast third Manamorphose, trigger Pyromancer Ascension, put the second counter on it, add 1 Red 1 Green, draw Bala Ged Recovery  Flip; 1 Red 1 Green floating
  8. Cast fourth Manamorphose, trigger Pyromancer Ascension, resolve Pyromancer Ascension and put a copy on the stack

    2 Red 2 Green floating

  9. Cast Desperate Ritual, trigger Pyromancer Ascension, resolve Pyromancer Ascension and put a copy on the stack, resolve both 6 Red 2 Green floating

  10. Cast Bala Ged Recovery  Flip targeting Manamorphose, trigger Pyromancer Ascension, resolve Pyromancer Ascension and put a copy on the stack. The copy will target Desperate Ritual, resolve both spells 4 Red 1 Green Floating

  11. Cast Manamorphose, trigger Pyromancer Ascension, resolve Pyromancer Ascension and put a copy on the stack

    • The first will add 2 Red and draw the second Bala Ged Recovery  Flip
    • The second will add 2 Green and draw anything 4 Red 3 Green Floating
  12. Cast Desperate Ritual with Splice Onto Arcane with the second Desperate Ritual, trigger Pyromancer Ascension, resolve Pyromancer Ascension and add a copy. Resolve both add 12 Red 12 Red 3 Green Floating

  13. Cast second Bala Ged Recovery  Flip targeting Desperate Ritual, trigger Pyromancer Ascension, resolve Pyromancer Ascension, make a copy targeting a Bala Ged Recovery  Flip, resolve both 9 Red 2 Green Floating

  14. Repeat step 12 to add 12 Red mana 19 Red 2 Green Floating

  15. Cast Bala Ged Recovery  Flip to return Manamorphose and Bala Ged Recovery  Flip

    17 Red 1 Green Floating

  16. Cast Manamorphose, add 4 green draw 2;

    15 Red 5 Green Floating

  17. Repeat step 13, return Desperate Ritual and a Bala Ged Recovery  Flip

At this point, steps 12-17 will loop and lead to an arbitrarily large amount of mana and card draw. With that you can do a bunch of wonky things including:

For the record, I don’t play belcher, but I learned the combo after getting belched so many times haha

Grubbernaut on Runaway Scales

4 months ago

I like the idea; I'd cut Banefire , Simic Ascendancy , Fists of Flame , Warlord's Fury , and maybe some of the cantrips - you definitely need more creatures to ensure having 1, or preferably 2 in the early game (probably 12ish), and probably want an absolute minimum of 16 lands (or more likely, 18, especially if you use some Canopy lands). I also think Strike it Rich is pretty medium, though probably worth it if you stick with 3 colors.

Some options to consider: Lava Dart , maybe Mutagenic Growth (though it isn't red), and the usual suspects of prowess creatures; cutting blue could let you play white for Clever Lumimancer , though keeping blue for Sprite Dragon would let you stay on-theme with Hardened Scales and counters. Honestly, Dragon is absolutely perfect for this deck.

I think 2 or 3 of any given mana sink will be sufficient, since your main plan will probably be to win via combat damage (and not the mana from Steam Kin), which could be something like Hexdrinker or Fury . Maybe even Pact of the Titan if you want to go all-in; exile it if you're in on Nivmagus, or let it resolve if you have mana from Steam-kin.

Cheers!

DemonDragonJ on What, Exactly, is Wrong with …

8 months ago

In this article, today, Mark Rosewater stated that the white card in the pact cycle, Intervention Pact , was deemed unworthy of being reprinted in Time Spiral Remastered, despite the other four pacts being reprinted, and it greatly saddens me to hear an employee of WotC say that, since this seems to be them acknowledging that white is severely underpowered, compared to the other colors.

Why would Intervention Pact be unworthy, when Pact of the Titan is almost entirely worse, in my mind?

Neotrup on How does Commandeer and Pact …

11 months ago

For the sake of anyone looking at this later, the answer is that Pact of the Titan does not target, so Redirect can't be used to make someone else lose, and Commandeer gives you control, so you'll be the one who loses.

If you can give control to another player, such as with Sudden Substitution, that will make them lose to it.

Balaam__ on If I Can't Win I Will Make You Lose

11 months ago

I’m afraid Redirect won’t work on Pact of the Titan either:/ the keyword is “target”—Pact doesn’t use the word “target” so there’s nothing to redirect. There simply isn’t any viable way to make the opponent lose using the consequences of an unpaid Pact of the Titan. Even cards like Donate or Harmless Offering won’t work.

Cowardly_turtle on How does Commandeer and Pact …

11 months ago

I want to make a combo deck that forces my opponent to lose. I decided to use Commandeer to switch the target of Pact of the Titan, does this work?

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