Snapback

Legality

Format Legality
Tiny Leaders Legal
Noble Legal
Leviathan Legal
Custom Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Modern Legal
Penny Dreadful Legal
Casual Legal
Pauper EDH Legal
Vanguard Legal
Legacy Legal
Archenemy Legal
Planechase Legal
1v1 Commander Legal
Duel Commander Legal
Oathbreaker Legal
Unformat Legal
Pauper Legal
Commander / EDH Legal

Printings View all

Set Rarity
Time Spiral (TSP) Common

Combos Browse all

Snapback

Instant

You may remove a blue card in your hand from the game rather than pay Snapback's mana cost.

Return target creature to its owner's hand.

Snapback Discussion

spiral_te on Master of Waves? Psh. Meet Master of Sea and Sky.

1 month ago

Bravo! Talrand aficianado here and I like your "One Card, Many Casts" take on him. I have reviewed over 30 different Talrand builds since I became obsessed with tweaking and tuning this guy, and it's true: every (well-constructed) Talrand deck has the same formula on paper just like you said. A few big payoff creatures, support artifacts and enchantments to keep things consistant. The fact of the matter is, while many people jam the staples and format heavyweights, this is wholly unneeded and a little bland. Those spells underwhelm in Talrand because while good spells almost always equals good deck, what makes him the prime canvas for self-expression is that he can play almost any pile of instants and sorceries. The builds that stand out the most for me are the ones with pet cards, oddball inclusions, and the B squad of spells that are always glanced at but first cut from other commanders. I applaud your choice to make an original and creative Talrand deck rather than just "a list you just threw together in 20 minutes" or counterspells.dec (both of which is how alot of youtubers built him).

If I were to offer any advice, I would say you seem to be a bit wee heavy on the permanents, and your curve is a tad high. With the caveat of not knowing your meta, I think Talrand performs better when he's squeezing out more spells per turn than opponents. I can see that this is a more value driven approach than a pure spellslinger, but perhaps cutting a redundancy here or substituting a "similar but cheaper" spell there may tip things in your favor.

If I would comment from my personal experience with Aquaman, I can't believe how insane 0 cmc instants perform in Talrand. Gush , Frantic Search , Snap , and yes even Snapback have all been clutch spells when chained into other effects, as interaction, making emergency blockers, or by bailing Talrand out of a critical situation. Finally, I find these three are Talrand-specific MVPs. - Abjure - Shared Discovery - Cultural Exchange

Great deck!

InlandPigeon on Competitively Built Locust God

2 months ago

Yo, ex-Locust player here (still love the guy, but it evolved into something else), strongest combo you have access to while Locust God is one the field: > Kindred Discovery (on Insect obviously) > Attack with an insect/draw a card > draw whole deck > Exile Simian Spirit Guide from hand > Firestorm pitching X cards where X is the greatest life total among opponents. These cards aren't budget friendly, but their not budget killer either. Note that you can't stop the card drawing once it gets going, so we're killing our opponents on the stack. Cards you shouldn't pitch to Firestorm are free counterspells + any other counters you have the mana to pay for. Only card to almost certainly pitch to Firestorm is Kozilek, Butcher of Truth to shuffle everything you pitch in case your opponents Counterflux or Dovin's Veto your Firestorm. Also if you find yourself with a successfully countered Firestorm, you're still milling off of Kindred Discovery UNLESS you remove your own Locust God or Stifle your last Kindred Discovery trigger. I've been there. My suggestion is to run Snapback . It's super versatile as both a free out if you're milling out, and free removal against problem creatures (lookin' at you, Nekusar, the Mindrazer and Spirit of the Labyrinth ). I've presented a lot of cards and if you're even considering my suggestions, you may be saying "Ah, geez, I gotta find cards to take out". As someone who ran the deck for a hot hot minute, Throne of the God-Pharaoh is a slow kill and doesn't do anything when cast. Haze of Rage is way too underwhelming unless you have infinite mana, and I don't see Mana Echoes nor Isochron Scepter + Dramatic Reversal in your list. Hope this helps. I could go on longer, but I'll save your time for now.

Snogglesworth on Eat the MUD

6 months ago

I dunno, this magic looks too fair... Only 5 free spells. I think it needs Snapback .

Daedalus19876 on The Ten Plagues: Locust God cEDH [PRIMER]

8 months ago

PookandPie: Exactly! With that being said, though, I swapped Snapback for Cyclonic Rift (couldn't resist), which can't bounce TLG in the Kindred Discovery combo. That means that I need to win with Firestorm or end the combo with Stifle (luckily, by that point I have counter backup, and Mission Briefing lets me get my solutions back if they're in GY).

Daedalus19876 on The Ten Plagues: Locust God cEDH [PRIMER]

8 months ago

PookandPie: Exactly! With that being said, though, I swapped Snapback for Cyclonic Rift (couldn't resist), which can't bounce TLG in the Kindred Discovery combo. That means that I need to win with Firestorm or end the combo with Stifle (luckily, by that point I have counter backup, and Mission Briefing lets me get my solutions back if they're in GY).

PookandPie on The Ten Plagues: Locust God cEDH [PRIMER]

8 months ago

Because if he drew his library to enable Firestorm, then he should have Locust God out, which produces tokens = to the number of cards drawn. So you draw until 1 card is left in the library with 1 draw trigger on stack, cast Firestorm, discard 40 targeting opponents and 37~ insect tokens when you should have like 80 tokens anyway. If Firestorm resolves, great, you win. In the event of Kindred Discovery, he has to either break the loop or win at instant speed.

The alternative is to use Snapback to bounce Locust God when the last trigger is on the stack with 2 cards left in the library, then cast enough fast mana to play Ashnod's Altar, sac more insect tokens to play Isochron Scepter with Dramatic Reversal on it, which would then let him play Locust God, activate his ability and draw the last card, discard Kozilek, and then keep reshuffling the library and drawing to attack with an infinite number of tokens.

There's probably more, but these are the more common routes I use when Kindred Discovery is out.

Mulugruntz on Invincible?

8 months ago

Our permanents are sacrifice-able so, can be destroyed by cards that don't target the player like Cataclysm Braids, Cabal Minion, Crack the Earth, a suspended Curse of the Cabal or Living End, or Keldon Twilight.

It seems that the Phyrexian Revokers can be killed with Outbreak. However, Sickening Shoal and Snapback cannot be played if Mycosynth Lattice is on the table.

Daedalus19876 on The Ten Plagues: Locust God cEDH [PRIMER]

9 months ago

JetSteel: I'm glad you like the deck :) I actually don't run Snapback anymore, but the same principle applies with Stifle and Firestorm, my termination methods of choice. I've never had major problems getting them to resolve, since I'm running Force of Will and Pact of Negation, and if I hold up mana before doing the combo I have many other counterspells I could use. (That being said, I HAVE died when doing this by forgetting a Ruric Thar is on the battlefield!)

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