Molten Influence

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Legality

Format Legality
1v1 Commander Legal
Archenemy Legal
Canadian Highlander Legal
Casual Legal
Commander / EDH Legal
Commander: Rule 0 Legal
Custom Legal
Duel Commander Legal
Highlander Legal
Legacy Legal
Leviathan Legal
Limited Legal
Oathbreaker Legal
Planechase Legal
Premodern Legal
Quest Magic Legal
Tiny Leaders Legal
Vanguard Legal
Vintage Legal

Molten Influence

Instant

Counter target instant or sorcery spell unless its controller has Molten Influence deal 4 damage to him or her.

SufferFromEDHD on Torbran - BURN THEM ALL!!!

6 months ago

Blazing Salvo, Breaking Point and Molten Influence get a nice boost.

Cave-In > Volcanic Fallout

Blood Oath same set but janky enough to work.

Icaruskid on Dominus Burn

8 months ago

SufferFromEDHD love the creative ideas! Please keep them coming!

Agree completely on Breaking Point. I ordered one after you suggested it because it's so good. I'm still running Fault Line in its place for now only because it basically says "destroy most creatures AND do twice that damage to each opponent". But I may end up putting it in for Pyrohemia.

Molten Influence is a perfect fit card for a spellslinger burn deck like this one. No one wants to play Deflecting Swat and Bolt Bend effects more than I do! I did end up cutting those for ramp and card draw because I kept running out of gas. So Molten Influence would be a great fit if there was more room for interaction. I think decks without Thrumming Stone can run far fewer Dragon's Approach for a more resilient game but I don't mind if this is glass cannon build.

I go back and forth on Dragon Mage! I was just tinkering with it again this morning. I love the upside but hate that it takes a turn to get going. And I also haven't figured out the correct number of dragons. Even in this deck I only see 1 or 2 activations before the game is over, only 1 in 5 ar best see a third. Maybe I'll try it in place of Commune with Lava which also takes a turn to leverage.

Agree that Solemn Simulacrum is a bit clunky. I justified it because Turn 4 robot guarantees Turn 5 Solphim with an indestructibility counter. I'll try out Endless Atlas.

Thank you for sharing!

SufferFromEDHD on Dominus Burn

8 months ago

It's a great deck as it is. I was merely spitballing ideas because it got my creative juices flowing. Only pushback I'm gonna give is on Breaking Point and Molten Influence.

Wrath of God or 12 damage for 3 mana while your commander has indestructible is too much value. So one sided.

Flusterstorm or 8 damage is a hefty tax against the control player.

The rest are kind of meh.

Dragon Mage > Magus of the Wheel

Endless Atlas > Solemn Simulacrum

SufferFromEDHD on Dominus Burn

8 months ago

Breaking Point, Browbeat, Blazing Salvo, Molten Influence, Skullscorch the rattle snake cards get a serious boost alongside Solphim.

Expedition Map to get that Valakut.

Gamble get whatever you need.

Bonus Round win the game.

Final Fortune possibly, maybe?

Harness the Storm similar jank to Pyromancer Ascension that has no place in EDH but Dragon's Approach turns it into an engine.

SufferFromEDHD on Solphim's Flamin' Hot Burn Spells

10 months ago

Browbeat is awesome. No love for Breaking Point? Wrath of God or 12 damage for 3 is brutal and of course Solphim will survive.

Molten Influence is a narrow but solid counterspell.

Even Blazing Salvo becomes interesting.

athurdent on Who wins/loses or draws?

4 years ago

Had an interesting game ending where player A will be dead on B’s upkeep. So needs to win on player A’s turn

Player A Has 4 health, B has 3.

Player A plays Lightning Bolt

Player B plays Molten Influence.

Player A has no choice but take 4 damage. To get Lightning Bolt through

Did player B win, or is it a draw?

pokey on Torbran commander deck

4 years ago

I would also look at Electrostatic Field , Cinder Pyromancer . They both fit into your theme pretty well.

Flare has damage along with a draw effect.Also Dragon Mage is a bit high cmc but has a nice draw. Blood Sun can help shutdown Terramorphic Expanse along with a draw. Tectonic Reformation can also clear out dead land cards in your hand.

I would pull Grim Initiate doesn't really fit team, Cavalcade of Calamity only has like 5 creatures that activate this and you have some pump spells to negate it, Molten Influence and Browbeat since there is a choice your opponents will choose the one you don't want.

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