Combos Browse all Suggest
Legality
| Format | Legality |
| 1v1 Commander | Legal |
| Archenemy | Legal |
| Big Apple Highlander | Legal |
| Block Constructed | Legal |
| Canadian Highlander | Legal |
| Casual | Legal |
| Commander / EDH | Legal |
| Commander: Rule 0 | Legal |
| Custom | Legal |
| Duel Commander | Legal |
| Freeform | Legal |
| Highlander | Legal |
| Legacy | Legal |
| Leviathan | Legal |
| Limited | Legal |
| Oathbreaker | Legal |
| Planar Constructed | Legal |
| Planechase | Legal |
| PreDH | Legal |
| Premodern | Legal |
| Quest Magic | Legal |
| Tiny Leaders | Legal |
| Vanguard | Legal |
| Vintage | Legal |
Molten Influence
Instant
Counter target instant or sorcery spell unless its controller has Molten Influence deal 4 damage to him or her.
DragonMaster420 on
"I know you. Ghost of Sparta." (Need Help Badly)
2 months ago
edhrec has a lot of good suggestions. Molten Influence won't help much in a format where everyone starts at 40 life. they'll just take the 4. Artifact Blast should be replaced with something that actually destroys artifacts, such as By Force. mana rocks like Sol Ring are always good. use them to ramp up to big eldrazi with "annihilator", which is especially useful with the haste.
Idoneity on How Did WotC Allow Combustion …
9 months ago
Okay. I mean, Red does this an awful lot for it to be a break. All across the history of Magic too.
Storm Fleet Arsonist, Silverclad Ferocidons, Misguided Rage, Bearer of the Heavens, and Akki Underminer. These are recent and old effects that enable Red to theoretically remove an enchantment if the opponent so chooses.
Breaking Point is a Wrath of God which is definitely outside Red's typical scope of options. Molten Influence just counters a spell. But they delegate control of the effect to the opponent, so they work.
I'm not bringing up anything new to this discuss; it's all divulged above. Just wanted to demonstrate both the vastitude and variety of Red punisher effects, all throughout Magic.
SufferFromEDHD on
EDH / Commander Staples : Red
10 months ago
Stax: Burning Sands
Counter Magic: Molten Influence
Utility creatures: Goblin Welder![]()
Theft: Illicit Auction
VladMarkov on
First
1 year ago
I reckon, what the deck really needs, is lots of cheap spells that can be cast on every player's turn, to get the most value out of the flurry mechanic. The game plan should be to cast Shiko and Narset, Unified on turn 4, prepare the board beforehand, and then spam small, damage-dealing spells that can easily be brought back with tricks like Underworld Breach, Lier, Disciple of the Drowned, or by recasting copies with Narset, Enlightened Exile.
You could then replace draw-discard effects with more "pure" card draw options like Treasure Cruise (if you have a lot of cards in your graveyard), Quick Study or flexible draw like Flame of Anor.
The main gameplay should revolve around cheap, repeatable spells, but there can also be some utility from the Magecraft mechanic. Most importantly, the deck should keep continuous pressure on opponents by dealing large amounts of damage through copying small spells.
Must have: Path to Exile, Cyclonic Rift
Useful: Cori Mountain Stalwart, Devoted Duelist, Monk of the Open Hand, Ashling, Flame Dancer, Jori En, Ruin Diver, Ledger Shredder, Smoldering Egg Flip, Burst Lightning, Electrolyze, Virtue of Courage, Fire / Ice, Galvanic Blast, Heartflame Duelist, Ionize, Lightning Bolt, Lightning Helix, Lightning Strike, Magma Jet, Parch, Play with Fire, Punishing Fire, Risk Factor, Sacred Fire, Searing Spear, Shock, Skullcrack, Thunderbolt, Wild Slash
Possible: Taigam, Master Opportunist, Breeches, the Blastmaker, Gale, Waterdeep Prodigy, Rammas Echor, Ancient Shield, Storm of Saruman, Turn / Burn, Price of Progress, Finale of Promise, Increasing Vengeance, Frolicking Familiar, Molten Influence, Slaying Fire, Wizard's Lightning,
SufferFromEDHD on
Fuel to the Fire
1 year ago
We have a similar build. Just gonna spitball some of my favorite jank:
Blood Oath has been my super secret tech for Torbran. Revealing hand is not a effect and every EDH deck is heavy in one card type. I have pulled surprise wins after Creeping Renaissance and Sunder, for example. Quite sneaky.
Molten Influence niche counterspell
Fireblast/Mine Collapse free!
SufferFromEDHD on
Torbran - BURN THEM ALL!!!
2 years ago
Blazing Salvo, Breaking Point and Molten Influence get a nice boost.
Cave-In > Volcanic Fallout
Blood Oath same set but janky enough to work.
Icaruskid on
Dominus Burn
3 years ago
SufferFromEDHD love the creative ideas! Please keep them coming!
Agree completely on Breaking Point. I ordered one after you suggested it because it's so good. I'm still running Fault Line in its place for now only because it basically says "destroy most creatures AND do twice that damage to each opponent". But I may end up putting it in for Pyrohemia.
Molten Influence is a perfect fit card for a spellslinger burn deck like this one. No one wants to play Deflecting Swat and Bolt Bend effects more than I do! I did end up cutting those for ramp and card draw because I kept running out of gas. So Molten Influence would be a great fit if there was more room for interaction. I think decks without Thrumming Stone can run far fewer Dragon's Approach for a more resilient game but I don't mind if this is glass cannon build.
I go back and forth on Dragon Mage! I was just tinkering with it again this morning. I love the upside but hate that it takes a turn to get going. And I also haven't figured out the correct number of dragons. Even in this deck I only see 1 or 2 activations before the game is over, only 1 in 5 ar best see a third. Maybe I'll try it in place of Commune with Lava which also takes a turn to leverage.
Agree that Solemn Simulacrum is a bit clunky. I justified it because Turn 4 robot guarantees Turn 5 Solphim with an indestructibility counter. I'll try out Endless Atlas.
Thank you for sharing!
SufferFromEDHD on
Dominus Burn
3 years ago
It's a great deck as it is. I was merely spitballing ideas because it got my creative juices flowing. Only pushback I'm gonna give is on Breaking Point and Molten Influence.
Wrath of God or 12 damage for 3 mana while your commander has indestructible is too much value. So one sided.
Flusterstorm or 8 damage is a hefty tax against the control player.
The rest are kind of meh.


