Sunscour

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Legality

Format Legality
1v1 Commander Legal
Archenemy Legal
Block Constructed Legal
Canadian Highlander Legal
Casual Legal
Commander / EDH Legal
Commander: Rule 0 Legal
Custom Legal
Duel Commander Legal
Highlander Legal
Legacy Legal
Leviathan Legal
Limited Legal
Modern Legal
Oathbreaker Legal
Planechase Legal
Quest Magic Legal
Vanguard Legal
Vintage Legal

Sunscour

Sorcery

You may remove two white cards in your hand from the game rather than pay Sunscour's mana cost.

Destroy all creatures.

Delphen7 on Squadron Hawk in Modern?

1 year ago

This may just be wistful fancy, but I really want to get Squadron Hawk to work in modern.

I can't find a shell though. I come up with Solitude and March of Otherworldly Light, plus maybe Sunscour, and then I get stuck.

I'm just going to run though my thoughts on the list I'm trying to craft and hope someone sees something I haven't.


Direction of the List

  • I ultimately want something that utilizes the usefulness of the search effect of the hawks, while ideally being mono white.
  • At one point I ended up with a list similar to Death and Taxes at one point, but I didn't like the dilution that Hawk caused in that list as Hawk's not a prison piece.
  • Brought Back is a card I keep looking at, but it wants lots of etbs/fetch effects, and that doesn't seem to feed overall into the controlly plan I have thus far with Solitude/March

Pros of the Hawks:

One hawk leads to

  • 3 white cards in hand
  • 3 creatures in hand
  • 3 flyers in hand
  • 3 cards with the same name in hand

Same Name

  • I couldn't find anything good in modern that cares about shared names or naming a specific card (Aside from Mirror Box, but that requires different setup), so I scrapped this one pretty quickly.

Flying

  • This feels promising, as Sephara, Sky's Blade looks like an interesting payoff. However she requires a lot of flyers, and she likes the cheaper ones better. Although now I think about it an Aether Vial shell with her would be interesting...

White Cards Matter

  • Solitude, March, and Sunscour are the only good cards I could find in modern that cared about white cards in hand. And honestly, Solitude and March will probably make the list regardless

Creature Cards

  • I didn't find anything in mono white that really cared about having creatures in hand, but I haven't dived too deep into this one yet.

And that brings me here. Is there a potential home for Squadron Hawk, or is it just a meme at this point? All suggestions/thoughts welcome :)

(Disclaimer: I know Hawks are bad. I just want a functioning list)

paperhead on Seoul Sista!

2 years ago

Any three one-drops, plus Eerie Interlude, Sunscour, and Voice of the Blessed while an opponent plays any creatures makes a turn four or five win. Voice is indestructible at ten counters and interlude flickering one-drops can get him there by turn four. With enough other creatures coming out from opponents it can be faster.

Drcfan on Devotion to White Angels

3 years ago

@ Hipoisthabest

I was hyped for probably 10 years to get a celtic mythology set and here Kaldheim came. There are some pretty neat card mechanics definitely worth to play. I was especially hyped for new Angel cards for this deck, but was utterly disappointed. And here is why:

Final thought for Kaldheim: My disappointment is immeasurable and my day is ruined.

MrFuzzykenz on Angels Brought The Apocalypse

3 years ago

Thank you for seriously checking out my deck MrKillStar! I happy you enjoy my angel themed deck! Ironically the second theme for this deck is actually board-wipes. While white doesn't have good ramp or card draw they have great board-wipes and many of them.

The reason why I don't have many ramp cards or rocks in this deck is actually because of the board-wipes. There's no point in having mana rocks and ramp spells if I blow them up on my own! Back in my UPDATE: 01/06/20 I actually stopped using board-wipes to include artifacts like Cloud Key, Urza's Incubator, Semblance Anvil, Lifeline, Planar Bridge, and cards like Lightning Greaves to protect the more important angels. And of course I add Sol Ring and other mana rocks like that, however even with all this awesome casting cost reduction I still ran into the problem of drawing cards in white. I would effectively dumb my whole hand successfully but then have to top-deck for the rest of the game, which didn't work out most of the time. Which is why I now have my deck the way it is.

Currently my main source of ramp in this deck is through Sword of the Animist, with a couple tutor cards to find it early Open the Armory and Steelshaper's Gift. However, with the sheer amount of board-wipes that target everything and not just creatures, I can easily sit back and wait to draw mana every turn. I have found when playing this deck with my group of friends that they must kill me early because if they don't I'll have board control and to much life-link to deal with, especially because I'll be nuking the board constantly in tell I'm in the best position.

I've definitely considered Endless Horizons but I think I was using Smothering Tithe instead. I definitely won't use Sunscour because I need all the cards I can get.

I couldn't click on your link to show more card draw artifacts but I'd love to get my hands on them.

MrKillStar on Angels Brought The Apocalypse

3 years ago

I really like Angel themed decks, but the only problem is, most angels are just super expensive and looking at your deck list, there is just no ramp, except very few cards... Im just gonna type some cards, maybe you'll like some, most likely not all of them, just so you have some larger pool of cards to choose from. :)

Myriad Landscape/Burnished Hart is alright; Land Tax is just auto-include in most decks; Caged Sun is also good, but you need to ramp into it somehow; Sword of the Animist is ok, but you need to swing with a creature and there are no Haste enablers (not even Lightning Greaves.

First of all, I would cut exile board wipes, since it just hurts mono-white without ramp the most (Play of the Game and Perilous Vault). You could hold priority and cast Teferi's Protection, but.. dont really know about that... :D

Sunscour should have really good place in mono-white deck.
Endless Horizons - is something like budget of Land Tax, but can also help to thin your deck after you get enough mana on board.
Planar Bridge,Planar Portal,Thran Temporal Gateway,Belbe's Portal,Cryptic Gateway - to either search for anything or put big stuff directly on board. Urza's Incubator should be there to reduce mana cost of your big angels.

worldslayer -> protect your creatures and artifacts: Show

Card draw in white isnt the best, so using artifacts is really helpful, both for ramp and card draw: Show

Some mana rocks for sure: Show

Some ramp with white creatures and spells: Show

Drcfan on Devotion to White Angels

3 years ago

@DemonicExecuter

Depends on how many times you face aggro decks. You can construct your angels deck very different on the lower end. For Aggro you only need to survive 5 turns and then you are good. You can adjust your Angels setup deck for aggro with: (Keep in mind when you bring Sorceries and instants in your maindeck, you kill more and more any devotion plan)

What to put in:

What to take out:

shrimpandwalrus on Oops All One Drops

3 years ago

Shabraz with a Shadowspear and/or Basilisk Collar could be hilarious as an alternative voltron win. We also forgot about Authority of the Consuls, Expedition Map, Commandeer and Sunscour are "free", Reverent Mantra could be used to protect Brallin while tapped out.

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