You may remove two white cards in your hand from the game rather than pay Sunscour's mana cost.
Destroy all creatures.
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|Commander / EDH||Legal|
|Commander: Rule 0||Legal|
Latest Decks as Commander
8 months ago
I was hyped for probably 10 years to get a celtic mythology set and here Kaldheim came. There are some pretty neat card mechanics definitely worth to play. I was especially hyped for new Angel cards for this deck, but was utterly disappointed. And here is why:
Doomskar playable card in standard, could compete with Wrath of God. I like the ability to exile stuff rather than destroy because there are so many graveyard creature decks that don't give a two shites if they get hit by a boardwipe. I prefer instant speed exile Settle the Wreckage. I see that a 3 mana boardwipe is really good but you give up your Turn 2 to foretell. If you need a fast wipe try Sunscour or Terminus for modern.
Starnheim Unleashed Really cool Artwork and does basically the same like Entreat the Angels did 8 years ago but worse. So i could only see that in standard or pioneer. Does not usually work well with devotion mechanics.
Reidane, God of the Worthy Flip what a cool card for the 3 mana slot. Legendary Angel... wait what? It's only an Angel artwork but it's no Angel at all :( Maybe with all the Snow permanent could be a sideboard option but the development team had Angels as an aggro deck strategy in mind while designing Kaldheim. See Resplendent Marshal, Shepherd of the Cosmos, Valkyrie's Sword, Stalwart Valkyrie, Youthful Valkyrie.
Hero of Bretagard had potential, if you play only cards like Path to Exile, Sunscour but the requirement of 5 and 10 cards in exile makes this card power probably a "Common". It would be playable with protection from instants, but it's just not playable
Glorious Protector maybe somehow playable, but i dont see it yet.
Starnheim Aspirant with 1/4 instead of 2/2 and would be playable
Divine Gambit who ever designed this card need to be fired asap
Final thought for Kaldheim: My disappointment is immeasurable and my day is ruined.
10 months ago
Thank you for seriously checking out my deck MrKillStar! I happy you enjoy my angel themed deck! Ironically the second theme for this deck is actually board-wipes. While white doesn't have good ramp or card draw they have great board-wipes and many of them.
The reason why I don't have many ramp cards or rocks in this deck is actually because of the board-wipes. There's no point in having mana rocks and ramp spells if I blow them up on my own! Back in my UPDATE: 01/06/20 I actually stopped using board-wipes to include artifacts like Cloud Key, Urza's Incubator, Semblance Anvil, Lifeline, Planar Bridge, and cards like Lightning Greaves to protect the more important angels. And of course I add Sol Ring and other mana rocks like that, however even with all this awesome casting cost reduction I still ran into the problem of drawing cards in white. I would effectively dumb my whole hand successfully but then have to top-deck for the rest of the game, which didn't work out most of the time. Which is why I now have my deck the way it is.
Currently my main source of ramp in this deck is through Sword of the Animist, with a couple tutor cards to find it early Open the Armory and Steelshaper's Gift. However, with the sheer amount of board-wipes that target everything and not just creatures, I can easily sit back and wait to draw mana every turn. I have found when playing this deck with my group of friends that they must kill me early because if they don't I'll have board control and to much life-link to deal with, especially because I'll be nuking the board constantly in tell I'm in the best position.
I couldn't click on your link to show more card draw artifacts but I'd love to get my hands on them.
10 months ago
I really like Angel themed decks, but the only problem is, most angels are just super expensive and looking at your deck list, there is just no ramp, except very few cards... Im just gonna type some cards, maybe you'll like some, most likely not all of them, just so you have some larger pool of cards to choose from. :)
Myriad Landscape/Burnished Hart is alright; Land Tax is just auto-include in most decks; Caged Sun is also good, but you need to ramp into it somehow; Sword of the Animist is ok, but you need to swing with a creature and there are no Haste enablers (not even Lightning Greaves.
First of all, I would cut exile board wipes, since it just hurts mono-white without ramp the most (Play of the Game and Perilous Vault). You could hold priority and cast Teferi's Protection, but.. dont really know about that... :D
Sunscour should have really good place in mono-white deck.
Endless Horizons - is something like budget of Land Tax, but can also help to thin your deck after you get enough mana on board.
Planar Bridge,Planar Portal,Thran Temporal Gateway,Belbe's Portal,Cryptic Gateway - to either search for anything or put big stuff directly on board. Urza's Incubator should be there to reduce mana cost of your big angels.
worldslayer -> protect your creatures and artifacts: Show
Cards like Rootborn Defenses to give your creatures indestructible.
Card draw in white isnt the best, so using artifacts is really helpful, both for ramp and card draw: Show
Mind Stone - cheap mana ramp and card what when its not needed anymore.
Hedron Archive/Dreamstone Hedron - small and big version of the same card.
Horn of Greed/Font of Mythos - is also decent option, but affects all players.
Solemn Simulacrum - doesnt really fit Angel themed deck, but helps both with ramp and card draw.
Some mana rocks for sure: Show
Sol Ring - would definitely play Sol Ring in a greedy full of big stuff.
Arcane Signet - Since it costs only and doesnt ETB tapped, it work mono colored deck just fine. And white needs that too.
Darksteel Ingot / Skyclave Relic - indestructible 3 mana rocks to survive your board wipes without problem.
Mana Geode - is fairly nice mana rock with Scry 1, so it allows you to manipulate your top deck.
Thought Vessel - another nice 2 mana rock with Reliquary Tower on it.
Pearl Medallion - to make all your white spells cheaper.
Marble Diamond - another 2 mana rock that taps for , but comes into play tapped.
Some ramp with white creatures and spells: Show
1 year ago
Depends on how many times you face aggro decks. You can construct your angels deck very different on the lower end. For Aggro you only need to survive 5 turns and then you are good. You can adjust your Angels setup deck for aggro with: (Keep in mind when you bring Sorceries and instants in your maindeck, you kill more and more any devotion plan)
What to put in:
- Mass removals: 4x Settle the Wreckage and 4x Terminus and 4x Sunscour (That one is actually only for retarted turn 2 boardswarm decks)
- Creatures: 4x Auriok Champion (Mono red aggro option, keep in sideboard), 4x Archangel of Tithes, Shalai, Voice of Plenty, Linvala, the Preserver
- Enchantments: 4x Ghostly Prison, 4x Norn's Annex
What to take out:
1 year ago
Shabraz with a Shadowspear and/or Basilisk Collar could be hilarious as an alternative voltron win. We also forgot about Authority of the Consuls, Expedition Map, Commandeer and Sunscour are "free", Reverent Mantra could be used to protect Brallin while tapped out.
1 year ago
Blazing Shoal, Cave-In, Crash, Downhill Charge, Fireblast, Fury of the Horde Mogg Salvage, Pact of the Titan, Abolish, Intervention Pact, Patrician's Scorn, Reverent Mantra Shining Shoal, Sivvi's Ruse, Sivvi's Valor, Sunscour Commandeer Daze, Disrupting Shoal Gush Mindbreak Trap, Misdirection, Pact of Negation, Snapback, Submerge, Tidal Bore, Veil of Secrecy
1 year ago
To make the game last against aggro strategies you could use Ratchet Bomb as your holy hand grenade (it can get rid of tokens the same turn you cast it, or creatures with converted mana cost 1, 2, 3, relatively fast), or else, you can use Sunscour , although I would put it in the sidedeck because you may play against decks wihtout cratures -thats why i prefer Ratchet Bomb -.
You can also use Runed Halo on yourself. It can prevent black cards with "sacrifice" mechanics, or prevent the damage of a creature full of auras, and help with repetitive red cards focused on life damage.
I recommend Angel of the Dire Hour , and make sure you have 4x Resplendent Angel , after all, they can decide the game all alone. You can also have more Shalai, Voice of Plenty if you think it is necessary, although Voice of All with deathtouch ir more elegant.
Adding an extra color you could also think to exchange all your artifacts for board wipe strategies like Akroma's Vengeance , Merciless Eviction along with the Brave the Elements strategy (to save your creatures). And maybe Profane Procession Flip, Kaya's Guile and Vindicate .
You could also find better lands to match this deck. You are only using "plains". I know it demands some researching, but you gonna have to do it sooner or later.
After this you could focus on a sidedeck against discard, blue counter, or something else. Like Luminarch Ascension , which is already there, and more cards related with the graveyard.
2 years ago
Its worth including your sideboard- especially with control. Knowing which matchups you are best prepared against includes knowing which you have 'I win' Cards for in the sideboard- Suggesting more boardwipes means nothing if your sideboard has a full set of Sunscour , for example.