Rift Bolt deals 3 damage to target creature, player or planeswalker.
Suspend 1— (Rather than cast this card from your hand, you may pay and exile it with a time counter on it. At the beginning of your upkeep, remove a time counter. When the last is removed, cast it without paying its mana cost.)
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|Commander / EDH||Legal|
Latest Decks as Commander
Rift Bolt Discussion
1 month ago
Normally I do like Temur Battle Rage for what it does, but since all of your bombs already come with trample, I feel like Assault Strobe would be better here. Another possible swap is Smokebraider for Generator Servant . Braider can't help you cast Through the Breach but does stick around after creating mana, something that is especially valuable for Nova Chaser . You could also just run both by dropping something like the somewhat slow Rift Bolt or Tormenting Voice .
2 months ago
The best way to power up this deck would probably be to find lower CMC alternatives to Lightning Strike and Searing Spear , plus something a little stronger than Shock . Lava Spike and Rift Bolt are some popular options. With Thermo-Alchemist being an easy source of damage on demand, spectacle cards like Skewer the Critics and Light Up the Stage would be my personal choices. You also have a lot of lands for burn, so maybe Shard Volley or Searing Blaze could be on the table. Finally, any cantrip becomes a lot better with all of your creatures caring about them. In mono-red, the best options would probably be Manamorphose , Tormenting Voice / Cathartic Reunion , or Needle Drop .
4 months ago
ClockworkSwordfish Skewer the Critics would probably take the place of Magma Jet in this deck since Reverberate is much more useful when paired with Fireblast since I can get 8 damage with 2 mana and its drawn consistently enough to keep in in there. Rift Bolt is another good suggestion and would probably take the place of Flame Rift .
4 months ago
If you're trying to maximize the number of 3-mana-for-1-damage cards running around in here, which most Legacy Burn decks probably ought to, I'd also recommend Rift Bolt ! Since you're always just pointing it at your foe's head, Suspending it still means 3 damage for 1 mana every time - you just gotta wait a turn. I'd venture that it's a more reliable card than Collateral Damage or Reverberate. Skewer the Critics is another solid 3-for-1 with the easy condition of playing it the same turn you played another burn spell: probably this fills the same role as Reverberate but for one less mana!
I find decks like this also never mind a touch of recurring damage where they can afford it. Grim Lavamancer is a natural, being only one mana to play and use and making all of your spells hit for another 1 damage. Sulfuric Vortex is a decent top end that can finish your foe off while also shutting off lifegain, and Cursed Scroll gets around Protection from Red while giving you a continuous source of damage once you run your hand out and your foe isn't quite dead yet.
7 months ago
Deasert_Nomads_be_godly, thanks for commenting. As Daveslab2022 and cyeRunner eloquently stated, unfortunately the fetchlands are necessary for this suicidal deck to function optimally. There is no other way to inflict damage on yourself while also advancing your board position. The closest thing are the Zendikar Rising lands, but they don’t further the strategy.
If you are looking for a similar budget friendly deck, you can cut out the fetchlands and keep the manabase mono-red, and you have a traditional and highly effective burn deck. Bring in Rift Bolt, Shard Volley, Skullcrack, Monastery Swiftspear, Goblin Guide, maybe Light Up the Stage...sideboard Blood Moon, etc.
Or you can focus on Boros, run less fetchlands, and go with Lightning Helix and Boros Charm plus a combination of the above mentioned cards. Sunbaked Canyons are amazing because you can sac’em to draw a card when you need it, and without watering down your burn spell count. Plus you get access to good artifact and enchantment removal.
Honestly, I’m not sure what works best, traditional Boros burn or this hybrid suicide Mardu version. The former is more reliable during the early game, but the latter has more staying power for longer games.
7 months ago
6 and 5 mana cards will be hard to cast in a list with 17 lands, so I would cut them in favour of more burn. In terms of upgrades to make the deck faster: Cut the tarfires for Skewer the Critics, the charmbreakers and double visions for 4 copies of Light Up the Stage, the stormblood berserkers and 1 torbran for Monastery Swiftspear, the electrostatic fields for Chandra's Incinerator, guttersnipes for Searing Blaze, the shocks for Rift Bolt, the pillars of flame for Goblin Guide, the last torbran and the chandras for 2 Grim Lavamancer and a mountain, and finally, 6 mountains for 4 Sunbaked Canyon and 2 Ramunap Ruins. Those upgrades make the deck pretty competitive and capable of winning very quickly, but they do make the deck less fun and interesting, as all it does it throw burn spells at your opponent.
7 months ago
I feel like the Madness shennanigans with Thrill of Possibility/Faithless Looting are cute, at best. There are SO many better draw spells in (the premium of which being Sign in Blood because it can double as a game-ending Shock). I would also trade-out an Alms of the Vein for a 4th Sovereign's Bite.
8 months ago
I_Want_To_PlayAllTheDecks ah. tsk tsk tsk. Typical red players. Shroud tends to not care about your Lightning Bolts, Rift Bolts, or Shocks. Do your "Followers" have Hexproof? Unblockable? INFECT? 'Fraid not, shiny gobbo governor, 'fraid not. Now, if you would kindly become second hand chow and feed the Krasis' that'd be great. Ta Ta!
(Absolutely hilarious btw)