|Commander / EDH||Legal|
Printings View all
|Iconic Masters (IMA)||Rare|
|Conspiracy: Take the Crown (CN2)||Rare|
|Commander 2015 (C15)||Rare|
|Commander 2013 (C13)||Rare|
Combos Browse all
Creature — Devil
At the beginning of your upkeep, return an instant or sorcery card at random from your graveyard to your hand.
Whenever you cast an instant or sorcery spell, Charmbreaker Devils gets +4/+0 until end of turn.
|Have (5)||Nemesis , Mortiferus_Rosa , CampbellStev , Bluboltar , metalmagic|
|Want (2)||bsvoboda , magicbawls|
Charmbreaker Devils Discussion
1 week ago
Looks good, especially considering the tight budget. You might like these: Charmbreaker Devils , Quasiduplicate , Murmuring Mystic , Ral, Storm Conduit , Swarm Intelligence , Call to Mind , Relearn , Spark Double , Magma Jet , Doublecast , Brass's Bounty , Dual Casting , Isolated Watchtower , Madblind Mountain
2 weeks ago
Melek is super neat! These cards might interest you: Bonus Round , Swarm Intelligence , Thousand-Year Storm , Mana Geyser , Descendant of Soramaro , Brainstorm , Call to Mind , Brass's Bounty , Frantic Search , Snap , Turnabout , Charmbreaker Devils , Reverberate , Repeated Reverberation , Increasing Vengeance
2 weeks ago
These might interest you: Muddle the Mixture , Swarm Intelligence , Thousand-Year Storm , Goblin Electromancer , Nightscape Familiar , Jace's Sanctum , Mizzix of the Izmagnus , Charmbreaker Devils , Spark Double , Increasing Vengeance , Memory Plunder , Spellseeker
3 weeks ago
Hey Hi all. I used to have a R/G Land destruction deck here that had 29 +1's, likes, that was standard Format.
Then I changed it, to a modern deck, and it got +19 +1's,likes at another site.
Then I changed it again, and post it here again.
It can get out a Deus of Calamity , on, by turns 1,2,3.
It destroys lands on turns 1,2,3.
The deck destroys Jund, Tron, Kiki Chord.
I have worked a hard a long time on this deck.
So I posted the deck, as a kind of example, template, Primer, with a semi kinda, sorta, semi article like deck description.
Also I am trying to build one of the best Land Destruction decks possible.
And I want to help those in the community to be able build the best land destruction deck possible.
So please view, read, etc, the deck, when want to.
Also please comment on, about the deck on, at the deck, when want to.
Also when,if you like the deck, please like, +1 the deck, when, if you like deck.
That would, will help me, others assess the deck.
Also if the deck does NOT get enough +1's, it would probably get ignored.
I plan on buying the cards for this deck,then playing the deck at competitive FNM's, PTQ, etc.
SCORE: 1 | 13 COMMENTS | 133 VIEWS
3 weeks ago
After doing lots of tweaking, refining, etc, deck now down to 61 cards, 23 lands. Put in 2 Deus of Calamity to replace Goblin Dark Dweller.
So now have 2 Deus, 2 Charmbreaker Devils . 4 semi finisher's, 3, 2 of's, 1, 1 of, for a 7 of Semi Finishers.
Deck very consistently destroys lands turns 1,2,3. Then turn 4 either destroys a land or gets Deus or even Charmbreaker out. Turn 5. Same. Turn 6 same. Turns 7,8,9 land destruction starts to slow down if dont get Deus, Charmbreaker out. Land destruction still happens 1 every 2,3, 2.5 turns. Deus, Charmbreaker or Hoard Smelter dragon are usually out by then. 4,5,6,7 opponent lands have been destroyed. Opponent down to 0,1,2 lands. I have about 5,6,7,8 lands, mana out per turn.
Turns 10, 11, 12. Guaranteed a Semi Finisher out, game over for opponent by then. USUALLY there are RARE exceptions.
Deck does not do well IF IF it ever does not destroy land turns 1 thru 4. If that happens. Extremely unlucky draw, deck will probably lose. Get game over with, and move on to the next game.
Also if Mulligan or double mulligan, when needed, that helps deck to be even more consistent, not get stuck with a bad luck draw that loses.
Deck still does not like hordes, counterspells, 1,2 cmc counterspells, removal.
That why have Veil of Summer, Surgical Extraction, Slagstorm in sideboard.
Deck doesnt like lose on turns 1,2 decks, And doesnt like facing a big finisher on turn 2(Tho once I did get out Deus on turn 2, with: Turn 1: Bird. Land. Turn 2: land. Tap bird for 1 mana, tap 2 lands for 2 mana. Now at 3 mana. Remove 2 Simian Spirit Guides from the game, add 2 more red mana. Now at a mox of 5 red, green mana. Pay that 5 mana, drop Calamity on turn 2, and exclaim "Oh the Calamity".
Then turn 3 cast a land destruction spell, destroy land. Attack opponent. If opponent have no blockers, then deal 6 damage, destroy another land.
If Opponent does not have any removal that can cast, then Oppenent likely to scoop turn 4, 5.
But deck USUALLY wont get out Deus on turn 2 like that, so deck will not like, do well vs a turn 1,2 win deck.
3 weeks ago
Thanks Darth for your comment.
Your right that Ponza's Ramp package is better for what it wants to do.
The difference between my almost mostly semi pure LAND DESTRUCTION deck, and Ponza is:
From what I have seen, Ponza is NOT DEPENDENT on Land Destruction the way my deck is.
What I mean by that is, is if Ponza is able to destroy land, that's bonus. But if not, it will RAMP UP to it having more THREATS then my deck, then use creature Removal, burn, protection of its threats to win. And its Ramp package is better then my deck's Ramp package at doing that.
My deck is different in that if I dont destroy opponents land, then this deck is SUNK.
This deck Ramps in the following ways:
It uses the 4 Birds, or 4 Arbor elves, or 4 Mana Dorks, to help destroy land on, by turn 2.
It uses 4 Simian Spirit Guide 's to destroy lands on turns 1,2,3.
That, this does 2 things:
It deramps my opponent, as as such is a kind of tempo ramp for me, putting me ahead land wise ahead of opponent.
Using the ramp that I use to destroy lands on turns 1,2,3, alao helps me get out more land destruction cards on future turns, and helps me get out my semi finishers.
By turns 4,5,6,7,8:
I have destroyed about 3,4,5,6 opponents land.to the point, where opponent either has 0, Zero,1,2 lands.
I have about 3,4,5,6,7 land.
I have out one, an or some of the following:
A. Acidic Slime
D. Hoard-Smelter Dragon .
You said that my deck lacks consistency of Ponza.
That's probably true, when compared to the OVERALL consistency of Ponza.
But my deck is actually more consistent then Ponza AT DESTROYING LAND more often, and more consistent then Ponza at destroying lands Turns 1,2,3.
My deck is VERY consistent at destroying lands, and at destroying lands turns 1, 2, 3.
Now where my deck is similar to Ponza, is that like Ponza, I destroy land, ramp up to threats.
Its just that Ponza has more,and better threats then my deck.
And I destroy land better then Ponza.
That might change a little as I am putting Deus of Calamity into deck(Thanks Funky).
Also I am not saying my deck is better then Ponza. It either may or may not be better the Ponza,an or probably is better then my deck.
But the 1 thing my deck is better then Ponza at, is that my deck is a better LAND DESTRUCTION deck that is better at destroying lands then Ponza is.
3 weeks ago
Looks good! These cards might interest you: Psychosis Crawler , Spark Double , Mindmoil , Arjun, the Shifting Flame , Kaho, Minamo Historian , Charmbreaker Devils , Quasiduplicate , Possibility Storm , Basilisk Collar , Gratuitous Violence , Volcanic Vision
3 weeks ago
Nevermind about my previous question, comment.
I finally found a deck, with Hogaak in it(Casual Deck)
While Hogaak is AWESOME, can get out turns 2,3,4, and win turns 3,4,5,6,consistently.
And my Land Destruction on turns 1,2,3, with Boom/bust, Pillage , Liquimetal Coating , and Primal Command , and Incendiary Command , would nuke lands on turns 1,2,3, make it harder to get stuff out. Then nuke your 2/2's with incendiary command, so that cant use them to convoke out Hogaak. And use Primal command to shuffle your graveyard back into your libary, then use eternal witness to reuse Primal Command to shuffle your graveyard back into your library again, so rhat you wouldnt be able to use your graveyard to delve Hogaak out.
And even if get Hogaak out, I would just either Wrecking Ball destroy Hogaak, or use Liquid Metal Coatings to turn Hogaak into a Artifact, then destroy him with Oxidize, Pillage, etc.
Hogaak is easily dealt with, and shouldnt be banned, unless can get him out on turns 1,2 very consistently, which I dont think can be done YET. If that can be done, then he should be banned.
Charmbreaker Devils occurrence in decks from the last year
Commander / EDH:
All decks: 0.02%