Reality Ripple

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Legality

Format Legality
1v1 Commander Legal
Archenemy Legal
Canadian Highlander Legal
Casual Legal
Commander / EDH Legal
Commander: Rule 0 Legal
Custom Legal
Duel Commander Legal
Highlander Legal
Legacy Legal
Leviathan Legal
Limited Legal
Oathbreaker Legal
Pauper Legal
Pauper Duel Commander Legal
Pauper EDH Legal
Planechase Legal
Premodern Legal
Quest Magic Legal
Tiny Leaders Legal
Vanguard Legal
Vintage Legal

Reality Ripple

Instant

Target artifact, creature, or land phases out.

ijakobe on Rayne

1 year ago

Blackblade Reforged

Force of Will

Reality Ripple

Change of Plans

Spellseeker

Aether Channeler

Sword of Fire and Ice

Polluted Delta

Flooded Strand

Misty Rainforest

Scalding Tarn

Prismatic Vista

Sensei's Divining Top

Moonsnare Prototype

Urza, Lord High Artificer

- Basilisk Collar Strata Scythe Wonder Gadwick Phyrexian Metamorph Thought Vessel Sapphire Medallion Reliquary Tower Glen Elendra Archmage Sword of Vengeance Venser, Shaper Savant Arcanis the Omnipotent Baral, Chief of Compliance Clever Impersonator

ijakobe on Rayne

1 year ago

quick first ideas

minus Show

Squee_Spirit_Guide on Rat Club (No Colonies Allowed)

1 year ago

Hey, sorry I just saw your comment in response to mine! Yeah, it's really cool. It's vertically miscut so there is no top border. I also pulled a Reality Ripple that shows the sheet edge. I think they're really neat, but I'd probably feel differently these days if it had been a Lion's Eye Diamond :)

Hi_diddly_ho_neighbor on Streets of New Capenna

2 years ago

Some commander focused thoughts on the main set since my last little blurb:

Rigo is a cool Tymna the Weaver/Edric, Spymaster of Trest type card that finally gives Bant a token commander.

Bootleggers' Stash will be quite a strong commander card (outside of the highest power levels). It's green, so it's probably coming down on T4, and all of your lands basically become storage lands that can be cashed in right away. I think folks doubting the card need to remember that similar things were said about the fairly similar Old Gnawbone, and that turned out to be quite strong. I think Bootleggers' Stash is a bit stronger than Old Gnawbone since it avoids more removal and doesn't require the combat step.

Shadow of Mortality wins the "best art in the set" award in my opinion. I don't fully agree with the Death's Shadow comparisons since it only ever hits for 7. Feels more like Scourge of the Skyclaves to me.

Seeing Hideaway come back is really cool and fits the set's flavor well. They all seem fairly strong in the right decks, but the red one randomly being 5-color kind of sucks for commander.

Slip out the Back is a cool take on Reality Ripple. It is more narrow, but it has the added benefit of pumping a creature.

All of the ascendancies seem flavorful, the jund one being my favorite

Professional Face-Breaker is an auto include in every mono red commander deck. Most R/X decks will want this as well.

Topiary Stomper could very well put creatures like Wood Elves and Farhaven Elf out of business in non-tribal, non-sacrifice focused decks.

Angel of Suffering is going straight into my Balthor the Defiled reanimator deck. She is very reminiscent of Vilis, Broker of Blood but provides card advantage at a different angle.

Body Launderer is probably a better piece in the Karmic Guide combo than Reveillark due to the cheaper mana cost. That being said, I'll probably just run both in my Tymna the Weaver/Tevesh Szat, Doom of Fools deck.

Overall, the set has a couple intriguing individual cards, but I still don't find the set that interesting from either a game play or flavor perspective. Since a fair chunk of the precon legends have been spoiled already, I had originally planned to skip most of the set/precons and just pick up a couple individual cards. But this morning a yet-to-be-spoiled jund legend from the commander precon was leaked. I nearly spit out my tea when I saw the leak this morning. So I guess I'll be grabbing that precon, or at least that particular card if the rest of the deck isn't worth it.

Based on some of the spoilers/leaks so far, I suspect the monetary value in the precons will come from the new white cards (barring an expensive reprint...looking at you Dockside Extortionist).

QuestionMarc on Vadrik's Discount Spell Emporium

2 years ago

Looking over the deck and playtesting it a few times I have what I consider a pretty exhaustive maybe list with some cards being worth considering and discussing and a few being real treasures! Here is the full list and if I did it right hopefully all the cards are links.

  1. Call the Skybreaker
  2. Capsize
  3. Cascade Bluffs
  4. Champion's Helm
  5. Clockspinning
  6. Coalition Relic
  7. Commander's Plate
  8. Contagion Clasp
  9. Darksteel Plate
  10. Deflecting Swat
  11. Door of Destinies
  12. Drown in Dreams
  13. Elementalist's Palette
  14. Expanded Anatomy
  15. Expansion / Explosion
  16. Fanning the Flames
  17. Fatespinner
  18. Fierce Guardianship
  19. Finale of Revelation
  20. Fists of Flame
  21. Flux Channeler
  22. Force of Will
  23. Galazeth Prismari
  24. Haze of Rage
  25. Illuminate
  26. Insurrection
  27. Izzet Boilerworks
  28. Jaya's Immolating Inferno
  29. Jeska's Will
  30. Leyline of Anticipation
  31. Lonely Sandbar
  32. Lunar Frenzy
  33. Mana Drain
  34. Mana Geyser
  35. Metallic Mimic
  36. Midnight Clock
  37. Mikokoro, Center of the Sea
  38. Mystic Remora
  39. Mystic Sanctuary
  40. Oona's Grace
  41. Opal Palace
  42. Prismari Campus
  43. Reality Ripple
  44. Reality Shift
  45. Reiterate
  46. Rhystic Study
  47. Ring of Evos Isle
  48. Riverglide Pathway  Flip
  49. Runechanter's Pike
  50. Sage of Fables
  51. Scour from Existence
  52. Sea Gate Restoration  Flip
  53. Seething Anger
  54. Shatterskull Smashing  Flip
  55. Spark Double
  56. Storm-Kiln Artist
  57. Swiftfoot Boots
  58. Sword of Truth and Justice
  59. Temple of Epiphany
  60. Tezzeret's Gambit
  61. Tyrite Sanctum
  62. Unleash Fury
  63. Valakut Awakening  Flip
  64. Vandalblast
  65. Vedalken Orrery
  66. Volcanic Island
  67. Volcanic Vision
  68. Wandering Archaic  Flip
  69. Whispers of the Muse
  70. Zaffai, Thunder Conductor

Dreykon on What happens to my Unearth …

3 years ago

I have Sedris, the Traitor King in play and Thraximundar in my graveyard.

I use the Unearth ability Sedris, the Traitor King gives creatures in the yard and I bring back Thraximundar.

I then cast Reality Ripple on Thraximundar.

I assume Thraximundar does not exile because he didn't leave the battlefield but its also not there at the end of turn.

Does it then exile on my next end step once phased in because it is not a new object and remembers the delayed trigger of unearth?

StuPickles on Another mizzix of izmagnus Question …

3 years ago

Yea that was super helpful thank you! Gotcha, i knew flicker saved you from some removal but didnt know it wouldnt help against non-targeted spells.

I have another question if you dont mind. I dont know the name of the card but i believe there are flicker spells that the creature returns to the battle field at the end of the turn. Would that avoid Magmaquake and Flowstone Slide?

Also with Reality Ripple, since Mizzix of the Izmagnus is treated as though they dont exist but are still on/never left the battlefield until the beginning of my next turn. Would i still be able to benefit from the experience counters during my opponents turns? I assume not since she technically isnt there.

Tylord2894 on Another mizzix of izmagnus Question …

3 years ago

1) Magmaquake is unaffected after Mizzix has been Unsummoned. You will get an experience counter.

2) Mizzix will not survive.

3) Mizzix will survive.

4) Mizzix's fate here will be based on the evasive spell you use. Same answers as 2 and 3 respectively.

Once a spell has been cast, all of its costs have been paid, so Mizzix has done her job and triggers immediately. That trigger will exist independently of her staying on the field. That said, if you're ever in doubt, you can also let the trigger resolve and then resolve after that.

In your examples, there is no functional difference between Magmaquake and Flowstone Slide. Both of them will end in Mizzix's death should she be out when either one resolves. Clearly, Unsummon will stop her from dying. Ghostly Flicker won't stop her death. When Flicker resolves, Mizzix will leave and then come back. This makes a new "Mizzix" object, but that only stops targeted removal, like Murder. It does not protect against things that don't care about targets. A phased-out creature is treated as though it doesn't exist, so Reality Ripple will protect her.

Hope this helps!!

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