|Commander / EDH||Legal|
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|Shards of Alara (ALA)||Rare|
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If a creature would come into play under an opponent's control this turn, it enters the battlefield under your control instead.
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Gather Specimens Discussion
2 weeks ago
That title sums up my entire experience with life. How can I fail to love this deck?
2 months ago
I thing coolest thing to do here is add flash speed spells. Leyline of Anticipation, and Vedalken Orrery. Are both really strong here other spells that fit right in are Aethersnatch,Commandeer, Counterlash, Gather Specimens, Kindred Summons, Mirror Match, Nexus of Fate, AEtherspouts, Desertion, Mystic Confluence, Spell Swindle
I would also look into artifact ramp with unwinding clock to untap them to put more mana in the pool. Cards like Victory Chimes are perfect
2 months ago
3 months ago
Honestly, interaction with other players is the way to go in terms of growing as a magic player. I echo the previous suggestion of Rashmi, but want to add a similar one: Prime Speaker Zegana.
Zegana Wizard Control melds mild control aspects with Wizard tribal theme to enable a unique approach to the meta that is very interactive. I think the deck is perfect for those willing to learn more about the game, as it allows you to interact constantly with the opponents and especially in multiplayer, hones your skills to do threat assessment. Cards like Gather Specimens and Spelljack are true skill testers - they depend on your opponents decks and your own accurate timing to maximize their value, helping to hone your skills.
However, Zegana herself is awesome commander that enables many different strategies, so any number of builds are possible. Additionally, the next MTG set in the beginning of 2019 will feature Simic as a guild, so the deck will get even more tools.
7 months ago
Remove Elder Deep-Fiend for one of the 2 big leviathans or a huge draw card, you likely won't be using its emerge and for 8 mana you should have a win condition.
Stealing commanders is extremely good, hence Control Magic. Remove that threat and get a threat for the price of 4.
I'd run Sapphire Medallion over Expedition Map if you're looking for ramp. The medallion lets you keep 1 less mana open or those instants, and speeds up your game, and is better ramp in general when you don't have some crazy land like cabal coffers. You usually search for the bounce land with map, which isn't really speeding your curve up and only nets you 1 more mana per turn after its played compared to the medallion (in the worst case). Maybe searching for Soldevi Excavations would be worth it, but you aren't really using its scry ability when you get it in our games. Same goes for Felwar stone if you are fine with color fixing without it (And I think you are). If you're casting one spell per turn then they are equal. If you are casting more than one spell per turn, then they are not equal.
The boots are good in a creature focused deck, but you aren't running a creature focused deck and your commander (unlike before) isn't the crux of your deck. Run more artifact/enchantment removal or counterspells in place of them.
If you want a good blocker with flying, rather than the drake, run Fog Bank. This is the last time I'll mention that thing and I'll stop bugging you about it.
The biggest thing though.... what's your wincon? Before it was an 18/18 monstrosity of a land, but I don't really see anything now. You could steal wincons with things like Desertion, Spelljack, Gather Specimens, Control Magic and especially Rite of Replication, I think these would fit perfect in your deck.
7 months ago
Gather Specimens could be fun too
sadly Faerie Artisans isn't modern legal could be fun too