|Commander / EDH||Legal|
Printings View all
|Shards of Alara (ALA)||Rare|
Combos Browse all
If a creature would come into play under an opponent's control this turn, it enters the battlefield under your control instead.
Price & Acquistion Set Price Alerts
|Have (11)||RPG_FOX , Skydra2 , Fairseas , SirFowler , XxCataclysmiCxX , bfarber91 , , xXThormentXx , Antiat , ZombieFood , silvereh|
|Want (13)||starkzero , test12030 , kovellen , Goatsgiats , Gryffix , Elementalism , CrustyCraig , zephyrmoth , Betamind , Azlux , B4rberblacksheep , Verusor , pumahands|
Gather Specimens Discussion
3 weeks ago
Honestly, interaction with other players is the way to go in terms of growing as a magic player. I echo the previous suggestion of Rashmi, but want to add a similar one: Prime Speaker Zegana.
Zegana Wizard Control melds mild control aspects with Wizard tribal theme to enable a unique approach to the meta that is very interactive. I think the deck is perfect for those willing to learn more about the game, as it allows you to interact constantly with the opponents and especially in multiplayer, hones your skills to do threat assessment. Cards like Gather Specimens and Spelljack are true skill testers - they depend on your opponents decks and your own accurate timing to maximize their value, helping to hone your skills.
However, Zegana herself is awesome commander that enables many different strategies, so any number of builds are possible. Additionally, the next MTG set in the beginning of 2019 will feature Simic as a guild, so the deck will get even more tools.
4 months ago
Remove Elder Deep-Fiend for one of the 2 big leviathans or a huge draw card, you likely won't be using its emerge and for 8 mana you should have a win condition.
Stealing commanders is extremely good, hence Control Magic. Remove that threat and get a threat for the price of 4.
I'd run Sapphire Medallion over Expedition Map if you're looking for ramp. The medallion lets you keep 1 less mana open or those instants, and speeds up your game, and is better ramp in general when you don't have some crazy land like cabal coffers. You usually search for the bounce land with map, which isn't really speeding your curve up and only nets you 1 more mana per turn after its played compared to the medallion (in the worst case). Maybe searching for Soldevi Excavations would be worth it, but you aren't really using its scry ability when you get it in our games. Same goes for Felwar stone if you are fine with color fixing without it (And I think you are). If you're casting one spell per turn then they are equal. If you are casting more than one spell per turn, then they are not equal.
The boots are good in a creature focused deck, but you aren't running a creature focused deck and your commander (unlike before) isn't the crux of your deck. Run more artifact/enchantment removal or counterspells in place of them.
If you want a good blocker with flying, rather than the drake, run Fog Bank. This is the last time I'll mention that thing and I'll stop bugging you about it.
The biggest thing though.... what's your wincon? Before it was an 18/18 monstrosity of a land, but I don't really see anything now. You could steal wincons with things like Desertion, Spelljack, Gather Specimens, Control Magic and especially Rite of Replication, I think these would fit perfect in your deck.
4 months ago
Gather Specimens could be fun too
sadly Faerie Artisans isn't modern legal could be fun too
5 months ago
6 months ago
- Island >> Temple of Mystery
- Island >> Temple of Enlightenment
- Island >> Temple of Plenty
- Island >> Evolving Wilds
- Plains >> Cultivate
- Intervene >> Hinterland Harbor
- Govern the Guildless >> Glacial Fortress
- Monk Idealist >> Eternal Witness
- Sphere of Safety >> Ghostly Prison
- Negate >> Counterspell
- Willbreaker >> Progenitor Mimic
- Jungle Barrier >> Clever Impersonator
- Plea for Guidance >> Rhystic Study
- Gather Specimens >> Swiftfoot Boots
6 months ago
11 months ago
Thanks for commenting CaptSillva!
Expropriate and Blatant Thievery have both been considered for this deck but rejected because of their high CMC. They are powerful to be sure, but I have never felt the need to include them. I think Commandeer is only useful under very specific circumstances and I like versatility in my cards, so I am not going to include that either.
Gather Specimens can be interesting though; even if it is expensive to cast. I often find myself playing against token decks, in which my opponents often manage to summon a whole host of beasties simultaneously; so I will try to find this card somewhere and add it.
I have never used delve spells. The whole idea of exiling my own GY to cast stuff just does not sit well with me. Especially considering that I would like to use Elixir of Immortality to the best of its ability. Also, consider that Keiga is not meant to go to the graveyard at all during play (though it will sometimes undoubtedly happen); eventually that would make casting her way too expensive. The whole point of this deck is to make cheap clones of her as often as possible (and have those go to the GY when the legend rule kicks in).