|Commander / EDH||Legal|
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|Shards of Alara (ALA)||Rare|
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If a creature would come into play under an opponent's control this turn, it enters the battlefield under your control instead.
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|Have (11)||RPG_FOX , Skydra2 , Fairseas , SirFowler , XxCataclysmiCxX , , bfarber91 , xXThormentXx , Antiat , ZombieFood , silvereh|
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Gather Specimens Discussion
2 months ago
Remove Elder Deep-Fiend for one of the 2 big leviathans or a huge draw card, you likely won't be using its emerge and for 8 mana you should have a win condition.
Stealing commanders is extremely good, hence Control Magic. Remove that threat and get a threat for the price of 4.
I'd run Sapphire Medallion over Expedition Map if you're looking for ramp. The medallion lets you keep 1 less mana open or those instants, and speeds up your game, and is better ramp in general when you don't have some crazy land like cabal coffers. You usually search for the bounce land with map, which isn't really speeding your curve up and only nets you 1 more mana per turn after its played compared to the medallion (in the worst case). Maybe searching for Soldevi Excavations would be worth it, but you aren't really using its scry ability when you get it in our games. Same goes for Felwar stone if you are fine with color fixing without it (And I think you are). If you're casting one spell per turn then they are equal. If you are casting more than one spell per turn, then they are not equal.
The boots are good in a creature focused deck, but you aren't running a creature focused deck and your commander (unlike before) isn't the crux of your deck. Run more artifact/enchantment removal or counterspells in place of them.
If you want a good blocker with flying, rather than the drake, run Fog Bank. This is the last time I'll mention that thing and I'll stop bugging you about it.
The biggest thing though.... what's your wincon? Before it was an 18/18 monstrosity of a land, but I don't really see anything now. You could steal wincons with things like Desertion, Spelljack, Gather Specimens, Control Magic and especially Rite of Replication, I think these would fit perfect in your deck.
2 months ago
Gather Specimens could be fun too
sadly Faerie Artisans isn't modern legal could be fun too
3 months ago
4 months ago
- Island >> Temple of Mystery
- Island >> Temple of Enlightenment
- Island >> Temple of Plenty
- Island >> Evolving Wilds
- Plains >> Cultivate
- Intervene >> Hinterland Harbor
- Govern the Guildless >> Glacial Fortress
- Monk Idealist >> Eternal Witness
- Sphere of Safety >> Ghostly Prison
- Negate >> Counterspell
- Willbreaker >> Progenitor Mimic
- Jungle Barrier >> Clever Impersonator
- Plea for Guidance >> Rhystic Study
- Gather Specimens >> Swiftfoot Boots
4 months ago
9 months ago
Thanks for commenting CaptSillva!
Expropriate and Blatant Thievery have both been considered for this deck but rejected because of their high CMC. They are powerful to be sure, but I have never felt the need to include them. I think Commandeer is only useful under very specific circumstances and I like versatility in my cards, so I am not going to include that either.
Gather Specimens can be interesting though; even if it is expensive to cast. I often find myself playing against token decks, in which my opponents often manage to summon a whole host of beasties simultaneously; so I will try to find this card somewhere and add it.
I have never used delve spells. The whole idea of exiling my own GY to cast stuff just does not sit well with me. Especially considering that I would like to use Elixir of Immortality to the best of its ability. Also, consider that Keiga is not meant to go to the graveyard at all during play (though it will sometimes undoubtedly happen); eventually that would make casting her way too expensive. The whole point of this deck is to make cheap clones of her as often as possible (and have those go to the GY when the legend rule kicks in).
9 months ago
Expropriate, Blatant Thievery, Commandeer, and Gather Specimens are all some nice cards that play into this strategy. Also delve spells are fairly good with this commander as well since the "die" clause of its effect can only trigger it you allow it to go to your graveyard which would prevent you from recasting it. However if you use these Dig Through Time, Logic Knot, and Treasure Cruise you can remove it from your graveyard and put it back into your command zone. Relic of Progenitus would also serve a similar purpose, as well as giving you the ability to hate out graveyard based decks. Also since you are already running four other 1 cost artifacts you could consider Trinket Mage.