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Format | Legality |
1v1 Commander | Legal |
Archenemy | Legal |
Canadian Highlander | Legal |
Casual | Legal |
Commander / EDH | Legal |
Commander: Rule 0 | Legal |
Custom | Legal |
Duel Commander | Legal |
Highlander | Legal |
Legacy | Legal |
Leviathan | Legal |
Limited | Legal |
Oathbreaker | Legal |
Pauper | Legal |
Pauper Duel Commander | Legal |
Pauper EDH | Legal |
Planechase | Legal |
Premodern | Legal |
Quest Magic | Legal |
Vanguard | Legal |
Vintage | Legal |
Skyshroud Cutter
Creature — Beast
If you control a Forest, you may have each other player gain 5 life rather than pay Skyshroud Cutter's mana cost.
zamiero on Vial and Ghost!
3 years ago
3> Ahhh I've been wanting to play with Obosh, the Preypiercer and Angrath's Marauders - glad you found a spot for them. While you're at it, you could also consider other "damage doublers" such as Wound Reflection and Fiendish Duo. I've thought about a Vial-Smasher deck with a White partner just to add Gisela, Blade of Goldnight.
3> I see you enjoy big monsters and X-spells here. Oh to be young again... but seriously, this seems like a good deck to play them in as you would be rewarded. Instants are your friend, as you can Smash Vials on everyone's turn! No Comet Storm?
3> I would be worried about Vial-Smasher getting nuked from orbit as soon as your turn passes and it's no longer indestructible. You'll find Heroic Intervention and Slippery Bogbonder will help with targeted Exile removal. You already have Destroy and Sacrifice covered I see.
3> I see some cost-reduced and commander-free spells in there, but you have a limited suite. While doing research for my thoughts on Vial-Smasher, I found the following might be helpful - list is just copy/paste, so it will include some White and/or Blue cards:
- 3- Offalsnout (evoke B)
- 3- Rushwood Legate (opponent control island)
- 4- Skyshroud Cutter (control forest, opponents gain life)
- 4- Frogmite (artifacts battlefield)
- 4- Bone Picker (creature dies)
- 4- Briarhorn (evoke 1G)
- 4- Deepwood Legate (opponent control forest)
- 5- Stormwing Entity (cast instant/sorcery)
- 5- Ingot Chewer (evoke R)
- 5- Shriekmaw (evoke 1B)
- 5- Glarewielder (evoke 1R)
- 5- Mulldrifter (evoke 2U)
- 6- Igneous Elemental (land graveyard)
- 6- Nemesis of Mortals (greatures graveyard)
- 6- AEthersnipe (evoke 1UU)
- 6- Spitebellows (evoke 1RR)
- 6- Cloudthresher (evoke 2GG)
- 6- Hooting Mandrills (cards graveyard)
- 6- Ethereal Forager (cards graveyard)
- 6- Soulflayer (cards graveyard)
- 6- Sultai Scavenger (cards graveyard)
- 6- Tasigur, the Golden Fang (cards graveyard)
- 6- Salvage Titan (sacrifice three artifacts)
- 6- Sawtusk Demolisher (creature battlefield)
- 6- Shatterskull Minotaur (party)
- 6- Somber Hoverguard (artifacts battlefield)
- 6- Veteran Adventurer (party)
- 7- Gurmag Angler (cards graveyard)
- 7- Ore-Scale Guardian (lands graveyard)
- 7- Myr Enforcer (artifacts battlefield)
- 7- Cryptic Serpent (instant/sorcery graveyard)
- 7- Gearseeker Serpent (artifacts battlefield)
- 7- Quicksilver Behemoth (artifacts battlefield)
- 7- Dargo, the Shipwrecker (sacrifice artifacts/creatures)
- 7- Mournwhelk (evoke 3B)
- 7- Faultgrinder (evoke 4R)
- 8- Ghoultree (creatures graveyard)
- 8- Avatar of Woe (creatures graveyard)
- 8- Walker of the Grove (evoke 4G)
- 8- Shambling Attendants (cards graveyard)
- 8- Bedlam Reveler (instant/sorcery graveyard)
- 8- Qumulox (artifacts battlefield)
- 9- Molderhulk (creature graveyard)
- 9- Sibsig Muckdraggers (cards graveyard)
- 9- Necropolis Fiend (cards graveyard)
- 10+ Stratadon (basic land types)
- 10+ Primeval Protector (creatures battlefield)
- 10+ Ghalta, Primal Hunger (power of creatures battlefield)
- 10+ Draco (basic land types)
- 10+ The Great Henge (power of creatures battlefield)
- 10+ The Cauldron of Eternity (creatures graveyard)
3> I see some cost-reduced and commander-free spells in there, but you have a limited suite. While doing research for my thoughts on Vial-Smasher, I found the following might be helpful - list is just copy/paste, so it will include some White and/or Blue cards:
- 3- Light Up the Stage (opponent damage)
- 4- Reverent Silence (control forest, opponents gain life)
- 4- Snuff Out (control swamp, pay life)
- 4- Ensnare (return two islands)
- 4- Flameshot (discard mountain)
- 4- Outbreak (discard swamp)
- 4- Snag (discard forest)
- 4- Unmask (black card hand)
- 4- Ravenous Trap (opponent 3 cards enter graveyard)
- 4- Lethargy Trap (three creatures attacking)
- 4- Bolt Bend (4-power creature battlefield)
- 4- Massacre (opponent control plains)
- 4- Refreshing Rain (opponent control swamp)
- 4- Ricochet Trap (opponent cast blue)
- 4- Tentative Connection (menace creature battlefield)
- 4- Drag to the Underworld (devotion to black)
- 4- Snag (discard forest)
- 4- Hagra Mauling  Flip (opponent has no basic lands)
- 4- Price of Fame (targets legend)
- 5- Bounty of the Hunt (green card hand)
- 5- Contagion (black card hand)
- 5- Force of Will (blue card hand)
- 5- Cave-In (red card hand)
- 5- Submerge (opponent control forest)
- 5- Gush (return two islands)
- 5- Misdirection (blue card hand)
- 5- Dark Triumph (sacrifice creature)
- 5- Thoughtcast (artifacts battlefield)
- 5- Murderous Cut (cards graveyard)
- 5- Rite of Undoing (cards graveyard)
- 5- Coveted Prize (party)
- 5- Deadly Alliance (party)
- 5- Baral's Expertise (cast CMC 4 or less)
- 6- Pyrokinesis (red card hand)
- 6- Fireblast (sacrifice two mountains)
- 6- Pulverize (sacrifice two mountains)
- 6- Into Thin Air (artifacts battlefield)
- 6- Tasigur's Cruelty (cards graveyard)
- 6- Spinning Darkness (black cards graveyard)
- 6- Become Immense (cards graveyard)
- 6- Set Adrift (cards graveyard)
- 6- Will of the Naga (cards graveyard)
- 6- Runeflare Trap (opponent drew 3 cards)
- 6- Zahid, Djinn of the Lamp (artifact battlefield)
- 6- Magmatic Sinkhole (cards graveyard)
- 6- Thwart the Grave (party)
- 6- Curtains' Call (per opponent)
- 6- Cobra Trap (noncreature destroyed by opponent)
- 6- Rishkar's Expertise (cast CMC 5 or less)
- 7- Divergent Transformations (per opponent)
- 7- Into the Story (opponent 7+ cards graveyard)
- 7- Assert Authority (artifacts battlefield)
- 7- Seeds of Renewal (per opponent)
- 7- Needlebite Trap (opponent gain life)
- 8- Treasure Cruise (cards graveyard)
- 9- Blasphemous Act (creatures battlefield)
- 10+ Dead Drop (cards graveyard)
- 10+ Volcanic Salvo (power of creatures battlefield) X
- 3- Chord of Calling (untapped creatures battlefield)
Piglord98 on Reverse Lifegain
4 years ago
I love how you made this deck, seems like it would be a very enjoyable play. Now i'm not trying to me mean in any way by saying this but I have some card ideas that might make it better. First Skyshroud Cutter could help get some free damage for free if you got a forest. Now I know that one might not be too helpful but that's up to you. Second False Cure a more reliable card to combo with the cards you have the life would still technically go through thus letting your other cards dealing with health work as well. Lastly The card I most recommend Beacon of Immortality which can not only combo with some of your cards to cause instant death to a player, it goes back in your deck to do it again. I can really like what you did with this anti life idea hope my suggestions help. I look forward to hearing your response. Definitely worth an upvote, just need to fix that land situation.
Boza on Looking for simple decks
5 years ago
False Cure is a great idea. "The Cure" is a legacy aggro/combo deck similar to infect which wins by gaining life for the opponent. The pivotal cards are:
False Cure, Tainted Remedy - key effect
Kavu Predator - pivotal creature for the deck.
Skyshroud Cutter, Invigorate, Reverent Silence - free spells that gain/lose life for the opponent.
Anything else is optional. Some lists splash white for Swords to Plowshares, others play Dark Confidant to normilize draws and yet others splash blue for countermagic and Delver of Secrets Flip.
pauper.delver on
6 years ago
Nettle Sentinel + Banishing Knack or Retraction Helix + Skyshroud Cutter + Essence Warden = Turn 2 infinite life.
This will give your Opponent more Life than yourself.. replace Skyshroud Cutter with Ornithopter or Phyrexian Walker
laxap on How salty can you get
7 years ago
This should all be Highlander Legal
- Engines / Power Cards:
Yawgmoth's Will & Magus of the Will
Glimpse of Nature (With all the free creatures you have atm)
Carnival of Souls (Also very nice with Free Creatures)
Ashnod's Altar (Same Reason)
Anger (Good with Bridge and as a Second wincon if reanimationg all you stuff with the angel is not enough)
- Mana:
Summoner's Pact (for Elvish Spirit Guide / Tinder Wall)
Dryad Arbor (Also a creature for Dread Return)
Magus of the Vineyard (You already have the Enchantment, so why not)
Green Sun's Zenith (Can search up Tinder Wall / Dryad Arbor / Magus)
Energy Tap (Looks a little silly, but could do some work)
Metamorphosis (Similar to Energy Tap)
Sacrifice (Also Similar)
- Tutoring:
Traverse the Ulvenwald (Maybe too Fancy)
Infernal Tutor (Needs more of discard outlets to work)
Diabolic Intent (Works well with 0 Mana Creatures)
- Graveyard Enabling / Discarding:
Dredge Cards like Golgari Grave-Troll Stinkweed Imp Golgari Thug
- Nice Fillers / Free Stuff:
- Protection:
- Reanimation / Self-Reanimating Stuff for Dread Return:
Unearth (Propably too narrow)
- Wheels:
Timetwister (Good with fast mana, bad with gy stuff)
Day's Undoing (Same as Timetwister)
Sgt_St0n3r on Your meat..... Is Bloody Tough!
7 years ago
Great suggestions people! I'll look to add some of them soon. :)
Hey, fatti97, it is such a great quote! Lol.
Skyshroud Cutter isn't modern legal unfortunately. I can see why it would work well with Tainted Remedy though. :)
Chaph on Your meat..... Is Bloody Tough!
7 years ago
My stepdad runs Skyshroud Cutter in his Tainted Remedy deck. It's rare, but I've seen him have 4 of them in his hand and just kill an opponent outright like that.
Nisoth on But I Thought You Wanted to Live
7 years ago
Also, it only gives you one turn to kill your opponent. So, to combo off, you have to spend BB on False Cure AND have enough healing to finish the game AND have enough mana left to play all those spells. If you miss your mark on that one turn, you have effectively done nothing and therefore have probably lost the game.
Yes, it gets around removal that Tainted Remedy is vulnerable to, but the downside is just nowhere near worth it. Maybe (MAYBE) it's worth playing if you have things like Skyshroud Cutter and Refreshing Rain in the deck. Maybe.
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