Day's Undoing

Day's Undoing


Each player shuffles his or her hand and graveyard into his or her library, then draws seven cards. If it's your turn, end the turn. (Exile all spells and abilities on the stack, including this card. Discard down to your maximum hand size. Damage wears off, and "this turn" and "until end of turn" effects end.)

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Day's Undoing Discussion

Caerwyn on Wheel and Deal

2 months ago

Couple suggestions:

  1. Cut Day's Undoing - Because it ends the turn, you do not receive any of the damage triggers from Nekusar.

  2. Font of Mythos/Howling Mine/Dictate of Kruphix/etc. effects are a bit of a trap. They look like they should be good with Nekusar but, in actuality, are rather lackluster and tend to help your opponents more than they help you. Nekusar's biggest problem is that he gives your opponents additional cards, making it easier for some opponent to draw into whatever they need to stop you. Each Font of Mythos or similar effect increases the chance your opponents will draw into the card they need to stop you, while only providing a small amount of damage--and only providing that damage if you can keep your Nekusar-like effects on the field. I would include Temple Bell and Geier Reach Sanitarium on this list of cards that should be cut.

  3. Add Teferi's Puzzle Box--unlike Font of Mythos effects, Teferi's Puzzle Box does not provide card advantage to opponents, and can severely disrupt their ability to run tutors and such. It can provide massive, consistent damage per turn, helping you win the game rather quickly.

  4. Curiosity combos with Niv-Mizzet, the Firemind to draw your entire deck and take out an opponent in the process.

  5. Helm of the Ghastlord also draws your entire deck with Niv-Mizzet and has the added advantage of forming a soft lock when put on Nekusar. If you play a wheel-type effect (including having Teferi's Puzzle box afield), Ghastlord will force an opponent to discard each card they draw, locking them out of anything other than instants or cards with flash.

  6. Phyresis and Glistening Oil greatly reduce the amount of effort it takes to win with Nekusar.

  7. Bloodchief Ascension is relatively easy to get online with Nekusar and goes infinite with Mindcrank to mill your opponents to death.

  8. Sigil of Sleep is a low-cost enchantment that turns each of your wheel effects into a mini-Cyclonic Rift.

  9. Windfall is another wheel effect that you missed that isn't all that expensive.

  10. Do not run Izzet Boilerworks, or any others of these bounce lands, ever. They are just bad cards, and are actually worse in a budget mana base, because of the high likelihood you might have to bounce (and eventually replay) a "this land enters tapped" land.

glhfJKiHax on The Dissident

4 months ago

Thanks for the upvote. I’d never considered Timetwister type effects because of how unattainable it seemed but Day's Undoing seems like a great replacement. Thanks for the heads up

Queen_Lulu on The Dissident

4 months ago

Good budget build! May I suggest Day's Undoing? It's a good budget replacement for Timetwister. Also please check out my competitive Dimir EDH deck!

thegoldentoast on Early Defence

5 months ago

I just thought of using Snapcaster Mage to run more variety counter spells and discard and just replay the ones I need situationally but I’m worried Day's Undoing will make it not very useful :(

thegoldentoast on Early Defence

5 months ago

zapyourtumor yeah, you basically summed up all my concerns with the deck. Ensnaring Bridge sounds like it would help a lot. I’m willing to sub out 3 Temporal Masterys since I can search for them. But I’m not sure what else to take out or if I should go over 60 cards. I have not played it completely yet, it’s still a work in progress. And yes, getting stuff into the graveyard is difficult but from play tests Day's Undoing doesn’t hinder that too much. Usually I’m playing everything in my hand before playing it anyway. It’s definitely light on discard and I’m struggling more with what to take out more than I am with what to put in as there are so many great control cards that would work really well in this deck.

Also, thanks for the land advice. I suck at putting together land bases.

So far I’m thinking:

1x Thoughtseize, 2x Ensnaring Bridge, 2x a 2 cost counter spell

-3x Temporal Mastery, -1 Spell Snare, and playing around with the mana base until it feels right.

Also, I need a win condition for the main board if I’m playing against control.

As the deck is now, I would be highly surprised if the deck was competitively viable. But the goal is to get it there.

zapyourtumor on Early Defence

5 months ago

Out of curiosity, is this actually competitive? Like have you tested it against some other decks? The deck feels pretty slow and I'm not sure you have enough cards to stall the game long enough, since the only control elements I see are 4x Spell Snare and 4x Damnation (and maybe Ashiok). This isn't a criticism per se, since I like janky decks, I'm just not sure whether this is competitive or jank. I feel like it needs more ways to slow down the game, either with controlly cards like more counterspells/removal or prison cards like Ensnaring Bridge.

Also, I think the manabase could be improved with some Drowned Catacomb and stuff. And if you want to play Phyrexian Unlife from the sideboard, you basically only have 5 lands that can make white mana. I'd just put the godless shrine mainboard and add some extra fetches like Marsh Flats to free up sideboard space.

Another more serious concern is getting targets for Surgical Extraction and Extirpate. You have some ways to get stuff into the graveyard with 5 discard spells, 4 counterspells, and 5 wipes, but every time you cast Day's Undoing all that gets shuffled away. Do you often find this to be a problem? If so, I think some more discard spells (1-2 more copies of Thoughtseize) and Counterspells could help.

DadHumanPraetor on Planeswalker Anti-Defamation League Redux

6 months ago

Narset, Parter of Veils / Alms Collector + Windfall / Molten Psyche / Whirlpool Warrior / Day's Undoing

Drift of Phantasms Solve the Equation Call the Gatewatch all tutor the combo pieces.

Its not a friendly combo. But if you wanna win with Jeskai Friends there are limited options lol.

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