I've wanted to make a Maze's End deck in commander for quite some time. I was debating a lot between Child of Alara and Karona, False God, but decided that the support cards needed for Karona were taking up too many card slots. Because of the broad mana requirements, I have not included any red cards in the main deck (only the commander uses red mana).

The deck is very heavily focused on searching your library for land, and playing multiple lands each turn. It also takes advantage of Amulet of Vigor to make Maze's End more efficient, and help with the huge amount of tapped lands. Most of the other cards are to keep you alive long enough to get your combo.

General Search: Planar Portal, Rune-Scarred Demon, Sidisi, Undead Vizier, Diabolic Revelation, Diabolic Tutor, Increasing Ambition,

Land Search: Expedition Map, Gatecreeper Vine, Realm Seekers, Weathered Wayfarer, Reap and Sow, Tempt with Discovery, Wargate

Land "Search": Courser of Kruphix, Skyward Eye Prophets

Land Play: Kiora, the Crashing Wave, Budoka Gardener , Patron of the Moon, Sakura-Tribe Scout, Walking Atlas , Urban Evolution, Exploration

Land Protection: Crucible of Worlds, Eight-and-a-Half-Tails, Soul of New Phyrexia, Uyo, Silent Prophet, Privileged Position, Spiritual Asylum

Pillow Fort: Windborn Muse, Ghostly Prison, Propaganda, Sphere of Safety, Illusionist's Gambit

In addition to the other search cards, Trinket Mage is included to get Amulet of Vigor or Expedition Map, but it can also fetch Elixir of Immortality or Sol Ring if they are already in play.

If things are getting bad, or if one of your Guildgates gets exiled, Door to Nothingness can eliminate an opponent quickly. I also included Panglacial Wurm for a fun late game surprise with all the search in this deck.



Kala says... #1

Terra Eternal Maybe?

June 18, 2015 3:28 p.m.

WakeTheDrummer says... #2

June 18, 2015 5:21 p.m.

smprfi2112 says... #3

Primeval Titan would allow you to pull the exact lands you need to win.

June 29, 2015 12:23 p.m.

raefgall says... #4

I'll consider Terra Eternal. Burgeoning is another pricey card I'd have to buy, but could be awesome, especially in multiplayer. Primeval Titan isn't legal in commander or it would definitely be on my list. ;)

June 29, 2015 12:25 p.m.

o_O says... #5

Instead of Terra Eternal, you could use Sacred Ground.

July 24, 2015 12:28 p.m.

Saljen says... #6

July 29, 2015 10:22 a.m.

raefgall says... #7

Sacred Ground looks pretty awesome. I've already got Trinket Mage listed. ;)

July 29, 2015 10:41 a.m.

Unlife says... #8

August 2, 2015 1:35 p.m.

Bloodspawn says... #9

I rum a Modern Maze's End deck, and Scapeshift is the shit! Now you only need any 11 lands.

August 6, 2015 9:51 a.m.

ahubbard123 says... #10

Is Crucible of Worlds the only protection you have against mill decks when you play a deck like this? If one of your guildgates goes in the graveyard or gets exiled, you are screwed, right?

August 18, 2015 5:31 p.m.

ahubbard123 says... #11

Disregard, I saw that you have a few more ways to get stuff out of your graveyard. I think this deck is really cool! Have you played it yet? Have you won with the Maze's End win con? Great job! +1

August 19, 2015 8:59 a.m.

Hull Breach is so much better than Relic Crush.

August 19, 2015 9:04 a.m.

raefgall says... #13

If I was including red in the deck, I would totally be using it.

August 19, 2015 10:32 a.m.

Terra Eternal and Sacred Ground have already been mentioned. Teferi's Response is playable in a deck with a land based win-con as well. Explore is potentially worth running.

You've mentioned budget, so I won't bore you mentioning Azusa, Lost but Seeking or Oracle of Mul Daya, but Knight of the Reliquary could be worth running as a land tutor (although it's better if you have it's relevant shocks/fetches as well. Especially the fetches, even the slow ones).

One underrated combo in these sorts of of decks is abusing Eon Hub. By itself, Eon Hub already enjoys hosing lots of different decks, but when combined with Glacial Chasm, Energy Storm, Inner Sanctum, and Solitary Confinement (Eon Hub/SC only to be used with a solid card draw engine in play), and Mystic Remora. I'm also a huge fan of Tidal Control in Eon Hub, which, especially with something like Eternity Vessel, is a total bitch; unfortunately, you're in green, so it's probably not the best card for your deck.

Also, Manabond seems like it could be a funny way to put out like five gates and a maze's end (and win the game with Amulet of Vigor out), but I'm not sure you have enough tutor land to hand to pull this off.

Anyway, good luck with the deck!

(P.S.: if you're running Spin into Myth, you might as well run Tunnel Vision for fun. Condemn is also worth running in this case (and maybe Hinder).)

August 19, 2015 11:19 a.m.

Bloodspawn says... #15

Into the Wilds? It's like a Courser of Kruphix without a body that does not give your opponent any info.

August 19, 2015 11:37 a.m.


Into the Wilds is also better than Courser of Kruphix because it doesn't count as your land drop for turn. :) You do miss out on the lifegain though.

August 19, 2015 11:41 a.m.

Bloodspawn says... #17

The_Flying_Hydras It doesn't? I had no idea! Maybe i should replace my coursers in Stalling 'til the end then. Another nice thing about it is it can't be hit by a Terminate, so that would let me keep Greater Auramancy as a sideboard only card, opening up more slots.

August 19, 2015 2:44 p.m.

raefgall says... #18

The nice thing about Courser is that it can trigger multiple times if you can play multiple lands each turn. ;)

Lots of good suggestions. Will need to take some time considering.

August 19, 2015 2:55 p.m.

@Bloodspawn: it's the same reason that this deck is running Budoka Gardener and Walking Atlas; if you "put a land into play," it's different from playing a land in the same way that "put Emrakul into play" is different from "cast Emrakul without paying its mana cost."

The other thing that Courser does better is for a limited time it's still in standard, which is where it sees the vast majority of it's play. However, Courser does certain things better. It allows you to always see the top card of your library, so you can fetch at the end of your opponent's turn to shuffle away your next draw into something else. It's also a 3 drop rather than a four drop, which is very important for constructed play, and it's a creature, specifically one that's hard for standard Red Deck Wins to deal with due to it's lifegain + four toughness, along with it's 2 power able to kill most RDW creatures. But in EDH I mostly prefer Into the Wilds, especially since it's better at filtering your draw (unless there are multiple lands in a row on top of your deck, it ensures that you're much less likely to draw a land as your draw for turn).

August 19, 2015 3:23 p.m.

I noticed a while back you said Burgeoning was too expensive. It's actually only $1 (I recently bought it.) Definitely a great card.

February 26, 2017 9:07 p.m.

raefgall says... #21

I have obtained one since then! I just don't have this deck together anymore. Thanks for the note though!

February 27, 2017 11:12 p.m.
August 23, 2017 1:25 a.m.

ABL999 says... #23

I know you already got this but Crop Rotation, also Sylvan Scrying, maybe even Ghost Quarter, all cards that can help get ur gates out or maze's end.

September 20, 2017 4:09 p.m.

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Compare to inventory
Date added 2 years
Last updated 2 months

This deck is Commander / EDH legal.

Cards 100
Avg. CMC 3.84
Tokens 3/3 Beast, 1/1 Elemental, 9/9 Kraken, Kiora
Folders EDH Constructed, EDH, Prog dog, Commander, EDH Decks, EDH - Child of Alara, Edh, Decks to Build, Casual
Views 5609

Revision 9 See all

2 years ago)

+1 Illusionist's Gambit side
+1 Crime/Punishment main
-1 Illusionist's Gambit main