Sacred Ground

Legality

Format Legality
Noble Legal
1v1 Commander Legal
Vintage Legal
Modern Legal
Casual Legal
Vanguard Legal
Legacy Legal
Archenemy Legal
Planechase Legal
Duel Commander Legal
Unformat Legal
Pauper Legal
Commander / EDH Legal

Printings View all

Set Rarity
Ninth Edition (9ED) Rare
Eighth Edition (8ED) Rare
Seventh Edition (7ED) Rare
Stronghold (STH) Rare

Combos Browse all

Sacred Ground

Enchantment

Whenever a spell or ability an opponent controls causes a land to be put into your graveyard from the battlefield, return that card to the battlefield.

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Sacred Ground Discussion

Calliber on Brainstorming win cons for 5c ...

4 months ago

Sacred Ground can help protect the gates and maze. And if you're going to run them then Crackling Perimeter and Hold the Gates could be worked in.

MRDOOM3 on

4 months ago

Since you say land creatures, you can try out Sacred Ground and Planar Cleansing. You also can try out Liege of the Tangle, although it may be slightly outside of your budget range (Last time I checked, it was roughly $6 or so, it may have dropped).

Zaxdad on The Animist's Wrath

4 months ago

Another nice way to protect your lands is with Sacred Ground

203995014 on No thought but hunger, no strategy but destruction

5 months ago

That does raise the question of whether it is worth splashing white in the first place, which is an area I have messed with in the past. If I were to splash white, as far as I know I would also gain Gaddock Teeg, Ethersworn Canonist, Kataki, War's Wage, Linvala, Keeper of Silence, and a bunch of others that I can't quite remember off the top of my head.

First, the cost of splashing white wouldn't be negligible. There are only 13 colored lands in the deck, and ideally you would want two of them by turn 4. The odds of drawing one forest in opening hand is about 80%, and the odds of drawing a 2nd forest is around 60-65%. Because of the dependence on getting at least one green source in opening hand and two green sources a few turns later, that means the best way to splash would be with fetchlands and duals that don't affect the math behind these already borderline risky numbers (so Savannah and green fetches like Windswept Heath ). If the fetchlands didn't have the life payment, then the white splash would be the easiest decision ever. However, as it stands, there really isn't much that splashing white adds to the deck. Combo matches are always going to be bad, there are alternatives to Terra Eternal in green (I mentioned Crucible of Worlds and Splendid Reclamation earlier), and the deck is quite capable of surviving through land destruction, minimum two lands at any given point (in fact I used your deck as a measuring stick and the matches were real close). Finally if I REALLY wanted to splash for one of those effects I would probably play Sacred Ground instead. This ends up in a place where the life payment from splashing is much more likely to be detrimental compared to the benefits gained from splashing for that one white sideboard card, and even if I did splash I wouldn't use Terra Eternal.

Appreciate the comment though, always cool to see new ideas.

GS10 on Everybody Scoops ver. 2.0

6 months ago

I decided to run a similar build on MTGO, one card I'd recommend is Sacred Ground.

Definitely not a deck meant for fun but incredibly competitive in a Two-headed Giant EDH game as a support deck. And mostly, a really cheap way to get revenge kills after those games you've been the table's punching bag with any other deck.

In paper my personal "revenge" deck is Narset, Enlightened Master, but I've thought about building this one or Talrand, Sky Summoner as well. Ended up doing so on MTGO.

ventergh on Into the Roil

6 months ago

I'm a fan! This is the Noyan list that matches the playstyle I am looking for the most. I have a few questions though.

You have a few quite narrow answers. Do these kinds of threats and situations come up often enough in general to warrant a slot or are they just a meta call for you? For example, Hushwing Gryff, Submerge, Hallowed Moonlight, Mental Misstep, Squelch. I'm also on the fence about Teferi's Response but I can see the blowouts it can create.

Is Pristine Talisman's little life gain worth it over something more efficient? Would you consider Gift of Estates a suitable budget replacement for Tithe or Wayfarer?

Is Cataclysmic Gearhulk strong enough compared to other boardwipes? Flashing it in with Scout's Warning must be fun, but I feel like letting my opponents choose ruins the card.

Aside from regular counterspells, are Sacred Ground and Teferi's Response enough protection for your lands? Asking because your mtgsalvation list had Terra Eternal, Trade Routes and Mother of Runes as well.

One last question, despite Deep Analysis being pure value, does the sorcery speed not mess with you too much?

Thanks!

lonker on Potential Rogue Build?

8 months ago

The idea is to use Blood Moon to make all of your opponent's lands into mountains, then you enchant their lands with Genju of the Spires, then kill it with a pinger like Cunning Sparkmage or something like Pyroclasm. You would be able to consistently get Genju of the Spires and Blood Moon with Heliod's Pilgrim or Idyllic Tutor every game. After you destroy their landbase, you could use a cheeky card like Terra Eternal or Sacred Ground and start enchanting your own mountains to quickly beat down on your opponents. Another idea is to use goblin cards like Dragon Fodder, or Krenko's Command alongside Goblin Bombardment to easily ping your opponent's lands. What do you guys think? I personally think it could be an extremely fun rogue deck. Also, post ideas and your decks to add to this rogue archetype. It helps a lot.

meowCat1234 on [EDH] Noyan Dar's One-Punch Griffin

9 months ago

Thanks! I'm glad you like the jankiness that this deck brings!

These are good card suggestions and I might as well give out my thoughts on them...

  1. Ring of Three Wishes/Tamiyo's Journal - while tutoring is good, these tutors might just be a little bit too slow and expensive to work on. At 5 mana, I might just be doing something to make an Island/Plains larger other than tutoring. Journal on the other hand is something that cannot be very useful at all in the incorrect shell. Trail of Evidence makes it worthwhile but that's another card I would need just to support a specific card.
  2. Sacred Ground - I did have this in the deck a while back but there are just very few instances that its effect activates. For starters, it doesn't protect lands against Blasphemous Act and the like. It cannot even protect your lands during combat. The card is just too narrow to warrant inclusion.
  3. Mirror Entity - used to be in the deck as well, together with Amoeboid Changeling and Imagecrafter. The reason I removed these changeling cards is that they are creatures and are easy to remove. Another reason would be because most of the time when Griffin Canyon is not online, they are dead cards at best. Infinite mana combos go well with Mirror Entity though. Hint: Altar of Dementia
  4. Turnabout/Windfall - both are very good inclusions and would benefit the deck no doubt. The problem is that I don't know which ones to replace for these. Maybe replace Mystic Speculation with Windfall? Turnabout is bonkers under specific circumstances, especially when you have both Sapphire Medallion and View from Above. Grow a land very large in a single turn. Doesn't even need to be the Griffin Canyon.
  5. Ghirapur Orrery - seems like a good card to help us ramp and stuff. However, we rarely find our self with an empty hand so the second effect seems moot.

All in all, here are the cards I'm looking to add from these suggestions:

  1. Windfall
  2. Turnabout

Great suggestions overall! Keep them coming!

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