Sacred Ground

Legality

Format Legality
Modern Legal
Legacy Legal
Vintage Legal
Commander / EDH Legal
Duel Commander Legal
Tiny Leaders Legal

Printings View all

Set Rarity
Ninth Edition Rare
Eighth Edition Rare
Seventh Edition Rare
Stronghold Rare

Combos Browse all

Sacred Ground

Enchantment

Whenever a spell or ability an opponent controls causes a land to be put into your graveyard from play, return that card to play.

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Sacred Ground Discussion

lonker on Potential Rogue Build?

3 weeks ago

The idea is to use Blood Moon to make all of your opponent's lands into mountains, then you enchant their lands with Genju of the Spires, then kill it with a pinger like Cunning Sparkmage or something like Pyroclasm. You would be able to consistently get Genju of the Spires and Blood Moon with Heliod's Pilgrim or Idyllic Tutor every game. After you destroy their landbase, you could use a cheeky card like Terra Eternal or Sacred Ground and start enchanting your own mountains to quickly beat down on your opponents. Another idea is to use goblin cards like Dragon Fodder, or Krenko's Command alongside Goblin Bombardment to easily ping your opponent's lands. What do you guys think? I personally think it could be an extremely fun rogue deck. Also, post ideas and your decks to add to this rogue archetype. It helps a lot.

meowCat1234 on [EDH] Noyan Dar, Jank Shaper

1 month ago

Thanks! I'm glad you like the jankiness that this deck brings!

These are good card suggestions and I might as well give out my thoughts on them...

  1. Ring of Three Wishes/Tamiyo's Journal - while tutoring is good, these tutors might just be a little bit too slow and expensive to work on. At 5 mana, I might just be doing something to make an Island/Plains larger other than tutoring. Journal on the other hand is something that cannot be very useful at all in the incorrect shell. Trail of Evidence makes it worthwhile but that's another card I would need just to support a specific card.
  2. Sacred Ground - I did have this in the deck a while back but there are just very few instances that its effect activates. For starters, it doesn't protect lands against Blasphemous Act and the like. It cannot even protect your lands during combat. The card is just too narrow to warrant inclusion.
  3. Mirror Entity - used to be in the deck as well, together with Amoeboid Changeling and Imagecrafter. The reason I removed these changeling cards is that they are creatures and are easy to remove. Another reason would be because most of the time when Griffin Canyon is not online, they are dead cards at best. Infinite mana combos go well with Mirror Entity though. Hint: Altar of Dementia
  4. Turnabout/Windfall - both are very good inclusions and would benefit the deck no doubt. The problem is that I don't know which ones to replace for these. Maybe replace Mystic Speculation with Windfall? Turnabout is bonkers under specific circumstances, especially when you have both Sapphire Medallion and View from Above. Grow a land very large in a single turn. Doesn't even need to be the Griffin Canyon.
  5. Ghirapur Orrery - seems like a good card to help us ramp and stuff. However, we rarely find our self with an empty hand so the second effect seems moot.

All in all, here are the cards I'm looking to add from these suggestions:

  1. Windfall
  2. Turnabout

Great suggestions overall! Keep them coming!

Regoober on [EDH] Noyan Dar, Jank Shaper

1 month ago

Jank as they come! Love it!

Just a few suggestions as I muddle through your long path to the griffony goodness of your manland win:

Mirror Entity is another card you can use to get the creature type. You can even pay 0 for the ability if you don't mind wiping your non-manland creatures in a pinch.

Ring of Three Wishes and Tamiyo's Journal are somewhat slow colorless tutors, but they're totally budget and get you to that oh so needed card.

Turnabout is good both offensively and defensively and creates you a manland.

Sacred Ground is similar to Terra Eternal in the fact it protects your lands from creature boardwipes of others. Yes they come back unmanned, but lacking strong GY recursion for them will make this deck difficult.

Ghirapur Orrery is a group-hug card that may benefit you most. Extra land per turn helps you gain presence and the draw 3 ability helps you recover gas when you've run out of your cheap cards.

Finally, consider Windfall and/or Jace's Archivist. If we're avoiding tutoring, you'll need as many ways to hunt for that land as possible.

Happy Janking! Hope that helps.

Eiti3 on IAmTheWraith

1 month ago

For the reason of not replying by email is that it is easier to show you the cards and combos through here, rather than searching them up on your own time. I suggest despite budget. If you're doing budget, then I honestly can't help. My brain doesn't work that way.

Your goals: Superfriends with a side of Land Love and Reanimator Hate. If I'm correct, read on. Otherwise, read on.

- Atraxa, Praetors' Voice

First Up - Planeswalker Benefitial Stuff:

  • Note: Planeswalkers are up to you. Completely your preference on how to play. Durdle or combo.
  • Call the Gatewatch: Tutoring always helps for certain situations
  • Deploy the Gatewatch: Not the best, especially if you aren't running 15+ planeswalkers. Decent draw if you are going for the Superfriends route, rather than any other subthemes.
  • Oath of Gideon: Dem loyalty counters, just like Doubling Season.
  • Oath of Jace: Scrying is always amazing. Better than Sensei's Divining Top.
  • Oath of Nissa: Decent mana fixer unless you want to run Prismatic Omen, Chromatic Lantern,Celestial Dawn.
  • The Chain Veil: Like Rings of Brighthearth, double the effectiveness of your planeswalkers.
  • Secondly - Land Lovin':

  • Sacred Ground, Terra Eternal, Sigarda, Host of Herons are all ways to keep your lands alive.
  • Thirdly - Reanimator Hatin':

  • Grafdigger's Cage, Leyline of the Void, Kalitas, Traitor of Ghet are all ways to hate on reanimator.
  • Lastly - Other Noteworthy Cards:

  • A few of the mass creature removal spells:
  • In Garruk's Wake, Merciless Eviction, Descend upon the Sinful, Final Judgment, Akroma's Vengeance, Austere Command, Catastrophe, Crux of Fate, Damnation, Day of Judgment, Deadly Tempest, Decree of Pain, End Hostilities, Life's Finale, Nevinyrral's Disk, Overwhelming Forces, Phyrexian Rebirth, Supreme Verdict, Wrath of God, Languish, Toxic Deluge.
  • Sphere of Safety: If you run even one more Enchantment, that's + they would have to pay to attack your walkers.
  • Sorry it isn't much. Been busy with a few things but could get you started. Tag me in the deck so I can see your picks and make suggestions from there!

    MagicalHacker on Awaken! Land Ho!!!

    1 month ago

    Besides the pricy Crucible of Worlds, Sacred Ground, Eldrazi Monument, and Selfless Spirit could work great here.

    ive-been-degaussed on Kynaios and Tiro, Lovers of Landfall

    2 months ago

    Final thoughts on this deck: if you're in a group that has access to MLD effects, you want a way to protect your stuff. Sacred Ground, Terra Eternal or Titania, Protector of Argoth would work.

    Ender666666 on They see me Roilin', I'm Shapin'...

    3 months ago

    Hi markbeloit, I've actually run Sacred Ground in the past, and found it to be lacking, believe it or not.

    Archangel is fun, I might add her. Thanks for the support, please upvote if you haven't :)

    markbeloit on They see me Roilin', I'm Shapin'...

    3 months ago

    Some thoughts:

    Sacred Ground is the first card I'd recommend, for obvious reasons.

    Reality Strobe, while probably not strong enough, might be hilarious.

    Archangel of Thune is good, and will make all your lands bigger.

    Mikaeus, the Lunarch, Ajani Goldmane, and Ajani Steadfast all also have the potential to pump your team of lands, but I think the angel may be the best in that role.

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