|Commander / EDH||Legal|
Printings View all
|Ninth Edition (9ED)||Rare|
|Eighth Edition (8ED)||Rare|
|Seventh Edition (7ED)||Rare|
Combos Browse all
Whenever a spell or ability an opponent controls causes a land to be put into your graveyard from the battlefield, return that card to the battlefield.
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Sacred Ground Discussion
4 weeks ago
I love the theme here. Great deck! have you considered Sacred Ground? might help protect you from wraths.
1 month ago
x12721, great idea! I just finished editing the description to do just that :) Thanks!
Flooremoji, the explanation of JustAn0ther is perfect for the Doubling Season combo. The gaining life combo was supposed to be with Bringer of the Black Dawn, but I mistakenly put Beacon of Tomorrows in its place (you can find that combo in the 1-card combos section). I was thinking that maybe there was something that could combo with Walk the Aeons the way you were saying, but the closest thing I could find was Sacred Ground which doesn't work unfortunately.
griffstick... You're welcome/sorry. ;D
2 months ago
Thanks for the suggestions @Politricks and !
I might consider Sacred Ground, should my meta develop towards more land destruction. So far, it would not do enough for me though!
2 months ago
One of the biggest upsides of running these colors is two sideboard pieces.
Sacred Ground is good against fulminator mage, field of ruin, and gives you outs to ponza.
Fracturing Gust is very color heavy but is a great sweeper against any Mox Opal deck, it also is great against boggles should you face that matchup.
2 months ago
The $12 Add list
Halimar Tidecaller- Doesnt currently get anything back, but giving your creatures flying can help a lot due to the evasion they gain.
Darksteel Garrison- This protects a land, sort of like Darksteel Plate, but just for a land. It can also buff itself, which is fun! But the important part is that it gives one of your lands indestructible.
Dig Through Time- By far the most expensive card on this list, this card is a very good spell for finding exactly the cards you need for the current situation. You need a boardwipe? Grab one with ol Dig. This card is generally very good.
Fuel for the Cause, Steady Progress, and Tezzeret's Gambit- All provide the ability proliferate. Originally intended for Infect, this lets you put a +1/+1 counter on all of your lands, a strong ability. All along another effect. And the fact that you get creatures with Noyan Dar, Roil Shaper too Lots of power! The cast trigger the spells being cast will resolve after Noyan Dar, Roil Shaper creates an elemental. So you can cast the spell, get an elemental, and buff that elemental with a +1/+1 counter.
Mirrorweave- If you target one of your lands with this, because the base power and toughness is 0/0, all other creatures will have 0/0 power and toughness, killing them. If they have +1/+1 counters or another buff, they will not die. But Mirrorweave should be able to kill most threats.
Teferi's Response- They try to Path to Exile your land, you cast this. They read the card What the heck, this exists?! Unfair! point to the part that says land. This card ONLY helps you, in almost any other deck, it sucks. There is no use in any other deck, but in yours it is excellent. It draws two cards for 2 too. Keep in mind that this stops things like planeswaker abilities too. And it would destroy that planeswalker. Or anything that targets your lands. This is a good card for the deck.
To Arms! and Unity of Purpose- These not only let you untap if you are attacked, they also let you gain mana by tapping all of your lands for mana. Say you had 3 Islands and 4 plains as creatures, if you tapped them all then casted To Arms!, you would get 5 mana out of it. This is a cantrip and mana generator. And one draws you cards How can you resist that?
Planar Birth- Recurs all of your dead lands back into play. Only works on basics though. Very helpful after a wrath.
Terra Eternal- This card is the gravy train. It makes your lands indestructible for three mana. That simple. This card will put in work, so long as it isnt destroyed itself.
I hope this was helpful. I think that with just a little tweaking, the deck can be very good. Hope you have fun with it!
3 months ago
Correct me if I am wrong, but it would look like you win conditions are to either kill with Derevi damage, or animate your enchantments with Starfield of Nyx and continuously swing out with indestructible permanents once Avacyn hits the field. Another combo I see is to Strip Mine your opponents until they rage quit as you are running Crucible of Worlds and Exploration. If your aim is to kill with commander damage, then equipping Derevi with Argentum Armor would be an excellent way to do so, and blow up a permanent. It could replace Sacred Ground as the enchantment would be useful in a situation where your opponents do play land destruction. Otherwise, it will be pretty much a vanilla 2/2 when Starfield comes in to play. There is also Always Watching which will give your creatures vigilance which will be helpful for your animated enchantments.