Sacred Ground


Format Legality
Pre-release Legal
Noble Legal
Leviathan Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Modern Legal
Vanguard Legal
Legacy Legal
Archenemy Legal
Planechase Legal
Duel Commander Legal
Unformat Legal
Casual Legal
Commander / EDH Legal

Printings View all

Set Rarity
Ninth Edition (9ED) Rare
Eighth Edition (8ED) Rare
Seventh Edition (7ED) Rare
Stronghold (STH) Rare

Combos Browse all

Sacred Ground


Whenever a spell or ability an opponent controls causes a land to be put into your graveyard from the battlefield, return that card to the battlefield.

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Sacred Ground Discussion

passascats on Johan - Lands Aggro

4 weeks ago

I love the theme here. Great deck! have you considered Sacred Ground? might help protect you from wraths.

MagicalHacker on MagicalHacker - List of All 2-Card Infinite Combos

1 month ago

x12721, great idea! I just finished editing the description to do just that :) Thanks!

Flooremoji, the explanation of JustAn0ther is perfect for the Doubling Season combo. The gaining life combo was supposed to be with Bringer of the Black Dawn, but I mistakenly put Beacon of Tomorrows in its place (you can find that combo in the 1-card combos section). I was thinking that maybe there was something that could combo with Walk the Aeons the way you were saying, but the closest thing I could find was Sacred Ground which doesn't work unfortunately.

griffstick... You're welcome/sorry. ;D

Weltbild on Gw Tron

2 months ago

Thanks for the suggestions @Politricks and -Orvos-!

I might consider Sacred Ground, should my meta develop towards more land destruction. So far, it would not do enough for me though!

Conduit of Ruin is interesting. But wouldnt you rather want a second Sanctum of Ugin then, as it basically does the same?

Politricks on Gw Tron

2 months ago

Sacred Ground

Politricks on GW Fake Tron

2 months ago

One of the biggest upsides of running these colors is two sideboard pieces.

Sacred Ground is good against fulminator mage, field of ruin, and gives you outs to ponza.

Fracturing Gust is very color heavy but is a great sweeper against any Mox Opal deck, it also is great against boggles should you face that matchup.

Sakana on Noyan Dar Preliminary Decklist

2 months ago

The $12 Add list

Halimar Tidecaller- Doesnt currently get anything back, but giving your creatures flying can help a lot due to the evasion they gain.

Cataclysmic Gearhulk & Tragic Arrogance- These clear the board of any threats without destroying your lands, Noyan Dar, Roil Shaper, or other important things. This gives removal in your favor.

Darksteel Garrison- This protects a land, sort of like Darksteel Plate, but just for a land. It can also buff itself, which is fun! But the important part is that it gives one of your lands indestructible.

Dig Through Time- By far the most expensive card on this list, this card is a very good spell for finding exactly the cards you need for the current situation. You need a boardwipe? Grab one with ol Dig. This card is generally very good.

Fuel for the Cause, Steady Progress, and Tezzeret's Gambit- All provide the ability proliferate. Originally intended for Infect, this lets you put a +1/+1 counter on all of your lands, a strong ability. All along another effect. And the fact that you get creatures with Noyan Dar, Roil Shaper too Lots of power! The cast trigger the spells being cast will resolve after Noyan Dar, Roil Shaper creates an elemental. So you can cast the spell, get an elemental, and buff that elemental with a +1/+1 counter.

Mirrorweave- If you target one of your lands with this, because the base power and toughness is 0/0, all other creatures will have 0/0 power and toughness, killing them. If they have +1/+1 counters or another buff, they will not die. But Mirrorweave should be able to kill most threats.

Teferi's Response- They try to Path to Exile your land, you cast this. They read the card What the heck, this exists?! Unfair! point to the part that says land. This card ONLY helps you, in almost any other deck, it sucks. There is no use in any other deck, but in yours it is excellent. It draws two cards for 2 too. Keep in mind that this stops things like planeswaker abilities too. And it would destroy that planeswalker. Or anything that targets your lands. This is a good card for the deck.

To Arms! and Unity of Purpose- These not only let you untap if you are attacked, they also let you gain mana by tapping all of your lands for mana. Say you had 3 Islands and 4 plains as creatures, if you tapped them all then casted To Arms!, you would get 5 mana out of it. This is a cantrip and mana generator. And one draws you cards How can you resist that?

Equinox- This is another card like Teferi's Response, it protects your living lands from being destroyed by Doom Blade or Beast Within. Or non-living lands, for that matter

Planar Birth- Recurs all of your dead lands back into play. Only works on basics though. Very helpful after a wrath.

Sacred Ground- Along the same lines as Planar Birth, this will bring back your lands whenever there is a wrath. So long as you didnt cast it. This card is very good recursion for you.

Terra Eternal- This card is the gravy train. It makes your lands indestructible for three mana. That simple. This card will put in work, so long as it isnt destroyed itself.

Planar Outburst and Hour of Revelation- Kills all of their stuff while keeping your lands alive. Very handy.

Coastal Breach and Devastation Tide- Wipes their boards clean, leaving you with lots of big lands to stare them down.

I hope this was helpful. I think that with just a little tweaking, the deck can be very good. Hope you have fun with it!

Jagd_Tallgeese on Bant Parfait / Enchantress

3 months ago

Correct me if I am wrong, but it would look like you win conditions are to either kill with Derevi damage, or animate your enchantments with Starfield of Nyx and continuously swing out with indestructible permanents once Avacyn hits the field. Another combo I see is to Strip Mine your opponents until they rage quit as you are running Crucible of Worlds and Exploration. If your aim is to kill with commander damage, then equipping Derevi with Argentum Armor would be an excellent way to do so, and blow up a permanent. It could replace Sacred Ground as the enchantment would be useful in a situation where your opponents do play land destruction. Otherwise, it will be pretty much a vanilla 2/2 when Starfield comes in to play. There is also Always Watching which will give your creatures vigilance which will be helpful for your animated enchantments.

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