Maybeboard


Lands

Running all duals and fetches for efficiency. Artifact lands in place to turn on Mox Opal or lose something in case Harmonic Sliver gets hungry. Basics are there to benefit from Settle the Wreckage or Path to Exile , or group hug effects. I am under no delusion that five basics will save me from Blood Moon or Back to Basics which would hose this deck.

The Hive

This deck is built to run off creatures as mana. Gemhide Sliver and Manaweft Sliver are almost have-to-plays in a five color deck. This makes combat tricky. I don't view too many of the slivers as "chump blockers" given their ability to produce mana. Ideally you have a one drop into a mana sliver and effectively double your mana base. The other very redundant ability is Haste. I play three slivers that grant it. Haste means using those creatures the turn they come down. Firewake Sliver is not in here but could be if there was something to cut. The weakest of the two drops, Muscle Sliver should be cut, but it's the first sliver I ever pulled from a Tempest pack. Dang it sentimentality. Crystalline Sliver is an all-star, although the first build of this deck featured Syphon Sliver and Hatred and Shroud really hosed the deck. Frenetic Sliver is there to dodge Exile effects or maybe hang on during a boardwipe or sac loop. Hollowhead Sliver gets your tutor targets off the top of the library and into your hand. Harmonic Sliver is the deck's only way of addressing artifacts or enchantments, so best to have Sliver Hivelord and/or Crystalline Sliver prior to popping it. Basal Sliver exists to enable Sliver Queen shenaningans with Lavabelly Sliver . Spiteful Sliver is part of a game-winning combo. Bonescythe Sliver enables efficient Poison/Infect wins and Shifting Sliver provides the evasion. Of the legends, Hivelord/Queen are incredibly useful. Sliver Legion is usually fodder for Chrome Mox .

Slivers notably absent:

Necrotic Sliver - I never had him with expendable slivers. If someone has a way to efficiently wipe boards, I'm all ears.

Root Sliver - if you are burning counters on slivers, good. Probably means someone else is going to win.

The First Sliver - It doesn't add much in my eyes, maybe another target for Chrome Mox

Dormant Sliver - I pretend it's the mana cost. Honestly, probably should slot in as it makes slivers seem less threatening and draws cards

Removal

One of the weak spots of the deck. There is some spot creature removal and then you transition to mass permanent removal. My meta sees a decent amount of planeswalkers which is why there is Cataclysm instead of Wrath of God since Cataclysm sacrifices all walkers. Harmonic Sliver is the only form of enchantment removal I pack, so All Is Dust conveniently gets rid of everything. If you can swing it, responding to your own All Is Dust with Teferi's Protection is the way to go. Terminate has put in work but should be Assassin's Trophy or an O-ring-like effect. Reality Shift is nasty and I've contemplated adding Imprisoned in the Moon for greater effect. Cyclonic Rift is missing because I hate that card.

Interaction

End of the story is there's always room for more. From Counterspell to Disallow and Mana Drain , it never hurts to have more options. The issue is space.

Ramp

Running a bunch of zero-drop artifacts that tap for colors supplemented by Dark Ritual and Cryptolith Rite with Gaea's Cradle somewhere in the 99. Mana Crypt and Mana Vault are slick but in the beginning, I don't have a lot of need for generic mana. Cards like Nature's Lore seem useful but I can't find a cut.

Draw

Another weak spot in the deck. Mirri's Guile lets you play fast and loose with lands and sets up your draws. Sylvan Library is a draw engine at the cost of life, which can become troublesome. As a sliver player, you eat a lot of hate and early game focus. Rhystic Study is fantastic. "Are you going to pay" is annoying but I'll trade annoying for another card in hand. Sensei's Divining Top can do admirable work in the place of Guile and can draw your tutored card off the top. This deck plays a mostly full tutor package, the difficulty is getting the card off the top of the library for Vampiric/Mystical/Enlightened. I've considered adding Scroll Rack to dig for needed cards and Necropotence to make sure I have a full grip at all times. I'm open to thoughts.

Graveyard

This deck for the most part pretends it doesn't exist. You have Patriarch's Bidding to get those slivers back that failed Frenetic Sliver coin flip, Elixir of Immortality to try everything again, and Shred Memory but let's face it, that's getting Transmuted. A good friend plays a lot of graveyard decks, so I feel hesitant to play straight graveyard hate like Tormod's Crypt , Rest in Peace , or Planar Void , however, the more I lose, the less I care.

Winning

Couple of ways:

  1. Brute force- Set up Intruder Alarm with Sliver Overlord +/- Training Grounds alongside a haste sliver and mana sliver. Drop all slivers, end all lives. Have yet to win a 4 person game this way.

  2. Blasphemous Act - Get Spiteful Sliver out there with enough other slivers to drop everyone's life total.

  3. Infect/Poison:- Virulent Sliver with Bonescythe Sliver with evasion and watch the poison counters stack up. Can use Triumph of the Hordes to speed this up or simply Triumph with evasion. A quick combo that relatively few see coming is Triumph of the Hordes , Blasphemous Act , and Spiteful Sliver . All you need are two other slivers and it's gg baby. Not a popular win, but an unexpected one. May benefit from holding counterspell in hand and made me flirt with Boseiju, Who Shelters All to make sure it pops. This is how I usually win.

  4. The Queen- Use Sliver Queen with Basal Sliver and Lavabelly Sliver to end everyone's life. You need to make that first token, then it's good night sweet prince.

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Date added 6 years
Last updated 2 years
Legality

This deck is Commander / EDH legal.

Rarity (main - side)

11 - 0 Mythic Rares

46 - 0 Rares

15 - 0 Uncommons

23 - 0 Commons

Cards 100
Avg. CMC 2.38
Tokens Bird 2/2 U, Manifest 2/2 C, Sliver 1/1 C
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