Wilt-Leaf Liege

Legality

Format Legality
Tiny Leaders Legal
Noble Legal
Leviathan Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Modern Legal
Vanguard Legal
Legacy Legal
Archenemy Legal
Planechase Legal
1v1 Commander Legal
Duel Commander Legal
Unformat Legal
Casual Legal
Commander / EDH Legal

Printings View all

Set Rarity
Modern Masters 2015 Edition (MM2) Rare
Shadowmoor (SHM) Rare

Combos Browse all

Wilt-Leaf Liege

Creature — Elf Knight

Other green creatures you control get +1/+1.

Other white creatures you control get +1/+1.

If a spell or ability an opponent controls causes you to discard Wilt-Leaf Liege, put it into play instead of putting it into your graveyard.

Price & Acquistion Set Price Alerts

MM2

SHM

Ebay

Wilt-Leaf Liege Discussion

Nethereon on Modern Hatebears

6 days ago

You may want to look at Death & Taxes build. You should adjust the numbers a bit, such as:

Even though you are missing Eldrazi Displacer in the current build, the deck is still considered Death & Taxes due to the number of blink and flicker effects. If you want to go a more Hatebears route, don't add Displacer and consider replacing Splicer and/or Flickerwisp with Loxodon Smiter, Wilt-Leaf Liege, and other heavy hitters. Hatebears doesn't utilize the blinking and flickering effects, but still relies heavily on the taxing and land destruction path.

I've found that Shalai, Voice of Plenty has become increasingly useful from the sideboard. If the game goes long, GW will be able to activate her ability, otherwise she's another 3/4 flyer that gives you and your stuff Hexproof.

SP3CTR3_chelts on GW tokens and life gain

1 month ago

Hey,

I'm always glad to see another person join the growing ranks of the Selesnya.

The first thing I would say about the deck is try to make it as consistent as possible. This is normally done by running as many as possible of the better cards. I understand this is probably because of the fact that you have just started so your collection is limited but it might be something to keep in mind as you progress. The opposite is true with populate cards, with big tokens they make a big impact and with small tokens they do not do much.

Next decide fully what direction you want to take the deck. What are your win conditions and how are you going to obtain them? The two classics for tokens in this colour are either: Flooding the board with lots of smaller tokens or cheaply duplicating bigger tokens. This should help you identify which cards to cut. For example Tolsimir is brilliant when running lots of smaller tokens but his benifit is not doing as much if you are playing bigger creatures.

As for a side board it is a reactionary selection of cards. so really you need to think who you are playing against and what cards would combat their decks. For example i would say that authority of the consuls is more of a side board card, as even though it is brilliant against some decks it can be a bit of a waste against others. When I started (and i started with a low to the ground token elf deck) I did not worry about a side board because it is more for competitive play.

some other ideas from my first deck: I love the cards Wilt-Leaf Liege Sunblade Elf These are very good for swarming the board.

Wall of Roots is a perfect card for a big stompy deck giving you protection early game and mana to cast your bigger cards early.

I would also put some form of flying defence in the deck (or even the side board). Sandwurm Convergence can be a good one (although the mana cost is steep) I,m sorry for prattling on so much, I hope I helped. Any questions id be happy to answer.

aschutz on Green & Taxes

1 month ago

Hi! I dig this build. I play a lot of taxes (predominately mono W and BW) and I'd like to offer some advice:

-Noble Hierarch is much better than birds in this deck. The Exalted does a lot more than you'd think.

-If you're running the Eldrazi Displacer package, you're most likely going to want to run 4, as well as 4 Eldrazi Temple.

-I dont think you Have enough multicolored creatures to make Wilt-Leaf Liege worth it. If you go the Eldrazi Displacer/Eldrazi Temple route, I'd slot in some Thought-Knot Seers. Otherwise I'd consider some amount of Loxodon Smiter and/or Restoration Angel. Depends on your meta.

-Since you're playing mana dorks, it's also worth considering slotting out Aether Vial for Collected Company. If you do this, of course, I'd also drop most/if not all of the Flickerwisps. You can also try running some combination of Collected Company and Aether Vial. Spirits runs 4 and 3. again, depends on your meta and what you want to be doing each game.

-Voice of Resurgence is a good card. Might be worth making room for a couple copies. Just a consideration.

Hope that helps! Deck's awesome.

Lord_Grimm on Oogie Boogie

2 months ago

Given our convo regarding the focus of this deck being 'All the Tokens', this may be a long write-up. I'll try to break it up. This comment will look at creatures.

The great: Armada Wurm, Hornet Queen, Jazal Goldmane, Mycoloth, Seedborn Muse, Shanna, Sisay's Legacy, Tendershoot Dryad, Wilt-Leaf Liege, Wolfbriar Elemental. Each of these support your strategy directly and have early & late game presence.

The Good: Ant Queen, Bramble Sovereign, Shalai, Voice of Plenty. These offer mid to late game relevance as well as give mana sinks while supporting your strat.

The 'Meh': Oracle of Mul Daya, Tolsimir Wolfblood, Voice of Resurgence. Though these have game relevance in various ways, they may be slots to upgrade.

The Bad: Archon of Valor's Reach doesn't fit with the strat and feels like a 'win-more' or 'lockout' card, Emmara Tandris insulating tokens (the one thing you can make endless amounts of anyway) from damage doesn't seem like it's worth 7 mana/a whole turn to do, Kazandu Tuskcaller is a 1/1 you need to sink 6 mana into before you can get a single 3/3 per turn, Yeva, Nature's Herald only has relevance early game and she doesn't really fit with tokens.

The Ugly: Copperhorn Scout is a very fragile '1-turn' kind of creature and there are better/more efficient ways to accomplish this like Brave the Sands for example, Elvish Mystic & Fyndhorn Elves & Llanowar Elves having ramp on creatures like these is simply not the way you want to ramp.

The only ones left I believe ate your 2 Soul Wardens. They could/will/do gain a bunch of life, so if that is important then keep them.

McToters on selesnya shit

3 months ago

Yeah sorry... i was in a rush writing that last comment so my thoughts were all over the place! I wanted to provide the proper feedback.

And I actually just reaized I completely skipped over your draw/tutor question so my apologies for that. I'd recommend Congregation at Dawn if you're looking to just go for your dorks or a gamechanging creature. Weathered Wayfarer and Land Tax are alternative land ramp for white (and Land Tax texhnically allows you tos sift through all your lands if played properly). Same thing goes for Endless Horizons. As far as green draw there's Collective Unconscious, Shamanic Revelation and Regal Force off the top of my head. For a token deck there's always the option of putting in a Skullclamp as well. Always great synergy-draw for a token deck.

I was probably being a bit picky about Primal Command obviously it would depend on your meta (same thing goes for Savage Summoning but straight up it def doesnt help you out any great way with the theme of your deck).

I can also understand why you like keeping Revive and Gaea's Blessing. But remember it depends on your meta--and also remember our deck is t themed around the graveyard. It is always great to have backup plans, so again, we would have to see what doesn't make the cut first. IMO id keep Revive over Gaea's Blessing. And i believe I recall you have an Eternal Witness too, which is in the same vein.

I actually agree with 420chandra's advice about Huatli. I think she is DOPE for tokens and when I saw your list I immediately told my buddy who has Rhys to put her in. And talk about draw for green white... she's your babe. The stupidity would only rise when you're able to get multiple emblems haha.

I totally forgot Wilt-Leaf Liege pumps the tokens... that's a solid call over my mistake.

It's always good to have removal and I didn't want to completely steer you away with saying no to that worse version of Naturalize but it's good you took it out. If your hate runs low think about a Bane of Progress. But all-in-all, Aura Shards should be your master in this regard. (Maybe a Three Dreams to tutor for it? Or Idyllic Tutor i think?)

Hope that all helps! Sorry i wrote so much!

NZPIEFACE on selesnya shit

3 months ago

McToters thank you again for your feedback. (Do I need to mention you every time for you to notice?)

For Revive and Gaea's Blessing, I have them in there to be able to get cards from my graveyard back into my hand effectively (Skyshroud Poacher is a nice tutor). With the added bonus of Gaea's Blessing being able to draw an extra card every time I play it.

Primal Command is something I placed in there because it's a mix of both tutor and getting a creature back from my graveyard. I'm pretty sure I don't have many of these kinds of resurrection cards in my deck currently. It's for when vital pieces such as Elvish Archdruid, Priest of Titania and Wirewood Channeler all get killed. I also feel like that the cost shouldn't be too much of an issue if I play it around turn 4 or 5 if my starting hand goes well.

I agree with you on the other 5 cards. Gaea's Touch seems to be a redundancy as I already have Exploration. Selesnya Signet is a ramp card, which I don't need as if I _do _need it, something has already gone wrong. Natural State is just a bad Naturalize. Savage Summoning is something I put in there at my friend's recommendation. Someone in the playgroup is going to be running as Esper deck. Wilt-Leaf Liege I placed in there as I saw it was recommended on EDHrec. It would give all my tokens a +1/+1 and my legendaries a +2/+2, which I thought was pretty nice.

A friend recommended I remove Huatli, Radiant Champion, Omnath, Locus of Mana, and Vitalize. He argued that Hautli is a slow card, and does not change the board state immediately. I do see what he means, as it would take 2 turns for him to actually do anything for me, as even if I used his -1 ability the instant I played him, that creature would just be blocked. Omnath was said to be redundant, as my mana dork deck was based around actually using that mana. I argued that it was just a plan B in case I didn't draw any of my other heavy cmc spells, but he argued again that it was a pretty bad plan B if the threat can be removed with a single removal spell. Vitalize he said was not worth a card. I fully disagree with him on that, as I figured that it would basically be giving me another turn instantly, as I would be able to use Rhys' abilities twice in a turn.

I don't think he's played a token deck before, so I'd like another opinion on those cards as well.

McToters on selesnya shit

3 months ago

Ahhh gotcha! Sorry i misunderstood. So IMO I'd remove the following:

Revive no synergy w deck Gaea's Blessing no synergy w deck Gaea's Touch seems unecessary Selesnya Signet unlike all your other ramp Savage Summoning no synergy Natural State you already have naturalize and Aura shards Wilt-Leaf Liege no synergy w deck Primal Command too expensive i think.

I think that's only 8 so ill have to take a look in a bit to see what else can come out. Hopefully that helps!

SynergyBuild on Selesnya Aggro

3 months ago

I'd recommend Knight of New Alara, it'd really make a +2/+2 for each of your creatures, which is basically as good as Wilt-Leaf Liege, except for the discard clause and smaller body.

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