Wilt-Leaf Liege

Legality

Format Legality
Noble Legal
Leviathan Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Modern Legal
Vanguard Legal
Legacy Legal
Archenemy Legal
Planechase Legal
Duel Commander Legal
Unformat Legal
Casual Legal
Commander / EDH Legal

Printings View all

Set Rarity
Modern Masters 2015 Edition (MM2) Rare
Shadowmoor (SHM) Rare

Combos Browse all

Wilt-Leaf Liege

Creature — Elf Knight

Other green creatures you control get +1/+1.

Other white creatures you control get +1/+1.

If a spell or ability an opponent controls causes you to discard Wilt-Leaf Liege, put it into play instead of putting it into your graveyard.

Price & Acquistion Set Price Alerts

MM2

SHM

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Recent Decks

Wilt-Leaf Liege Discussion

lagotripha on Ellie's Saprolings

3 weeks ago

Supply // Demand needs spaces to read properly for some reason.

Triumph of the Hordes is a game ending card for this style of deck, although commander popularity has pushed the price up a lot.

Some of my favourite MTG memories are of a Pollenbright Wings on a Mycoloth. Both cards aren't great in modern, as they're too easily disrupted (barring a Leyline of Anticipation deck), but are a lot of fun in more casual lists. I've tinkered some, but you're pretty close to how this deck wants to run.

Sideboard wise, Alive // Well is worth a look. Cheap, helps hate out burn as well as, (if not better than,) a leyline in token decks. Solemnity hates infect while stopping both Ratchet Bomb and Engineered Explosives from hitting anything bigger than your tokens. Wilt-Leaf Liege is amazing in hollow-one metas.

Heroic Intervention is amazing board wipe insurance, and is in vogue, but things like Fresh Meat also exist.

Fungal Plots is a big saproling tribal card. You might not be making tokens often with it, but the lifegain/carddraw is very strong when you're using saprolings as chump blockers and trying to dig into your sideboard cards.

Second Harvest and Rhys the Redeemed exist, but a lot of the time they are only as effective as a Scatter the Seeds, and some of the time a lot worse.

Utopia mycorn feels like it could be part of some kind of haste/combo list, but I've never seen it work well. Wayfaring Temple is basically either a 1/1 or a 3 mana duress as your opponent kills it.

Hope this helps- good luck and happy piloting.

SynergyBuild on Garden Guard [Selesnya Token Aggro]

1 month ago

Hey, I made one of these populate decks!




A few questions:

First Question: How is this aggro?

I mean you run no 1 drops, and your fastest kill is turn 5, and that isn't super likely.

Second Question: Why 4 Temple Gardens

With Wooded Foothills or Flooded Strands, you only need 2-3 Temple Gardens for required fixing, and Horizon Canopy deserves a spot or two in this list. Also the Grove of the Guardians will never really see play unless you are in the midrange mirror against Abzan or something. Maybe sideboard them, run some Horizon Canopy, drop a Temple Garden drop in another Fetchland, call your landbase a day.

Third Question: Why no dorks?

You can up the playability of the deck with a full playset of Noble Hierarch and 2-3 Birds of Paradise

The best plays of populate lists are turn one Noble Hierarch curving into turn two Wayfaring Temple, into turn three 2xCall of the Conclave (One one Call of the Conclave and one Selesnya Charm on 2/2 token), swinging for 5 with Wayfaring Temple (4 creatures+exalted trigger), then copy a Call of the Conclave, turn 4 drop a few creatures (dorks, tokens, whatever), swing for 15, win turn 4. You can also achieve this with a hand of Intangible Virtues.

Fourth (And Final) Question: Why do you run Trostani, Selesnya's Voice?

Against Combo, or aggro, you are dead before you untap with her, against control, she will die before then, or won't resolve. To be honest, the same is true for Advent of the Wurm. With dorks, it woul be possible to untap with them, but since you don't run any they appear useless. Wilt-Leaf Liege has a similar problem, but I actually like him, because if you swing the turn you drop him, he doesn't need to untap to win a game. Otherwise I find him pretty bad, and would drop him for Dryad Militants that at least stop storm, TurboFog, or Snapcaster Mage, along with Life from the Loam, and a handful of readily played modern staples. Druid's Deliverance actually falls into this category of "cards that won't matter in modern", but I'd be lying if there wouldn't be a deck that could use it, Turbo-Fog (which is not this deck, and Turbo-Fog is normally trash).


You should really consider running some of the following: Knight of the Reliquary, Path to Exile, or Intangible Virtue, the do wonders!

Memphismaymagic5 on Cost Benifit analysis V2

1 month ago

If you look for something against artifacts or enchantments, you probably want to add cards with a destroy effect. The best option is Qasali Pridemage. The exalted is a nice extra and the fact that it is multicolored gives it a nice bonus from Wilt-Leaf Liege!

Lifegain is easily found in the Selesnya colors. You can consider Kitchen Finks as an addition to Scavenging Ooze.

Card draw on the other hand, is not common for Selesnya. The best option is Horizon Canopy, but this card isn't budget at all...

Naj187 on Dump em and Pump em

2 months ago

@Pervavita Thanks! I didn't think about the card draw aspect, but it makes sense. A lot of my creatures come with abilities that sort of double as card draw as well. I definitely have Fumigate and Hour of Reckoning on my radar as board wipes and Intangible Virtue as an anthem i need for sure. I'll update my "needs" list.

Wilt-Leaf Liege is definitely a nice card i'll try to get. I knew there was a land that pumped too, i forgot what it was, thanks for reminding me.

I knew I needed a way to give my creatures haste on the turn they came in. So i did think about Concordant Crossroads i also thought about Akroma's Memorial

The rest of that is a bit expensive(mana wise) to me, I'm really considering adding the Devoted Druid and Vizier of Remedies combo to get infinite mana. As long as i have a skull clamp and a 1/1 and a token producer i can go through my deck and get my haste enchantment and make infinite tokens. I like that as a wincon more than infect.

Pervavita on Dump em and Pump em

2 months ago

With your commander card draw isn't something you need too much of as his ability is effectively card draw (not the best but it works). As such I would cut Harmonize, Smuggler's Copter, & Rishkar's Expertise. The last two more then Harmonize as they don't synergies with what a token deck wants. Smuggler's Copter doesn't make tokens or pump the team and Rishkar's Expertise is so expensive and only draws you a few cards... if it draws you more you should just swing out and win. But what do we replace them with? Well use Rhys' ability more and more effectively. What I mean is his 6 mana ability that doubles all your tokens in play we make sure we have some larger tokens and that will give you much the same effect as card draw. Armada Wurm for example gives you a 5/5 with trample or Giant Adephage gives you 7/7 tramples. Hornet Queen gives you 4 1/1's with deathtouch making it hard to attack you. Rampaging Baloths also turns your land draws into 4/4's that you then double. Shamanic Revelation is however a vary good card draw here.

Fumigate & Hour of Reckoning are great board wipe's in this deck.

Concordant Crossroads could help a lot with when you have a large board state (just doubled your tokens) to get in with haste... it also works for your opponents so only drop it when you know you can swing out and win.

Wilt-Leaf Liege pumps your team and Rhys will for 3 mana make 3/3's at the least. Intangible Virtue gives you another anthem.

Triumph of the Hordes & Throne of the God-Pharaoh can steal a game with ease.

Gavony Township also is a land that doubles as an anthem

You can also look over my son's Token deck for other ideas.

Dr.Careca on Survival of the Fittest

2 months ago

Dude, 3x enlarge is too much for that CMC (u should cut at least one), 3x Naturalize is also needless in main deck (u can move one or even two to the sideboard), 4x Rogue Passage is also an exaggeration as u won't be able to activate more than two of them on the same turn (and will feel in need of green mana), the timberland guides should give room to an "antheem/lord" card (Creakwood Liege), look at Wilt-Leaf Liege and Gift of the Deity and maybe splashes to white and black. Those Carven Caryatids and branchwalkers don't seem to fit either, I think u should move them out. All said, i'd suggest u to trade 2x Rogue Passages for 2x Colored lands (or nonbasics w/ better abilities) and remove those eleven cards making room for antheems/lords and more useful cards (even singles, to give more strategy varieties and even more fun/unpredictability). (Sorry my poor english, I'm brazilian).

lagotripha on The Knights Who Say "Nyx!"

2 months ago

Springjack Shepherd, Light from Within, Brave the Elements, History of Benalia Thistledown Liege Wilt-Leaf Liege might all be of interest to you.

Crovax, Ascendant Hero Dovescape might also be interesting things to drop with nykthos.

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