|Commander / EDH||Legal|
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|Modern Masters 2015 Edition (MM2)||Rare|
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Creature — Elf Knight
Other green creatures you control get +1/+1.
Other white creatures you control get +1/+1.
If a spell or ability an opponent controls causes you to discard Wilt-Leaf Liege, put it into play instead of putting it into your graveyard.
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Wilt-Leaf Liege Discussion
5 days ago
Hi! I dig this build. I play a lot of taxes (predominately mono W and BW) and I'd like to offer some advice:
-Noble Hierarch is much better than birds in this deck. The Exalted does a lot more than you'd think.
-I dont think you Have enough multicolored creatures to make Wilt-Leaf Liege worth it. If you go the Eldrazi Displacer/Eldrazi Temple route, I'd slot in some Thought-Knot Seers. Otherwise I'd consider some amount of Loxodon Smiter and/or Restoration Angel. Depends on your meta.
-Since you're playing mana dorks, it's also worth considering slotting out Aether Vial for Collected Company. If you do this, of course, I'd also drop most/if not all of the Flickerwisps. You can also try running some combination of Collected Company and Aether Vial. Spirits runs 4 and 3. again, depends on your meta and what you want to be doing each game.
-Voice of Resurgence is a good card. Might be worth making room for a couple copies. Just a consideration.
Hope that helps! Deck's awesome.
2 weeks ago
Given our convo regarding the focus of this deck being 'All the Tokens', this may be a long write-up. I'll try to break it up. This comment will look at creatures.
The great: Armada Wurm, Hornet Queen, Jazal Goldmane, Mycoloth, Seedborn Muse, Shanna, Sisay's Legacy, Tendershoot Dryad, Wilt-Leaf Liege, Wolfbriar Elemental. Each of these support your strategy directly and have early & late game presence.
The Bad: Archon of Valor's Reach doesn't fit with the strat and feels like a 'win-more' or 'lockout' card, Emmara Tandris insulating tokens (the one thing you can make endless amounts of anyway) from damage doesn't seem like it's worth 7 mana/a whole turn to do, Kazandu Tuskcaller is a 1/1 you need to sink 6 mana into before you can get a single 3/3 per turn, Yeva, Nature's Herald only has relevance early game and she doesn't really fit with tokens.
The Ugly: Copperhorn Scout is a very fragile '1-turn' kind of creature and there are better/more efficient ways to accomplish this like Brave the Sands for example, Elvish Mystic & Fyndhorn Elves & Llanowar Elves having ramp on creatures like these is simply not the way you want to ramp.
The only ones left I believe ate your 2 Soul Wardens. They could/will/do gain a bunch of life, so if that is important then keep them.
1 month ago
Yeah sorry... i was in a rush writing that last comment so my thoughts were all over the place! I wanted to provide the proper feedback.
And I actually just reaized I completely skipped over your draw/tutor question so my apologies for that. I'd recommend Congregation at Dawn if you're looking to just go for your dorks or a gamechanging creature. Weathered Wayfarer and Land Tax are alternative land ramp for white (and Land Tax texhnically allows you tos sift through all your lands if played properly). Same thing goes for Endless Horizons. As far as green draw there's Collective Unconscious, Shamanic Revelation and Regal Force off the top of my head. For a token deck there's always the option of putting in a Skullclamp as well. Always great synergy-draw for a token deck.
I was probably being a bit picky about Primal Command obviously it would depend on your meta (same thing goes for Savage Summoning but straight up it def doesnt help you out any great way with the theme of your deck).
I can also understand why you like keeping Revive and Gaea's Blessing. But remember it depends on your meta--and also remember our deck is t themed around the graveyard. It is always great to have backup plans, so again, we would have to see what doesn't make the cut first. IMO id keep Revive over Gaea's Blessing. And i believe I recall you have an Eternal Witness too, which is in the same vein.
I actually agree with 420chandra's advice about Huatli. I think she is DOPE for tokens and when I saw your list I immediately told my buddy who has Rhys to put her in. And talk about draw for green white... she's your babe. The stupidity would only rise when you're able to get multiple emblems haha.
I totally forgot Wilt-Leaf Liege pumps the tokens... that's a solid call over my mistake.
It's always good to have removal and I didn't want to completely steer you away with saying no to that worse version of Naturalize but it's good you took it out. If your hate runs low think about a Bane of Progress. But all-in-all, Aura Shards should be your master in this regard. (Maybe a Three Dreams to tutor for it? Or Idyllic Tutor i think?)
Hope that all helps! Sorry i wrote so much!
1 month ago
McToters thank you again for your feedback. (Do I need to mention you every time for you to notice?)
For Revive and Gaea's Blessing, I have them in there to be able to get cards from my graveyard back into my hand effectively (Skyshroud Poacher is a nice tutor). With the added bonus of Gaea's Blessing being able to draw an extra card every time I play it.
Primal Command is something I placed in there because it's a mix of both tutor and getting a creature back from my graveyard. I'm pretty sure I don't have many of these kinds of resurrection cards in my deck currently. It's for when vital pieces such as Elvish Archdruid, Priest of Titania and Wirewood Channeler all get killed. I also feel like that the cost shouldn't be too much of an issue if I play it around turn 4 or 5 if my starting hand goes well.
I agree with you on the other 5 cards. Gaea's Touch seems to be a redundancy as I already have Exploration. Selesnya Signet is a ramp card, which I don't need as if I _do _need it, something has already gone wrong. Natural State is just a bad Naturalize. Savage Summoning is something I put in there at my friend's recommendation. Someone in the playgroup is going to be running as Esper deck. Wilt-Leaf Liege I placed in there as I saw it was recommended on EDHrec. It would give all my tokens a +1/+1 and my legendaries a +2/+2, which I thought was pretty nice.
A friend recommended I remove Huatli, Radiant Champion, Omnath, Locus of Mana, and Vitalize. He argued that Hautli is a slow card, and does not change the board state immediately. I do see what he means, as it would take 2 turns for him to actually do anything for me, as even if I used his -1 ability the instant I played him, that creature would just be blocked. Omnath was said to be redundant, as my mana dork deck was based around actually using that mana. I argued that it was just a plan B in case I didn't draw any of my other heavy cmc spells, but he argued again that it was a pretty bad plan B if the threat can be removed with a single removal spell. Vitalize he said was not worth a card. I fully disagree with him on that, as I figured that it would basically be giving me another turn instantly, as I would be able to use Rhys' abilities twice in a turn.
I don't think he's played a token deck before, so I'd like another opinion on those cards as well.
1 month ago
Ahhh gotcha! Sorry i misunderstood. So IMO I'd remove the following:
Revive no synergy w deck Gaea's Blessing no synergy w deck Gaea's Touch seems unecessary Selesnya Signet unlike all your other ramp Savage Summoning no synergy Natural State you already have naturalize and Aura shards Wilt-Leaf Liege no synergy w deck Primal Command too expensive i think.
I think that's only 8 so ill have to take a look in a bit to see what else can come out. Hopefully that helps!
1 month ago
2 months ago
Supply // Demand needs spaces to read properly for some reason.
Triumph of the Hordes is a game ending card for this style of deck, although commander popularity has pushed the price up a lot.
Some of my favourite MTG memories are of a Pollenbright Wings on a Mycoloth. Both cards aren't great in modern, as they're too easily disrupted (barring a Leyline of Anticipation deck), but are a lot of fun in more casual lists. I've tinkered some, but you're pretty close to how this deck wants to run.
Sideboard wise, Alive // Well is worth a look. Cheap, helps hate out burn as well as, (if not better than,) a leyline in token decks. Solemnity hates infect while stopping both Ratchet Bomb and Engineered Explosives from hitting anything bigger than your tokens. Wilt-Leaf Liege is amazing in hollow-one metas.
Fungal Plots is a big saproling tribal card. You might not be making tokens often with it, but the lifegain/carddraw is very strong when you're using saprolings as chump blockers and trying to dig into your sideboard cards.
Utopia mycorn feels like it could be part of some kind of haste/combo list, but I've never seen it work well. Wayfaring Temple is basically either a 1/1 or a 3 mana duress as your opponent kills it.
Hope this helps- good luck and happy piloting.