Wizards has shown us, rather blatantly, how a perfect midrange curve works. Ridiculousness ensues.

With Enrage, it means blocking our guys gives us a bonus that can potentially put the game away. They'll know you have big fat fatties in the deck and giving someone lands or cards can put themselves too far behind. So they'll have to either race or find an alternate plan.

Ranging Raptors: well if they die we get a, ok. The curve goes long and our fatties get more and more potent. I like to attack with it early and then leave it back to discourage attacks.

Ripjaw Raptor: nice booty, drawing cards is nice too. Can kill a Regisaur and live, and also presents the dilemma of blocking or giving me a card. Always like to see 1 in an opening hand, and drawing multiples just draws things out which gives us the advantage.

Regisaur Alpha: funny thing about this "alpha" is the second one you get in play becomes the new alpha, one-upping last turn's guy by borrowing his haste. This deck is all about pressure and getting this down on turn 4 with Otepec Huntmaster gets a swing for 7 and a lot of potential problems if left alive. All we need is one more land to curve into the new super fatty...

Carnage Tyrant: as Timmy as it gets. Following up Reggie gives it haste. So cool. It ate Prowling Serpopard. You can't counter it or use targeted removal against it, so once you have 6 mana people are gonna start freaking. It's booty is big enough to survive Sweltering Suns or even Hour of Devastation, and its trample punishes double blocking. Plus, if things go right there's gonna be so much other pressure that trading itself to remove a bunch of blockers isn't that horrible.

Gishath is for the long game and mirror, and to punish those who dared block my Ripjaw and Ranging Raptors!

Deathgorge Scavenger helps against Ramunap Red with the lifegain, and can limit The Scarab God by eating graveyard.


Otepec Huntmaster is the lynchpin. Not only does it "ramp" in a Dino Tribal build, but it doesn't have to tap to do so. We'll still be tapping it to activate an ability but instead of mana it gives us haste. Just plain nuts. So either you can chomped my raptors or trade with them and/or chump and give me something.

If you have 2 in hand it can set up some accelerated plays, allowing you to get a T3 second Huntmaster in pay as well as a 3-drop and then you can cast a hasty Carnage Tyrant T4!

Seriously fast and fun.

Get ready for everyone to start holding up mana for a removal spell as just staying alive for one turn allows this guy to get some serious value. Don't believe me? Look at this:

T2: Otepec Huntmaster

T3: Ripjaw Raptor, swing for 4.

T4: Regisaur Alpha, use Huntmaster to give it haste, swing for 11.

T5: Carnage Tyrant! With haste! (GG)

T6: ...

T7: Gishath, Sun's Avatar

Right? You get the idea. Nuts.

Add in his PIC Drover of the Mighty which can serve as copies 4-8 of Otepec Huntmaster but unfortunately does have to tap to help ramp and so the power/toughness bonus doesn't really get much use, particularly if using him to try and stay on the accelerated curve in the absence of Huntmaster. It's nice that it adds any color and so can be used for non-dinos.

Ranging Raptors is a slightly less obvious source of ramp but creates the dilemma in combat of either taking the hit or letting us pull a land. In this sense, were helping the strategy either way by adding a clock through direct damage or ramping to fatties sooner.

Commune with Dinosaurs to me is like a better Attune with Aether. A solid turn 1, that can be an outlet for excess mana to ensure land drops or get the creatures you need to stay on curve. Get ready to dig!

Savage Stomp and Pounce can act as removal and ramp by activating Enrage. These were switched in for Beneath the Sands which helps in many situations but I felt like I was cycling it more often than not.

How to survive?

Obviously wraths and exile/bounce removal are an issue. Luckily Shapers' Sanctuary at least gives us a bonus for a Dino getting hit. This can help get us gas to deal with things like Khenra Earthshaker and Ahn-Crop Crasher that target but don't deal damage hence avoiding Enrage.

Kinjalli's Sunwing is perfect for the mirror. It neuters haste enablers and keeps potential blockers tapped down. Similarly, having mainboard Abrade lets us eliminate opposing Sunwings for this exact reason. Really solid against Ramunap Red.

Deathgorge Scavenger can get incidental lifegain to buy time, and has the bonus of removing cards from a graveyard to slow down God-Pharaoh's Gift decks, or Embalm creatures, or Dread Wanderer stuff, or The Scarab God.

Enrage is an incredible mechanic, allowing us to get a bonus if they try and burn a creature, wrath the board, or have the audacity to block us.

I go on beat down as soon as able. Im almost always gonna swing with a T3 Ranging Raptors or Ripjaw Raptor following a T2 Otepec Huntmaster. They'll often let in the small damage to avoid giving us land/card advantage, which is fine when we start dropping tramplers over the next 3 turns. Trading in combat just is only going to give us gas for later turns.

Leave back a Raptor Hatchling or Ranging Raptors for defense to dissuade ground-based attacks. This is even more important for things like Electrostatic Pummeler decks to not get blown out in one swing, or the mirror to get ahead in racing to Gishath, Sun's Avatar.

T2 Sunpetal Grove and Rootbound Crag are nice follow ups to a T1 basic Forest or, even better, a Sheltered Thicket or Scattered Groves if you don't have a 1-drop.

I pretty much mulligan until I get a couple lands and a 2-drop ramp creature and either a couple 3-4 drop Dinos or a Commune with Dinosaurs.

Turn 1 this deck wants one of 3 plays: an Amonkhet dual land (if I have an Ixalan dual land in hand), a Shapers' Sanctuary off a Forest (with an Ixalan dual in hand), or a Commune with Dinosaurs off a Forest if I have a solid had that's just missing one piece.

Feedback and +1's appreciated as always!

More to come...


Well I am pleased to announce that one Dino deck Top 50'd this last weekend. It was R/G but otherwise pretty similar. Biggest difference was the main deck removal, playing 4 copies of both Abrade and Savage Stomp. The deck also ran Samut, the Tested and some Deserts (Ramunap Ruins, Hashep Oasis), as well as Deathgorge Scavenger over Ranging Raptors. Definitely given me much to consider!


Geo67 says... #1

Dang, I hadn't seen the huntmaster yet. I was trying to build an improvise Dino Deck, to cheat out the big fatties. Now I believe I'll take a different path.

September 8, 2017 8:38 a.m.

DrNevermore says... #2

+1 and saving this list for it's potential. Gotta say, I didn't think dinosaurs were going to be able to contend with merfolk or pirates but now I'm not so sure

September 8, 2017 12:41 p.m.

MWorl91 says... #3

Your curve doesn't end the way you want it to. Gishath is an 8 drop, costing 1 less from your Huntmaster still means you have to wait until turn 7 in the scenario you described. Don't get me wrong, the deck has plenty of ways to ramp Gishath out turn 6 or even sooner but not in the turn by turn scenario that you described of Huntmaster to Ripjaw to Alpha to Tyrant.

September 13, 2017 4:31 p.m.

MWorl91 oh shoot thanks for noticing that! Will have to put a 7-drop there. Of course with the new [Kinjali's Caller] it gives a T1 "ramp" that would allow the above sequence...will update when it gets added. Thank you!

September 13, 2017 6:23 p.m.

Geo67 says... #5

I play tested this a bunch of times, and it is such a nice build. My only complaint is not having at least one Plains to find with Beneath the Sands to be able to drop the Goring Ceratops.

I think on a turn seven I swung for 24 damage with the Carnage Tyrant, Goring Ceratops getting haste from the Otepec Huntmaster andRanging Raptors.

A lot of nice plays. I would maybe tweak the sideboard to combat control, more graveyard hate to fight the God Pharoah deck, and more exile for Planeswalkers. What is your strategy against mirror Carnage Tyrant?

September 14, 2017 8:51 a.m.

Geo67 thanks for the feedback! Will add a Plains, I too wished I could pull one sometimes of the Sands.

I will work on the sideboard. I need to figure out the mirror, you have any ideas for Carnage? Maybe something with deathtouch... I will think about it!

September 14, 2017 11:01 a.m.

jorgeduardo says... #7

I really like this idea of ramping using Kinjali's Caller, Otepec Huntmaster. You have to cut down a little bit the big creatures I think. It is just to inconsistent at the moment. Initial hand usually doesn't have anything to cast cause you are full of 5,6 and 7 drop cards even after mulligans; and in order to make this deck work I think you need to find your 1 and 2 drops at the beginning of the game.My suggestion would be, cut down the big creatures a little bit and add more control for the early game, Magma Spray, Abrade, Harnessed Lightning, Cast Out, etc. You have plenty of options with those colors. Maybe you can add more defense tools like Blossoming Defense. Maybe you can add a few deserts and add Hour of Promise instead of a Beneath the Sands.

Hashep Oasis can really do work in a creature base deck.

For the control matches which are going to be the hardest ones for sure I think Prowling Serpopard can help you a lot. Crook of Condemnation against graveyard stuff. For the mirror match I would consider Rhonas the Indomitable, maybe even for the main board.

I think this deck can work really well if the ratios of spells are fixed. That would be my +1. Hope it helps

September 14, 2017 1:07 p.m.

jorgeduardo thanks so much for the thoughtful input, you've made good points and I will work on incorporating them in!

September 14, 2017 2:02 p.m.

TastyBeverage says... #9

Not sure if mentioned above but in your description kinjalli's caller. I would not bank on this card as a turn 1. The problem I have found is that Naya land's don't agree with a turn 1 white cost play. You only have 3 total lands that could do it and using clerics or whatever for unclaimed territory is bad. As much as I would want it in the deck, there are better options for the lands.

September 14, 2017 3:57 p.m.

TastyBeverage, agreed, I'm usually looking to play an Amonkhet cycle land Turn 1. The good thing about Caller is that you can drop it T2 and also play a Raptor Hatchling that turn, and stay ahead of curve next turn. Obviously a crap top deck too though, I'll have to try maybe 2x to start and playtest it. Good point.

September 14, 2017 4:10 p.m.

Pyruscreed says... #11

I think Goring Ceratops is a bad idea. With Harnessed Lightning, Abrade, and now Lightning Strike there are a bunch of ways to kill a 3 toughness creature.

September 15, 2017 11:20 p.m.

Pyruscreed ok good point, thanks

September 16, 2017 12:52 a.m.

Pyruscreed says... #13

Jimmy_Chinchila No problem. It sucks that a card as cool as Goring Ceratops is so vulnerable to removal, but I guess WOTC thought giving double strike warranted it.

September 16, 2017 1:52 a.m.

Kizmetto says... #14

Im gonna test our decks together, mine being nayasaurusrex. I'll post the write up shortly :) I'm interested to see how the mirror goes.

September 19, 2017 8:38 a.m.

Kizmetto says... #15

ok heres the results! Under a spoiler because its looooong!

Games 1,2 and 3! Show

September 19, 2017 10:02 a.m.

Kizmetto Very cool! I too had wondered how they'd fare against each other!

September 19, 2017 11:07 a.m.

Fizzz says... #17

Cut the plains and add either a sunpetal or another groves

All in all love it <3

September 24, 2017 1:52 p.m.

Pygmyrhino990 says... #18

How would one go about making this deck budget? I have already pulled most of the components from boosters and sealed boxes, all I need now is the 3x carnage tyrant, 1x deathgorge, 2x regisaurs, and 4x ripjaws. How important are the carnage tyrants in your opinion?

October 18, 2017 10:52 p.m.

Da5hcharl says... #19

I tried a naya dino deck at my LGS and all i came up against was Approach and control and energy. I didn't have carnage tyrant or the unblockable cat. lost all my matches to removal and instant countering. Is there any way to reliably get around this or should i just abandon and switch to a blue deck?

October 19, 2017 12:03 p.m.

Da5hcharl, Pygmyrhino990 its tough to be a competitive deck without Carnage Tyrant, as against control the best bet we have is try and get it out quickly. One thing to do would be to slow things down a turn and add in 4x Blossoming Defense so you can leave mana open to protect from removal. Once they see you're playing Defense, you can leave open a green mana to bluff you have one in hand, so try and keep a card in hand at all times. As for countermagic, without Tyrant you can use Prowling Serpopard but if you don't have that you can try and lower the curve to go wide. Try and get them to think you're going tall with creatures up the curve so they'll not "waste" counters on little 2 and 3 drops. Sky Terror is good early pressure that they won't likely counter, but there's always gonna be Censor that they're gonna try and use on early turns, so try and keep an eye on if the opponent has mana open. Ideally cast your important pieces only when they're tapped out (Regisaur Alpha for example). This may lead to turns when all you're doing is playing a land but eventually you'll have enough lands to drop some fatties. This is then where Carnage Tyrant is so clutch, as it provides some inevitability for the deck.

Perhaps use things like Raptor Hatchling to chip away at life total as they likely won't remove, counter or block it.

Blue is always tough to play against with a midrange deck, but if you have enough pressure on them it forces them to have to have the right cards at the right time or else they'll get worn away. Make them have to use 3-mana spells to kill your dinky guys and buy time to find a Tyrant. With the Communes, you don't need a playset. Even having 1 copy in the deck makes it far more competitive, as against control and Approach the games go long giving you time to find that one copy. It's down to like $24 currently.

Good points, I will give it more thought!

October 19, 2017 4:05 p.m.

Pygmyrhino990 says... #21

I think I might just wait it out for carnage tyrant and see where the price goes. At the moment the price seems to be on the decline since september when it was at its highest. Once it gets cheaper I might try and snag one for about $15 but that could take a while

October 19, 2017 4:18 p.m.

Pygmyrhino990 in the meantime you could use Burning Sun's Avatar or Verdant Sun's Avatar

October 19, 2017 7:36 p.m.

Pygmyrhino990, Da5hcharl ok I thought of an idea, haven't tested though: instead of Carnage Tyrant use Sunbird's Invocation. It triggers with Casting so even if your Regisaur Alpha gets countered, you can get a free upgraded Commune with Dinosaurs and maybe hit another one... could tax their removal, and not much mainboard enchantment hate out there lately. Problem is gonna be sticking it. Get them to tap out, maybe tempt with a Reggie, an Abrade on their God-Pharaoh's Gift or Walking Ballista and stick Invocation. Who knows, might not work at all, but def budget.

October 20, 2017 12:37 a.m.

zachdig says... #24

Hey really cool deck, I took some inspiration from your deck on working on my own Dino Deck. However Im curious on your reasoning for sideboarding single copies of planeswalkers? Im fairly new to the game so Im sorry if the answer is obvious.

Btw my deck is We're Back: A Dinosaur Deck if anyone wants to leave feedback

October 26, 2017 9 a.m.

zachdig to be honest Im just kinda experimenting with them. I like having some non-creature threats game 2-3 in case they bring in more creature removal, and theyre particularly helpful in the mirror or grindier match ups. Something like Hour of Devastation to deal with Hazoret the Fervent and/or Puncturing Blow to handle The Scarab God might be better depending on your meta.

October 26, 2017 1:40 p.m.

BEE_GEE says... #26

I really am a believer of Kinjalli's Caller very powerful (say it doesn't get Fatal Pushed. Really recommend trying 4x instead of say Drover of the Mighty or Ranging Raptors.

October 31, 2017 2:43 p.m.

BEE_GEE I will have to experiment, I really like the idea of Caller on turn 1 for a 3-drop on turn 2, its just really weak to draw later in the game is my hesitation but will reconsider! Thanks for suggestion!

November 3, 2017 10:52 a.m.

munky702 says... #30

Have you thought about ramping up your mana with Gift of Paradise and New Horizons? Ixalan's Binding would be great for some of those big issues you face with hazoret and glorybringer. And anything else like that. Also a possibility for sideboard against energy decks, Solemnity.

November 15, 2017 4:06 p.m.

TShelt says... #31

Finally somebody that believes that Naya is best for dinos! I have had some people say I should go R/G but I think some of the most powerful dinosaurs are white. Goring Ceratops for example has been a major threat in my matches as the double strike ability really lets you deal some massive damage, and Otepec Huntmaster or regisaur alpha would let it attack immediately giving a quick opportunity to jump your opponent.

November 20, 2017 5:57 p.m.

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99% Casual


Compare to inventory
Date added 2 months
Last updated 5 hours
Splash colors W

This deck is Standard legal.

Cards 60
Avg. CMC 3.19
Tokens 3/3 Dinosaur
Folders dino, Gotta build irl, Dinos, Standard 5.0, Dinosaur, Ixalan Dinos, Nayasaurs, cool decks, Fun decks, Still Brewing, See all 79
Top rank #3 on 2017-10-08
Views 15331

Revision 32 See all

1 week ago)

+4 Shapers' Sanctuary main
-4 Mountain main
+16 Forest main
+6 Sunpetal Grove main
+8 Drover of the Mighty main
-2 Deathgorge Scavenger main
+2 Scattered Groves main
-6 Sheltered Thicket main
+6 Ranging Raptors main
-4 Abrade main
+6 Commune with Dinosaurs main
+2 Huatli, Warrior Poet main
-8 Drover of the Mighty main
+2 Deathgorge Scavenger main
-4 Unclaimed Territory main
-8 Otepec Huntmaster main
+6 Sheltered Thicket main
+8 Ripjaw Raptor main
-8 Ripjaw Raptor main
+8 Regisaur Alpha main
and 91 other change(s)