- 3x Carnage Tyrant
- 4x Drover of the Mighty
- 1x Gishath, Sun's Avatar
- 4x Otepec Huntmaster
- 3x Ranging Raptors
- 4x Regisaur Alpha
- 4x Ripjaw Raptor
- 8x Forest
- 2x Mountain
- 4x Rootbound Crag
- 1x Scattered Groves
- 3x Sheltered Thicket
- 3x Sunpetal Grove
- 2x Unclaimed Territory
Dang, I hadn't seen the huntmaster yet. I was trying to build an improvise Dino Deck, to cheat out the big fatties. Now I believe I'll take a different path.
September 8, 2017 8:38 a.m.
+1 and saving this list for it's potential. Gotta say, I didn't think dinosaurs were going to be able to contend with merfolk or pirates but now I'm not so sure
September 8, 2017 12:41 p.m.
Your curve doesn't end the way you want it to. Gishath is an 8 drop, costing 1 less from your Huntmaster still means you have to wait until turn 7 in the scenario you described. Don't get me wrong, the deck has plenty of ways to ramp Gishath out turn 6 or even sooner but not in the turn by turn scenario that you described of Huntmaster to Ripjaw to Alpha to Tyrant.
September 13, 2017 4:31 p.m.
MWorl91 oh shoot thanks for noticing that! Will have to put a 7-drop there. Of course with the new [Kinjali's Caller] it gives a T1 "ramp" that would allow the above sequence...will update when it gets added. Thank you!
September 13, 2017 6:23 p.m.
A lot of nice plays. I would maybe tweak the sideboard to combat control, more graveyard hate to fight the God Pharoah deck, and more exile for Planeswalkers. What is your strategy against mirror Carnage Tyrant?
September 14, 2017 8:51 a.m.
Geo67 thanks for the feedback! Will add a Plains, I too wished I could pull one sometimes of the Sands.
I will work on the sideboard. I need to figure out the mirror, you have any ideas for Carnage? Maybe something with deathtouch... I will think about it!
September 14, 2017 11:01 a.m.
I really like this idea of ramping using Kinjali's Caller, Otepec Huntmaster. You have to cut down a little bit the big creatures I think. It is just to inconsistent at the moment. Initial hand usually doesn't have anything to cast cause you are full of 5,6 and 7 drop cards even after mulligans; and in order to make this deck work I think you need to find your 1 and 2 drops at the beginning of the game.My suggestion would be, cut down the big creatures a little bit and add more control for the early game, Magma Spray, Abrade, Harnessed Lightning, Cast Out, etc. You have plenty of options with those colors. Maybe you can add more defense tools like Blossoming Defense. Maybe you can add a few deserts and add Hour of Promise instead of a Beneath the Sands.
Hashep Oasis can really do work in a creature base deck.
For the control matches which are going to be the hardest ones for sure I think Prowling Serpopard can help you a lot. Crook of Condemnation against graveyard stuff. For the mirror match I would consider Rhonas the Indomitable, maybe even for the main board.
I think this deck can work really well if the ratios of spells are fixed. That would be my +1. Hope it helps
September 14, 2017 1:07 p.m.
jorgeduardo thanks so much for the thoughtful input, you've made good points and I will work on incorporating them in!
September 14, 2017 2:02 p.m.
Not sure if mentioned above but in your description kinjalli's caller. I would not bank on this card as a turn 1. The problem I have found is that Naya land's don't agree with a turn 1 white cost play. You only have 3 total lands that could do it and using clerics or whatever for unclaimed territory is bad. As much as I would want it in the deck, there are better options for the lands.
September 14, 2017 3:57 p.m.
TastyBeverage, agreed, I'm usually looking to play an Amonkhet cycle land Turn 1. The good thing about Caller is that you can drop it T2 and also play a Raptor Hatchling that turn, and stay ahead of curve next turn. Obviously a crap top deck too though, I'll have to try maybe 2x to start and playtest it. Good point.
September 14, 2017 4:10 p.m.
September 15, 2017 11:20 p.m.
Jimmy_Chinchila No problem. It sucks that a card as cool as Goring Ceratops is so vulnerable to removal, but I guess WOTC thought giving double strike warranted it.
September 16, 2017 1:52 a.m.
Im gonna test our decks together, mine being nayasaurusrex. I'll post the write up shortly :) I'm interested to see how the mirror goes.
September 19, 2017 8:38 a.m.
ok heres the results! Under a spoiler because its looooong!
Games 1,2 and 3! Show
I rolled a ...19, You rolled a... 16! Close. I'll go first.
T0:Me: Opening Hand: 1 mountain, 2 forest, otepec huntmaster, abrade, ranging raptors and cast out.You: Opening Hand: Mountain, Forest, Rootbound Crag, 2 otepec huntmaster, 1 drover of the mighty, 1 ripjaw raptor. (damn what a good hand!)
T1:M: Forest, Pass.Y: Drew ripjaw raptor. Play Forest, Pass.
T2:M: Drew forest. Play mountain, play otepec huntmaster, pass.Y: drew ripjaw raptor. Play rootbound crag, play drover of the mighty. Pass.
T3:Me: Drew commune with dinosaurs. Play forest. Play ranging raptors for 2, play commune with dinosaurs and picking... Regisaur Alpha. Swing for 2 with haste from Huntmaster.Y: Drew shaper's sanctuary. Play mountain. play ripjaw raptor. Drover becomes a 3/3. Pass.
Me: 20 life, You: 18 life.
t4:M: Drew ripjar raptor. Play forest. Play regisaur alpha for 4cmc, create a 3/3 with trample. Pass.Y: drew rootbound crag. play crag. Play huntmaster, then play ripjar raptor #2 for 3cmc. Swing with Ripjaw #1 for 4 damage.M: Block with ranging raptors, fetching a plains tapped. Ripjaw #1 engrage trigger....drew Beneath the Sands.
Me: 20 life, You: 18 life.
t5:M: Drew carnage tyrant. Play tyrant for 5 mana, has haste from alpha. Swing for 7 with tyrant. Y: Block with Ripjaw #2, trigger, drew...Carnage Tyrant. Take 2 trample damage.Y: Drew commune with dinosaurs. Cast huntmaster #2, cast ripjaw #3 for 2 mana, cast shaper's sanctuary. Could attack for 8, but if wait can block Tyrant and trade one.
M: 20, You: 16.
t6:M: drew regisaur alpha. play Cast Out targetting Ripjaw #3. Shaper trigger - Drew Carnage Tyrant #2. Swing for 7 with Tyrant.Y: no blockers.Y: Drew sunpetal grove. Play grove. Play carnage tyrant #1 for 4 mana, cycle away beneath the sands for....Regisaur Alpha. Give tyrant haste. Swing for 7.M: Double block with regisaur and its token. Tyrant kills both, everyone dies. Pass.
M: 20 life, You: 9 life.
t7:M: drew regisaur alpha. play ripjaw raptor. Swing with tyrant and ripjaw for 11 damage.Y: Block tyrant with Ripjaw #1, chump ripjaw with huntmaster. Ripjaw #1 trigger drawing..Carnage Tyrant (so many at once???) , my ripjaw triggers and draws sunpetal grove. You take 2 trample damage. I play sunpetal grove. EOT i abrade the drover. Shaper triggers and you draw... Forest.Y: Drew commune with dinosaurs. play forest. Play carnage tyrant for 4 mana. Cast commune with dinosaurs.....taking Ranging Raptors. Play Ranging raptors for 1. Pass.
M: 20 you: 7
t8:Me: Drew unclaimed territory. Play territory naming dinosaur. Casy regisaur and make a 3/3 token. Swing with everything except the huntmaster for 18 damage.You: tyrant blocks tyrant and trades, Ranging raptors blocks the Alpha, 1 huntmaster chumps the token, taking 1 trample damage and no blocks for the ripjaw taking 5 damage total. Ranging raptor fetches Sheltered Thicket. Y: drew drover of the mighty. Play commune with dinosaurs....take Forest. Play forest. Play tyrant and drover of the mighty. pass. can we live one more turn!?
M: 20 you: 2
t9:Me: drew sunpetal, play petal, play regisayr alpha. make a token. swing with everything for 19.Y: cant block 6 creatures... scooooop.
Add 3 deathgorge scavengerAdd 1 FumigateAdd 2 Settle the Wreckage
Take 1 abradeTake 1 carnage tyrantTake 1 otepec huntmasterTake 1 ranging raptorsTake 2 shapers sanctuary
Add 2 huatli, warrior poetAdd 2 kinjalli's sunwingAdd 1 Cast Out
Take 2 shaper's sanctuaryTake 3 Raptor Hatchling
You lost so you go first.
T0:You: Opening Hand: 2 Scattered Groves, 1 rootbound crag, 1 forest, 2 carnage tyrant, 1 beneath the sands.... MULL.1 forest, 1 sheltered thicket, 1 ranging raptors, 1 carnage tyrant 1 Gishath. Keep. Scry ripjaw at the top.Me: Opening Hand: 1 forest, 1 rootbound crag, 1 commune with dinosaurs, 1 drover of the mighty, 2 savage stomp 1 regisaur alpha. Keep.
T1:You: Play thicket tapped. Pass.Me: Drew otepec huntmaster. Play forest, play commune with dinosaurs, taking....Ranging Raptors. Pass.
t2: You: draw ripjaw raptor, play forest, pass.Me: Drew settle the wreckage. Play rootbound crag, play drover of the mighty, pass.
t3:You: drew huntmaster, play huntmaster, pass.me: drew kinjalli's sunwing, play sunwing tapping drover for white, pass.
t4: You: drew regisaur alpha. play ranging raptors tapped. pass.Me: drew scattered groves, play groves tapped. play huntmaster and swing for 2 in the air.
Y: 18 M: 20
t5: Y: Drew carnage tyrant. Play ranging raptors #2 tapped and swing with ranging #1. M: no blocks. M: drew sunpetal grove, play grove, play regisaur for 4 making a token. Give alpha haste with huntmaster and swing for 9 total.Y: no blocks.
Y: 9 M: 18
t6:Y: drew rootbound crag (yes finally some land!) play crag, play ripjaw raptor tapped. Pass.M: drew forest. play forest. cast Savage stomp targetting Sunwing and Ranging #1, killing the Ranging. Ranging triggers and fetches a scattered groves tapped. Play a second savage stomp targetting regisaur alpha, and the remaining ranging raptors, killing it. Fetches a plains tapped. Swing with everything for lethal.Y: chump the alpha and take the rest which is 10 damage.
Man rough luck with that mana screw! Gonna play one more since that was kind of one sided.
You can start.
t0: Opening Hands.You: 3 forest, 1 plains, 1 sunwing, 1 tyrant and 1 alpha. Not...bad. Could try digging for something more early game but the Sunwing is really good and you have the mana for it. Keep.Me: 2 forest, 1 sunpetal, 1 unclaimed territory, 1 ripjaw and 1 drover. Snapkeep.
t1:Y: Play forest, pass.M: Drew huntmaster. play forest, pass.
t2: Y: Drew drover, play plains, play drover, pass.M: drew drover, play sunpetal, play drover, pass.
t3:Y: Drew drover, play forest, play Sunwing. (aha! You won the race!) Swing for 3 with drover.M: no blocks, take 3.M: Drew plains, play territory naming humans, tap for red and play huntmaster tapped. Play Drover tapped. pass.
Y: 20 M: 18
t4:Y: Drew sheltered thicket, play forest, play alpha and make a token. swing for 5.M: no blocks take 5.M: drew sunpetal, play sunpetal, play ripjaw tapped for 3. pass.
Y: 20 M: 12
t5:Y: drew ranging raptors, play thicket tapped, swing for 6 with alpha and sunwing.M: double block alpha with drover and huntmaster, everyone dies. take 2 from sunwing.M: Drew huntmaster. Play forest, play huntmaster tapped. pass.
Y: 20 M: 10
t6:Y: drew drover, play Carnage Tyrant. swing for 2 with sunwing.M: Drew deathgorger scavenger, play plains, play scavenger tapped - etb trigger. Eats the opponents Alpha and gain 2 life. Pass.
Y: 20 M: 12
t7:Y: draw rootbound crag, play crag, swing with sunwing and tyrant for 9 damage.M: double block tyrant with ripjaw and drover. Take 2 from sunwing and ripjaw trigger - drawing Huntmaster.M: Drew Mountain (Owch..) play mountain, play huntmaster tapped. swing with Scavenger , attack trigger - eating ripjaw raptor from my own graveyard to gain 2 life. Y: block with token, trading.
Y: 20 M: 12
t8:Y: drew raning raptors, play ranging raptors. Swing for 2 with sunwing for 2.M: drew regisaur alpha. Play alpha tapped and make a token tapped. Pass.
Y: 20 M: 10
t9y: drew unclaimed territory, play territory naming dinosaurs, play ranging raptors swing with sunwing for 2. m: drew rootbound crag. Swing with Alpha. y: chump with a ranging and fetches a scattered grove tapped.
Y: 20 M: 8
t10y: drew rootbound crag, play crag, play both drover of the mighty in your hand, they are 3/3s. swing for 2 with sunwing pass.M: drew commune with dinosaurs. Play commune and take.... regisaur alpha. . Play alpha tapped and make a token tapped. Pass.
Y: 20 M: 6
t11:Y: drew beneath the sands. Cycle it. drew huntmaster. Swing with sunwing for 2.M: drew drover. play drover. (gosh im gonna die to sunwing. I need my ow sun wing or removal!) swing with everything except the huntmasters for 14.Y: Trade tokens with drovers and chump 1 alpha with ranging, take 4. Rangers triggers fetches a forest tapped.
Y: 16 M: 4
t11.Y: draw ripjaw. swing for 2 with sunwing.M: drew mountain. Scoop.
Well that game went much better!
September 19, 2017 10:02 a.m.
Kizmetto Very cool! I too had wondered how they'd fare against each other!
September 19, 2017 11:07 a.m.
Cut the plains and add either a sunpetal or another groves
All in all love it <3
September 24, 2017 1:52 p.m.
How would one go about making this deck budget? I have already pulled most of the components from boosters and sealed boxes, all I need now is the 3x carnage tyrant, 1x deathgorge, 2x regisaurs, and 4x ripjaws. How important are the carnage tyrants in your opinion?
October 18, 2017 10:52 p.m.
I tried a naya dino deck at my LGS and all i came up against was Approach and control and energy. I didn't have carnage tyrant or the unblockable cat. lost all my matches to removal and instant countering. Is there any way to reliably get around this or should i just abandon and switch to a blue deck?
October 19, 2017 12:03 p.m.
Da5hcharl, Pygmyrhino990 its tough to be a competitive deck without Carnage Tyrant, as against control the best bet we have is try and get it out quickly. One thing to do would be to slow things down a turn and add in 4x Blossoming Defense so you can leave mana open to protect from removal. Once they see you're playing Defense, you can leave open a green mana to bluff you have one in hand, so try and keep a card in hand at all times. As for countermagic, without Tyrant you can use Prowling Serpopard but if you don't have that you can try and lower the curve to go wide. Try and get them to think you're going tall with creatures up the curve so they'll not "waste" counters on little 2 and 3 drops. Sky Terror is good early pressure that they won't likely counter, but there's always gonna be Censor that they're gonna try and use on early turns, so try and keep an eye on if the opponent has mana open. Ideally cast your important pieces only when they're tapped out (Regisaur Alpha for example). This may lead to turns when all you're doing is playing a land but eventually you'll have enough lands to drop some fatties. This is then where Carnage Tyrant is so clutch, as it provides some inevitability for the deck.
Perhaps use things like Raptor Hatchling to chip away at life total as they likely won't remove, counter or block it.
Blue is always tough to play against with a midrange deck, but if you have enough pressure on them it forces them to have to have the right cards at the right time or else they'll get worn away. Make them have to use 3-mana spells to kill your dinky guys and buy time to find a Tyrant. With the Communes, you don't need a playset. Even having 1 copy in the deck makes it far more competitive, as against control and Approach the games go long giving you time to find that one copy. It's down to like $24 currently.
Good points, I will give it more thought!
October 19, 2017 4:05 p.m.
I think I might just wait it out for carnage tyrant and see where the price goes. At the moment the price seems to be on the decline since september when it was at its highest. Once it gets cheaper I might try and snag one for about $15 but that could take a while
October 19, 2017 4:18 p.m.
October 19, 2017 7:36 p.m.
Pygmyrhino990, Da5hcharl ok I thought of an idea, haven't tested though: instead of Carnage Tyrant use Sunbird's Invocation. It triggers with Casting so even if your Regisaur Alpha gets countered, you can get a free upgraded Commune with Dinosaurs and maybe hit another one... could tax their removal, and not much mainboard enchantment hate out there lately. Problem is gonna be sticking it. Get them to tap out, maybe tempt with a Reggie, an Abrade on their God-Pharaoh's Gift or Walking Ballista and stick Invocation. Who knows, might not work at all, but def budget.
October 20, 2017 12:37 a.m.
Hey really cool deck, I took some inspiration from your deck on working on my own Dino Deck. However Im curious on your reasoning for sideboarding single copies of planeswalkers? Im fairly new to the game so Im sorry if the answer is obvious.
Btw my deck is We're Back: A Dinosaur Deck if anyone wants to leave feedback
October 26, 2017 9 a.m.
zachdig to be honest Im just kinda experimenting with them. I like having some non-creature threats game 2-3 in case they bring in more creature removal, and theyre particularly helpful in the mirror or grindier match ups. Something like Hour of Devastation to deal with Hazoret the Fervent and/or Puncturing Blow to handle The Scarab God might be better depending on your meta.
October 26, 2017 1:40 p.m.
October 31, 2017 2:43 p.m.
BEE_GEE I will have to experiment, I really like the idea of Caller on turn 1 for a 3-drop on turn 2, its just really weak to draw later in the game is my hesitation but will reconsider! Thanks for suggestion!
November 3, 2017 10:52 a.m.
Have you thought about ramping up your mana with Gift of Paradise and New Horizons? Ixalan's Binding would be great for some of those big issues you face with hazoret and glorybringer. And anything else like that. Also a possibility for sideboard against energy decks, Solemnity.
November 15, 2017 4:06 p.m.
Finally somebody that believes that Naya is best for dinos! I have had some people say I should go R/G but I think some of the most powerful dinosaurs are white. Goring Ceratops for example has been a major threat in my matches as the double strike ability really lets you deal some massive damage, and Otepec Huntmaster or regisaur alpha would let it attack immediately giving a quick opportunity to jump your opponent.
November 20, 2017 5:57 p.m.
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|Date added||2 months|
|Last updated||5 hours|
This deck is Standard legal.
|Folders||dino, Gotta build irl, Dinos, Standard 5.0, Dinosaur, Ixalan Dinos, Nayasaurs, cool decks, Fun decks, Still Brewing, See all 79|
|Top rank||#3 on 2017-10-08|
Revision 32 See all
1 week ago)
|+8||Drover of the Mighty||main|
|+6||Commune with Dinosaurs||main|
|+2||Huatli, Warrior Poet||main|
|-8||Drover of the Mighty||main|