Assure / Assemble

Legality

Format Legality
Pre-release Legal
Tiny Leaders Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Modern Legal
Penny Dreadful Legal
Standard Legal
Leviathan Legal
Legacy Legal
Brawl Legal
1v1 Commander Legal
Duel Commander Legal
Unformat Legal
Casual Legal
Commander / EDH Legal

Printings View all

Set Rarity
Guilds of Ravnica (GRN) Rare

Combos Browse all

Tokens

Assure / Assemble

Instant

Assure

Put a +1/+1 counter on target creature. That creature becomes indestructible until end of turn.


Assemble

Create three 2/2 green and white Elf Knight creature tokens with vigilance.

Browse Alters

Assure / Assemble Discussion

iphone_thanOs on Enchanting Lifelink

1 month ago

suggestions: Demotion , Urban Utopia , Conclave Tribunal , Assure / Assemble .

i think these would fit well with the theme, and help cover your deck's blind spots.

djnewellmit on Chamber's Climb

1 month ago

See my comment on Strictly Better MTG's decklist:

"I've been considering both decks, so hopefully you don't mind my input to your question. It's probably more even to compare this deck to the non-budget Bant Climb at the end of SaffronOlive's post.

Dev's deck here is all-in on the Sentry with the full range of shocklands. Lyra Dawnbringer provides a nice finisher, with or without a flipped Hadana's Climb  Flip. In my experience, Vine Mare makes a great target for the Climb's counters since a) it's hexproof and avoids your opponent removing it with the trigger on the stack and b) it's large initial power presents a very fast clock once you've flipped Climb even without any counters on the horse. I've also seen Merfolk/Climb decks using Jade Guardian in a similar deck slot. I like Dev's choice of Ixalan's Binding over Seth's Conclave Tribunal for the removal. I personally don't like the Jadelight Ranger in the maindeck because a) they force the manabase to be more focused on green, and b) I don't own any. I will be using 4x maindeck Knight of Autumn in their place. But they are very nice when paired with the Wildgrowth Walker in the sideboard.

SaffronOlive's deck looks more like a Selesnya +1/+1 counters deck with a blue splash for Hadana's Climb  Flip. The addition of the 3x planeswalkers in the maindeck are heavy hitters. I like the Knight of Autumn maindeck here over Jadelight Ranger. Venerated Loxodon and Assure / Assemble add to the +1/+1 counters theme and can add a more explosive early game compared to Dev's deck.

Overall, I favor Dev's deck with the Lyra and the all-in Chamber Sentry plan. But I would happily pilot either deck at an FNM or Standard Showdown."

Hexaflexagon on Selesnya Angels

2 months ago

I'd take out Assure / Assemble to put in another Lyra, as she is like Target No.1 in a deck like this.

DragonMaster224 on Naya Dinosaur Combo Deck

2 months ago

You should add Assure / Assemble to your deck to keep your Forerunner of the Empire and Polyraptor combo infinite!

DragonMaster224 on Dinos of the Perfect Curve

2 months ago

Cool infinite combo by Bad Boy Gaming On YouTube, it involves Assure / Assemble, Forerunner of the Empire and Polyraptor. How it works is after u get Forerunner of the empire out, you play assure on it, giving it indestructible. You then play Polyraptor and have Forerunner deal 1 damage to it and have it create a copy and then deal another damage to both and so on and so forth it would be cool combo in your deck if you want to add it :)

hydrothermia on Selesnya Angels (Divine Visitation)

2 months ago

Welcome to Tapped Out!

@beedabbs, instead of Song of Freyalise and Assure / Assemble how about Drover of the Mighty and March of the Multitudes?

I'd also say The Immortal Sun since you have no planeswalkers or you could add Huatli, Radiant Champion. Shalai, Voice of Plenty, Shapers' Sanctuary and Growing Rites of Itlimoc  Flip are others cards that can synergies with the goal of this build.

Hexaflexagon on Anti-Control Cards

2 months ago

Hey UpperDeckerTaco,

Thanks for your third comment. I really appreciate the time you've put into my deck. I can see your reasoning on Assure / Assemble, but I'd like to keep it in there as a combat trick or if I need some extra blockers. I'd rathar take out Crushing Canopy as it doesn't really help with control decks in my opinion. So I'll add 1x Carnage Tyrant (I only have one due to the price) and take out 1x Crushing Canopy for now.

Thanks again,

Hexaflexagon

HItzel on

3 months ago

ZendikariWol

Hey thanks Tom!

The deck right now is based on cards I got from a draft, got as gifts from friends, and from a quick online order I made of super cheap cards to get here in time for the next time we have a game night. The Harpooners are just the most power 2-costs I happen to have so far and the original plan was to just use Fierce Empaths to guarantee Tangle Golems every game because I don't want to spend 12 bucks on each set of meta cards without playing the deck first ─ after that I plan on buying more cards.

That all being said, it is my understanding that the pub stomp version of mono green generally revolves around Steel Leaf Champion, Nullhide Ferox, Pelt Collector, and a few others. While I have a foil nullhide from the draft, I don't want to avoid non-creature spells while learning the game. I'm most itching to get some steel leaves once I've tested the deck out since I can just run 4 of those instead of Empaths. Pelt Collector sounds awesome but I really have a good gut feeling about Viridian Emissary and if he works out I'm probably better off with bigger creatures so we'll see... probably will end up getting Pelt Collector anyway because girlfriend and christmas lol.

The gameplan is to just have a simple ramp of green creatures while I basically use a big ol' sideboard of white spells depending on which friend I am fighting. I also am interested in squeezing out some white stuff in favor of things like Ambush Viper, Ranger's Guile, and Assure / Assemble to buy my creatures some extra turns against common counter-strategies. Hopefully the Side and Maybe boards give you an idea of what I'm thinking and where I'll end up if I try to include less 1 and 2-ofs like you recommended. Do you think at that point I'll have a decent number of creatures to put in front while I experiment with different instants, enchantments, and sorceries? Are there any budget cards you have in mind?

As for Commander, I'm kinda intimidated by it and plan on just using other peoples' commander decks until I have a better grip on the game. It's already overwhelming enough to just pick 4x a few cards that I have to look up with no prior knowledge... 100 separate 1x cards or whatever is definitely a no-no for me unless someone wants to hand me a deck lol. Commander seems like it's good for long-time Magic players playing casually as opposed to beginners to Magic but maybe that's just me? The few times I played it at school I had no clue what was going on because I never saw the same card twice and had no idea what I was supposed to prepare for. Normal play is way easier to grasp. Anyway... My friend is letting me use his Ral, Izzet Viceroy for now but I don't have shit to make a spellslinger despite trying to make it work. Since I've started with Green I figured I can grab a Garruk Wildspeaker for Commander once I eventually get enough green stuff and experience to make the leap.

Anyway thanks for the help and I hope my response wasn't too long-winded. Cheers!

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