Assure / Assemble

Assure / Assemble

Instant

Assure

Put a +1/+1 counter on target creature. That creature becomes indestructible until end of turn.


Assemble

Create three 2/2 green and white Elf Knight creature tokens with vigilance.

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Trade

Have (2) GeminiSpartanX , Taki117
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Set Rarity
Guilds of Ravnica (GRN) Rare

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Tokens

Legality

Format Legality
Pre-release Legal
Tiny Leaders Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Modern Legal
Arena Legal
Block Constructed Legal
Standard Legal
Pioneer Legal
Leviathan Legal
Legacy Legal
Brawl Legal
1v1 Commander Legal
Duel Commander Legal
Oathbreaker Legal
Unformat Legal
Casual Legal
Commander / EDH Legal

Assure / Assemble occurrence in decks from the last year

Standard:

All decks: 0.04%

Assure / Assemble Discussion

Loizo on Rienne, Rebirthing a Format

4 months ago

Single Combat is a pretty poor boardwipe solution... you should avoid it as it lets your opponent get on the board first ... even if I understand the advantage (Rienne making your side in your hand when theirs is in the grave). Realm-Cloaked Giant is always better.

Really like the theme of the deck, all-in on Rienne's rebirth ability. Mask of Immolation is a pretty bad equipment though. Maybe Hero of Precinct One is a better engine for 1 card = 1 damage. Also Assure / Assemble is really good at keeping Rienne around and Join Shields if you really want to go all-gold cards deck :D

Beautiful deck. Brawl on !

Nemaros on

5 months ago

Hey there!

I'm not on the ooze train but I have been "grinding" Season of Jank on MTGA for a couple weeks now. The single use pump spells look okay but I opt for a more grindy approach, here's where I'm at, deck is a little out of date now but gives you the idea

I use +1/+1 counter spells to recharge Barkhide Troll and activate or ramp with Incubation Druid I realise some of this shell is rotating and am in the process of rotating to Gruul, picking up Paradise Druid , Domri's Ambush & Assure / Assemble , them Wild Cards are pesky though :P

I do like the idea of Biogenic Ooze though, somehow overlooked that one when looking at threats to ramp for

Fadedechos on Boros Feather

7 months ago

I'm about to make something similar, love the idea of boris with hero of P 1 after putting together a boros feather deck.

One suggestion would be to replace Clamor Shaman. I think Truefire Captain may be fun, Swiftblade Vindicator can become awesome with pump spells. Boros Challenger can mentor up your tokens as well as swiftblade. Justice Strike can make enemies off themselves, Assure / Assemble give a counter. All of these hit Hero of P1's token generation machine. Fun stuff!

Frostbite808 on Feather's Tricks

8 months ago

That sounds pretty good!

Do you reckon it is worth using the Assure / Assemble , or should I just use sheltering light?

protoman40211 on [RNA] Bant counters

11 months ago

Hey Brainpolice2, good recommendations. Knight of Autumn seems to be the MVP in the last FNM I went to. Removes enchantment based removals and slows down nexus decks makes it a must have for the deck in either main or sideboard. Negate has its moments but feels like more of a dead card as it just sat in my hand a few of the games I played. I like the idea of Assure / Assemble as part of the protection package for the first half and the second half to build your board post wipe or if you're that far ahead. I'm also heavily considering Shapers of Nature for its utility and draw power in control and nexus matchups. Having the extra card advantage to pump out more creatures is huge against them. While I like Pteramander , it feels clunky in this deck. Decks that utilize larger amounts of non-creature spells push it well, but in this deck it's simply a 1/1 flier that you'll never really have the mana to adapt due to its aggressive nature in playing spells and pumping large amounts of mana into your X cost spells. Benthic Biomancer from my experience is a very hit or miss card overall. When you have dead cards in hand, it has huge potential. Later in the game though it loses its luster and becomes a small creature with mill yourself one when you put a counter on it. Appreciate the feedback and hope this helps!

Brainpolice2 on [RNA] Bant counters

11 months ago

I was inspired by your deck when looking through more Simic style +1/+1 counter decks, so I put together my own little variation. I think adding white in this way is very beneficial.

The main difference in my approach is that I added a handful of Biomancer's Familiar as a matter of principle, and filled my deck with more one drops like Benthic Biomancer and Pteramander , while I decided to skip over Llanowar Elves because I don't have as much Hydra action going on to ramp into it. So I went a little more of an aggro route.

I also put Assure / Assemble in the mainboard and Unbreakable Formation in the sideboard for much needed protection from removal. The latter provides nice synergy too because it involves +1/+1 counters.

Knight of Autumn can be a nice card but I couldn't fit it in the mainboard vs. all the one drops and its 2nd ability does make it more of a sideboard card, so it goes in the sideboard for me.

Herald of Secret Streams is definitely a nice addition to this deck, but in my case I also just couldn't fit it in the mainboard. It functions nicely as a sideboard card still though vs. matchups against other creature-heavy decks.

As far as suggestions for your deck, Negate is a useful card but seems niche and lonely in this deck. You could easily replace it to get Assure / Assemble or Biomancer's Familiar in.

iphone_thanOs on Enchanting Lifelink

1 year ago

suggestions: Demotion , Urban Utopia , Conclave Tribunal , Assure / Assemble .

i think these would fit well with the theme, and help cover your deck's blind spots.

djnewellmit on Chamber's Climb

1 year ago

See my comment on Strictly Better MTG's decklist:

"I've been considering both decks, so hopefully you don't mind my input to your question. It's probably more even to compare this deck to the non-budget Bant Climb at the end of SaffronOlive's post.

Dev's deck here is all-in on the Sentry with the full range of shocklands. Lyra Dawnbringer provides a nice finisher, with or without a flipped Hadana's Climb  Flip. In my experience, Vine Mare makes a great target for the Climb's counters since a) it's hexproof and avoids your opponent removing it with the trigger on the stack and b) it's large initial power presents a very fast clock once you've flipped Climb even without any counters on the horse. I've also seen Merfolk/Climb decks using Jade Guardian in a similar deck slot. I like Dev's choice of Ixalan's Binding over Seth's Conclave Tribunal for the removal. I personally don't like the Jadelight Ranger in the maindeck because a) they force the manabase to be more focused on green, and b) I don't own any. I will be using 4x maindeck Knight of Autumn in their place. But they are very nice when paired with the Wildgrowth Walker in the sideboard.

SaffronOlive's deck looks more like a Selesnya +1/+1 counters deck with a blue splash for Hadana's Climb  Flip. The addition of the 3x planeswalkers in the maindeck are heavy hitters. I like the Knight of Autumn maindeck here over Jadelight Ranger. Venerated Loxodon and Assure / Assemble add to the +1/+1 counters theme and can add a more explosive early game compared to Dev's deck.

Overall, I favor Dev's deck with the Lyra and the all-in Chamber Sentry plan. But I would happily pilot either deck at an FNM or Standard Showdown."

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