|Commander / EDH||Legal|
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|Guilds of Ravnica (GRN)||Rare|
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Assure / Assemble
Put a +1/+1 counter on target creature. That creature becomes indestructible until end of turn.
Create three 2/2 green and white Elf Knight creature tokens with vigilance.
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Assure / Assemble Discussion
1 week ago
I'd take out Assure / Assemble to put in another Lyra, as she is like Target No.1 in a deck like this.
2 weeks ago
3 weeks ago
Cool infinite combo by Bad Boy Gaming On YouTube, it involves Assure / Assemble, Forerunner of the Empire and Polyraptor. How it works is after u get Forerunner of the empire out, you play assure on it, giving it indestructible. You then play Polyraptor and have Forerunner deal 1 damage to it and have it create a copy and then deal another damage to both and so on and so forth it would be cool combo in your deck if you want to add it :)
3 weeks ago
Welcome to Tapped Out!
I'd also say The Immortal Sun since you have no planeswalkers or you could add Huatli, Radiant Champion. Shalai, Voice of Plenty, Shapers' Sanctuary and Growing Rites of Itlimoc Flip are others cards that can synergies with the goal of this build.
3 weeks ago
Thanks for your third comment. I really appreciate the time you've put into my deck. I can see your reasoning on Assure / Assemble, but I'd like to keep it in there as a combat trick or if I need some extra blockers. I'd rathar take out Crushing Canopy as it doesn't really help with control decks in my opinion. So I'll add 1x Carnage Tyrant (I only have one due to the price) and take out 1x Crushing Canopy for now.
HItzel on First Deck
1 month ago
Hey thanks Tom!
The deck right now is based on cards I got from a draft, got as gifts from friends, and from a quick online order I made of super cheap cards to get here in time for the next time we have a game night. The Harpooners are just the most power 2-costs I happen to have so far and the original plan was to just use Fierce Empaths to guarantee Tangle Golems every game because I don't want to spend 12 bucks on each set of meta cards without playing the deck first ─ after that I plan on buying more cards.
That all being said, it is my understanding that the pub stomp version of mono green generally revolves around Steel Leaf Champion, Nullhide Ferox, Pelt Collector, and a few others. While I have a foil nullhide from the draft, I don't want to avoid non-creature spells while learning the game. I'm most itching to get some steel leaves once I've tested the deck out since I can just run 4 of those instead of Empaths. Pelt Collector sounds awesome but I really have a good gut feeling about Viridian Emissary and if he works out I'm probably better off with bigger creatures so we'll see... probably will end up getting Pelt Collector anyway because girlfriend and christmas lol.
The gameplan is to just have a simple ramp of green creatures while I basically use a big ol' sideboard of white spells depending on which friend I am fighting. I also am interested in squeezing out some white stuff in favor of things like Ambush Viper, Ranger's Guile, and Assure / Assemble to buy my creatures some extra turns against common counter-strategies. Hopefully the Side and Maybe boards give you an idea of what I'm thinking and where I'll end up if I try to include less 1 and 2-ofs like you recommended. Do you think at that point I'll have a decent number of creatures to put in front while I experiment with different instants, enchantments, and sorceries? Are there any budget cards you have in mind?
As for Commander, I'm kinda intimidated by it and plan on just using other peoples' commander decks until I have a better grip on the game. It's already overwhelming enough to just pick 4x a few cards that I have to look up with no prior knowledge... 100 separate 1x cards or whatever is definitely a no-no for me unless someone wants to hand me a deck lol. Commander seems like it's good for long-time Magic players playing casually as opposed to beginners to Magic but maybe that's just me? The few times I played it at school I had no clue what was going on because I never saw the same card twice and had no idea what I was supposed to prepare for. Normal play is way easier to grasp. Anyway... My friend is letting me use his Ral, Izzet Viceroy for now but I don't have shit to make a spellslinger despite trying to make it work. Since I've started with Green I figured I can grab a Garruk Wildspeaker for Commander once I eventually get enough green stuff and experience to make the leap.
Anyway thanks for the help and I hope my response wasn't too long-winded. Cheers!
1 month ago
I'll put together one off the top of my head and you can do with it whatever you like.
3x Assure / Assemble - you won't get to use the second half of this card but the side you can cast makes this perfect for you - protect, and buff, your most valuable Creature
3x Banefire - lets you finish games against Control decks by making it unable to be countered
3x Fight with Fire - kill big stuff or finish the game with lethal damage
1 month ago
Thanks again for your comment. I knew that was called Naya, but I wanted to keep it Selesnya for the alliteration.
I don’t play a lot of token decks in my meta, so I’ll keep one Settle in the sideboard. However, I do face some decks such as Boros Angels that might have a use for Settle, so I’ll consider getting another one. I agree with you on Crushing Canopy/Plummet, so I’ll swap Kraul Harpooner for Crushing Canopy when I get the chance. The fact that’s Canopy is Instant speed also helps its case. As for more anti-removal, I totally agree with you on that, and I will take out a Deafening Clarion for another Assure / Assemble, as I think the other side can benefit me in a grindy game, rather than just being a flop in the late game.