Colossal Dreadmaw


Format Legality
Pre-release Legal
Tiny Leaders Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Modern Legal
Penny Dreadful Legal
Standard Legal
Pauper EDH Legal
Leviathan Legal
Legacy Legal
Arena [BETA] Legal
Brawl Legal
Frontier Legal
1v1 Commander Legal
Duel Commander Legal
Casual Legal
Unformat Legal
Pauper Legal
Commander / EDH Legal

Printings View all

Set Rarity
Core Set 2019 (M19) Common
Masters 25 (A25) Common
Rivals of Ixalan (RIX) None
Ixalan (XLN) Common

Combos Browse all

Colossal Dreadmaw

Creature — Dinosaur

Trample (This creature can deal excess combat damage to the player or planeswalkers it's attacking.)

Price & Acquistion Set Price Alerts





Recent Decks

Colossal Dreadmaw Discussion

landofMordor on Guilds of Ravnica: Spoilers and ...

3 weeks ago

Chasmolinker, that is why counterspells are my favorite.

LeaPlath, maybe Demon's point is that the power creep of creatures is pretty obvious, especially at higher CMC. From Craw Wurm to Alpha Tyrranax to Colossal Dreadmaw is a pretty big jump, and this new guy is just the latest variation on a theme. Granted, that's because creatures have kinda needed to get better, and stats alone won't make the Greatwurm good, but it is the latest example of an obvious trend in power level.

seshiro_of_the_orochi on Card creation challenge

1 month ago

Titan of Unmaking 3UUU

Creature - Giant

Flash, split second

Flying, Hexproof

When ~ enters the battkefield, counter target spell.

Whenever ~ becomes the target of a spell or ability, you may exile ~, then return it to the battlefield under its owner's control.

4: return ~ to its owners hand.


Make a powerful standard playable version of Colossal Dreadmaw.

grovi1510 on R/G/W Dinosaurs

1 month ago

I would suggest cutting some of the one offs and focusing on a few key dinos. Frenzied Raptor might be a good cut, along with Raptor Companion and Orazca Frillback. I also noticed a lack of ramp, if you are going to go very agro, especially with big threats like Colossal Dreadmaw and Charging Monstrosaur you are going to want to bring those down ahead of the curve. Grow from the Ashes would be a great addition.

dusktiger on Green Stompy

2 months ago

yeah, it's pretty clear i have little idea what i'm doing here, haha.

The ideas i had in my head while picking these cards, was to try and make sure what cards i had in the higher tiers had to either be really powerful, and/or have trample on them. And then in the lower end, i tried to put reach and deathtouch to deal with whatever my opponent threw at me.

'most' of the cards in this deck i have 4 copies of each, so i can change things around as advised. The spell cards though, are where i don't have as much. The two you mentioned, i know i don't have though. I might have something that's card draw instant, but i'll have to look through the cards again and see.

mainly, i want to build the deck around Ghalta, Primal Hunger, Gigantosaurus, and then probably Colossal Dreadmaw and/or Vulpine Goliath. out of those four, i have 7 dreadmaw's and 2 vulpines, but only 1 each of the other two. i'm thinking about possibly buying 1 or 2 each of ghalta and giganto though.

Dredge4life on Atraxa Reprint

4 months ago

meatsmith Colossal Dreadmaw must really tick you off.

ash1102 on Official missing/incorrect card/token thread

5 months ago

Colossal Dreadmaw seems to be missing from all three sets it's in, XLN, RIX, and A25.

cdkime on Super Gishath Dino's

6 months ago

Dinosaurs are on a pretty rough curve, so you should consider adding some ramp. There are three basic ways to ramp--you can tutor lands, you can make your lands more efficient, or you can choose cards that ramp you quickly for one turn. Your deck is looking for a long-term investment in ramp, so you will want to use the first two options.

Cards like Cultivate, Explosive Vegetation, Burnished Hart, Kodama's Reach, and Rampant Growth will accelerate your mana by putting more lands in play.

Utopia Sprawl, Trace of Abundance, Overgrowth, Fertile Ground, and Dawn's Reflection will make your lands more efficient.

All the above are fairly solid methods of ramping on a budget.

You have a large number of big creatures--Swiftfoot Boots and Lightning Greaves will help protect your investments.

I would consider cutting Akroma's Vengeance and Star of Extinction. Wraths are nice, particularly given how high your curve is. But 6 mana is far too much. Consider instead Blasphemous Act. While it has a high initial mana cost, you will not really want to use this unless you are being swarmed with opposing creatures. Unlike the more traditional Wrath of God, Blasphmeous Act deals damage, which will activate any enrage triggers you have.

Otherwise, to make more room, consider cutting Colossal Dreadmaw and other high-costed dinosaurs that do little for your deck. Many of these cards seem powerful, but a powerful card that sits in your hand is vastly less useful than a low-costed card furthering your victory.

Also, just a little formatting tip, you do not use the entire deck URL for linking--you only use the part I have bolded below. You will need to put double brackets around the command.



Gishath Dino's Deck



Gishath Dino's Deck

Commander / EDH* starcam19


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