|Commander / EDH||Legal|
Printings View all
|Ravnica Allegiance (RNA)||Uncommon|
Combos Browse all
Cry of the Carnarium
All creatures get -2/-2 until end of turn. Exile all creature cards in all graveyards that were put there from the battlefield this turn. If a creature would die this turn, exile it instead.
Cry of the Carnarium Discussion
3 weeks ago
Fatal Push isn't amazing if you can't trigger revolt yourself, but a few copies still goes a long way. Most strong removal has a downside, but it's still a must-have against aggro imo. Besides you do have targets for removal from the opponent, so you will get the revolt trigger at times.
Drown in the Loch can definitely be awkward without ways to fill their yard early on.
3 weeks ago
Thanks for those suggestions.
- I will really take Languish in consideration and Cry of the Carnarium if in my local meta Aristocrats is really in.
- As you said, I was trying to brew a deck with Murderous Rider . Maybe cutting 1 or 2 Drown in the Loch as it is a "situational" card. I've been trying some hands with the simulator, and I found having those cards in hand without many discarting/removal cards.
- Will totally look for Fatal Push but the thing is that this deck doesn't haves any triggers for the Revolt, and if a 3 cmc enters the battlefield, it will stay until another removal comes.
3 weeks ago
Fun idea you have here. Loved playing Thief of Sanity , when it was viable in GRN Standard.
A few suggestions:
Bontu's Last Reckoning is quite horrible here, as you will technically take a turn off when you play it early, giving those aggro decks lots of time to rebuild. I'd play something like Languish instead. If you think you'll get run over by some hyper-aggro, how about Cry of the Carnarium ? Incidentally it also deals with most Aristocrats decks, as they don't get any on-death triggers.
Murderous Rider is mostly better than Hero's Downfall . Both because of the added value after you remove something, but also because it can be a creature in a pinch or when you have no targets (which does come up occasionally). I know it doesn't tigger God-Eternal Kefnet , but that's a small price to pay.
4 weeks ago
If you are going to play a 6drop and want to cast it consistently on turn 6-7 you'll probably want 2-3 more lands. I'd probably cut damping sphere from the main for a swamp and a castle. you'll probably want some graveyard hate in the sb as well. Ashiok, Dream Render is GY hate and ramp hate. Crypt Incursion could also be decent. Maybe a 4th sweeper in Cry of the Carnarium . Illness in the Ranks is a card I've seen popping up that might be our answer to field of the dead decks, that or Ratchet Bomb buying us just enough time to not die.
1 month ago
There's Fraying Sanity . Overall Cry of the Carnarium and Ritual of Soot is super weak in commander. Hard board wipes like Cyclonic Rift Plague Wind Damnation are much better. Phenax, God of Deception is a great mill machine with either Eater of the Dead and consuming aberation. Diluvian Primordial is a great card along with Rhystic Study (which should be in every blue deck). There is Reality Shift which can exile commanders unlike Cast Down . Gilded Lotus for extra ramp. Tomebound Lich isn't that great in commander it's just got a really small body. Just a spew list of cards I think would be good for the deck: Mutilate Defile Clever Impersonator Evil Twin Wayfarer's Bauble Burnished Hart Lim-Dul's Vault (only if you include a combo) Lilliana of the Dark Realms + Torment of Hailfire I know that this is a very long list just trying to guide you toward what commander looks like!
1 month ago
Hey dude how you been? Neat idea.
I think that Cry of the Carnarium is sort of a nonbo. It exiles on death so if the Dreadhorde Butcher or Orzhov Enforcer die to it you don't get the death triggers. The same is true for Murderous Rider (if it has one damage on it for some reason).
1 month ago
Good card. Can't disagree. Kill goats with Cry of the Carnarium . No more goats. Goats are dead. Best standard in a long time.
1 month ago
You are probably right, my main ideas regarding the reanimator targets are simply to slow. I have only exchanged a End-Raze Forerunners and Cavalier of Night against a Dream Eater and Massacre Girl maindeck. The first does a good job to support our gameplan by surveiling 4 and bouncing a permanent to clear the path for the death strike. Having flash does also help in this regard. I still like Lochmere Serpent but Eating dreams does sure fit the theme. Massacre Girl should help to reset the board in case we get flooded. Scaling down to singles as reanimation targets does offer a bit more flexibility I think.
My main changes to satisfy my combo and control urges are a Fae of Wishes and Murderous Rider . The Fae and Rider themselves can be helpful blocker against aggro to stall until we stabilize. One with high toughness and the other with lifelink. Having a a removal against pesky Planeswalker and dangerous creatures while providing a possible body in the cauldron is perfect. The Fae on the other hand can also provide additional discard, which is quite nice. Therefor I cut Eye Collector and scaled down Tomebound Lich .
But now onto my favorit part: the wishboard. While the Fae does provide several intresting properties to enhance the gameplan and guard against aggro, this is the real fun part.
Against aggro there is Cry of the Carnarium (although keep in mind this does exile, which can be counter productive) and Ritual of Soot . Also Legion's End and Witch's Vengeance are possible candidates.
Additional reanimators are also present to have one at hand when needed. Also I have put one cauldron in the wishboard to have it at hand as well as protected against Unmoored Ego for example. Notably I decided to test Bond of Revival and Connive / Concoct in the mainboard as the bond does provide haste, to immediatly get value even above the etb. The latter has juicy properties all around - surveil stapled onto a reanimator is great in itself, otherwise having the opportunity to steal something if the cauldron is already running. However, Blood for Bones is also interesting, as you get two creatures back and its one mana cheeper. Both properties are however somewhat more useful when the engine is already going and I would fetch it with a Fae, therefore I put it in the wishboard.
The remaining spells in the wishboard are just fun stuff. We have powerful ETB effects, why not repeat these on demand using Quasiduplicate and Teferi's Time Twist . You correctly mentioned the risk of accidently milling planeswalker, not anymore! I will definitly maul some poor soul with a 12/12 Karn, the Great Creator animated Cauldron. Ashiok, Dream Render is there in case the graveyard does not fill quick enough, also a security measure against Arclight Phoenix , and other graveyard friends. Flood of Tears can clear the board, opening the door for a hasty Forerunner, stuck in hand. Enter the God-Eternals is also in there, just to get a bit more life against aggro pressure or get rid of a creature, while providing another roadblock to stall until the cauldron gets going. You could also target your own creature to get the life and another cauldron in the body, possibly upgrading a 0/4 wall to a 4/4 Zombie.
To make room for all of these, I had to cut into the artifact theme a bit, running only 3 Vantress Gargoyle and Emrys.
Fabled Passage : Despite mana fixing and minor deck thinning, it does also provide a possibility to shuffle your deck at will. Although this might be minor, being able to get another chance of seeing Murderous Rider and creatures after the cauldron is running again, could be helpful.
I will test this list and see what I like and what I do not like. It should be possible to cut a bit of fun stuff and make room for a little sideboard for Bo3. I think I have been able to keep original spirit alive, while giving my own spin. Especially maximizing all my options just makes games soo interesting. I have essentially two wishboards with the sideboard and an filled Cauldron.
P.S: Do you have a plan what we could do against Grafdigger's Cage ? As real artifact destruction is not in color, I am a bit at a loss. With having the Faes, I could picture splashing a little green and a copy of Return to Nature would do it, alternativly Thrashing Brontodon could be reanimated, but only if the cage is not already in play. Assassin's Trophy and Bedevil are also options, but all requiere to splash off colors. An enemy Ashiok would also suck, but could atleast be targeted with the removals already at hand.
Cry of the Carnarium occurrence in decks from the last year
All decks: 0.13%