Price of Betrayal

Price of Betrayal


Remove up to five counters from target artifact, creature, planeswalker, or opponent.

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Set Rarity
War of the Spark (WAR) Uncommon

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Format Legality
Pre-release Legal
Tiny Leaders Legal
Vintage Legal
Penny Dreadful Legal
Pioneer Legal
Commander / EDH Legal
1v1 Commander Legal
Magic Duels Legal
Brawl Legal
Block Constructed Legal
Standard Legal
Historic Legal
Arena Legal
Canadian Highlander Legal
Leviathan Legal
Duel Commander Legal
Unformat Legal
Modern Legal
Highlander Legal
Legacy Legal
Casual Legal
Oathbreaker Legal

Price of Betrayal Discussion

Courtney43 on Golgari Scales Aggro

6 months ago

Wow... Good call, I might need to try to get a couple assassin's trophy now. For some reason that thought eluded me. I like that Price of Betrayal can slow energy, but you're right that having things that can answer more potential threats would be better.

foxboy1000 on Whisperer Citadel

11 months ago

I like the deck, but I would sideboard some Planeswalker/Everything removal. I play-tested it a bit with the deck I'm building Cha, Cha, Cha, & Spells, and Tibalt, Rakish Instigator shut the deck down entirely. I would suggest Price of Betrayal for Planeswalkers, and Assassin's Trophy for anything else.

I would also suggest swapping out your 4x Font of Agonies for 4 of the new green Leyline, Leyline of Abundance. With the new mulligan rule, you have a good chance of having it in your opening hand. I think it will help you ramp out quicker.

+1 from me.

Arkan_Dreamwalker on Captivated Audience

1 year ago

Well, Gorenar, few if any changes actually. The deck was built

  1. To deal fairly well with basically every archetype, with the sideboard optimizing it against almost any deck. (Mill is easily the biggest weak point, as this is a slow deck with no colors to shuffle the graveyard back in. But after all, mill will always be an uncommon archetype.)
  2. And
  3. It was built not only with what was the current metagame in mind, but also War of the Spark, having an abundance of planeswalker hate in the mainboard, which was perfectly viable since they also doubled as creature (and artifact) removal, and put pressure on likely the most powerful deck in Standard, Esper Control.

That said, I am currently experimenting with Blast Zone and Angrath's Rampage . I am also likely replacing The Eldest Reborn in the sideboard with The Elderspell , as not only is this the honeymoon phase where everyone is trying out the thirty-six new planewalkers, but also I believe that many of the new planeswalkers are here to stay, there being easily twenty of them which are very playable and greatly enhance the decks they go into, and some, like Jace, Wielder of Mysteries , even creating entirely new deck archetypes. The Eldest Reborn theoretically does more, but the opponent often has a land to discard, and the third phase of the saga is usually pointless, as since the deck runs no creatures or planeswalkers, the opponent will often have some Vraska's Contempt or such sitting in their hand doing nothing, and will instantly remove the stolen creature or planeswalker. And with so many planeswalkers and even superfriend decks running around right now, the opponent will keep their most dangerous planeswalker that you most wanted to get rid of (one of the issues with Angrath's Rampage ) whereas The Elderspell will just get rid of all of them. Also at 2 mana it is much harder to Syncopate or Spell Pierce , and can be cast in the same turn as other spells more easily.

Indeed, there are so may planeswalkers running around that I am considering running one or two Elderspells maindeck, but the idea of running something which cannot target more than one type of card grates me, as the only cards in the current build which do that are Lava Coil , Cry of the Carnarium , and Ritual of Soot which have just too much utility against too many decks not to run mainboard. But it is looking like The Elderspell will have enough targets to be worth putting in.

Angrath's Rampage is amazing, but since it is sacrfice, it does run its risk if the opponent has more than one of the card type you are trying to remove. That said, with so much removal in the deck, it should often be reasonably easy to leave just the one indestructible or hexproof creature alive, and then make the opponent sack it. Of course, we already have Vraska's Contempt to deal with indestructible, and Detection Tower to deal with hexproof, but more options doesn't hurt. It also works against planeswalkers and artifacts, both of which are much more relevant since War of the Spark.

Ob Nixilis's Cruelty , Price of Betrayal , Liliana's Triumph , Deliver Unto Evil , Bolt Bend , and Finale of Promise , are also under consideration.

There are also some planeswalkers which would go nicely into the deck or sideboard, such as Ashiok, Dream Render , Davriel, Rogue Shadowmage , and even Liliana, Dreadhorde General , as well as of course Angrath, the Flame-Chained . Kaya, Bane of the Dead and Tibalt, Rakish Instigator could be great in the sideboard.

However, (especially in best of one) there is a strong utility to making commonly run removal cards into completely dead topdecks for the opponent, and if they cannot sideboard all of it out in best of three, it make our sideboarding much better then theirs. So putting planeswalkers in would open us to up to casts of Vraska's Contempt etc. which would otherwise be absolutely dead, so I am very against putting planeswalkers in the deck, especially with Angrath's Rampage and such being run by people now.

This may well be the only creatureless and planeswalkerless deck run in Standard, (Well actually, I do know of one other.) and the surprise value of this is not to be underestimated.

I would say that the God-Eternals and Dreadhorde Invasion seem to make the deck slightly less viable, as they put a heaver strain on our removal, what with the God-Eternals surviving being exiled, and Dreadhorde Invasion providing a constant threat and us having no enchantment removal. (I haven't designed an alternate Mardu build yet, which I feel will be both less fun and more viable.) Ugin, the Ineffable presents a fresh issue, as he can destroy Captive Audience or Ill-Gotten Inheritance to prevent us winning, and has such a good +1 and that I expect to see him run.

All in all, not too much change though.

So, stay tuned for updates.

Neotrup on Can +1/+1 counters be on ...

1 year ago

+1/+1 counters can be on any type of permanent, but only modify power and toughness while the permanent is a creature. Llanowar Reborn even get's a counter without ever being a creature and Raging Ravine picks up counters so that each time it becomes a creature it retains the boosted power.

As for Price of Betrayal , Gatherer provides an answer:
5/3/2019 Price of Betrayal has only one target. You may remove different kinds of counters from that one target, and you may also remove multiples of the same kind of counter from that one target.

The_Epic_Dog on Can +1/+1 counters be on ...

1 year ago

If you put a +1/+1 counter on any vehicle( Mizzium Tank )/planeswalker( Gideon Blackblade )/enchantment that can turn into a creature while it’s a creature, does the counter go away when it stops being a creature?

If the counter does stay, could Price of Betrayal remove four loyalty counters and one +1/+1 counter from a Gideon?

sunco50 on Hand Hate and Other Scary Stories

1 year ago

Hawk_of_Battle I like Vraska's Contempt , but Price of Fame usually gives me more bang for my buck, especially since it surveils. If I run into a deck that's heavy on planeswalkers, I'll sideboard in either The Elderspell or Price of Betrayal . I haven't decided which I like better yet.