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Neheb, the Worthy
Legendary Creature — Minotaur Warrior
Other Minotaurs you control have first strike.
As long as you have one or fewer cards in hand, Minotaurs you control get +2/+0.
Whenever Neheb, the Worthy deals combat damage to a player, each player discards a card.
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Neheb, the Worthy Discussion
2 days ago
Seems like a fun deck! But why no playset of Rageblood Shaman? It is probably the most important card of the deck and you could easily switch it with 2 Neheb, the Worthy. Neheb is a legendary creature so 4 copies might be too much, and the +1/+1 of rageblood feels more stable than the conditional +2/+0 that Neheb grants.
In black/red, you have a lot of good non-creature options. You already play the most important one (bolt), but also consider Terminate and/or Fatal Push. Fatal Push is awesome, but requires fetches so you can trigger revolt yourself, so you might want to add Bloodstained Mire. Fetches are probably the best lands in modern, so they are great for your deck in general and triggering Fatal Push is just a nice extra. Only problem with fetchlands is that they are not so cheap.
Other good options are Mutavault and Cavern of Souls. Especially cavern works well in a tribal deck like this one, but they come with a high price tag. For the sideboard, you can consider Inquisition of Kozilek and Thoughtseize.
3 days ago
Geo67 interestly enough, I did have 2 copies of Olivia, Mobilized for War at one point. I was always surprised that she really didn't contribute much and just died too quickly. Thanks for the suggestion though!
5 days ago
Just an update. I ended up building this deck, and got stomped pretty handily by Mono-Black Zombies and Mardu-Vehicles. The games usually ended in a 1-2, I could usually take a single game, but almost always lost the series, unless they had very bad draws.
I found that I ran out of steam pretty quickly. After turn 4 or 5, I was always top-decking and hoping for what I needed, or was pretty much doomed if they were very active on their removal. If your going up against a deck with a lot of removal, you will struggle. I had quite a few bad draws as well, but I found I just could not stand up to Zombies or Mardu Vehicles. Thankfully, I did not run into any marvel decks (I really despise that deck, PT Amonkhet was very boring because of it).
I side-boarded in Insult / Injury, and that ended up winning me a couple games as long as I had Neheb, the Worthy on the field, and his ability was active. Though this did not work as well against mono-b zombies.
I was missing Transgress the Mind in my sideboard (it had not come in yet), so I am not sure how much that would have improved my chances. I will say that By Force is a must, it helped me out quite a bit, and I think I will end up adding a board-wipe, like Yahenni's Expertise to help out a bit more against and zombie floods.
I will report back again if I make any progress!
1 week ago
1 week ago
Card draw: Sign in Blood. And in situations where your opponent is low on life or cards to discard, you can even target them.
Neheb, the Worthy seems like a nice curve topper (it's a weird thing to say about a threedrop as someone who mostly plays green).
Smallpox might work, but maybe it hurts yourself too much here.
Fiery Temper maybe?
1 week ago
You mean rebuild to accommodate the new Minotaurs? Will Neheb, the Worthy become the star?
1 week ago
This deck seems interesting Argeaux. I was searching for a Minotaur tribal since I pulled Angel of Sanctions and foil Neheb, the Worthy in the same pack, and this deck has given me some inspiration. Upvote from me. I also wonder if you can help me with a sideboard with my deck Journey to the Afterlife and to build a deck around Kefnet the Mindful. I recently pulled a Kefnet invocation and I want to utilize it in standard.
1 week ago
Since you're not running a whole lot of instants and sorcerys, I would cut Warfire Javelineer. Also, since Neheb, the Worthy is legendary, I would take one of him out and just run 3. Now with 3 cards being cut I would run 2 more Cursed Minotaur because menace is great and an extra Cut for that extra removal and possible drain life in the late game.