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Neheb, the Worthy
Legendary Creature — Minotaur Warrior
Other Minotaurs you control have first strike.
As long as you have one or fewer cards in hand, Minotaurs you control get +2/+0.
Whenever Neheb, the Worthy deals combat damage to a player, each player discards a card.
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Neheb, the Worthy Discussion
3 weeks ago
NuclearSmiles Felhide Petrifier has been a card I've considered but never really tested out. It seems underwhelming in comparison to the +1/+1 trample, and +2/+0 First strike abilities of Rageblood Shaman and Neheb, the Worthy respectively. It also has poor synergy with Fanatic of Mogis and doesn't work as well with Ragemonger as the previously listed lords.
3 weeks ago
Colten, the problem with Tron is it relies heavily on massive threats that are big and extremely hard to remove in combat. Here's an example. This deck placed 1st at SCG Modern in New Holland.
And what's the problem with this deck? FIVE creatures. Sure, six Walkers too. But you can only have one of each out at a time.
Compare that to this thing. 24 creatures.
This deck will get creatures out more frequently. In many cases, quantity can vastly outweigh quality. Just look at literally any Zombie token deck. 2/2s aren't that impressive but if you've got 10 or 20 or even 200+ of them suddenly you are nearly unstoppable short of boardwipes. And yes, I have a Golgari Zombie Token deck that can pump out 200+ tokens in a single turn using a combination of Liliana, the Last Hope, Endless Ranks of the Dead, and Doubling Season.
My point is, it doesn't matter if your opponent has 2 or 3 big creatures out. If you've got 10, they won't be able to stop you. And, respectfully, I don't care if you have a 100/100 Indestructible / Hexproof monster. If I block with a 1/1 Spirit, I prevented that damage. Trample is vastly underused, IMO.
Shift gears into running removal and you're looking at an even harder time. I've stomped an Elf deck with a Minotaur Tribal that runs a playset of Terminate, Dreadbore, and 3x Unlicensed Disintegration while the spine of the deck is a playset of Felhide Petrifier, Rageblood Shaman, and Neheb, the Worthy along with other staples such as Lord of Shatterskull Pass (When he's Level 6 with Felhide out, bad things happen), Anaba Shaman (Felhide makes him a sharpshooter) and Kragma Warcaller for bonus points. I'm currently redesigning for Angrath and more aggressive disruption.
I've also got a Mono-Black Demon Tribal that's decimated many decks because it forces sacrificing passively. That is to say, creatures such as Indulgent Tormentor and Blighted Fen make it so my creatures and lands also sit in as removal plugs.
Sometimes cheap removal and an army of low-grade creatures is more effective than one single big cannon.
A tank can fire once and it may be devastating, but a constant barrage of shotguns is just as deadly.
Going wide is always a legit option. That's why Abzan works. That's why tokens works.
Never underestimate the power of overwhelming forces.
Shididbe34. on Help
1 month ago
I'm running a Neheb, the Worthy tribal minotaur deck and I need help with what to add in regarding to creature protection, finding mana, adding mana, and having the deck be competitive. Thank you for the help
1 month ago
So a friend of mine has recently become disillusioned with Modern, as it is apparently impossible to do well in a tournament setting with a homebrew (ignoring my modern deck which consistently goes 3-1 at FNM).
Being a brewer myself, I have found that one of the best ways to make a new deck is by looking through a set (preferably an old one) and finding cards which have potential in any format. While these decks may be fun to play (Mizzium Transreliquat) they are rarely competitively viable, bringing me to my point.
Are there any cards anyone would suggest that while powerful/flexible enough to build a reasonably competitive deck, is an unused card in modern in general so as to help my friend rekindle his faith in modern?
If it helps, my friend plays an infect list in modern and a Neheb, the Worthy EDH deck.
1 month ago
Neheb, the Worthy is completely garbo as a commander in general. Mainly because Minotaur tribe has almost zero gas. And let's be honest Neheb, the Eternal just in general is all around a better card. Synergizes perfectly with the whole "red deck wins" theme. And if combined with the right cards can net infinite mana and combat phases.
2 months ago
I have a very successfull minotaur build that doesn't use the Pitiless Vizier but full playsets of Neheb, the Worthy, Bloodrage Brawler and Metallic Mimic. I would also suggest using Supernatural Stamina to protect your core creatures and overcome heavy blockers with the additional buff combined with first strike. I also like to run three to four copies of Key to the City because of the additional evasion, which is difficult to aquire in a Minotaur deck. Finally, I also use three Cut / Ribbons to include an X spell for Neheb, the Eternal, of which I play two.And, if you don't mind paying a bit more for your deck, you could also run two Hazoret the Fervent for better discard synergy and of course a few Chandra, Torch of Defiance.
2 months ago
I run a Minotaur tribal deck with a secondary emphasis on card discard because of Neheb, the Worthy. One card that I think you might like, so as to take advantage of the card discard you would suffer yourself, is Faith of the Devoted. Later in the game, when you're frequently discarding your hand, you would pay mana equal to your hand, and gain 2 times the amount of life of the cards you discarded.
You could also use Library of Leng to ensure your discarded cards get put back on the top of your deck, so you NEVER have to worry about losing good cards. overall, those 2 cards could end up solving a lot of issues your deck has in terms of negating or taking advantage of the card discard that you yourself suffer. Also, Raiders' Wake, along with some form of cheap token attackers would allow you to also more consistently trigger discard, better enabling the ability for your deck to drain your opponents. Since you're running Grixis, Nicol Bolas, the Deceiver is also actually surprisingly good, as it forces a discard, sac or even more loss of life, while also enabling you to ult him later for massive advantage. I hope my suggestions help.