Neheb, the Worthy

Neheb, the Worthy

Legendary Creature — Minotaur Warrior

First strike

Other Minotaurs you control have first strike.

As long as you have one or fewer cards in hand, Minotaurs you control get +2/+0.

Whenever Neheb, the Worthy deals combat damage to a player, each player discards a card.

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Printings View all

Set Rarity
Amonkhet (AKH) Rare

Combos Browse all

Legality

Format Legality
Tiny Leaders Legal
1v1 Commander Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Modern Legal
Highlander Legal
Penny Dreadful Legal
Block Constructed Legal
2019-10-04 Legal
Pioneer Legal
Leviathan Legal
Legacy Legal
Frontier Legal
Duel Commander Legal
Oathbreaker Legal
Unformat Legal
Casual Legal
Commander / EDH Legal

Neheb, the Worthy Discussion

TypicalTimmy on Card creation challenge

1 week ago

Maybe change his tribal care from Minotaur to Warrior? Idk. He has Minotaur on Neheb, the Worthy. Hard decision.

Kiran_M on Card creation challenge

3 weeks ago

I'm not doing a challenge, but I am reopening an old debate. While the text on Neheb, the Worthy makes sense so he has first strike even if he stops being a minotaur, I wonder what people think about Samut, Voice of Dissent. Ideas?

Epicurus on Card creation challenge

3 weeks ago

Drakorr, Lazotep Shaper

Legendary Creature - Zombie Wizard

Instant and sorcery spells you cast with amass cost less to cast

Whenever you amass, put a 2/2 black zombie creature token onto the battlefield

2/3


I really want more amass in my life. I hope that mechanic will eventually get a replay.

And TypicalTimmy, the difference with Neheb, the Worthy is that he still has first strike if something changes his creature type (i.e. mutate). If he just said "minataurs have first strike," he'd lose it if he suddenly was no longer a minotaur.

Make a 5-color planeswalker commander.

TypicalTimmy on Card creation challenge

3 weeks ago

I just realized a small error. So I worded Traumoka, Primal Growth in a similar way to how Kragma Warcaller is written; By wording it as "X you control have", it encompasses itself - saving design space. Compare this to Neheb, the Worthy who not only has first strike printed on the card, but then it says other Minotaur also have it. This is redundant as it could have merely said "Minotaur you control have first strike", giving himself it by default.

Anyway, the point is I did it this way with Traumoka, Primal Growth so that ALL Dinosaurs you control get +1/+1 and trample, INCLUDING Traumoka.

So where am I going with this? Well, I made him a 7/8. This ability makes him an 8/9, which might be too strong.

So if I wanted a 7/8 body, he would need to be printed as a 6/7 so that he gives himself +1/+1 up to 7/8.

So what are your thoughts? Should he be a 7/8 after the +1/+1 (meaning I messed up the statline) or is he better off at an 8/9 after the ability?

Kjartan on Modern Midrange Mardu Minotaur

2 months ago

Hmmm.

I feel like you're certainly not playing to your tribe's strengths trying to play it as a combo list... I mean, there isn't really even a true combo you can set up with Deathbellow War Cry. All you can really do is make some valuable board-states.

Minotaurs' biggest strength is their aggressiveness.

Cards like Firesong and Sunspeaker and Blaze Commando are really clunky, and not super consistent with so few cards to trigger them.

I would definitely try going on an aggressive route if I were you. Neheb, the Worthy is a decent card, but it needs a low to the ground, beatdown oriented shell. That way you could even drop white entirely if you wanted to.

But hey, try the deck you want, see how it works for you. I'll promise you, you can make a better aggro deck with this, but best deck doesn't always equate most enjoyment.

As for your Fetch/curve questions:

Modern's Curve varies a lot from deck to deck, but a midrange list without ramp, (which I feel this qualifies as,) will usually have an average CMC of something in the ballpark of 2,2 to 2,7 - split over a lot of 1-2 drops, a decent amount of 3 drops, and very few 4+ drops. But that is really just a rule of thumb. Decks differ a lot, but the meta is having a lower curve than standard and placing some on your late-game potential on cards that also does things in the early/mid-game.

Fetch-lands are the best way to build a 3+ colored mana-base for almost any deck. But they are not really essential outside a few select decks that really try to abuse them. But they are usually the best way to go if you're playing a lot of colors.

In 2 colored decks, there is a debate to be had. Most people agree that they are often the best lands there too, though their advantage may be quite a bit smaller this time around. But with only 2 colors to look for, your deck archetype will definitely have a bigger influence over whether or not you should play them than when you're playing more colors and need the fixing a lot.

TypicalTimmy on User Introductions

3 months ago

Guess I'll kick things off, unless I get ninja'd lol.

  • Favorite Formats: Modern, EDH, trying to get into Pauper, Two-headed Giant. I also have a strong passion for Oathbreaker and Archenemy, despite not being "official formats". Out of all of them, I'd say Oathbreaker is perhaps my favorite with Archenemy being my second favorite.

  • Favorite Deck: Oh man, there's too many to choose from. I'd have to say my #1 favorite deck in Modern is my Rakdos Minotaur deck. It's lost to the aether somewhere on this site, but it's a Midrange Minotaur Tribal deck jam-packed with like ~18 instant-speed removal spells. Believe it or not, I went up against a tournament winning Elf deck and smashed it to pieces. My opponent made the fatal flaw of sinking everything he had into Ezuri, Renegade Leader. After he tapped everything and put it all on the stack, I came in with a Terminate and killed it. With nothing but some 1/1s and 2/2s on the field, he reluctantly passed. I had only four Minotaur on the field against an army of Elves. I had Rageblood Shaman, Felhide Petrifier, Neheb, the Worthy and Kragma Warcaller. This looks like it's merely 8 power on the field, but with all abilities adding up it's actually a total of 27 power. With Trample. And Deathtouch. And First strike. And Haste. So, he obviously did not block nearly enough and I won. Even if he had, I have Savage Beating in the deck for a reason ;).

As for EDH, my current favorite deck is my Lathliss' Brood deck. This thing is just a powerhouse of fun. The deck's description needs to be updated, but as of now the deck list itself is complete. I find it works very well the way it is. And yes, it can win on turn 6. Not take out one opponent. I mean take out all three of them, on turn 6.

As for Oathbreaker, by large my favorite deck is my exceptionally broken Kiora's Eternity - Dual Infinity, and Beyond!!. Being able to literally produce both infinite mana and infinite turns, on turn 4, is astounding. I'll need to fit Nyxbloom Ancient into the mix now ;) Because if you're going to Min-Max a deck, you gotta do it properly ;D

  • Favorite Color: - It's fast, it's powerful, and it doesn't care about you or your feelings. Second is green, followed by black, than white, than blue. Sorry blue players, but I don't have the time nor the patience to be responsive. If I am sitting there with zero cards in my hand and everything is turned sideways, I'm a very happy Timmy. :3

  • Favorite Guild: RAKDOS - also Gruul. If I am feeling midrangey, I play Rakdos. If I'm feeling stompy, I play Gruul. Oddly enough I have a very strong affinity for Orzhov. I think it's just a nice step into a different style. I love playing with life totals and all. Again, zero love for blue. Sowwie not sowwie.

  • Favorite Shard: Okay, so you're going to hate me for saying this but it's... Esper. I KNOW RIGHT?! For some reason, I absolutely LOVE how Esper playes. It's... I don't know. I think it's because since I am pulled into three colors, I need to manage resources better. I can't dedicate an entire deck to just smashing face or blowing stuff up. I could, but I think that having a third color pushes me out of my comfort zone and I find genuine solace in Esper's manipulation of the entire game. I know, it's very weird. This is the one and only time I play blue. Sometimes I'll try for something like Izzet or Temur, but the only one I find comes natural is Esper.

  • Favorite Wedge: I've always held a strong passion for Mardu, but I can never seem to make it work. One of these days I will, and it'll be my next passion project. Until then, Mardu, you're a love on the other side of the world. I think what I love the most about Mardu is, as weird as it will sound, it's not Jund. You'd think Jund is just Rakdos and Gruul combined, but in reality the way it plays, it's more Golgari and Gruul combined. I'm not really into graveyard interactions, and so I feel I can't play Jund properly. I always feel out of my element stepping into a Jund deck. But Mardu is so straight forward; Turn sideways and wrath.

  • Card that best represents you: I think, out of all of Magic, there is one card that truly sings to me and it's Xenagos, the Reveler. First of all, I love Planeswalkers. Secondly, I love Gruul. Thirdly, I love Theros. But also the abilities. +1 for stupid amounts of mana to sink into stupid amounts of spells and abilities? Thank you yes please. Then a free hasty boi for 0? Sure why the heck not?? That last -7 is great, too! It's effectively See the Unwritten on a stick but better! :D

  • Hobbies Outside of Magic: Work. Work. Work. Play with my cat. Sleep. Also work. I work a lot. I just accepted a position as a production supervisor for a company coming to America. I can't get into specifics here, but effectively what's going on is this is a Danish company that has been in business for 30+ years. They are opening up shop in America and built their very first plant last year in the town next to mine. They are in the process of building an entire nation-wide Division, and have asked me to be a production supervisor. I'm 30 years old. So if I work toward retirement goals, that's 35+ years with this company, literally on the ground floor of aggressive expansion. Nowhere to go but up.

  • Tell us about your life outside of TappedOut: As I just stated, I work a lot of hours. Currently about 50 - 60 a week. Thank God I'm hourly, right?? Haha but joking aside, I also support my disabled mother. My dad passed in 2007, we lost our house in the crash of 2008, and my mom was diagnosed with Lupus in 2010. Lupus is a disease where your immune system attacks your body. It starts with your joints, but it spreads to organs and the nervous system. Unfortunately there is no cure that we know of today. The best course is to put her on medication to suppress the immune system, which means she is constantly sick and battling illness. She almost passed away in 2017 when a simple head cold turned into bronchitis and then pneumonia. The virus moved into her kidneys where it caused massive damage and shut them down. She was in the ICU for literally a full three weeks, and her vitals crashed twice. She is doing much better now, but unfortunately Lupus will only make her health worse. It's sort of like Hospice. The unfortunate reality is that if she doesn't pass from something in the meantime, such as a car accident, Lupus will take her life. It may be 10 or 20 years from now, but it will happen. I believe she has started the early stages of alzheimer's / dementia as it spreads to and attacks her brain. She will "remember" conversations that never happened, she will forget things almost immediately, and she will hear sounds or see flashes of light that aren't there. She is 54 years old. So, the vast majority of my life is going to work, then coming home to take care of her. I was at Walgreens buying her medication when I posted this thread, and now I'm at home about to start cleaning as I type this reply. Such is my life.

  • How did you come up with your username? I actually had an account before this one, under the username MinotaurtheMatador, named after my favorite tribe; Minotaurs. I made a second account named Catalog9000, which I used as an online database for the cards I had. As my collection grew, the whole "cataloging" thing came harder to do and I consolidated both accounts into one. Once I upgraded, I switched to TypicalTimmy, because that's who I am as a player. I get excited over big stupid cards and I love to play big stupid creatures. You know how Pelakka Wurm was a pushed bulk rare in Core 2019 and everyone hated it? I ran a playset of it in two different decks. ;)

  • What first appealed to you about Magic? I'm honestly not sure. I actually hated Magic at first. Thought it was a stupid waste of time. Then again, I was an edgelord in high school, so go figure. What appeals to me now is the creative force behind deck building. I love the challenge of taking cards nobody uses and making it work. So yes, I play fringe decks. I love that this actually equates to an edge, because nobody knows what your deck will do since nobody plays it lol.

  • Why is Magic important to you now? The game isn't so much as important to me as the community. I come onto TappedOut because it's like going onto Facebook. I have friends here, I can talk about cool ideas, I can express concerns, I can offer advice. I may not be the best user, nor the most experienced. Heck, I'm probably not even in the top half. But I play the game in a way others don't (fringe), which means I can see potential in cards that many others will overlook. It might not be the best advice, but it's certainly something many users have taken into consideration and used.

  • What are your thoughts on the current metagame (any format)? I haven't kept up with metas in so long that I can't even tell you, anymore. I'm sorry.

  • Are there any cards or strategies you feel overcentralize the metagame? Since I can't answer the prior, I can't answer this either. Again, I apologize.

  • How do you deal with a dominant new deck, card, and/or player in your pod? 3/3. Can't answer. Sowwie.

  • What is your approach to deckbuilding? For Modern, I look for about 3 - 5 cards that all interact extremely well together and run a gambit of 2 - 4 copies in a deck. Synergy above all else. In EDH, I look for up to three "types" of cards and comprise a list of around 20 of each, then hone from there. For example, in my Lathliss, Dragon Queen I have three basic functions: Ramp & cost reduction, Dragons, Burn. Each one works on their own, but they work together to create a tremendous force to reckon with. I use the Commander as a tool to kick the deck into overdrive, not as a crutch the deck must be centered around. If she's not out, it's okay I'm still pitching 4/4s and 5/5s with strong abilities and evasion in the air. If she is out, hot damn.

  • Share with us some of your favorite decks by others on TappedOut you feel are underappreciated/underrated. I'll have to get back to this, sorry.

  • Are there any future releases you’re looking forward to? Why or why not? IKORIA & THE COMMANDER SET

Coward_Token on Theros: Beyond Death Spoilers

4 months ago

Nothing about this set that excites me too much from an EDH standpoint. The Minotaur cards (and Deathbellow War Cry ) were a disappointment, since IMO none of them helps Neheb, the Worthy with his tribal aspirations. (The two decent creatures need sac fooder to be effective, which Minotaur tribal doesn't really lead itself to, while the War Cry wants a Zombie!Neheb to cast it in good time even though the best payoff about it is to get a Zombie!Neheb...)

5dollarMTG on Theros's Minotaurs

5 months ago

Don't forget Neheb, the Worthy .

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