|Commander / EDH||Legal|
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Neheb, the Worthy
Legendary Creature — Minotaur Warrior
Other Minotaurs you control have first strike.
As long as you have one or fewer cards in hand, Minotaurs you control get +2/+0.
Whenever Neheb, the Worthy deals combat damage to a player, each player discards a card.
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Neheb, the Worthy Discussion
1 day ago
Deathbellow Raider seems sort of lacking as a 2-drop. In my Minotaur list, I use Bloodrage Brawler instead. A 4/3 for 2 is pretty strong, and if you have Neheb, the Worthy out, discarding helps to work towards that ability. Also, I don’t know if you’re interested in using him or not, but Lord of Shatterskull Pass is a thing. I think cutting the one of Fanatic of Mogis could be benefitial, don’t have that many red symbols and another copy of a Lord of Ragemonger would be nice here. I like the idea of the deck. Nice job.
Also, if you want to take a look at my deck, here’s that: Budget Minotaur Aggro.
2 days ago
(This would be Neheb, but the plotline sort or requires that it can't be, so it's another minotaur from the same tribe.
I've also considered redoing it as Angrath's mentor from his so-far-unnamed plane)
Deck Name: Your Time Has Come
|Benroch, Making Plans|||||Benroch, Chosen Moment|
|Legendary Planeswalker - Benroch|||||Legendary Creature - Minotaur Shaman|
|+1: Create a 2/2 black Spirit Minotaur creature token with haste, vanishing 2 and "when this creature deals damage to a player, put a time counter on it"
-X: Move X time counters from suspended cards onto one or more permanents you control with time counters. You may transform Benroch, Making Plans.
Benroch, Making Plans can be your commander.
Eminence - As long as Benroch, Making Plans is in the command zone or on the battlefield, red and black cards in your hand have Supend X-1 -- where X is its converted mana cost
Benroch, Chosen Moment gets +1/+1 for each suspended card and permanent with a time counter you control. If you have one or fewer cards in your hard, Benroch, Chosen Moment gets +2/+2 for each instead.
: Exile a red or black card from your hand or graveyard with X-1 time counters on it where X is its converted mana cost. It gains suspend.
Spark: Having trouble clarifying this in my mind, but his main thing is a sort of temporal manipulation that manifested originally as superior reaction times, but became the ability to jump back and forth over short swaths of time and eventually between planes
Deck Concept: Using suspend to enable hellbent and "one or fewer card in hand" effects as well as being fairly minotaur tribal
Sample cards: Burning-Fist Minotaur, Neheb, the Worthy, Ragemonger, Flurry of Horns, Kragma Warcaller, Rift Elemental, Lavacore Elemental, Rift Bolt, Shivan Sand-Mage, Waning Wurm, Festering March, Curse of the Cabal, Time Bomb
1 month ago
Hey TheNocholas thanks for those great suggestions! While Nemesis Mask is a nice card to get Neheb, the Worthy going I do prefer "unblockable" effects because they don't rely on other creatures. I'm thinking about adding Prowler's Helm instead. Raiders' Wake is just straight awesome since it is like a more valuable Liliana's Caress. Fell Specter could help triggering Raiders' Wake, Grenzo, Havoc Raiser, Dowsing Dagger Flip, Sword of the Animist and Quietus Spike. I will add both cards to this deck. Thanks a lot for those ideas!
1 month ago
If you can make the deck support Neheb, the Worthy that would probably be an upgrade, but It would be a huge revision.
1 month ago
Legendary Creature - Bird
Creature tokens you control are unblockable.
Strictly better Temmet.
Make a better Neheb, the Worthy.
1 month ago
Just because I love Neheb, the Worthy and Neheb, the Eternal. Also, Minotaur are tied for my most beloved tribe, right there with Dragons. So the fact we got Angrath, Minotaur Pirate and Angrath, the Flame-Chained really excited me, but I want to make a Rakdos Planeswalker that isn't so narrow / broad. The issues I take with Angrath is MP is just a tribal quagmire that isn't really useful since Pirates aren't really even that good. And FC's is decent, but by the time you get him to ult you should probably have already won with Rakdos. Setting up a lingering wincon that far out in the game is just tedious. Even when I do get him out, I tend to win by other means before then.
Legendary Creature - Neheb
+1 Neheb, Firestriker deals 3 damage to target creature. If that creature would be destroyed, add to your mana pool.
-4 You may discard any number of cards from your hand. For each non-land card you discard, target creature gets -2/-2 until end of turn. For each land card you discard, target opponent loses 3 life unless they discard a card.
-8 You get an emblem with "Creatures you control have firststrike and deathtouch. Whenever a creature an opponent controls is destroyed during your combat phase, return it to the battlefield under your control."
Now you're cooking with Rakdos!!
Same challenge, because I feel bad for doing a few back-to-back. Ignite the spark of your favorite non-Planeswalker creature. Bonus points if it's something that doesn't have a proper name or isn't Humanoid, such as Tarmogoyf or Vampire Nighthawk, though don't feel like you must be restricted in this manner. Just opening the box a bit more for ya.
1 month ago
I suggest running Neheb, the Worthy as your commander instead of one of the 99. He is a much better Minotaur commander (I have a friend who runs Minotaur tribal with Neheb as general, it is very good).
3 months ago
Turn 2 ragemonger would be a much-much stronger play.
Just imagine, opponent plays his tapland you follow up by discarding Simian Spirit Guide to play Ragemonger for free Gnarled Scarhides, then next turn you play Kragma Warcaller / Rageblood Shaman / Neheb, the Worthy to swing for lethal on turn 3...
P.s.: Bloodrage Brawler dies to everything - which is not ok, since it cost you 2 cards!