Territorial Kavu

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Legality

Format Legality
1v1 Commander Legal
Archenemy Legal
Arena Legal
Block Constructed Legal
Canadian Highlander Legal
Casual Legal
Commander / EDH Legal
Commander: Rule 0 Legal
Custom Legal
Duel Commander Legal
Gladiator Legal
Highlander Legal
Historic Legal
Legacy Legal
Leviathan Legal
Limited Legal
Modern Legal
Oathbreaker Legal
Planechase Legal
Quest Magic Legal
Tiny Leaders Legal
Vanguard Legal
Vintage Legal

Territorial Kavu

Creature — Kavu

Domain — Territorial Kavu's power and toughness are each equal to the number of basic land types among lands you control.

Whenever this attacks, choose one —

  • Discard a card. If you do, draw a card.
  • Exile up to one target card from a graveyard.

aholder7 on

1 year ago

I'm a big fan of minotaurs as well. The main thing you will need to contend with for minotaurs is that despite being red/black it's not very fast without something like Aether Vial to drop additional threats. And if it's trying to go fast cards like Kragma Warcaller are going to come down way too late. The second big problem you will be fighting is card advantage. I know that you are trying to get the 1 card or less ability on Neheb, the Worthy but every card is a resource and you are throwing yours away with cards like Bone Shards and Bloodrage Brawler. You'll get down to 1 card in hand pretty easily if your curve is lower. Third problem. All of the good creatures are at 3 mana. you have Neheb, the Worthy, Rageblood Shaman, Glint-Horn Buccaneer, Felhide Petrifier, and Ragemonger.

So is all lost for the horned and hooved? I think we can make it work (though if you just like tribal and don't care which tribe, vampires might be a better BR tribe for you). It might shift how the deck feels a bit. Even looking at other minotaurs not in your list there just aren't enough good ones at low CMCs to make this an aggro deck. Territorial Kavu is going to be a 2 mana 5/5 with no downsides for decks that want it. a Bloodrage Brawler just won't compete on speed and power. So i suggest embracing the slowness and trying to fight as a midrange deck where we want the game to go a bit longer.

I think you can utilize cards like Sardian Cliffstomper and Glint-Horn Buccaneer that work well in a grindier game. You could also use a couple discard spells like Inquisition of Kozilek to help fill out the low end of your curve. Neheb, the Worthy also pairs nicely with Felhide Petrifier.

lastly Rakdos Charm is an amazing spell, but it should probably be in your sideboard, not your mainboard.

could end up something like this

-3 Bone Shards -4 Rakdos Charm -4 Bloodrage Brawler -1 Neheb, the Worthy -3 Neheb, Dreadhorde Champion

+4 Inquisition of Kozilek +2 Duress (or whatever other discard spell you like) +4 Sardian Cliffstomper +2 Felhide Petrifier +3 Glint-Horn Buccaneer

zapyourtumor on Goryo's Toys - Modern

1 year ago

Yeah so the best discard outlet, Faithless Looting, was banned a while ago (victim of HOEgaak that disgusting deck).

The best 2 mana discard outlet in red being played in most reanimation decks is Bitter Reunion currently, because after Persisting an Archon of Cruelty you can give it haste and attack for another trigger which is backbreaking. Here, the second ability is probably less relevant since Goryo's gives haste, but I still think it's better than the other options. The main issue with Faithless Salvaging is that its both slow and you're also going down on card advantage, UNLESS: you play it with cards in your hand, and then cast all cards in your hand, so you only draw a card on rebound (breaking even). Or you cast it with no cards in your hand, drawing two cards over two turns (generating card advantage).

Unfortunately many of the other good discard outlets are in blue, examples being: Prismari Command, Faithful Mending, Tainted Indulgence, Jace, Vryn's Prodigy  Flip, Ledger Shredder, etc.

As I said the kind of discard outlet you run generally depends on what you want the deck to do: I'd say they are all tradeoffs between speed and power. On the fastest side we have Haggle, which can be used for turn 2 hasty Boar + Emmy although it requires 4 cards in hand. Somewhere in between but still towards the faster side we have all of the 2 mana discard spells in red. And then further toward the power side we have cards like Collective Brutality. And further still we have all the generally good cards like Fable, Spyro, etc. So basically you need to decide what balance between speed and grinding power you want the deck to have. To try and make it easier I rated all of the options in jund colors I think are worth considering along three criteria: speed, power, and flexibility. Given that this deck is a grindy midrange deck at heart (or at least I think that is what you are aiming for), speed can be useful but power and flexibility are more important in my opinion.

Speed 9 Power 1 Flex 1: Merchant of the Vale (1 mana discard spell, fast but that's all there is)

9, 2, 4: Bone Shards (also fast, but generally more relevant mid/late)

7, 5, 1: Cathartic Reunion (powerful but inflexible, seen in dredge)

7, 2, 4: Cathartic Pyre (flexible but weak)

7, 3, 2: Thrill of Possibility (less all in version of Cathartic Reunion)

7, 3, 4: Bitter Reunion (more flexible vers. of Thrill)

7, 5, 8: Collective Brutality (most flexible 2 cmc discard outlet in BRG)

6, 3, 4: Faithless Salvaging (slow, weak, only generates CA in late game)

5, 6, 5: Territorial Kavu (even slower because requires attack trigger)

4, 7, 7: Seasoned Pyromancer (both powerful and flexible, can generate bodies or CA)

3, 7, 8: Liliana of the Veil (powerful and flexible, threat + removal + discard)

2, 8, 8: Fable of the Mirror-Breaker  Flip (slowest 3 cmc option, tons of grind power + flexibility)

Additional notes:

Omniscience_is_life on Triomes and Vesu

2 years ago

I keep playing against Territorial Kavu in historic, and that deck only functions because of triomes really

SoupyYumYumSlurp on Multicolored Matters w/ Jegantha

2 years ago

There are some new Modern Horizons 2 domain cards like Territorial Kavu and Scion of Draco you could consider adding.

Ammonzy on General Ferrous Midrange [Modern 5c GoodStuff]

2 years ago

lagotripha

There is no 2-drop thats comparable to a 4/4 flyer. The most played 2 drops in modern right now are: Kroxa, Titan of Death's Hunger , Dauthi Voidwalker , Tarmogoyf Snapcaster Mage , and that one chick who exiles cards. Boros Charm takes away a lot of backbone the deck holds when GFR isn't on the board as you're turning it from midrange to removal.deck. And it leaves a big hole in us getting stomped vs control in G1. Scion of Draco applies far more pressure than Boros Charm or any of the sideboard cards if that's our goal in G1 as it deals 4 dmg itself & makes it more difficult for the opponent to chomp block out other creatures. Going wide is irrelevant.

X3 Bloodbraid Elf and x4 Shardless Agent are already in the deck to increase the likelihood of us casting removal thru cascade along with card draw from Manamorphose & Territorial Kavu . This deck doesn't need 14+ pieces of removal like cause we have a far greater natural board presence due to GFR and access to monstrous 2-drops such as Scion of Draco and Territorial Kavu .

Ammonzy on General Ferrous Midrange [Modern 5c GoodStuff]

2 years ago

@Iagotripha

Boros Charm is far superior to Tribal Flames in this deck however it's another removal piece that only hits creatures which limits its flexibility to purely being aggressive or good vs creature decks. or I could use the double-strike but that requires going through the loop of having one of my creatures on board. It could be used as a sideboard piece but it honestly doesnt do anything against archetypes we would struggle against which would be control decks & aggro. I cant recall any 2 drop in modern that's superior to a 4/4 flyer with a board-boosting effect. And the boosting effect isnt a +1/+1 athnem so going wide is irrelevant. What he does is stop your opponents from chop blocking or trading blocks. Scion of Draco simply turns up the pressure far more than casting a single Boros Charm for 4mdg & removing creatures isnt a issue with having 10 cards of removal + card draw from our Manamorphose and Territorial Kavu .

For example, the most played 2 drops in modern as of right are: Dauthi Voidwalker , Sanctifier en-Vec , Kroxa, Titan of Death's Hunger , Kataki, War's Wage , and Snapcaster Mage . The most played beater of the 2-drops is the classic Tarmogoyf who needs 5+ different card types to surpass Scion of Draco in power & doesnt have flying. So I have no idea what 2-drop creature you would compare SoD to.

I gave Kolaghan's Command a thought but it's inferior to Prismari Command unless you like the return creature to hand choice that much.

Ammonzy on General Ferrous Midrange [Modern 5c GoodStuff]

2 years ago

lagotripha

I dont see the purpose of comparing Tribal Flames vs Scion of Draco .

Scion of Draco is a 2 drop 4/4 flyer which is EXTREMELY above curve if compared to other 4/4 flyers in MtG. It also improves the combat effectiveness of our creatures, giving General Ferrous Rokiric and his Golem tokens the vigilance you'd be seeking for along with giving them 1st strike. This is not mentioning how it'd give Bloodbraid Elf trample+1st strike, Shardless Agent with trample+hexproof, and Territorial Kavu with 1st strike+trample. Omnath, Locus of Creation will end up having vigilance+trample+hexproof+1st strike.

Tribal Flames is simply an upgraded lightning bolt but our lack of creatures would hurt us in grindy games where we need consistent threats. Tribal Flames is more for an aggro deck than midrange. Plus Tribal Flames is inferior to Abrupt Decay as it can only target creatures meanwhile Lightning Helix provides us with lifegain so we can sustain until we get our real gameplan going. Vindicate is to destroy anything that the earlier 2 cant defeat & then have access to more efficent removal such as Assassin's Trophy in those rare match-ups. Plus Tribal Flames does not trigger General Ferrous Rokiric so the only value it would provides is what's on the card.

Ammonzy on General Ferrous Midrange [Modern 5c GoodStuff]

2 years ago

CoSM0

I gave Birds of Paradise a thought but it doesnt do anything besides enable T2 three-drops. If its not played on T1 than it really has no purpose & usually its best in most situations to get a triome to enable a 5/5 Territorial Kavu & 2 mana Scion of Draco . Wild Cantor serves the same purpose as a Birds of Paradise however it actually will trigger General Ferrous Rokiric if played later on. Plus people like to bolt mana dorks however Wild Cantor can be sac'd at instant speed so it's mana can be used for a removal spell.

Manamorphose gives the deck an ability to filter mana & draw, which helps greatly when we're looking for a land drops/gas along with triggering General Ferrous Rokiric . Without it, the deck is extremely top deck reliant outside of Territorial Kavu