|Commander / EDH||Legal|
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|Journey into Nyx (JOU)||Uncommon|
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Creature — Minotaur Warrior
Deathtouch Other Minotaur creatures you control have deathtouch.
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Felhide Petrifier Discussion
3 weeks ago
If you want Minotaur Tribal, then you should definitely consider Kragma Warcaller, Rageblood Shaman, Ragemonger, Felhide Petrifier, and Didgeridoo. Maybe you can consider Heartless Summoning for cheaper creatures at a minor cost to power/toughness.
3 weeks ago
NuclearSmiles Felhide Petrifier has been a card I've considered but never really tested out. It seems underwhelming in comparison to the +1/+1 trample, and +2/+0 First strike abilities of Rageblood Shaman and Neheb, the Worthy respectively. It also has poor synergy with Fanatic of Mogis and doesn't work as well with Ragemonger as the previously listed lords.
3 weeks ago
Colten, the problem with Tron is it relies heavily on massive threats that are big and extremely hard to remove in combat. Here's an example. This deck placed 1st at SCG Modern in New Holland.
And what's the problem with this deck? FIVE creatures. Sure, six Walkers too. But you can only have one of each out at a time.
Compare that to this thing. 24 creatures.
This deck will get creatures out more frequently. In many cases, quantity can vastly outweigh quality. Just look at literally any Zombie token deck. 2/2s aren't that impressive but if you've got 10 or 20 or even 200+ of them suddenly you are nearly unstoppable short of boardwipes. And yes, I have a Golgari Zombie Token deck that can pump out 200+ tokens in a single turn using a combination of Liliana, the Last Hope, Endless Ranks of the Dead, and Doubling Season.
My point is, it doesn't matter if your opponent has 2 or 3 big creatures out. If you've got 10, they won't be able to stop you. And, respectfully, I don't care if you have a 100/100 Indestructible / Hexproof monster. If I block with a 1/1 Spirit, I prevented that damage. Trample is vastly underused, IMO.
Shift gears into running removal and you're looking at an even harder time. I've stomped an Elf deck with a Minotaur Tribal that runs a playset of Terminate, Dreadbore, and 3x Unlicensed Disintegration while the spine of the deck is a playset of Felhide Petrifier, Rageblood Shaman, and Neheb, the Worthy along with other staples such as Lord of Shatterskull Pass (When he's Level 6 with Felhide out, bad things happen), Anaba Shaman (Felhide makes him a sharpshooter) and Kragma Warcaller for bonus points. I'm currently redesigning for Angrath and more aggressive disruption.
I've also got a Mono-Black Demon Tribal that's decimated many decks because it forces sacrificing passively. That is to say, creatures such as Indulgent Tormentor and Blighted Fen make it so my creatures and lands also sit in as removal plugs.
Sometimes cheap removal and an army of low-grade creatures is more effective than one single big cannon.
A tank can fire once and it may be devastating, but a constant barrage of shotguns is just as deadly.
Going wide is always a legit option. That's why Abzan works. That's why tokens works.
Never underestimate the power of overwhelming forces.
1 month ago
why not run Felhide Petrifier main board? All creatures become a huge problem.
2 months ago
2 months ago
Thanks for the suggestions! Will in include Lord of Shatterskull Pass in the maybe pile. I'll see if I can play around with it for prolonged games.
I did consider going down the first strike + deathtouch route, but instead chose to prioritize lords (+1/+1) and trample. That sorta aggro is more my style. I'm actually considering trading my Felhide Petrifier's for Legion Loyalist, Deathrite Shaman or Alesha, Who Smiles at Death (if you check, all minotaur cards there will have a power of 2 in the graveyard!).
Anaba Shaman has too high a casting cost for what I'm comfortable with. If you check my mana curve, I only have two cards at that cost. Wanted a faster minotaur deck that can bring down cards early.
Thanks again for the suggestions!
3 months ago
I think you'd love Felhide Petrifier in here! The combo of deathtouch + first strike from Neheb can make your minotaurs virtually unbeatable in traditional combat.