Felhide Petrifier

Legality

Format Legality
Tiny Leaders Legal
Vintage Legal
Penny Dreadful Legal
Custom Legal
Commander / EDH Legal
Noble Legal
Hero Legal
Magic Duels Legal
1v1 Commander Legal
Canadian Highlander Legal
MTGO Legal
Vanguard Legal
Leviathan Legal
Planechase Legal
Duel Commander Legal
Unformat Legal
Heirloom Legal
Modern Legal
Legacy Legal
Archenemy Legal
Casual Legal
Oathbreaker Legal

Printings View all

Set Rarity
Journey into Nyx (JOU) Uncommon

Combos Browse all

Felhide Petrifier

Creature — Minotaur Warrior

Deathtouch Other Minotaur creatures you control have deathtouch.

Felhide Petrifier Discussion

5dollarMTG on The Stampe of the Cows

1 month ago

Don't forget Felhide Petrifier , Neheb, the Worthy , and Kragma Warcaller - three of the best reasons to play minotaurs.

Sarkhan420X on red black minotaurs

4 months ago

you certainly don't want Anger of the Gods in a creature based deck. the only creatures here that even survive it are the ones that aren't even minotaurs. Rakdos's Return isn't very good either. 3 mana to make an opponent discard a card and take 1 damage is a horrible exchange. theres lots of better removal you could be using like Lightning Bolt , Terminate , Fatal Push , or Cast Down . you can upgrade your lands with fetchlands like Bloodstained Mire and checklands like Dragonskull Summit . Felhide Petrifier combos really well with Rageblood Shaman . if an attacking creature has both deathtouch and trample, you only need to assign 1 damage to each blocker before the rest can be

M_Malcom: Dead of Winter would kill his own creatures as well.

TypicalTimmy on Card creation challenge

5 months ago

My favorite Modern deck is my Rakdos Minotaur Tribal. I use Minotaur with anthems to make my mid-range base deadly and pack in cheap spot removal for threats my cows can't handle.

Currently, if I want my cows to also act as removal I must pair up Felhide Petrifier with either Anaba Shaman or Lord of Shatterskull Pass , both of which are too slow.


Gore-Fiend Ravager

Creature - Minotaur (Uncommon)

Trample

Spectacle

When Gore-Fiend Ravager enters the battlefield, destroy target creature.

The Minotaurs of the Rakdos Cult are especially savage. Not because they are any different than their Gruul brethren, but because the Rakdos often indulge in copious amounts of questionable substances.

4/3


Make a Monowhite Spirit Hydra.

TypicalTimmy on Card creation challenge

6 months ago

Deathhart Ragebinder

Creature - Minotaur Shaman

Wither

Other Minotaur creatures you control have Wither.

Rage is often as corrosive as it is violent.

3/2


Not good for Minotaur Tribal as creatures such as Felhide Petrifier and Rageblood Shaman are now out of luck since they aren't dealing in combat damage but rather -1/-1 counters, but hey I wanted more Minotaur Tribal. So, there ya go.

Make an artifact called Infinity Sphere

hungry000 on converting an old deck into ...

7 months ago

Here's an example Heartless Summoning deck you could look at if you decided to go that route: Mad Cows

I wouldn't play the Neheb, the Eternal s or Mogis, but otherwise it's a good reference for what you can add to your deck to make it more competitive. The cards I'd say are most important are the 4 Rageblood Shaman , 4 Ragemonger , 3 Felhide Petrifier , some amount of Neheb, the Worthy , 4 Kragma Warcaller , and Heartless Summoning of course. It's also worth investing in Lightning Bolt if you can afford it. The rest you can fill in with what you like.

clancheek on Horned Havoc (Minotaur Tribal)

9 months ago

I dig the deck. Maybe Felhide Petrifier for the first strike/deathtouch combo?

YoungBroRaizel on moo.deck

10 months ago

Check out my Minotaur Deck, same idea, aggro deck with discard card synergies:Minotaur R/B Budget

Ragemonger, super important card in minotaur decks. Felhide Petrifier, good combo with Neheb, the Worthy first strike all minos ability.

Darth_Savage on First deck help

10 months ago

Your deck is likely suffering from a lack of consistency. There is a reason you are allowed 4 copies of a card within a deck, it gives you a 39% chance of having that card in your opening hand and a 52% chance of seeing it by turn four. One of the biggest criticisms of the duel decks which Wizards release is they contain too many singletons.

If you look at a card like Undead Minotaur and compare it to Gifted Aetherborn the Aetherborn is an objectively better card since it has two relevant keywords and costs less mana. The minotaur might make sense if you were also running Felhide Petrifier, but you aren't.

I guess the biggest question is what is the goal of your deck, what is it you ideally want it to do?

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