|Commander / EDH||Legal|
Printings View all
Combos Browse all
Creature — Minotaur Warrior
Minotaur Creatures you control have haste.
Whenever a Minotaur you control attacks, it gets +2/+0 until end of turn.
Kragma Warcaller Discussion
5 days ago
5 months ago
The 3 Gnarled Scarhide (they'd die) and a Butcher's Glee . If the deck was made more Heartless Summoning-focused I'd also cut the rest of the Butcher's Glee and 2 Titan's Strength (or any 3 other spells) to make room for the rest of the Kragma Warcaller s and Ragemonger s, since they're what let the deck go crazy with Summoning. It could also be worth experimenting with cutting 1 or 2 lands, Summoning + Ragemonger will give you discounts and 20 is enough to get you to 4 lands on curve around 60% of the time (probably the max amount of mana you'd need with Summoning).
6 months ago
Here's an example Heartless Summoning deck you could look at if you decided to go that route: Mad Cows
I wouldn't play the Neheb, the Eternal s or Mogis, but otherwise it's a good reference for what you can add to your deck to make it more competitive. The cards I'd say are most important are the 4 Rageblood Shaman , 4 Ragemonger , 3 Felhide Petrifier , some amount of Neheb, the Worthy , 4 Kragma Warcaller , and Heartless Summoning of course. It's also worth investing in Lightning Bolt if you can afford it. The rest you can fill in with what you like.
6 months ago
I love this deck.
Skirk Prospector , Elvish Archdruid , Kragma Warcaller for more fun lords. Also Intruder Alarm , Mana Echoes and Elvish Archdruid have some fun tricks together, especially when combined with something that produces tokens when a creature enters, but I'm not suggesting those right away since I don't know your budget.
8 months ago
If you run Heartless Summoning alongside Ragemonger you can make all of your minotaurs free! (except Kragma Warcaller, which would cost 1) I just wanted to mention it. If I remember correctly there's already a deck on tappedout that's built around that idea.
9 months ago
Thanks for the suggestions! Both Petrifier and Ragemonger were on my maybe list, but ultimately ended up falling to that huge issue with cows as a tribe: Almost all the good minotaurs are 3-drops! Both are good cards, but I just didn't feel like I could fit them in well in between Neheb, the Worthy, Rageblood Shaman, and Boros Reckoner, especially with me opting to run Fanatic of Mogis off of Boros Reckoner as my top-end rather than Kragma Warcaller.
9 months ago
10 months ago
The Sunscorched Desert can be replaced with a Savage Lands since the one colorless you produce with it does not give it much utility. You can also look in to replacing the Rupture Spire and Transguild Promenade with the bounce lands like Rakdos Carnarium, Golgari Rot Farm, or Gruul Turf. It may seem just as slow, but the bounce lands will allow you to float the mana from land before returning them to hand, so essentially you are not losing a resource on that turn, which is a plus since the bounce land will provide two mana instead of one. With the guild gates you are running, Circuitous Route would be a great addition to search them out. I a tiny bit of synergy for minotaurs in the deck so you may want to remove Forerunner of Slaughter as the only targets for its activated ability are itself and Ornithopter. You can replace the Forerunner with a Fanatic of Mogis and even the Ornithopter with Deathbellow Raider. Also, Samut, Voice of Dissent is considered a Naya colored creature (red/green/white) since here activated ability required a Plains, so she can legally be apart of the deck. However, some alternatives to her to enable Haste for your creatures would be Cyclops of Eternal Fury, or you can further a minotaur theme with Kragma Warcaller or Neheb, the Eternal.
No data for this card yet.