Kragma Warcaller

Legality

Format Legality
Noble Legal
Hero Legal
1v1 Commander Legal
Vintage Legal
Modern Legal
MTGO Legal
Vanguard Legal
Legacy Legal
Archenemy Legal
Planechase Legal
Duel Commander Legal
Unformat Legal
Casual Legal
Commander / EDH Legal

Printings View all

Set Rarity
Theros Uncommon

Combos Browse all

Kragma Warcaller

Creature — Minotaur Warrior

Minotaur Creatures you control have haste.

Whenever a Minotaur you control attacks, it gets +2/+0 until end of turn.

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Kragma Warcaller Discussion

Argy on Worthy Minotaurs

2 weeks ago

TheRedGoat no worries at all, mate.

I'll give you just a few recommendations for Minotaurs you could add.

Felhide Petrifier - Deathtouch for everybody
Kragma Warcaller - Haste machine
Oracle of Bones has interesting synergy with Flurry of Horns
Ragemonger - reduced casting costs
Mogis, God of Slaughter - Minotaur God

Bano42 on Mad-Cow Rampage (Tribal Minotaur)

2 months ago

matchgrizzle

This is a Standard deck. Kragma Warcaller is not Standard.

It's a fun card I have in my Casual Minotaur deck though!

matchgrizzle on Amonkhet Minotaurs

2 months ago

I don't know if you're trying to stay in a particular format, but Kragma Warcaller seems like a pretty good addition. A little pricey from a mana standpoint, but can really close a game out quickly.

matchgrizzle on Mad-Cow Rampage (Tribal Minotaur)

2 months ago

I don't know if you're trying to stay in a particular format, but Kragma Warcaller seems like a pretty good addition. A little pricey from a mana standpoint, but can really close a game out quickly.

COUGARMEAT on Bull $#!+

2 months ago

I ended up cutting Ragemonger from my minotaur deck. Didoo was just better because I was also running 4 Boros Reckoner, 1 Boros Battleshaper and a pair of Fanatic of Mogis. Also made Kragma Warcaller the same cost essentially. Considered throwing Ragemonger back in to play with Neheb, the Worthy though. Seeing what your experience was like. I may just run a split of them and see what works best.

Jaruun on Bull $#!+

2 months ago

COUGARMEAT The Didgeridoo is really good turn 1 or 2 for a couple reasons. 1. it helps you get out out the Kragma Warcaller early and 2. it helps if you get mana screwed and are just drawing all of 1 color. While Ragemonger does do a similar thing it has a different purpose in that late game i can empty my hand and get a lot of mino's on the board. Didgeridoo is really good early game and Ragemonger is good any time after turn 3, not to mention if he is a 2/3 first strike deathtouch that's not bad either

TallGreg on Minotaur Swing!

3 months ago

definitely put in Felhide Brawler and swap your Lightning Strikes for better bolts, Incinerate and Lash Out are strictly better versions of Lightning Strike and Searing Blaze is even better.

The Fanatic of Mogis might as well be a quality 3 drop, extra copies of Rageblood Shaman and Boros Reckoner seem like obvious swaps.

I also thing 3 Kragma Warcallers is probably too much, a land or discard spell would go a long way to help your curve and consistency

dannecticut on The best Minotaur deck you can make

3 months ago

IMHO, Heartless Summoning is actually really bad here. Only Felhide Petrifier, Kragma Warcaller, and Lord of Shatterskull Pass can take full advantage of a cost reduction, and having a bunch of 1/2's on the board instead of 2/3's is not what this deck seems to want to do. (Not to mention Gnarled Scarhide just dies.) Heartless Summoning is really only for HUGE creatures, and of course Myr Superion.

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