Bloodrage Brawler


Format Legality
Standard Legal
Commander / EDH Legal
Vintage Legal
Legacy Legal
Modern Legal
Tiny Leaders Legal

Printings View all

Set Rarity
Amonkhet Uncommon

Combos Browse all

Bloodrage Brawler

Creature — Minotaur Warrior

When Bloodrage Brawler enters the battlefield, discard a card.

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Bloodrage Brawler Discussion

MLG_Dorito on Big Red

1 day ago

This looks like it could become pretty damn good if you put in some more madness cards, like Fiery Temper, and brought the number of Cathartic Reunions up to 4. Bloodrage Brawler, Magma Spray, and Battlefield Scavenger also are probably worth going up to 4 ofs. Otherwise, looks pretty fun, and there's plenty of room to grow in fun ways.

dukersassin on Green Red Monsters

2 days ago

Try Channeler Initiate instead of the Bloodrage Brawlers. It helps you get the gods out faster:)

Deltis on Ifnir's Creation

2 days ago

@Moby_Copperfield, with the right cards you can always do both. And you could add in other stuff like Shefet Monitor to help with the splash if you go green or make it a splash non-white. One of my favorite things about magic so far is the endless possibilities you can do. I've gone against someone who splashed in three colors into their previously mono-red deck and it worked amazing. I recently helped a friend splash green into his Dimir rouge deck because I got Vraska the Unseen and gave it to him. Now I have an even harder time dealing with that deck...

Even though I hardly splash my decks, I greatly see the possibilities and endless combos available with both green and red. I would also suggest, even though some of these would fit a cycling deck better, Haze of Pollen, Shefet Monitor, and Gift of Paradise for green; and Bloodrage Brawler, Deem Worthy, Hazoret the Fervent, Tormenting Voice, and Merciless Javelineer for red. All of those are really good cards without even looking outside of Ahmonkhet. If you really cant decide, you can always do both by splashing into your main deck and having your side deck have splashed of the other color along with those already in your side deck. I might actually do that now myself.

scott.bomberg on Blood Flood

4 days ago

Bloodrage Brawler is a big guy with no drawback in a madness deck

ArcticJohn on Midnight Barbeque

4 days ago

Right, I think to have a chance against marvel Lost Legacy must be cast before a marvel hits the board, so we can take Ulamog from the deck. I played a BR kind of control deck and if they get to have one Ulamog resolved it is game most of the time...

Glorybringer can be good, if it passes the counter spells ... In my deck I used 3 Bloodrage Brawler and 4 Scrapheap Scrounger in the sideboard to try to apply pressure from the start, I didn't play against any marvel in the gameday to see if it works :-/

I will try to build something like this deck, it looks like a very funny deck to play!

ArcticJohn on Rakdos Drains

4 days ago

Nice deck, I would like to see how good Cut / Ribbons would be in this deck as it can work as a finisher after being discarded. Also, I think the sideboard should be a bit different, maybe some more aggro creatures against combo or control, maybe something like Scrapheap Scrounger or Bloodrage Brawler can work, and I would put a couple Sweltering Suns against zombies and humans.

Anyway +1

Errast on Mono-Red Aggro

4 days ago

I'd throw out Thermo-Alchemist, Furyblade Vampire, Combat Celebrant, and Cathartic Reunion for more low drop creatures.

Stuff like Insolent Neonate, Bloodrage Brawler, Incorrigible Youths, and Collective Defiance. Cards like Neonate, and Brawler will open up more madness cards in the deck, while the youths and Defiance help you close out a game.

carlthekatt on Madness Aggro

1 week ago

Splashing B really increases your available card pool. Cut / Ribbons and Bone Picker are both very good in a burn/tempo deck. You also get to run Alms of the Vein which is another huge burn spell for B and helps against aggro. Incendiary Flow is good. Collective Defiance is removal, burn, and a madness enabler/hand reset. I would also recommend against running more than 2 Bedlam Reveler since they are awful in multiples and can be hard to cast if you say, draw 2 of them and not enough spells. 15 creatures is too many to have Reveler be consistent. Thermo-Alchemist is insane in a burn deck.

In summary:

-Add B, since it improves the deck whether you're going aggro or burn. It doesn't have to be a big splash, but a lot of good aggro creatures are black (Scrapheap Scrounger and Dread Wanderer), and you get good removal (Unlicensed Disintegration alongside Scrounger or Fatal Push) and sideboard options (Lay Bare the Heart is big right now).

-Decide whether you want to play creature aggro or burn. Bedlam Reveler doesn't really go in the creature version. Bomat Courier, Dread Wanderer, and Scrapheap Scrounger are pretty well set in the aggro version, along with 1-2 Glorybringer and/or 2-3 Hazoret the Fervent as top-end. The 2 and 3 drops are less set; I've seen Forerunner of Slaughter, Pia Nalaar and Weldfast Engineer, or Bloodrage Brawler if you're doing madness. You can also go a stronger artifact theme with Inventor's Apprentice if you have any Heart of Kiran. For the burn version, you want to cut most of the creatures except for 1-2 Bedlam Reveler and 4 Thermo-Alchemist. Bone Picker and Glorybringer also fit if preferred, but ideally the creature count is 8 or less. Goblin Dark-Dwellers is also pretty good if you tailor your spells so it can cast most of them. For spells, 4 Alms of the Vein and 4 Fiery Temper, 3-4 Lightning Axe, 2-3 Collective Defiance, 2 Cut / Ribbons, and either a 2-4 or a 3-3 split between Tormenting Voice and Cathartic Reunion, keeping in mind that Reunion is stronger, but harder to cast in general and much worse against control (since they can counter after you pay the discard cost - sweet 3 for 1). Incendiary Flow is a good card if you want another versatile early burn spell. You also need some number of sweepers. I prefer 2-damage sweepers here like Kozilek's Return or Flaying Tendrils since 3-damage sweepers take out Thermo-Alchemist, even though Sweltering Suns is pretty cool. Chandra, Torch of Defiance is pretty perfect in burn if you have it. You can also go a neat energy variant that runs Harnessed Lightning for removal, Aether Hubs, and 4 Gonti's Machinations. This gives you more survivability against aggro and another 1-cmc 3 damage effect. Not sure how inserting the energy subtheme affects the card totals.

-I don't think you want more than one Insult / Injury, if any. Injury is pretty expensive at 3 mana considering it does nothing without either another burn spell to follow up (hard to do before turn 5-6) or creatures on the field. The card doesn't seem great in aggro either since it's mostly just discard fodder. Injury is expensive for a sorcery burn spell.

-Soul-Scar Mage is fun, but doesn't really go in burn since he encourages you to burn creatures rather than your opponent. I feel like it might make sense as a sideboard card against big creature decks if you plan to try removing their creatures, but it's usually just better to have a fast burn clock against midrange.

-Falkenrath Gorger is pretty meh, unless you're running a vampire theme. It lines up very poorly against Thraben Inspector, probably the most-played 1-drop creature in standard.

This is mostly academic. The best burn deck in standard right now is U/R, but you basically need 4 Torrential Gearhulk (expensive!) and the deck is incredibly soft to Dispossess. You can also always make a U/R or Temur Turbo-Drake deck that just cycles and dumps most of your deck into the grave while casting fogs until you stick an Enigma Drake and Fling it at your opponent's face. The ability to do 50+ damage in a turn is pretty foul.

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