|Commander / EDH||Legal|
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|Born of the Gods (BNG)||Uncommon|
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Creature — Minotaur Shaman
Minotaur spells you cast cost BR less to cast. This effect reduces only the amount of colored mana you pay.(For example, if you cast a Minotaur spell with mana cost 2R, it costs 2 to cast.)
1 month ago
Ninokun: Thank you for the kind words. I think the big problems centaurs have compared to their taurean brothers is the lack of different lords and a "flagbearer" such as Ragemonger , so for now, the minotaurs would propably have the upper hand. Your deck is quite powerful though, so it might work out.
3 months ago
I recommend Ragemonger . You have a lot of 3+ cmc Minotaurs here, and you can get a huge discount on them. An additional trick with this is to add Rakdos, Lord of Riots : if you deal 3 damage with these two out, your Minotaurs cost 1 or even 0 mana. Also, look for some more turn 1-2 plays, since this deck has virtually no options before turn 3. Lightning Bolt is a classic.
One last point: this deck is marked as Standard. It should probably be Modern or Casual.
5 months ago
The 3 Gnarled Scarhide (they'd die) and a Butcher's Glee . If the deck was made more Heartless Summoning-focused I'd also cut the rest of the Butcher's Glee and 2 Titan's Strength (or any 3 other spells) to make room for the rest of the Kragma Warcaller s and Ragemonger s, since they're what let the deck go crazy with Summoning. It could also be worth experimenting with cutting 1 or 2 lands, Summoning + Ragemonger will give you discounts and 20 is enough to get you to 4 lands on curve around 60% of the time (probably the max amount of mana you'd need with Summoning).
6 months ago
Here's an example Heartless Summoning deck you could look at if you decided to go that route: Mad Cows
I wouldn't play the Neheb, the Eternal s or Mogis, but otherwise it's a good reference for what you can add to your deck to make it more competitive. The cards I'd say are most important are the 4 Rageblood Shaman , 4 Ragemonger , 3 Felhide Petrifier , some amount of Neheb, the Worthy , 4 Kragma Warcaller , and Heartless Summoning of course. It's also worth investing in Lightning Bolt if you can afford it. The rest you can fill in with what you like.
6 months ago
I'd say those three are too slow in general, but Felhide Spiritbinder is okay enough if you're not playing too competitively.
In the competitive Modern scene, Aether Vial is used in Merfolk, Death and Taxes, Humans, Spirits, and sometimes GW. I don't think I'd say it's commonly used (as in not every creature deck plays it), but it's definitely a really good card and quite sought after. It's not worth buying a set for your minotaur deck. Vial works best in aggro decks with a high density of 2 cmc creatures, if it were to be put in a deck with more 3 cmc creatures it would be a slower midrangey/tempo type like Spirits or GW (the type of deck that plays Flickerwisp , Blade Splicer , Kitchen Finks , Eldrazi Displacer ) since Vial makes so much free value. Minotaurs has a tendency to go on the higher cmc side of things, but it's an aggro deck that does not tend to go for the value plan which makes it kind of weird with Aether Vial.
Also, I'd say Heartless Summoning is even faster than Aether Vial in minotaurs because of Ragemonger ... You can potentially drop your entire hand on turn 3 with a Heartless Summoning T2-->Ragemonger next turn, whereas with Aether Vial you'd have to wait until turn 4 before you could start cheating in 3 cmc creatures.
6 months ago
I would say Aether Vial would be better than Heartless Summoning at helping power out the minotaurs. Once it gets three counters, put a free Ragemonger on to the battlefield, then use your mana to cast the rest of your hand. Aether Vial also makes the drawback of Ruinous Minotaur irrelevant.
If you're willing to give up on the idea of Minotaur Tribal, but you could put your Boros Reckoner and Fanatic of Mogis in a devotion to red deck: something with Leyline of Lightning , Quest for Pure Flame , Goblin Chainwhirler , and Nykthos, Shrine to Nyx , maybe?
6 months ago
One thing you could do with it to speed it up a bit is play Heartless Summoning . With it and Ragemonger out, you can make most of your Minotaurs cost 1 or less mana for a comparatively small drawback. I remember someone made a deck based around that idea when the new minotaurs from Amonkhet came out, but I can't find it. Sorry.
If you don't feel like going for that, all you really need to make it at least playable in modern is to replace some of the slower standard cards with modern staples, like Lightning Bolt . There are also new minotaurs, like Neheb, the Worthy , that could find a home in your deck.
7 months ago
Have you considered Didgeridoo ?? :) It doesn't play nicely with Ragemonger , but it would be a fun card to play around with. Mostly it's just a weird old card that most people don't know about and play, which is kinda sad!
You might also consider Neheb, the Worthy for some more whole-team benefits. Especially if you switch out some of your minotaurs for more of the ones that reward you for discarding.
A creature I'd recommend removing is Felhide Minotaur . There's too many other good minotaurs — no need for a vanilla one!
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