Ragemonger

Ragemonger

Creature — Minotaur Shaman

Minotaur spells you cast cost BR less to cast. This effect reduces only the amount of colored mana you pay.(For example, if you cast a Minotaur spell with mana cost 2R, it costs 2 to cast.)

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Set Rarity
Born of the Gods (BNG) Uncommon

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Legality

Format Legality
Tiny Leaders Legal
Vintage Legal
2019-10-04 Legal
Pioneer Legal
Commander / EDH Legal
Noble Legal
Hero Legal
Magic Duels Legal
Block Constructed Legal
1v1 Commander Legal
Canadian Highlander Legal
MTGO Legal
Vanguard Legal
Leviathan Legal
Planechase Legal
Duel Commander Legal
Unformat Legal
Heirloom Legal
Modern Legal
Legacy Legal
Archenemy Legal
Casual Legal
Oathbreaker Legal

Latest Decks as Commander

Ragemonger Discussion

SpaghettiKnife on Mad Cow Disease

3 months ago

I'm sure they will, they were a big tribe in the original Theros block, with support like Rageblood Shaman , Ragemonger , and Kragma Warcaller , they've just never received the quality low CMC drops that an aggro-centric tribe needs to be legitimately competitive, with all the good minotaurs being 3+ CMC.

TypicalTimmy on Card creation challenge

3 months ago

Surprising absolutely no one;


Hooves and Horns

Tribal Enchantment - Minotaur

Minotaur creatures you control have haste and must attack each turn if able.

At the beginning of your upkeep, create a 2/3 red Minotaur creature token. Until end of turn, it gains +2/+0.


But what cow tribal really needs is:


Bellowing Sly-Thrashers

Tribal Enchantment - Minotaur

Minotaur creatures you control gain reach.


And for our Ragemonger fans out there:


Bloody Gorehorns

Tribal Enchantment - Minotaur

Minotaur creature spells you cast have Bloodthirst 1 and gain Frenzy 2 and Menace.

Whenever a Minotaur creature you control dies, you lose 2 life.


Dragons hold a special place in my heart, but at the end of the day I get more excited over new Minotaur representation. Not sure why; I just do.

Let's keep it going. Make a tribal enchantment or even several for your favorite tribe.

5dollarMTG on The Stampe of the Cows

5 months ago

I run 24 lands in $5 Rakdos Minotaurs, including 3 or 4 dual lands, and it seems to work fine. I tested Ragemonger but found that I almost always wanted a different three-drop on turn 3.

seshiro_of_the_orochi on Yo' mama got banged by a bull!

8 months ago

Ninokun: Thank you for the kind words. I think the big problems centaurs have compared to their taurean brothers is the lack of different lords and a "flagbearer" such as Ragemonger , so for now, the minotaurs would propably have the upper hand. Your deck is quite powerful though, so it might work out.

legendofa on red black minotaurs

9 months ago

I recommend Ragemonger . You have a lot of 3+ cmc Minotaurs here, and you can get a huge discount on them. An additional trick with this is to add Rakdos, Lord of Riots : if you deal 3 damage with these two out, your Minotaurs cost 1 or even 0 mana. Also, look for some more turn 1-2 plays, since this deck has virtually no options before turn 3. Lightning Bolt is a classic.

One last point: this deck is marked as Standard. It should probably be Modern or Casual.

hungry000 on Mogis' Marauders

1 year ago

The 3 Gnarled Scarhide (they'd die) and a Butcher's Glee . If the deck was made more Heartless Summoning-focused I'd also cut the rest of the Butcher's Glee and 2 Titan's Strength (or any 3 other spells) to make room for the rest of the Kragma Warcaller s and Ragemonger s, since they're what let the deck go crazy with Summoning. It could also be worth experimenting with cutting 1 or 2 lands, Summoning + Ragemonger will give you discounts and 20 is enough to get you to 4 lands on curve around 60% of the time (probably the max amount of mana you'd need with Summoning).

hungry000 on converting an old deck into ...

1 year ago

Here's an example Heartless Summoning deck you could look at if you decided to go that route: Mad Cows

I wouldn't play the Neheb, the Eternal s or Mogis, but otherwise it's a good reference for what you can add to your deck to make it more competitive. The cards I'd say are most important are the 4 Rageblood Shaman , 4 Ragemonger , 3 Felhide Petrifier , some amount of Neheb, the Worthy , 4 Kragma Warcaller , and Heartless Summoning of course. It's also worth investing in Lightning Bolt if you can afford it. The rest you can fill in with what you like.

hungry000 on converting an old deck into ...

1 year ago

I'd say those three are too slow in general, but Felhide Spiritbinder is okay enough if you're not playing too competitively.

In the competitive Modern scene, Aether Vial is used in Merfolk, Death and Taxes, Humans, Spirits, and sometimes GW. I don't think I'd say it's commonly used (as in not every creature deck plays it), but it's definitely a really good card and quite sought after. It's not worth buying a set for your minotaur deck. Vial works best in aggro decks with a high density of 2 cmc creatures, if it were to be put in a deck with more 3 cmc creatures it would be a slower midrangey/tempo type like Spirits or GW (the type of deck that plays Flickerwisp , Blade Splicer , Kitchen Finks , Eldrazi Displacer ) since Vial makes so much free value. Minotaurs has a tendency to go on the higher cmc side of things, but it's an aggro deck that does not tend to go for the value plan which makes it kind of weird with Aether Vial.

Also, I'd say Heartless Summoning is even faster than Aether Vial in minotaurs because of Ragemonger ... You can potentially drop your entire hand on turn 3 with a Heartless Summoning T2-->Ragemonger next turn, whereas with Aether Vial you'd have to wait until turn 4 before you could start cheating in 3 cmc creatures.

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