Enchantment — Aura

Enchant land

When enchanted land becomes tapped, destroy it.

Browse Alters View at Gatherer

Printings View all

Set Rarity
Masters Edition (MED) Uncommon
Classic Sixth Edition (6ED) Uncommon
Fifth Edition (5ED) Uncommon
Fourth Edition (4ED) Uncommon
4th Edition Foreign Black Border (4EDFBB) Uncommon
Legends (LEG) Uncommon

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Format Legality
Tiny Leaders Legal
Noble Legal
Leviathan Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
2019-10-04 Legal
Oldschool 93/94 Legal
Vanguard Legal
Legacy Legal
Archenemy Legal
Planechase Legal
1v1 Commander Legal
Duel Commander Legal
Oathbreaker Legal
Unformat Legal
Casual Legal
Commander / EDH Legal

Blight Discussion

Caerwyn on punishment for tapping / untapping

5 months ago

Did a quick Gatherer search, here are some that have not already been mentioned:

[email protected]_only on Pattern Recognition #91 - Mana ...

1 year ago

I will say, land destruction is my least favorite mechanic. I understand why it exists, and in some cases it is necissary. that said, blink-riders in standard was one of the few times that I ended up taking over a year long break from magic.

oddly, land hate wans't always (or even primarily) red. black and blue had some solid hozing abilities right at the start.

Erosion and Psychic Venom were punishing as hell for early game, and while it may not destroy the land, Phantasmal Terrain does mess with mana bases pretty well. Evil Presence and Blight helped round out Sinkhole for black. red had Stone Rain, Boil, Flashfires, and Fissure. blue had Volcanic Eruption and Acid Rain, (to counter act green's Tsunami, or Desert Twister). White had color hate for days with Drought and Conversion to name a few

oddly enough, the color pie was really into opposing color hate and ally color help at the start.

I don't think it was really until urza's block that red came to the forefront. and what a forefront it was. Wake of Destruction. as in, "see that mono colored deck over there? END THEM."

Rythven-Fang on B-R Land destruction

2 years ago

Sinkhole, Blight, and Rain of Tears are all cheap land destruction in black. All could be played quick with Dark Ritual

Impending Disaster, Raze, and Uncontrolled Infestation are great red options, though they all have a drawback.

Wasteland, Ghost Quarter, and Tectonic Edge are all lands that destroy land

Splash green and add Terravore or stay red and go with Detritivore at a higher cost, but also giving you the option to suspend and destroy land.

Snap157 on The Demolition Crew

2 years ago

Blight and Choking Sands work well

Snap157 on 50 Shades of Mana-Screwed

2 years ago

PickleNutz I'm afraid not. All of the core cards are not modern legal (Strip Mine, Sinkhole, Black Vise, Blight). If I'm not mistaken I think you can make this lagacy legal by subbing 3x Strip Mines with 3 Wastelands. This is basically anti-8 rack, as it is a forcefeed varient. Youre best off going with 8-rack pox for modern my friend. Sorry, hope this helps!

Rhadamanthus on Blight on fetch lands

2 years ago

Blight wouldn't really do anything in this situation. Its ability will technically trigger while Flooded Strand is being activated, but by the time Blight's trigger is put onto the stack the cost of Flooded Strand's ability has already been completely paid (including the 1 life). Blight won't go back in time and cause the ability to be "un-activated". The player will still go fetch a land.

The key thing to know is that even though a triggered ability can trigger at any time, it waits to be put onto the stack until the next time a player would get priority to take another action. In this case it means we have to wait until the player is completely finished paying for the activated ability.

Hunson_Abadeer on Blight on fetch lands

2 years ago

How would Blight interact when enchanting something like Flooded Strand?

Would the fetch be destroyed before being sac'd? Would they still pay 1 life?

Snap157 on 50 Shades of Mana-Screwed

3 years ago

SorinSkies Unfortunatly, Modern isn't possible with this current list. Crucibles are nothing without Strip Mine, and Howling Mine, Black Vise, Sinkhole and Blight make up crucial parts of the deck. Your best bet for modern land destruction is to go for mono red, using spells like Stone Rain and burn.

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