Magus of the Jar

Legality

Format Legality
Vintage Legal
Duel Commander Legal
Commander / EDH Legal
Legacy Legal
Modern Legal
Tiny Leaders Legal

Printings View all

Set Rarity
Time Spiral Rare

Combos Browse all

Magus of the Jar

Creature — Human Wizard

Tap, Sacrifice Magus of the Jar: Each player removes his or her hand from the game face down and draws seven cards. At end of turn, each player discards his or her hand and returns to his or her hand each card he or she removed from the game this way.

View at Gatherer Browse Alters

Price & Acquistion Set Price Alerts

Cardhoarder (MTGO)

0.01 TIX $0.04 Foil

Ebay

Have (4) Caldazar , maR2307 , hosshughes , dplerner
Want (0)

Magus of the Jar Discussion

holybreep on Draw till you die!

12 hours ago

Sup, here are my initial thoughts:

Lands:Surprised you're not running Mikokoro, Center of the Sea. You can prob come down to 37 lands too.

Creatures:I'd prob cut:

  1. Nin, the Pain Artist
  2. Magus of the Will
  3. Magus of the Wheel
  4. Magus of the Jar
  5. Jace's Archivist

I'd prob bring in:

  1. Clever Impersonator
  2. Sakashima the Impostor
  3. Archfiend of Ifnir - spicy board wipe synergy - breaks through indestructible too :D
  4. Seizan, Perverter of Truth
  5. Consecrated Sphinx
  6. Niv-Mizzet, the Firemind
  7. Sire Of Insanity

Enchantments:

Keep these:

  1. Bloodchief Ascension
  2. Dictate of Kruphix
  3. Waste Not

I think these would be pretty sick in place of all the other enchantments:

  1. Liliana's Caress
  2. Phyresis
  3. Fevered Visions
  4. Megrim
  5. Underworld Dreams
  6. Breathstealer's Crypt
  7. Helm of the Ghastlord
  8. Leyline of Anticipation
  9. Leyline of the Void
  10. Hive Mind = EPIC!
  11. Well of Ideas

Artifacts:No Temple Bell and Elixir of Immortality!?!

Could prob add more rocks too.

Instants:I think these are the only instants you really need:

  1. Cyclonic Rift
  2. Shadow of the Grave - new tech!
  3. Wheel and Deal
  4. Sunder
  5. Commit / Memory - more new tech!

Sorcery:

These are prob the only ones I'd run:

  1. Reforge the Soul
  2. Whispering Madness
  3. Incendiary Command
  4. Windfall
  5. Wheel of Fortune
  6. Molten Psyche
  7. Dark Deal

:D

MegaMatt13 on Wheeling Titans

16 hours ago

Very nice deck :)

A few suggestions:

Decree of Pain and Recurring Insight for other great card draw sorceries

Magus of the Jar and Arjun, the Shifting Flame for more card draw on a stick

Curtains' Call and Seeds of Renewal for more cards that don't actually cost the mana cost printed on them

vincilios on Dark-Bant partners (SUGG NEEDED)

1 month ago

So umas ideias, pois sei que o que tu precisa eh Fauna Shaman, mas vai que essas cartas rolam:

Magus of the Jar

Thought Courier

Waterfront Bouncer

Forgotten Creation

MagicalHacker on Nekusar infect

1 month ago

Awesome!

Okay so if we are going to aim to win with Nekusar dealing lethal infect to each opponent, we obviously need ways to give Nekusar infect, and like we mentioned before, there are only five ways to do that, so we will make due with what we got. That's six cards done, but what about the rest of the deck?

Well, if we think about Nekusar getting infect, we can guarantee that our opponents will try everything in their power to kill Infeckusar as fast as possible, so based on that, Howling Mine effects are basically worthless. What we need are wheels. Play Tainted Strike and follow it up with a Wheel of Fortune and a Burning Inquiry.

The wheels we can add include Burning Inquiry, Commit / Memory, Dark Deal, Diminishing Returns, Incendiary Command, Jace's Archivist, Magus of the Jar, Magus of the Wheel, Memory Jar, Molten Psyche, Reforge the Soul, Runehorn Hellkite, Standstill, Teferi's Puzzle Box, Time Reversal, Time Spiral, Timetwister, Wheel of Fortune, Whirlpool Warrior, Whispering Madness, Windfall, and Winds of Change. That gives us 22 wheels, which I will recommend each one being used here. (Many of these are very expensive, so if you aim to build a budget deck, I completely understand dropping some of them, and that's rings true for all of my suggestions actually.)

So infect and wheels gets you about 1/3 through the deck, so what do we do about the rest of the deck? A small portion of the deck should be devoted to protecting the commander, and those are best done with counterspells, because they double as ways to shut down massive plays by opponents. Based off of MagicalHacker - List of All Counterspell Cards, I think the best 7 counterspells for this deck are Swan Song, Arcane Denial, Counterspell, Countersquall, Mana Drain, Memory Lapse, and Negate.

Next, we can definitely get use of a couple tutors to really make sure the deck fires off consistently. We have both wheels and infect pieces, that can be found with a various array of tutors. The seven I am going to recommend are Dizzy Spell, Demonic Tutor, Dimir Infiltrator, Muddle the Mixture, Shred Memory, Dimir House Guard, and Clutch of the Undercity.

That puts us 42 cards into the deck, and just 21 cards away from the 63 nonlands I want to see for the deck. These cards can be whatever you think is necessary, such as maybe 7 ramp cards, 7 draw cards, and 7 ways to destroy permanents, like board wipes and spot removal. As for draw, I highly suggested perusing through MagicalHacker - List of All Draw Cards (Burst) for cards like Treasure Cruise and Ancestral Vision.

As xander11 suggested, I think that proliferate would be a fantastic inclusion.

I do want to mention one last option. If you build just right, you can basically use rituals like Desperate Ritual and Dark Ritual to play your hand to make lots of mana, then spam out wheels and more rituals. It's a very risky play, but if you can get it to work, it can be brutal. In terms of low risk, going with wheels, tutors, infect, and counterspells is going to be your best bet an effective build of Infeckusar.

What are your thoughts?

WargRave on Mindrazer's Gifts

2 months ago

Hi, took a look at the deck and I think I see a few swaps:

Rupture Spire->Vivid Crag

Obelisk of Grixis->Commander's Sphere

Fascination->Skyscribing

Some cards to consider adding:

+Fate Unraveler Another, probably easier to cast, Underworld Dreams effect along with a 3/4.

+Geier Reach Sanitarium Another Mikokoro, Center of the Sea, in fact it's better because you also have discard triggers.

+Bojuka Bog Likely someone in your meta has a graveyard based deck, and this is a very low cost way to greatly damage them. Especially since you will be fueling them with all your discard. For that matter, adding Nihil Spellbomb or Relic of Progenitus could be wise too.

+Liliana's Caress You've got Megrim, might as well use this too.

+Signets

And a few things that might not be pulling their weight here:

-Otherworld Atlas This seems just too slow. Charging it once makes a Temple Bell that etb tapped and costs 4. Charging twice is a really slow Font of Mythos. Charging three times is...three turns of nothing. If there were a heavy proliferation theme, then maybe.

-Laboratory Maniac Are you decking yourself before opponents are dying? If you've gone through 99 cards, or even 80, the opponents should be at -40 life or less. They'll also be damaging each other too. In the unlikely event someone maintains positive life, you'll probably deck them before yourself anyway if they played any of their own card draw. If you still worry about it, Time Reversal and Day's Undoing can replace two of your other wheel effects.

-Omniscience This just isn't the deck for this card. Yes all your Howling Mines can refill you each turn, but pretty much nothing in your deck is card advantage, so you can't drop this and storm through your library or anything like that. At the point you hit 10 mana you can pretty much cast 3 spells + play a land each turn anyway, so Omniscience only has value after you have ten mana, and if you draw more than 1+(mana available/averageCMC) cards per turn. At every other time (so way too often) it's dead.

-Nicol Bolas, Planeswalker Sure he's powerful in a generic way, but he doesn't synergize with the deck, and I think he's next on the chopping block because of his cost.

-Magus of the Jar Having summoning sickness and costing five makes this questionable to me.

-Leyline of Anticipation Another generically powerful card, but you know what else is generically powerful? Signets.

Load more