Magus of the Jar
Creature — Human Wizard
Tap, Sacrifice Magus of the Jar: Each player removes his or her hand from the game face down and draws seven cards. At end of turn, each player discards his or her hand and returns to his or her hand each card he or she removed from the game this way.
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Magus of the Jar Discussion
5 days ago
I think she makes a lot of the magus stronger. Magus of the Wheel, Magus of the Will, Magus of the Jar, even Magus of the Mirror could be fun. Not sure how competitive the deck will be but sure looks fun. The deck might be a bit mana hungry though.
1 week ago
I love nekusar and everything about him, I started building him as soon as he was spoiled, and now have an insanely tuned and budgetless competitive multiplayer edh deck
Anyways, what would I recommend for budget casual constructed?
As you can see by my deck, i learned that nekusar loves Wheel of Fortune and is more of a spellslinger draw theme than zombie tribal.
That being said, if you want to build around the lich king, creatures should be your last priority,
In a 20 life format, nekusar only needs 3 "draw 7" or mass loot spells to kill an opponent, and thankfully a majority of these are cheap.
Second to wheels and forced draw, nekusar is kind of high cmc for a creature, so things like Nightscape Familiar can help you cast more spells faster, speaking of more spells, grixis has access to a beautiful array of rituals that you can chain into nekusar much earlier than turn 5 and also allow you to cast more wheels after refreshing your hand
The budget rituals include
Cards like Geth's Grimoire and Jace's Archivist can easily win you the game if left unchecked, and there are other forms of draw damage in Phyrexian Tyranny Fevered Visions Underworld Dreams Spiteful Visions
As far as cheap counterspells, Arcane Denial is BONKERS cuz it can deal draw damage with its draw, Sign in Blood is a cheap card draw that you can use to draw OR kill opponents by stacking it with nekusar.
Cards that save you from wheels decking you out
Other than "wheel" and countermagic, you can also mill opponents with Mindcrank or Sphinx's Tutelage, reanimate wheeled creatures with stuff like Stitch Together, or run discard like Despise or Duress, and Cephalid Coliseum is INSANE as a cheap 1-of in edh, id be scared to see what 3 or 4 could do.
Lastly, a spell decks worst weakmess is CREATURES
now im going to assume you're not going to be slinging Damnation around, but theres tons of budget alternatives in the likely case that opponents will have more creatures than you
And if you're still itching to run creatures even though i would not advise many, here are a few options thar nekusar has liked in the past
Hope this helps
1 week ago
Those are the priciest in the deck, though, most of the wheels and non foil cards were budget friendly.. yea i was restricted by budget for the first 3 years, but i built it more Fork / Dark Ritual + wheels, i find the upkeep draws like Howling Mine give your opponents too much card advantage/answers without Notion Thief and is just pure card advantage to opponents without nekusar or Underworld Dreams effects.
Some budget options
.. i could go on, i wasn't speaking purely of the budget cards i was just pointing out ive put 6 years and a lot of money into building mine so there are some budget ideas in that list
2 weeks ago
dbpunk Magus of the Vineyard, Magus of the Library, Magus of the Candelabra, Magus of the Disk, Magus of the Tabernacle, Magus of the Moat, Magus of the Bazaar, Magus of the Jar and Magus of the Future would like a word with you :)
That being said there was already Magus of the Moon, Magus of the Arena, Magus of the Scroll, Magus of the Coffers, Magus of the Abyss and Magus of the Mirror before they made Magus of the Will and Magus of the Wheel.
So the current magus breakdown is: White 3, Blue 3, Black 4, Red 4, Green 3. So You could be in luck with them evening out the total number of magus!
2 weeks ago
what is your opinion on Exhaustion for protection against people with answers it also makes them draw more cards on their turn taking more damage from nekusar, Intuition as a "cheap" tutor, Cerebral Vortex as a finisher and from my experience with this card my most favorite one, and Gitaxian Probe as a way to look and see if it's clear to play nekusar, what they can do to stop what your doing, it can see if you can have more time to set up more if they don't have anything to punish you, or just overall information. Also what's your opinion on trading out Memory Jar, and Wheel of Fortune, for Magus of the Jar, and Magus of the Wheel
2 weeks ago
Counterspell -> Arcane Denial, Fraying Sanity -> Hive Mind, Sphinx's Tutelage -> Spiteful Visions, Elixir of Immortality -> Time Reversal, Fog Bank -> Standstill, Magus of the Will -> Magus of the Jar, Winds of Change -> Megrim, Spellbook -> Liliana's Caress, Fate Unraveler -> Manabarbs, Sangromancer -> Bloodchief Ascension, Black Sun's Zenith -> Harsh Mentor, Fascination -> Rhystic Study
1 month ago
1 month ago
Sorry all for the late reply. I hadn't noticed all the comments.
I actually came to this deck to make notify of some changes, for those curious.
Out: Trinket Mage, Coralhelm Commander, Deadeye Navigator, Dissolve, Aeon Chronicler, Aether Gale, Trailblazer's Boots, Soramaro, First to Dream, Mnemonic Wall
In: Forbid, Recall, Dissipation Field, Time Stop, Amnesia, Long-Term Plans, Mirror-Mad Phantasm, Ivory Tower, Kefnet the Mindful
To Leumas, yeah, Coralhelm Commander didn't do a whole lot in this deck, and has been cut. I never found myself wanting to bother with leveling it up. My initial thought was it would make for a nice flier with spare mana. Not worth it though. Chasm Skulker was in this deck before Kami was the commander, and it was fun, but with the return to hand effects I have in this deck, I either lose the counters on it, or if it's been destroyed, I lose the tokens. It's good, but not so much for this build. Ebony Owl Netsuke I do like as well, but I am specifically trying to stay away from effects like that. It's just personal preference. Quest for Ula's Temple is great too, but I don't want anyone knowing anything have in my hand, and it also suffers from my own return to hand spells like Devastation Tide. I could see Sphinx's Tutelage being in here at some point though. I will keep it in the maybeboard. Thanks!
To Love-in-Theory, you'll see I just added Kefnet the Mindful. It seems really broken for this deck, and I'm excited to see it hit the field. I like Levitation, but my deck usually doesn't swing unless I can get a little hit in, or when there is one opponent left, in which case this deck can easily defeat that last opponent after I've crafted my hand the whole game. Soramaro, First to Dream wasn't bad, but it wasn't doing a whole lot for me either. It's been cut for now. Patron of the Moon has come up minimally since I've added it, but I haven't been upset to see it, and it feels nice to be able to jettison land from my hand. Magus of the Jar I haven't really had come up too much so I can't really say one way or the other how well it's going to really work. That draw sphinx I don't really need. I could see getting it some day, but for now I'm gonna hold off.
To Trtl, I could never get rid of Thought Vessel. It's too good in this deck. The vessel is great for this deck not just because of bit of ramp but because of the no max hand size attribute. I've been suggested Library of Leng before, and I'm not sure how I feel about it. My playgroup doesn't do much in the way of wheel effects, though one of my friends was talking about making a deck with that new Locust god, and how good it would be with a bunch of wheels, so perhaps that will be a much needed inclusion in the future. I will add it to the Maybeboard. Forbid I DID just add, so that suggestion was spot on!