Magus of the Jar

Legality

Format Legality
Tiny Leaders Legal
Noble Legal
Leviathan Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Modern Legal
Penny Dreadful Legal
Custom Legal
Vanguard Legal
Legacy Legal
Archenemy Legal
Planechase Legal
1v1 Commander Legal
Duel Commander Legal
Oathbreaker Legal
Unformat Legal
Casual Legal
Commander / EDH Legal

Printings View all

Set Rarity
Time Spiral (TSP) Rare

Combos Browse all

Magus of the Jar

Creature — Human Wizard

Tap, Sacrifice Magus of the Jar: Each player removes his or her hand from the game face down and draws seven cards. At end of turn, each player discards his or her hand and returns to his or her hand each card he or she removed from the game this way.

Magus of the Jar Discussion

becks16 on Wheel or No Deal

5 days ago

Love the idea :) Black discard and discard pain, red wheel, blue draw. Amazing synergies.

Some suggestions:

You might be able to make Memory Jar work? I see you have Magus of the Jar in your maybeboard so you probably already considered it.

All of the Niv-Mizzets sound up your alley as well but all very high CMC.

Maybe Consecrated Sphinx as an engine to keep your card advantage higher than your opponents? Although you will be wheeling anyway, so probably not worth, not sure.

What do you think about Chain of Smog or Dream Salvage ? I have always been fascinated by both of them and trying to make them work in various ways.

MyFETTish on The "M" Deck

1 month ago

At this point i am wondering if i should focus on card draw mechanics to find what i want or cards like Mind Grind or Mind Funeral with having access to Megrim and some of the magus - Magus of the Jar & Magus of the Wheel

McToters on Arixmethes Sea Monsters

2 months ago

Hey there not sure if this will help the lack of gas problem, but you can try it out.

Narset, Parter of Veils only allows opponents to draw one card and then you can play cards like Windfall , Day's Undoing , Magus of the Jar , and Teferi's Puzzle Box to reload your hand but then have your opponents discard their hands and only draw one—-or in the case of Prosperity or Minds Aglow there is no discarding but then you can reload your hand while opponents only get to draw one card. If you do decide to go this route I would suggest one or two tutors for Narset herself and for the instant and sorceries that Wheel and deal. Noble Benefactor is a janky—huggy option for a tutor, and then there are cards like Muddle the Mixture (can get any spell of 3cmc or Mystical Tutor . I cant recall any tutors for green and blue that can get any planeswalkers.

Anyway, hope my suggestion helps. It’s slightly off theme from the sea monsters but it could be a good sub-theme for you to try. Plus the wheel and deals can get ripped straight from Chaos Wand as well.

My only other suggestion if you dont like the wheel and deal + Narset route is to invest in Sylvan Library , Mirri's Guile , or Sensei's Divining Top + Thassa, God of the Sea .

+1

Scion_of_Darkness on Rakdos Discarder Insanity

3 months ago

Waste Not with the Sire is awesome. Better keep people drawing cards tho. Dark Deal , Burning Inquiry and Collective Defiance are in your colors. Blue offers Jace's Archivist , Windfall and Magus of the Jar .

Scion_of_Darkness on Wheel Style

7 months ago

Dark Ritual isn't Modern legal. If you're playing casual than don't worry about it. Be sure to add your deck to a Casual Hub for more exposure.

If you're ok with playing Blue, look at Jace's Archivist , Windfall , Memory Jar , Magus of the Jar and Forced Fruition , especially for Multiplayer.

Good use of Collective Defiance to burn off that excess from Waste Not .

+1

kysnou on Locust God

7 months ago

This is a fantastic deck for its cost. Really budget and I like that. There are a lot of upgrades you can make if you have the cash to spare.

Wheels: Teferi's Puzzle Box, Memory Jar (surprisingly cheap), Wheel of Fate, Wheel of Fortune (the most expensive option), Reforge the Soul, Winds of Change, Memory, Magus of the Jar, and Magus of the Wheel. You definitely shouldn't have all of these, just a few. Wheels are great regardless, but with your commander out, then you get a load of little bugs to go with the card advantage.

Bug buffs: Mindwrack Liege to make all the bugs bigger threats. Altar of the Brood is a good alternate wincon. Loyal Drake guarantees a locust each turn, in case everything goes wrong. Coat of Arms makes all the bugs massive.

Elixir of Immortality makes it harder to deck yourself.

Battle Hymn, Phyrexian Altar, & Ashnod's Altar turn your bugs into mana.

Skullclamp to turn you bugs into more cards, and thus more bugs.

Omniscience & Enter the Infinite is the "I win." combo.

Gamble to grab combo pieces.

Spellbook and Venser's Journal guarantee your and staying full, and maybe some life gain too.

A Counterspell and Rewind are good spells to have. I noticed your initial decklist is a little light on removal, so a Blasphemous Act and a Vandalblast will be fine, along with any others you can think of.

This is a fantastic deck, these are just some upgrades I would suggest. I would also make your mana base a little better with some more dual lands and mana rocks, but usually those are the most expensive cards to grab.

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Magus of the Jar occurrence in decks from the last year

Commander / EDH:

All decks: 0.0%