Wave of Reckoning

Legality

Format Legality
Tiny Leaders Legal
Noble Legal
Leviathan Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Vanguard Legal
Legacy Legal
Archenemy Legal
Planechase Legal
1v1 Commander Legal
Duel Commander Legal
Unformat Legal
Casual Legal
Commander / EDH Legal

Printings View all

Set Rarity
Commander 2016 (C16) Rare
Mercadian Masques (MMQ) Rare

Combos Browse all

Wave of Reckoning

Sorcery

Each creature deals damage to itself equal to its power.

Price & Acquistion Set Price Alerts

C16

MMQ

Ebay

Recent Decks

Wave of Reckoning Discussion

clees95 on clees95

2 weeks ago

@ Homelessguy yea your description is fine, im personally not a fan of combos in commander, unless its filled with a bunch of fetch cards or combos with your general, your combos do seem interesting though. if your interested in more one sided board wipes, you can also consider Wave of Reckoning Retribution of the Meek (bury means to sacrafice, meaning those creatures cant be regenerated), Elspeth, Sun's Champion and Fell the Mighty. im not a fan of Angelic Wall or Murmuring Phantasm, as only 4 toughness creatures you may be able to replace them with creatures that offer more toughness or utility, such as Amaranthine Wall, Carven Caryatid, Glacial Wall, Gomazoa, Wakestone Gargoyle, Wall of Glare, or Wall of Mulch. also your deck seems to heavily rely on arcades to be able to swing, maybe consider playing Wakestone Gargoyle, Belligerent Brontodon, and Rolling Stones.

passascats on Arcades EDH Defender Deck

1 month ago

So, I've only been playing with my Arcades deck a little, so this advice is based on my experience which is limited. Arcades only lets creatures with defender deal damage based on their toughness, so all the big butts you have are not going to turn into massive damage. if you load your deck with low cost defender creatures with big toughness (e.g. Steel Wall), you will have more cards in your hand than you need, Arcades is that good at putting cards in your hand (all that is to say, I don't think you need a card draw sub-theme).
Vigilance is awesome in a deck like this so Brave the Sands and Always Watching are better than they seem.
Meishin, the Mind Cage is hilarious. I've only had it out once, but giving your opponents creatures -7/-0 while you swing in with a Wall of Frost just feels good.
Some other cards I would consider are: Wave of Reckoning, Triton Tactics, Sacred Rites, Mizzium Skin, Bar the Door, and Wall of Faith.
Good Luck!! this deck is super fun to play with!!!

djewell on Defense

1 month ago

Wave of Reckoning. Just saying! Also a fun budget tutor combo... cast Final Parting (resolves and enters graveyard) search for desired card and put into your hand, search for Gaea's Blessing and go ahead and toss that into your graveyard... directly from your library... and then shuffle the graveyard back into your library. Saw you using budget tutor and thought you might enjoy that ;) the only thing is if you draw gaea's then it ruins the fun.

Rivenor on Master Strategist (prototype)

1 month ago

I would highly suggest adding the following as they work quite well with the low cost and low natural power of walls:

Sun Titan

Bishop of Rebirth

Aluren

Austere Command

Bygone Bishop

Collected Company

Order of Whiteclay

Wave of Reckoning

Slaughter the Strong

no need to add every one but they come in very handy overall.

paradigmknight on Arcades' Moving Castle

2 months ago

Although generic wraths are great, you could run alternatives that only hurt your opponents. Nearly all your creatures are immune to cards like Dusk, Fell the Mighty, Slaughter the Strong, Wave of Reckoning, Retribution of the Meek. Instead of using pacifism, you could use Oblation, Oblivion Ring, Detention Sphere. You could also maybe use anthems in the deck such as Sight of the Scalelords, Always Watching , Spidersilk Armor. I think from experience, the commander will typically get hated out, and as such, cards that do the same as the commander; Assault Formation could serve a purpose in the deck.

Hi_diddly_ho_neighbor on The Department of Defense

2 months ago

Balzeron: First of all I would like to say that I am honored that my deck has helped inspire your deck building. Secondly, I have some responses to you comments below:

Amaranthine Wall and Hornet Nest are ones that I am still considering. The indestructibility is definitely a nice ability and being able to make a bunch of 1/1 flying death touchers when someone blocks the nest is pretty awesome.

Fog Bank, Guard Gomazoa, and Mindbender Spores are all great cards if you are going a more defensive route. I chose to exclude them because I am a more aggressive list and I wanted big (4 toughness or greater), cheap walls.

Hover Barrier, Monastery Flock, Wall of Air, and Living Wall could all easily be swapped in here and are a preference choice if you are worried about fliers.

My deck personally doesn't want cards like Manor Gargoyle, Ezuri, Claw of Progress, Woolly Razorback, Plumeveil, Soulbound Guardians, or Fortified Area as all of these cards either have power greater than 2 or pump my creatures power. I rely heavily on staying at 2 power or less so I can abuse Tetsuko Umezawa, Fugitive or Sidar Kondo of Jamuraa.

The same goes for Doorkeeper. Mill is already hard enough to pull off with a dedicated mill deck in EDH because decks are large and there are 3 opponents. I'd rather play either larger walls or defenders with more relevant abilities.

The banding suggestions are interesting. I had to re-read the rules on banding and I did not realize it also affects attacking creatures. Those could be interesting, I'll have to think about that.

Champion's Helm is a great suggestion. Wave of Reckoning is a good board wipe for Arcades, however, I feel that the 4 I have all have a bit more upside.

Spidersilk Armor and Tower Defense are awesome with Arcades and may very well end up in my final list. Right now I want to try out Hold the Gates over Spidersilk Armor as it has a higher upside and I already have a number of answers for fliers (Wonder, Angelic Wall, Wall of Tanglecord, Wall of Denial and Arcades himself). Since this list is aggressive, I think vigilance is actually a more impactful keyword in my deck. I already have a pseudo Tower Defense in Defender of the Order. I don't think Defender is particularly better than the Defense, but I have an old foil of it from Legions which I just really want to play.

Thanks for the comments and if you ever want another pair of eyes on your deck, let me know.

Balzeron on The Department of Defense

2 months ago

This is actually a deck I really want to build, and know nothing about making a commander deck, so I'm keeping a very close eye on this deck! Some card suggestions/ideas I personally have would be:

Amaranthine Wall, I played this wall in a draft game a few weeks ago and the indestructible ability pretty much won the game for me by itself, and is what inspired me to think about this kind of deck. Manor Gargoyle is another good choice for this.

Champion's Helm, Good equipment to keep our commander safe

Doorkeeper, the mill potential is pretty high here

Ezuri, Claw of Progress, since so many walls have 0 power,

Wave of Reckoning, as another board wipe

Woolly Razorback, doesn't have defender, but is cheap, becomes a 7/7, and can block literally any amount of damage 3 times

Fog Bank, Guard Gomazoa, Hover Barrier, Monastery Flock, Plumeveil, Soulbound Guardians, Wall of Air, Spidersilk Armor Tower Defense as flying blockers, as this deck seems really open to flying

Shield Bearer, Wall of Caltrops, Wall of Shields, Fortified Area, Baton of Morale, Helm of Chatzuk, Formation, Remember banding? I used to love banding! I think banding would compliment a wall deck very well. Being able to dictate where your opponents damage goes is a big plus I think

Hornet Nest, Living Wall,Mindbender Spores, are other good additions.

What do you think of these suggestions? I really want to buy the cards for a deck like this soon, and your deck is a huge inspiration to me.

Rabid_Wombat on Fitness Gram Pacer Test

2 months ago

Too many "Utilities" and as for the "Wincons"...good luck with that! Keep the Greaves and the Boots - ditch the rest.

Beating down the opponents with Walls should be the only Wincon you are aiming to achieve for now.

That much "Ramp" is overkill too...an Explosive Vegetation and a Rampant Growth is all you need - Walls are cheap!

More boardwipes that only hit other players are required.

Retribution of the Meek is okay but you really need Slaughter the Strong, Wave of Reckoning, Dusk/Dawn, and Fell the Mighty in order to survive.

That Dragon Throne wins games too so you should ditch crap like the Memorial for it asap.

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