|Commander / EDH||Legal|
Printings View all
|Eternal Masters (EMA)||Uncommon|
|Commander 2013 (C13)||Rare|
Combos Browse all
Tooth and Claw
Sacrifice two creatures: Put a 3/1 red Beast creature token named Carnivore into play.
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|Have (11)||Oskani , pskinn01 , HR19 , Swamy , acbooster , ironax , Lucretian , maR2307 , Riders_of_Brohan , mziter501 , Vasbear1|
Tooth and Claw Discussion
4 days ago
Hey there! Looks like a solid deck to me! There are a few cards that I would consider adding, though, mostly just EDH staples:
- Blasphemous Act
- Chaos Warp
- Reforge the Soul
- Temple of the False God
- Mind Stone
- Outpost Siege
- Vance's Blasting Cannons Flip
- Hammer of Purphoros
- Forgotten Cave
- Solemn Simulacrum
- Nykthos, Shrine to Nyx
- Ogre Battledriver
- Faithless Looting
- Zealous Conscripts (goes infinite with Kiki-Jiki)
- Dualcaster Mage
- Magus of the Wheel
- Mana Geyser
- Burnished Hart
- Dictate of the Twin Gods
And then some cards that work particularly well with Purphoros:- Rakka Mar- Flameshadow Conjuring- Tooth and Claw- Pia and Kiran Nalaar- Goblin Warchief- Goblin Matron- Ogre Battledriver- Embermaw Hellion- Burn at the Stake- Goblin King
Some cards that I would consider cutting:
- Dragon Fodder
- Krenko's Command
- Fiery Gambit
- Molten Birth
- Thatcher Revolt
- Generator Servant
- Harsh Mentor
- Kari Zev, Skyship Raider
- Zurgo Bellstriker
In any case, sweet deck! Good luck!
1 month ago
Norin the Wary would have found his way in here if he was a goblin. As it is right now I'm not sure that he is a necessary inclusion. Tooth and Claw and Firecat Blitz just didn't fit the Tribal theme either. Firecat Blitz when compared to Kindred Charge was a pretty easy choice.
1 month ago
So here are some of the cards that might help with your Meta.
First Choice: Altar of Dementia, Perilous Forays, Scapegoat, Last-Ditch Effort, Renounce, Plunge into Darkness, Goblin Bombardment
Seconds Choice: Phyrexian Altar, Ashnod's Altar
Third Choice: Shivan Harvest, Tooth and Claw, Undercity Informer, Disciple of Griselbrand
I didn't really list them in any order. Evaluate them and let me know what you think.
2 months ago
3 months ago
Looks fun! +1 from me
I tried Dragon Broodmother and a few others, but they came out to better streamline the deck. It's hard to choose what number of fatties to run with so much ramp. I hate getting stuck early game with a high cmc hand when I just want omnath out asap
Keep up the good work! Kill everything not gruul! Hopefully you'll swing by my deck and give it a look too. (LINK) Cheers!
5 months ago
Hello! So I got some ideas from looking at your deck that I think will be good. They are all basically cards that can take advantage of having a large creature, card draw, sac outlets, token machines, and/or graveyard recursion... Selvala, Heart of the Wilds, Disciple of Bolas, Momentous Fall, Garruk, Primal Hunter, Rishkar's Expertise, Fruit of the First Tree, Reyhan, Last of the Abzan, Whisperwood Elemental, Ogre Slumlord, Tooth and Claw, Hooded Hydra, Hangarback Walker, Cauldron of Souls, Twilight's Call, Rise of the Dark Realms, Grimoire of the Dead.
I'm noticing the average CMC of my suggestions is like 5...hmmm so who knows how many you can even use at once... Good luck with your deck, and Happy gathering!!
5 months ago
Have you looked at Myriad Landscape? It's a fun land that gets even more landfall triggers. Also, Tunneling Geopede would get out a lot of damage in this deck--it's the Guttersnipe of landfall. You might want to add a Fireball-like card or two, so that when you inevitably have 20 or so lands you can put the mana somewhere. If you need more sac outlets, you should look at Carnage Altar, Mortarpod, Tooth and Claw, Scorched Rusalka, Bloodshot Cyclops, and a personal favorite of mine, Shivan Harvest. Awesome deck. It looks both fun and simple to play. +1
Oh, and also...
...This is probably the only deck that I will ever have the honor of suggesting Doom Cannon for. So thank you.
6 months ago
LeoSushi More awesome suggestions. A few of them will get included as I'm able to. I think the hardest part of fine tuning this deck, is that I've developed favorite cards over the course of having played the deck. I know that my 5 CMC curve is too high...I just need to make some tough calls.
One of the things I kept in mind while building this was: Go off, then win or die. That let me free up space for more fuel by leaving out card draw and ramp that would only help after I've gone and sac'd my lands.
I kinda forgot about Necropotence - I've got that one laying around, and it'll probably go in as well, although the can be tough.