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Release the Gremlins
Destroy X target artifacts. Create X 2/2 red Gremlin creature tokens.
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Release the Gremlins Discussion
4 hours ago
Argy What about Release the Gremlins over By Force? Chances are by the time the artifacts are problematic enough I'll have more than enough lands to destroy them all, plus the tokens I can use as blockers and such
1 week ago
This is such a cool concept! I would love to see this puppy in action!
Moving on to suggestions: the first thing that stands out to me is that you have almost zero land ramp. You're playing Green! It has the best ramp in the game! At the very least, I would recommend Sakura-Tribe Elder, Nature's Lore, Cultivate, and Explosive Vegetation. If the goal is to use and re-use Thromok as a resource, then that commander tax is going to add up over the course of the game. You'll want as much ramp as you can get. True land ramp is also preferable to mana rocks or mana dorks in just about every scenario, so I would cut Thran Dynamo to make room for some of those land fetchers.
As far as card draw goes, Mind's Eye isn't super efficient; you have better options in Sylvan Library and Harmonize for just straight card-draw. Slate of Ancestry could also be a good choice with all your creature shenanigans, and Regal Force will usually get you 4 or 5, at the very least (also good with your token shenanigans).
I get that Conjurer's Closet has good synergy with Thromok, but you have only 2 other creatures that even have ETB effects, and a lot of the time you'll be sacrificing Thromok before you'd have the chance to blink him. And even if you did blink him, chances are you already ate most of your tokens to cast him the first time around, so he'll likely not have much fodder on his return, which sort of defeats the purpose. I can just see this being a dead card for you about 90% of the time, so it seems like an easy cut.
Speaking of token generators, Avenger of Zendikar makes quite a few tokens himself, and becomes quite ridiculous with a Parallel Lives on the field.
Release the Gremlins seems very mediocre to me - it's a lot of mana for not much impact. Additionally, if someone can remove one of the targeted artifacts in response to you casting, then the whole spell just fizzles since it doesn't have all its legal targets. Another easy cut.
Those are all the suggestions I have right now. Looks like a really cool deck! Can't wait to eat some of that delicious Thromok BBQ!
2 weeks ago
I did some playtesting against my deck Colossus of Devastation and had some epic and fun matches. Games often were pretty evenly matched and much of my deck winning was dependent upon my deck being able to combo off and you not have a counter or me comboing off with counter backup post board. Once I dropped a few Colossi your best answer was abrade, but I would agree with one of the other commenters in saying a card such as By Force or Release the Gremlins would do well in this deck. Stinks that they aren't instant but sometimes you just need an answer. Really sold deck though. I look forward to seeing the progression. Happy Brewing!
3 weeks ago
something like Release the Gremlins in the sideboard for vehicles maybe?
3 weeks ago
I've been running the infinite thopter combo myself for a while... I've found Saheeli Rai to be particularly handy... her +1 can help find the combo pieces, her -2 can copy a Decoction Module, and if you add in a couple of Panharmonicon, her -7 can give you two of the four cards needed.
Running black just for Cut / Ribbons seems like a bit of a waste... if you want to add another win condition, you'd be better off sticking with your main colours. Personally, I like having Maverick Thopterist in there, as when combined with Panharmonicon + Reckless Fireweaver can rack up some heavy damage... and I've also got the Crackdown Construct + Wandering Fumarole combo as well. If I was to splash a third colour, I'd got with white... not only does it give you Fragmentize, but also cards like Cast Out and Declaration in Stone, both of which are great removal... and Anointer Priest is handy with the thopter combo as well. I'd also suggest Gideon's Intervention as a sideboard card... once you know what you're up against, it can easily shut down your opponents deck, and has proven extremely handy in other decks I've run it in.
As for your sideboard... Release the Gremlins isn't as useful now that Aetherworks Marvel has been banned, so could be cut down... I'd also suggest By Force as a cheaper alternative.You may also want to put some extra burn and counter spells in your sideboard so that you can rebalance against different decks... Negate isn't much use against creature-based decks, and Essence Scatter, Harnessed Lightning and Cut / Ribbons aren't much good against decks with hardly any creatures. Shock is good all-round burn, and Magma Spray is particularly good against zombies, while Turn Aside is handy against control decks, and Metallic Rebuke is a great counter spell for any artifact heavy deck.
Planeswalkers aren't that difficult to deal with... the damage from Reckless Fireweaver can be redirected to a planeswalker if necessary, and the same is true for the damage from Shock and the +1 ability of Saheeli Rai. And if you do splash white, then Cast Out and Gideon's Intervention can also deal with them in different ways.
3 weeks ago
Instants: Beast Within and Krosan Grip are a great start to this card type. Brainstorm is great for cascade and I would highly reccomend it. If you want a tutor or two, then Mystical Tutor and Worldly Tutor are your cards, although you may not want them which is fine. I don't really think anyone besides me has a lot of tutors and I only have at least one in my Queen Marchesa deck and some sac or tap lands to get an Eldrazi in your hand for Kydele and Thrasios, so tutors would be fair.
Sorceries: You have the ramp and some expensive spells for cascade, but I may take out Release the Gremlins, Harvest Season, and maybe one more ramp spell due to your many artifacts. In place of those cards, maybe add in some expensive spells for cascade like Tooth and Nail and Selvala's Stampede.
1 month ago
In terms of a cEDH deck that aims to win quickly (turn 3-4, for example), how important is it to run artifact removal that can shut off opponent's fast mana at the cost of slowing one's own deck?
Pay no attention to the title of that deck... heh....
1 month ago
Rosheen's Brood is my list for this type of deck.
Looks nice! Cloudstone is a pretty janky thing, and that's a pretty creative way to use it.