|Commander / EDH||Legal|
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|Aether Revolt (AER)||Rare|
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Release the Gremlins
Destroy X target artifacts. Create X 2/2 red Gremlin creature tokens.
Price & Acquistion Set Price Alerts
|Have (30)||Roadhog , Lindough , YossarianLives , Borg0th , Nemesis , RedMulligan , frederiklw , Atroxreaper , AlertKnave8075 , thetechzombie , KB2187 , darthnuchi , ecurps , Lucretian , Vasbear1 , Zhorus_The_Bauqret , lava_lava , Reliva , Skulldrey , damo_rox , Spinalripper , duff87 , Candyman949 , bakeraj4 , MattN7498 , Unlife , orzhov_is_relatively_okay819 , golgarigirl , firemind12 , Va1mar|
|Want (8)||RedMulligan , eastly , jasongold89 , raithe000 , jonnyfive82 , Yoshi400x7 , Cartridge , MrBWhacko|
Release the Gremlins Discussion
1 month ago
Dragon Broodmother kann nicht dein Commander sein, Alternativen fuer ne Lifegain / Token / Devour Strategie waeren:
- Tana, the Bloodsower
- Ulasht, the Hate Seed
- Thromok the Insatiable (Skaliert exponentiell, mit Trample drauf kann der schnell Spiele beenden)
- Bloodspore Thrinax Must play in dem theme
- Dragonlair Spider
- Fresh Meat (Devourst 20 Tokens und bekommst 20 staerkere Tokens)
- Sylvan Offering
- Hellion Eruption (1/1 -> 4/4)
- Wolfbriar Elemental
- Chancellor of the Forge
- Hooded Hydra
- Release the Gremlins
- Hornet Nest (Denk dran wenn die nen 6 power mob blockt machtse auch 6 Tokens)
- Hornet Queen
- Stalking Vengeance
- Tempt with Vengeance
- Hellkite Hatchling
- Thunder-Thrash Elder
- Beacon of Creation
- Rampaging Baloths
- Sandwurm Convergence
- Parallel Lives kostet zwar bissl mehr aber lohnt sich hier
- Mitotic Slime 7 Bodies fr 5 Mana
- Fires of Yavimaya must play in Gruul
- Cultivate & Kodama's Reach sind Ramp staples in EDH
- Preyseizer Dragon
- Skullmulcher Brauchst bissl mehr Draw
- Growing Rites of Itlimoc Flip ist noch nice fuer Ramp
- Khalni Garden, Skarrg, the Rage Pits rein
- Yavimaya Hollow raus (Kostet 30-60 Euro) und lieber Kessig Wolf Run rein
- Contested Cliffs raus (Spielst zuwenig Beasts dazu) und Oran-Rief, the Vastwood rein um alle Tokens zu pumpen
- Mosswort Bridge wuerde gehen aber Kher Keep ist in der Strategie wahrscheinlich besser um excess mana gegen Token zu tauschen
- Fungal Reaches ist crap, bekommst genug Ramp durch Creatures und anderweitig
- Evolving Wilds & Terramorphic Expanse sind must pick in jedem multi-color deck, damit fixt man nicht nur Mana, sondern dnnt auch das Deck aus und erhht die Chance Karten die man braucht zu ziehen.
1 month ago
I went ahead and added Puncturing Blow since I was looking for a spell similar to Vraska's Contempt or Hour of Glory in red. I tested By Force and so far in the testing Release the Gremlins has done a lot better and USUALLY there aren't THAT many artifacts to where the extra cost matters too much. I also have to reluctantly agree on cutting Goblin Barrage even though I absolutely love the card. It's the Standard version of goblin grenade right now and it's insanely fun.
1 month ago
When I wrote the part about Rigging Runner, I thought there were only 2x. I probably didn't look closely enough-- my fault. I notice, though, that you are now at 62 cards in the deck. To trim to 60 cards, I would suggest cutting 2x Goblin Barrage as I think the rest of the cards are solid. It's a good card, I realize, but I was looking for the higher end of the curve to drop cards and that seems like the most obvious target.
Probably 3x Magma Spray is also good for the sideboard. If you have to use 2 burn spells to get a creature off the board (again, The Scarab God or similar), then using a magma spray is good. It also keeps creatures out of graveyards so cards like The Scarab God and God-Pharaoh's Gift cannot target them. I would maybe cut Key to the City to make room?
Just some additional thoughts. I like it! This is summing up to be a pretty good looking deck!
2 months ago
Angrath, the Flame-Chained has proved useful with it's +1 so I think he should stay. I do need more artifact removal, maybe drop Treasure Map Flip for By Force or Release the Gremlins. Also debating on dropping Yahenni's Expertise for something like Bontu's Last Reckoning or Star of Extinction
2 months ago
Ok so I took a good long look and you appear to be on a budget of about $10 per card so I kept my recommendations around or below that mark. The biggest thing I have learned about neheb decks regardless of the speed or competitiveness of the table is that they want additional combats for more mana since it checks total damage dealt in a turn and ways to get spend that mana. My first recommendations are the additional combat effects.
Aggravated Assault Especially this one
Combat Celebrant, this one combos with Kiki-Jiki, Mirror Breaker and if you have it Zealous Conscripts is screaming to be included. Zealous can haste your creatures, steal mana or beatsticks to further your plan, or clear the way for your attack.
Next some draw card effects. Some of these are the exile then cast effect, but with Neheb surging mana thats just as good.
Runehorn Hellkite, Magus of the Wheel, Knollspine Dragon, Chandra, Flamecaller, Bedlam Reveler wheel effects are the most efficient draw cards you can get and the ones that hit your opponents too can disrupt tutors.
Protecting Neheb is extremely important and can be done in two ways: traditional protection, and slipping under your opponents. What I mean by the slipping under your opponents is playing him with haste and/or earlier than expected, this is the key driver of my deck since my table doesnt give me time to play him at normal speed. Below are some mana accelerants to cheat him out, haste sources I havent covered above, and traditional protection.
Generator Servant this one is both mana and haste but broadcasts your intent ahead of time.
Sword of the Animist great for filtering your deck both before and after you slam multiple attacks with Neheb.
Anger plays nice with the looting and wheels mentioned before.
Hall of the Bandit Lord can scare people with the 3 life but it is so efficient and so worth it.
Homeward Path because your games run long enough for dumb things to happen to Neheb.
Fork counter your counter, haha!
Sometimes you just have to mess up your opponents to buy the time you need.Blasphemous Act is great if you have an indestructible Neheb and Red Sun's Zenith is removal or a win con depending on how much mana you have.
Captivating Crew in a creature heavy meta can wreck face.
Magus of the Moon if youre that guy and your opponents rely too much on lands.
Scab-Clan Berserker especially if anyone plays storm.
Stigma Lasher deals with lifegain which can otherwise be a big problem.
Stranglehold make them draw cards like you have to.
Void Winnower there are other good eldrazi to consider as something to poor your mana into but this is in my top two more budget picks.
Other good cards.Hanweir Garrison couples with a haste land and is a fantastic beater. Hero's Blade extra damage for no equip cost. Strionic Resonator does gross things with all the triggers in the deck. Temur Battle Rage great way to massively increase your damage and mana.
Please read the whole thing I can't check mark "suggestions" for all of these at once.
3 months ago
3 months ago
Ive also found Release the Gremlins a good way of getting rid of Gleaming Barrier as in a few play tests Ive found that it can stay on the battlefield for a while, Ive youve got Marionette Master out then that will essentially hit them for 8 as you can then sacrifice the treasure and you also get a 2/2 out of it which doesnt seem a bad deal for 3 mana. I guess I dont need both in though and could sideboard By Force and replace it with something else. I like the look of Tidy Conclusion and have been thinking about putting that in.
3 months ago
By Force is good for the mirror match or any other treasure and vehicle decks but def should not be mainboard. Total sideboard item. Same goes for Release the Gremlins as you get some bodies out of it or as a last ditch effort if you need blockers to stay alive you can blow up your own tokens to get bodies for them late game.