Release the Gremlins

Legality

Format Legality
Pre-release Legal
Tiny Leaders Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Modern Legal
Penny Dreadful Legal
Standard Legal
Leviathan Legal
Legacy Legal
Brawl Legal
Frontier Legal
1v1 Commander Legal
Duel Commander Legal
Unformat Legal
Casual Legal
Commander / EDH Legal

Printings View all

Set Rarity
Aether Revolt (AER) Rare

Combos Browse all

Tokens

Release the Gremlins

Sorcery

Destroy X target artifacts. Create X 2/2 red Gremlin creature tokens.

Price & Acquistion Set Price Alerts

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Release the Gremlins Discussion

McToters on Purphoros, God of the Forge

1 month ago

Hey there... i know it's more expensive CMC wise in most cases, but how about Release the Gremlins?

+1

bottomless_pete on Lord of the tokens

1 month ago

Feldon of the Third Path has been great in my deck. I'm curious how well Release the Gremlins performs. I have been running By Force, but may need to playtest the gremlins.

Driemer84 on Brudiclad's Repurposing Plant

1 month ago

After some testing I've got some ideas for changes.

Control Cuts: Release the Gremlins and Descent of the Dragons. Release is too expensive and not worth the couple tokens in provides. Descent of the Dragons has really only been used to blow up payoff cards on my side of the board like Chasm Skulker. You really only need one 4/4 dragon with Brudiclad to get the payoff since he'll turn whatever into a 4/4 once he's online, and I'm not really a fan of giving my opponents 4/4s even if it means taking out a couple key threats. This leads me to replacements.

Control Replacement: Vandalblast and Blasphemous Act. I think artifact destruction is an important option to have so Vandalblast comes in. I just don't think the 2/2s from Release is worth the mana it takes. Creature destruction is also important so Blasphemous Act comes in so we still have some board control.

Token Production Cuts: Saheeli's Artistry, Stolen Identity, and Followed Footsteps. This part may be controversial, but I think these cards are too expensive. Artistry and Stolen Identity may still be worth it because they create the token immediately, but I had mentioned earlier that relying on opponent's creatures isn't the best game plan. They either aren't something you want to create a bunch of or they are legendary. Followed Footsteps doesn't give you a payoff until your next upkeep. Too much can happen in three other players turns for me to want to spend 5 mana on it.

Note: Supplant Form is sticking around for now because I think the fact that it's instant speed and a form of pseudo removal make it worth while.

Token Production Replacements: Cackling Counterpart, Fated Infatuation, and Twinflame The downside here is that they all only target your creatures, but they are all half the price, and two of them are instant speed. I want to tune the deck to be more self reliant which is why I'm ok with having to target my own creatures. I realize Twinflame's token exiles at the end of the turn, but with Brudiclad online it won't matter.

Value Creature Cut: Reef Worm I've had Reef Worm on board and destroyed a couple of times, but the tokens always turn into something else more powerful before I've ever had a chance to work up the chain.

Value Creature Replacement: Feldon of the Third Path Stuff is going to die. Feldon is perfect for taking advantage of this. I haven't had a chance to test him yet, but I think he has great potential.

Payoff Cuts: Phyrexian Processor, Utvara Hellkite, and Godo, Bandit Warlord I think Phyrexian Processor is too slow and expensive. Karn, Scion of Urza is what we want for this effect. Utvara Hellkite can create some silly boardstates, but I think Sharding Sphinx does it better at two less mana. I'm not 100% on this one, but it's casting cost is really what does it for me. The last cut here I'm not 100% on either. Godo gets cut because it's also expensive and only goes infinite with Helm of the Host, unlike Combat Celebrant and Lightning Runner. I realize Godo always gets Helm, but to cast and equip is still 11 mana in one turn. To have Brudiclad on board, cast Godo, and equip helm is a lot to ask.

Payoff Replacements:Wurmcoil Engine, Timestream Navigator, and Bane of Bala Ged. Wurmcoil is a durable threat with value leftover if it dies. Timestream Navigator can provide us with infinite turns if we get a token copy onboard. Bane of Bala Ged is something that can really clear up a board if you're able to make an army of these. Tidespout Tyrant is something else I've thought about, but we aren't guaranteed to be able to cast a few spells after we have an army of Tyrants.

Miscellaneous Cuts:Mechanized Production and Mox Diamond. Mechanized Production I'm not that sure about. Obviously it has win the game written right on it, but 4 mana to copy a thopter or gold or treasure, which is most likely what we're going to want to copy because of the sheer number we can produce, isn't all that exciting. Mox Diamond comes out because we don't need the super early game ramp and we aren't abusing it with Paradox Engine or something. I'd rather make the land drop that put Mox Diamond on the board. With a 6 drop commander, the land is usually just as good.

Miscellaneous Replacements: Pongify and Rapid Hybridization Cheap ways to deal with opponents creatures, a way to blow up Wurmcoil Engine or Chasm Skulker. These cards someone make up for the loss of Descent of the Dragons too.

These changes bring the average cmc from 3.51 to 3.32.

This leaves me with a handful of cards I'm still considering. Draw Potential Additions: Ponder, Impulse, Intuition, Thirst for Knowledge, and Frantic Search It's important that we find a payoff or a way to make a payoff a token so I think the deck could use some added digging. I think the most powerful of these are Intuition, Thirst, and Frantic Search because it can put some payoffs in the graveyard if you have Feldon online.

Payoff Potential Additions: Inferno Titan, Frost Titan, Hangarback Walker I'm not sure they're necessary, but they could be fun additions. Inferno Titan is the better of the two titans, but I think it's worth talking about them both. I like that the deck is starting to diversify threats. Cutting Godo and Utvara because we have better extra combat and mass token producing payoffs in cheaper creatures. Inferno Titan kind of lines up with Bane in the permanent removal department, but it's damage can go to the face. I'm not sure Frost Titan provides much, but I thought I'd mention it. I guess it could potentially shut a player down for the next turn. I really like Chasm Skulker, and I think Hangarback Walker would make a great addition as a redundant effect.

Lands Potential Cuts: Inventors' Fair and Academy Ruins These are lands I was testing out because artifacts, but really our deck is just a bunch of rocks. The Mimic Vat and Helm of the Host are about the only cards I'd want to activate either of these lands for, but I'm not sure I think the cost is worth it. More testing may be required, but I'm not sure I've been in the situations where I must tutor for a Helm or give up a draw to get helm back.

Land Potential Replacements: Command Beacon, Scavenger Grounds, Strip Mine Right now I don't have an extra Command Beacon or Strip Mine. Command Beacon seems great for a 6 cmc commander. Scavenger Grounds and Strip Mine are just great utility lands, but I'm not missing out on too much without them for now.

On the other hand, Desolate Lighthouse has been great for digging when there's nothing else to do, and Kher Keep is another great token producer at 2 mana a pop.

Driemer84 on Anything You Can Do... : Brudiclad EDH

1 month ago

Daedalus19876: No problem in the delay! So I've gotten a few more games in and I have some major changes to talk about. I'd love to hear some feed back and correction on my thought process. Incoming wall of text.

Control Cuts: Release the Gremlins and Descent of the Dragons.
Release is too expensive and not worth the couple tokens in provides. Descent of the Dragons has really only been used to blow up payoff cards on my side of the board like Chasm Skulker. You really only need one 4/4 dragon with Brudiclad to get the payoff since he'll turn whatever into a 4/4 once he's online, and I'm not really a fan of giving my opponents 4/4s even if it means taking out a couple key threats. This leads me to replacements.

Control Replacement: Vandalblast and Blasphemous Act.
I think artifact destruction is an important option to have so Vandalblast comes in. I just don't think the 2/2s from Release is worth the mana it takes. Creature destruction is also important so Blasphemous Act comes in so we still have some board control.

Token Production Cuts: Saheeli's Artistry, Stolen Identity, and Followed Footsteps.
This part may be controversial, but I think these cards are too expensive. Artistry and Stolen Identity may still be worth it because they create the token immediately, but I had mentioned earlier that relying on opponent's creatures isn't the best game plan. They either aren't something you want to create a bunch of or they are legendary. Followed Footsteps doesn't give you a payoff until your next upkeep. Too much can happen in three other players turns for me to want to spend 5 mana on it.

Note: Supplant Form is sticking around for now because I think the fact that it's instant speed and a form of pseudo removal make it worth while.

Token Production Replacements: Cackling Counterpart, Fated Infatuation, and Twinflame The downside here is that they all only target your creatures, but they are all half the price, and two of them are instant speed. I want to tune the deck to be more self reliant which is why I'm ok with having to target my own creatures. I realize Twinflame's token exiles at the end of the turn, but with Brudiclad online it won't matter.

Value Creature Cut: Reef Worm I've had Reef Worm on board and destroyed a couple of times, but the tokens always turn into something else more powerful before I've ever had a chance to work up the chain.

Value Creature Replacement: Feldon of the Third Path Stuff is going to die. Feldon is perfect for taking advantage of this. I haven't had a chance to test him yet, but I think he has great potential.

Payoff Cuts: Phyrexian Processor, Utvara Hellkite, and Godo, Bandit Warlord I think Phyrexian Processor is too slow and expensive. Karn, Scion of Urza is what we want for this effect. Utvara Hellkite can create some silly boardstates, but I think Sharding Sphinx does it better and two less mana. I'm not 100% on this one, but it's casting cost is really what does it for me. The last cut here I'm not 100% on either. Godo gets cut because it's also expensive and only goes infinite with Helm of the Host, unlike Combat Celebrant and Lightning Runner. I realize Godo always gets Helm, but to cast and equip is still 11 mana in one turn. To have Brudiclad on board, cast Godo, and equip helm is a lot to ask.

Payoff Replacements:Wurmcoil Engine, Timestream Navigator, and Bane of Bala Ged. The first two are obvious. Bane of Bala Ged is something that can really clear up a board if you're able to make an army of these. Tidespout Tyrant is something else I've thought about, but we aren't guaranteed to be able to cast a few spells after we have an army of Tyrants.

Miscellaneous Cuts:Mechanized Production and Mox Diamond Mechanized Production I'm not that sure about. Obviously it has win the game written right on it, but 4 mana to copy a thopter or gold or treasure, which is most likely what we're going to want to copy because of the sheer number we can produce, isn't all that exciting. Mox Diamond comes out because we don't need the super early game ramp and we aren't abusing it with Paradox Engine or something. I'd rather make the land drop that put Mox Diamond on the board. With a 6 drop commander, the land is usually just as good.

Miscellaneous Replacements: Pongify and Rapid Hybridization Cheap ways to deal with opponents creatures, a way to blow up Wurmcoil Engine or Chasm Skulker. These cards someone make up for the loss of Descent of the Dragons too.

These changes bring the average cmc from 3.51 to 3.32.

This leaves me with a handful of cards I'm still considering.
Draw Potential Additions: Ponder, Impulse, Intuition, Thirst for Knowledge, and Frantic Search.
It's important that we find a payoff or a way to make a payoff a token so I think the deck could use some added digging. I think the most powerful of these are Intuition, Thirst, and Frantic Search because it can put some payoffs in the graveyard if you have Feldon online.

Payoff Potential Additions: Inferno Titan, Frost Titan, Hangarback Walker I'm not sure they're necessary, but they could be fun additions. Inferno Titan is the better of the two titans, but I think it's worth talking about them both. I like that the deck is starting to diversify threats. Cutting Godo and Utvara because we have better extra combat and mass token producing payoffs in cheaper creatures. Inferno Titan kind of lines up with Bane in the permanent removal department, but it's damage can go to the face. I'm not sure Frost Titan provides much, but I thought I'd mention it. I guess it could potentially shut a player down for the next turn. I really like Chasm Skulker, and I think Hangarback Walker would make a great addition as a redundant effect.

Lands Potential Cuts: Inventors' Fair and Academy Ruins These are lands I was testing out because artifacts. But really our deck is just a bunch of rocks. The Mimic Vat and Helm of the Host are about the only cards I'd want to activate either of these lands for, but I'm not sure I think the cost is worth it. More testing may be required, but I'm not sure I've been in the situations where I must tutor for a Helm or give up a draw to get helm back.

Land Potential Replacements: Command Beacon, Scavenger Grounds, Strip Mine Right now I don't have an extra Command Beacon or Strip Mine. Command Beacon seems great for a 6 cmc commander and I notice you are already running it. Scavenger Grounds and Strip Mine are just great utility lands, but I'm not missing out on too much without them for now.

On the other hand, Desolate Lighthouse has been great for digging when there's nothing else to do, and Kher Keep is another great token producer at 2 mana a pop.

Thanks for reading if you made it this far!

mmcgeach on The Great Radhaggro

3 months ago

@deakmana, Thanks for the comments!

Its cool to get some comments from an actual competitive perspective.

Re: Crop Rotation : The card disadvantage is real; and it might not be obvious from just reading this list, but it doesn't really need Gaea's Cradle, it's just sort of nice to have. Most of the time you want a Blood Moon effect anyway, so the Cradle gets turned off (and Scavenger Grounds, and Spinerock Knoll). Although Boseiju, Who Shelters All is an interesting suggestion.

Spinerock Knoll has been good so far. It's a nice way to get more gas at a pretty minimal cost; in many cases it doesn't even cost a card.

I'm never sad to see a one-sided wipe. Literally every competitive deck except maybe Jeleva and Teferi have creatures in play. I'm not sure if you've played any competitive EDH in the last 18 months, but there's these two commanders called Thrasios and Tymna... And those decks tend to be loaded with creatures. It's sort of a bummer that most decks actually do have a few creatures in play, frequently with stats like 1/3 or 2/2, which makes it hard to get clean attacks with the hatebears. Ezuri's Predation is just about as easy to cast as Mizzium Mortars, and is vastly superior. Not only is it disruption and mana destruction, it's nearly a game-ending threat!

re: Gamble. I tried this and cut it quickly. If you want to use it to get something you're not going to discard, then you have to do it off your opening 7. That means you're spending turn 1 playing gamble instead of a mana elf, which is just terrible. Or your spending turn 2 playing gable instead of a stax piece, which is also terrible. Then if you want to play it turn 3, you've got 3 cards left in hand. One of the benefits of this deck is that it doesn't use the graveyard... so if the tutor target gets discarded it's gone for good. In a lot of decks Gamble is good because it's a second copy of Entomb. As you can see, the opposite is true here.

Incidentally, Chrome Mox has a similar problem: basically its likely that you don't have enough spare cards to come back from the card disadvantage. The general doesn't provide card advantage, so we're not reliably ramping into something that refills the hand.

I've tried Orcish Lumberjack. It's really bad to play a turn 1 dork that might not actually make mana, which happens, if you don't have a forest. It can be strong tho. Perhaps its worth using. Have you tested it in this list?

Re: By Force. Could you talk about why By Force would be superior in this list to Artifact Mutation, Vandalblast, Reclamation Sage, Bane of Progress, Release the Gremlins, and Caustic Wasps?

I've also tried and cut Skullclamp. It's just slow and not good. I don't have a reliable 1-toughness token producer (like in a Tana, the Bloodsower deck), and basically token-making isn't a great route to victory. It doesn't draw off commanders and the only thing that leaves is using it to draw off mana elves after the mid-game when you don't need the mana anymore. That's just not a winning plan, anyway.

Root Maze, Hall of Gemstone, Imperial Recruiter, and City of Traitors are all decent suggestions, Worth considering! Have you tried any of them in this list, or a similar one?

CommanderAdventures on Kalaran Deck 1

5 months ago

Dragon Broodmother kann nicht dein Commander sein, Alternativen fuer ne Lifegain / Token / Devour Strategie waeren:

Empfehle ausserdem Karten die nix mit dem Lifegain / Token / Devour Theme zu tun haben (wie z.B. Flameblast Dragon, Radha, Heir to Keld etc.) zu replacen:

Laender:

ZombieTribalFTW on Dominaria Goblins (Budget= $80>)

5 months ago

I went ahead and added Puncturing Blow since I was looking for a spell similar to Vraska's Contempt or Hour of Glory in red. I tested By Force and so far in the testing Release the Gremlins has done a lot better and USUALLY there aren't THAT many artifacts to where the extra cost matters too much. I also have to reluctantly agree on cutting Goblin Barrage even though I absolutely love the card. It's the Standard version of goblin grenade right now and it's insanely fun.

BioProfDude on Dominaria Goblins (Budget= $80>)

5 months ago

When I wrote the part about Rigging Runner, I thought there were only 2x. I probably didn't look closely enough-- my fault. I notice, though, that you are now at 62 cards in the deck. To trim to 60 cards, I would suggest cutting 2x Goblin Barrage as I think the rest of the cards are solid. It's a good card, I realize, but I was looking for the higher end of the curve to drop cards and that seems like the most obvious target.

For your sideboard, I suggest Puncturing Blow as it deals nicely with The Scarab God. That's probably better than Haphazard Bombardment if not for the mana cost alone.

Probably 3x Magma Spray is also good for the sideboard. If you have to use 2 burn spells to get a creature off the board (again, The Scarab God or similar), then using a magma spray is good. It also keeps creatures out of graveyards so cards like The Scarab God and God-Pharaoh's Gift cannot target them. I would maybe cut Key to the City to make room?

I like Release the Gremlins quite a bit, but I wonder if By Force might be a bit better for this deck? Just a thought.

Just some additional thoughts. I like it! This is summing up to be a pretty good looking deck!

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