Release the Gremlins

Legality

Format Legality
Modern Legal
Legacy Legal
Vintage Legal
Commander / EDH Legal
Duel Commander Legal
Tiny Leaders Legal
Standard Legal
Frontier Legal

Printings View all

Set Rarity
Aether Revolt Rare

Combos Browse all

Tokens

Release the Gremlins

Sorcery

Destroy X target artifacts. Create X 2/2 red Gremlin creature tokens.

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Release the Gremlins Discussion

landofMordor on Grixis Kefnet Control (Amonkhet)/

1 week ago

Sweet deck. I hope control has a resurgence with Amonkhet's release. I'd only add Lay Bare the Heart agains CopyCat (it hits Saheeli) and Release the Gremlins against Vehicles. Also, I'd consider adding a Puzzleknot or some Renegade Map to trigger Revolt on Push and/or to give Disintegration some more reach. Hit me up if playtesting runs into any problems, though, and I'd be glad to take a second look! Cheers

pax.wellington on Oath of Walkers

1 week ago

5mellyChe3ze

Yeah these colours are the best for Planeswalker decks. has counters and draw (but most 'walkers draw anyway) and has some good creature synergy/recursion/ramp. Very fun though :)

To the Slaughter seems more of a sideboard card against mirror matches, and only if Delirium is available. Consider maybe 2x Ruinous Path (sideboard) instead and 2x Unlicensed Disintegration. And maybe an extra Heart of Kiran to make the bonus damage more reliable (it can be redirected to opposing 'walkers).

Another alternative to Fragmentize that I've been considering is Release the Gremlins, great for decks like ours that need some chump creatures for protection. Great value when you compare it to something like Dark Salvation.

Keep it up dude, subbed!

rolfMTG on Release the Gremlins bug in ...

1 week ago

The new Aether revolt rare Release the Gremlins doesn't give a token to you in the playtester while it's in the sideboard. Maybe this is also the case with other token generating cards in sideboards.Please reply if you noticed this as well.

acbooster on Does Release the Gremlins got ...

2 weeks ago

Actually, not correct at all. Hazoret's Monument specifies red CREATURE spells you cast, which requires the card to have the Creature type. Release the Gremlins does not have the Creature type and will not be affected by the Monument.

What Sargeras said would be correct if you had instead something like Baral, Chief of Compliance out.

Daedalus19876 on Does Release the Gremlins got ...

2 weeks ago

Unfortunately not. Despite what Sargeras said, Hazoret's Monument only reduces creature costs, and Release the Gremlins is not a creature (despite the fact that it creates creatures).

(Also, it would still cost even if you reduce its cost by one.)

The card you're looking for (if you're playing eternal formats) is Ruby Medallion ;)

Sargeras on Does Release the Gremlins got ...

2 weeks ago

You are almost right,

Hazoret's Monument would make your Release the Gremlins cost less, but you'd still have to pay an additional in addition to the since it is a double spell.(Assuming you only choose one artifact to destroy, the spell would cost ). In order to destroy any more artifacts, you'd still have to pay for each additional artifact.

EsperHanuman on Does Release the Gremlins got ...

2 weeks ago

I wonder if Hazoret's Monument ability is benefitting for Release the Gremlins. Then we pay just to destroy 1 artifact and create 1 Gremlin token 2/2.

Thanks

Winterblast on Blowing Up Your Terrain

3 weeks ago

Mass LD is always great because it hurts many decks, especially the standard midrage aggro piles with ridiculous amounts of land ramp. However, I strongly believe you are having a mass removal overkill here. You absolutely don't want to have another land removal after all lands have just been destroyed, you can't even win more with that. The question is, why do you play land destruction in the first place? The obvious answer is: to prevent the opponents from playing anything, or at least anything with a high cmc.

As a passionate Stax player I can only suggest adding more cards that interact with land removal instead of stuffing every available LD spell in the deck.

For example, you want something that deals with creatures by destryoing mana sources. A great aggro stopper is Ghostly Prison...you only need to blow up the lands and don't need to deal with the remaining creatures right away. Having a Magus of the Tabernacle on the board, turns an Armageddon into a Wrath.

You also want something that prevents people from recovering after a mass LD spell, which is best done by increasing the cost of spells. Trinisphere, Sphere of Resistance, Thorn of Amethyst, Thalia, Guardian of Thraben and Lodestone Golem are perfect in your colours. Thalia, Heretic Cathar works well against fetchlands and further slows down your opponent's recovery.

In a deck with global land destruction I would not recommend using lands as your primary mana source - go for artifacts instead: Sol Ring, Mana Crypt, Mana Vault (+ Voltaic Key), Grim Monolith, Mox Diamond, Mox Opal, Chrome Mox, Coalition Relic, Boros Signet, Mind Stone and maybe Chromatic Lantern and Lotus Petal (for additional speed) should be your basic package for that. You can easily cut back to 34 or 33 lands then.

It's also important that you keep your opponents from using the same nonland mana sources, so artifact removal is good to have! Red and white has a lot of that, you best take the ones that only blow up your opponents' artifacts and leave yours alone: Shattering Spree, Vandalblast (maybe with a Mycosynth Lattice, lol), Release the Gremlins...

You might also want to disable certain creature based abilities that you don't use yourself (maybe adjust your choice of creatures accordingly): Cursed Totem, Torpor Orb

If you find yourself to miss some card draw: Scroll Rack (maybe play quite a few basic lands and Land Tax for an awesome draw engine), Wheel of Fortune, Reforge the Soul, Memory Jar (Goblin Welder maybe?), Sensei's Divining Top and Chandra, Torch of Defiance (also great as a nonland mana source)

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