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|Aether Revolt (AER)||Rare|
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Release the Gremlins
Destroy X target artifacts. Create X 2/2 red Gremlin creature tokens.
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Release the Gremlins Discussion
2 weeks ago
Angrath, the Flame-Chained has proved useful with it's +1 so I think he should stay. I do need more artifact removal, maybe drop Treasure Map Flip for By Force or Release the Gremlins. Also debating on dropping Yahenni's Expertise for something like Bontu's Last Reckoning or Star of Extinction
3 weeks ago
Ok so I took a good long look and you appear to be on a budget of about $10 per card so I kept my recommendations around or below that mark. The biggest thing I have learned about neheb decks regardless of the speed or competitiveness of the table is that they want additional combats for more mana since it checks total damage dealt in a turn and ways to get spend that mana. My first recommendations are the additional combat effects.
Aggravated Assault Especially this one
Combat Celebrant, this one combos with Kiki-Jiki, Mirror Breaker and if you have it Zealous Conscripts is screaming to be included. Zealous can haste your creatures, steal mana or beatsticks to further your plan, or clear the way for your attack.
Next some draw card effects. Some of these are the exile then cast effect, but with Neheb surging mana thats just as good.
Runehorn Hellkite, Magus of the Wheel, Knollspine Dragon, Chandra, Flamecaller, Bedlam Reveler wheel effects are the most efficient draw cards you can get and the ones that hit your opponents too can disrupt tutors.
Protecting Neheb is extremely important and can be done in two ways: traditional protection, and slipping under your opponents. What I mean by the slipping under your opponents is playing him with haste and/or earlier than expected, this is the key driver of my deck since my table doesnt give me time to play him at normal speed. Below are some mana accelerants to cheat him out, haste sources I havent covered above, and traditional protection.
Generator Servant this one is both mana and haste but broadcasts your intent ahead of time.
Sword of the Animist great for filtering your deck both before and after you slam multiple attacks with Neheb.
Anger plays nice with the looting and wheels mentioned before.
Hall of the Bandit Lord can scare people with the 3 life but it is so efficient and so worth it.
Homeward Path because your games run long enough for dumb things to happen to Neheb.
Fork counter your counter, haha!
Sometimes you just have to mess up your opponents to buy the time you need.Blasphemous Act is great if you have an indestructible Neheb and Red Sun's Zenith is removal or a win con depending on how much mana you have.
Captivating Crew in a creature heavy meta can wreck face.
Magus of the Moon if youre that guy and your opponents rely too much on lands.
Scab-Clan Berserker especially if anyone plays storm.
Stigma Lasher deals with lifegain which can otherwise be a big problem.
Stranglehold make them draw cards like you have to.
Void Winnower there are other good eldrazi to consider as something to poor your mana into but this is in my top two more budget picks.
Other good cards.Hanweir Garrison couples with a haste land and is a fantastic beater. Hero's Blade extra damage for no equip cost. Strionic Resonator does gross things with all the triggers in the deck. Temur Battle Rage great way to massively increase your damage and mana.
Please read the whole thing I can't check mark "suggestions" for all of these at once.
1 month ago
1 month ago
Ive also found Release the Gremlins a good way of getting rid of Gleaming Barrier as in a few play tests Ive found that it can stay on the battlefield for a while, Ive youve got Marionette Master out then that will essentially hit them for 8 as you can then sacrifice the treasure and you also get a 2/2 out of it which doesnt seem a bad deal for 3 mana. I guess I dont need both in though and could sideboard By Force and replace it with something else. I like the look of Tidy Conclusion and have been thinking about putting that in.
1 month ago
By Force is good for the mirror match or any other treasure and vehicle decks but def should not be mainboard. Total sideboard item. Same goes for Release the Gremlins as you get some bodies out of it or as a last ditch effort if you need blockers to stay alive you can blow up your own tokens to get bodies for them late game.
2 months ago
I'd recommend using Gleaming Barrier over Wily Goblin for an early game option. It'll slow them down more giving you more time to setup and counter the early plays also it's not double red so it a guaranteed to come out turn 2 on. Instead of Deadeye Plunderers , Spell Swindle , Prosperous Pirates , or even another Contract Killing will do you more good than the Deadeye Plunderers.(his lack of evasion is very saddening, they shoulda made like a pay 4 give him flying instead of treasures).
I will say I like your use of Release the Gremlins a very different route than expected. Another option if you'd entertain it could be Cut / Ribbons for Ribbons. Decent early removal and late game direct loss of life payout if you don't hit Marionette Master or Torment of Hailfire. (it usually catches people of guard hiding in the graveyard.
If you want any other idea feel free to look at my treasure deck.
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3 months ago
This looks like a fun deck. A Dragonspeaker Shaman would be good to make your dragons cost less.
As far as enchantment removal goes you'll have to use expensive colorless options since neither color does it. Universal Solvent, Unstable Obelisk, Lux Cannon, and Spine of Ish Sah are all options to remove enchantments.
6 months ago
Animation Module doesn't seem like a great fit here, the only thing that gets +1/+1 counters is the Angel of Invention. Whirlermaker while being a good source of making tokens over and over again, its not really fast enough. Making a 1/1 flyer turn 4 isn't too great with all these dinosaurs going around. With only 5 artifact spells, Efficient Construction also doesn't seem that great. Servo Exhibition while only working once is a bit faster for producing the tokens. also, if you're going to use Release the Gremlins on yourself, something like Servo Schematic gives you a bit more value. If you're sticking to Jeskai I'd say pull out the Efficient Constructions and the animation modules for servo schematics and servo exhibitions. I personally think you could do a lot better in a token-aristocrat deck with an esper build, since you have access to Hidden Stockpile, Tezzeret the Schemer (Since it seems like artifact tokens like servos are best if you're going wide),Tezzeret's Touch, Marionette Master, Bontu the Glorified (for aristocrat style), and Oketra the True since you're going wide with servos. Mostly stuff that can generate tokens/ artifacts and help you hurting your opponent for killing your little servos or just saccing artifacts in general..