|Commander / EDH||Legal|
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|Aether Revolt (AER)||Rare|
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Release the Gremlins
Destroy X target artifacts. Create X 2/2 red Gremlin creature tokens.
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Release the Gremlins Discussion
1 month ago
Animation Module doesn't seem like a great fit here, the only thing that gets +1/+1 counters is the Angel of Invention. Whirlermaker while being a good source of making tokens over and over again, its not really fast enough. Making a 1/1 flyer turn 4 isn't too great with all these dinosaurs going around. With only 5 artifact spells, Efficient Construction also doesn't seem that great. Servo Exhibition while only working once is a bit faster for producing the tokens. also, if you're going to use Release the Gremlins on yourself, something like Servo Schematic gives you a bit more value. If you're sticking to Jeskai I'd say pull out the Efficient Constructions and the animation modules for servo schematics and servo exhibitions. I personally think you could do a lot better in a token-aristocrat deck with an esper build, since you have access to Hidden Stockpile, Tezzeret the Schemer (Since it seems like artifact tokens like servos are best if you're going wide),Tezzeret's Touch, Marionette Master, Bontu the Glorified (for aristocrat style), and Oketra the True since you're going wide with servos. Mostly stuff that can generate tokens/ artifacts and help you hurting your opponent for killing your little servos or just saccing artifacts in general..
3 months ago
Builder's Bane, By Force, and Shatterstorm are good, Indomitable Creativity is a little more expensive but has good flavor for your deck cuz you can destroy your tokens to get real creatures. Release the Gremlins is similar flavorwise and lets you destroy other people's stuff and still benefit.
My favorite card, although it's weirdly conditional so best with big boards, is Decimate
3 months ago
Like what do you do to meta decks? They all pretty much destroys this list...
And why you don't play Lightning Bolt over Galvanic Bombardment, Shattering Spree over Release the Gremlins/Fragmentize and more duolands. There are lot of stuff like that. Are you not just familiar with Modern or something like that?
You know Standard deck is not strong enough for modern.
3 months ago
Argy What about Release the Gremlins over By Force? Chances are by the time the artifacts are problematic enough I'll have more than enough lands to destroy them all, plus the tokens I can use as blockers and such
4 months ago
This is such a cool concept! I would love to see this puppy in action!
Moving on to suggestions: the first thing that stands out to me is that you have almost zero land ramp. You're playing Green! It has the best ramp in the game! At the very least, I would recommend Sakura-Tribe Elder, Nature's Lore, Cultivate, and Explosive Vegetation. If the goal is to use and re-use Thromok as a resource, then that commander tax is going to add up over the course of the game. You'll want as much ramp as you can get. True land ramp is also preferable to mana rocks or mana dorks in just about every scenario, so I would cut Thran Dynamo to make room for some of those land fetchers.
As far as card draw goes, Mind's Eye isn't super efficient; you have better options in Sylvan Library and Harmonize for just straight card-draw. Slate of Ancestry could also be a good choice with all your creature shenanigans, and Regal Force will usually get you 4 or 5, at the very least (also good with your token shenanigans).
I get that Conjurer's Closet has good synergy with Thromok, but you have only 2 other creatures that even have ETB effects, and a lot of the time you'll be sacrificing Thromok before you'd have the chance to blink him. And even if you did blink him, chances are you already ate most of your tokens to cast him the first time around, so he'll likely not have much fodder on his return, which sort of defeats the purpose. I can just see this being a dead card for you about 90% of the time, so it seems like an easy cut.
Speaking of token generators, Avenger of Zendikar makes quite a few tokens himself, and becomes quite ridiculous with a Parallel Lives on the field.
Release the Gremlins seems very mediocre to me - it's a lot of mana for not much impact. Additionally, if someone can remove one of the targeted artifacts in response to you casting, then the whole spell just fizzles since it doesn't have all its legal targets. Another easy cut.
Those are all the suggestions I have right now. Looks like a really cool deck! Can't wait to eat some of that delicious Thromok BBQ!
4 months ago
I did some playtesting against my deck Colossus of Devastation and had some epic and fun matches. Games often were pretty evenly matched and much of my deck winning was dependent upon my deck being able to combo off and you not have a counter or me comboing off with counter backup post board. Once I dropped a few Colossi your best answer was abrade, but I would agree with one of the other commenters in saying a card such as By Force or Release the Gremlins would do well in this deck. Stinks that they aren't instant but sometimes you just need an answer. Really sold deck though. I look forward to seeing the progression. Happy Brewing!
4 months ago
something like Release the Gremlins in the sideboard for vehicles maybe?
4 months ago
I've been running the infinite thopter combo myself for a while... I've found Saheeli Rai to be particularly handy... her +1 can help find the combo pieces, her -2 can copy a Decoction Module, and if you add in a couple of Panharmonicon, her -7 can give you two of the four cards needed.
Running black just for Cut / Ribbons seems like a bit of a waste... if you want to add another win condition, you'd be better off sticking with your main colours. Personally, I like having Maverick Thopterist in there, as when combined with Panharmonicon + Reckless Fireweaver can rack up some heavy damage... and I've also got the Crackdown Construct + Wandering Fumarole combo as well. If I was to splash a third colour, I'd got with white... not only does it give you Fragmentize, but also cards like Cast Out and Declaration in Stone, both of which are great removal... and Anointer Priest is handy with the thopter combo as well. I'd also suggest Gideon's Intervention as a sideboard card... once you know what you're up against, it can easily shut down your opponents deck, and has proven extremely handy in other decks I've run it in.
As for your sideboard... Release the Gremlins isn't as useful now that Aetherworks Marvel has been banned, so could be cut down... I'd also suggest By Force as a cheaper alternative.You may also want to put some extra burn and counter spells in your sideboard so that you can rebalance against different decks... Negate isn't much use against creature-based decks, and Essence Scatter, Harnessed Lightning and Cut / Ribbons aren't much good against decks with hardly any creatures. Shock is good all-round burn, and Magma Spray is particularly good against zombies, while Turn Aside is handy against control decks, and Metallic Rebuke is a great counter spell for any artifact heavy deck.
Planeswalkers aren't that difficult to deal with... the damage from Reckless Fireweaver can be redirected to a planeswalker if necessary, and the same is true for the damage from Shock and the +1 ability of Saheeli Rai. And if you do splash white, then Cast Out and Gideon's Intervention can also deal with them in different ways.