Broodwarden

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Legality

Format Legality
1v1 Commander Legal
Archenemy Legal
Block Constructed Legal
Canadian Highlander Legal
Casual Legal
Commander / EDH Legal
Commander: Rule 0 Legal
Custom Legal
Duel Commander Legal
Highlander Legal
Legacy Legal
Leviathan Legal
Limited Legal
Modern Legal
Oathbreaker Legal
Planechase Legal
Quest Magic Legal
Vanguard Legal
Vintage Legal

Broodwarden

Creature — Eldrazi Drone

Eldrazi Spawn creatures you control get +2/+1.

Snap157 on Korvold, Fae King, ruler of Eldrazi

3 years ago

This is so cool! Have you considered Rapacious One instead of Essence Feed? Maybe Ashnod's Altar? I feel like the altar would be able to net you twice the mana from your eldrazi spawn and can also provide on-demand death to your creatures, and a hit from Rapacious One can easily advance your board state towards something powerful and repeatable.

As backups, I would consider Quicksilver Amulet or Elvish Piper in case you can't get enough mana eldrazi.

Your land base looks good, however Korvold especially benefits from lands that can sacrifice themselves. Fetch lands like Wooded Foothills, Verdant Catacombs, Bloodstained Mire, Windswept Heath, Misty Rainforest,Prismatic Vista, Scalding Tarn and Polluted Delta could really speed up your mana base and let you draw cards at the same time! I get that they may be out of budget- proxies are always an option if your playgroup is cool with them. Additional lands like Spawning Bed, Lotus Field, Jund Panorama, Blighted Woodland and Fabled Passage work well too.

Harrow instead of Wild Wanderer would fit your sacrifice theme. Pitiless Plunderer would give you double value while Broodwarden only buffs some of your creatures. You're not really winning with spawn, and a lot of your best eldrazi produce scions anyway.

I like your removal package, but I feel like there are some unneeded spells that can also be cut for ramp/removal. Things like Fog, Spawning Breath, Prismatic Omen, and Wave of Vitriol don't really advance your game plan (at least not as much as you'd like them to), and I think things such as Breaker of Armies, Nature's Lore, and Corpsehatch, and Commander's Sphere would work some wonders.

This is a super cool concept and I'm eager to see it in the future. I hope this helps!

Lame_Duck on What Was Wrong with Battle …

4 years ago

All the Ally cards sucked compared to the original Zendikar ones, except for Gideon, Ally of Zendikar and the new Scion tokens didn't work with Broodwarden .

OK, maybe the latter only bothered me.

PeeBee on too easy

5 years ago

Thanks for the shoutout Darth_Savage,

I have had a quick look at your deck and can see that you are trying to go wide with lots of creatures, and utitlise the power of cards like Goblin Bushwhacker, Hellion Eruption, might of masses and Outnumber so i will stick with this theme of the deck and make some suggestions based on this assumption.

Firstly I would change Runaway Steam-Kin as this card is only really good in a mono red deck looking to play small spells, your deck is currently 33% green and 67% red, and although this is a large amount of red, you dont have enough low cost red spells to make this a great card, we can find something better :). If you decide to go mono red down the line, then this is a potential card to bring back.

A lot of your deck seems to be about generating a huge amount of eldrazi spawn's, so with this in mind I would up the Broodwarden to 4, as this will really help finding one, and multiple of these is even better!

To make sure you can cast your 5/6 mana spells we would need to up the land count to 24/25 or have more ways to create mana if you take my advice to remove the Runaway Steam-Kin's. Instead of adding extra lands, I see you already have Growth Spasm, so I would suggest putting 2 more in as well to make sure you hit lands consistently, but still allows you to develop your board. (You wont want to sacrifice too many eldrazi spawns for mana).

Lastly I would try and make room for 2 more Outnumber and 1 more Lightning Bolt as these are both key removal for your deck. I would drop x1 Relentless Assault and x2 Emrakul's Hatcher to make room for this, as both these cards require a lot of mana to cast. Relentless assault is also a card you dont want to ever have 2 of, and with other win-cons in your deck, I feel that dropping one still should mean you see it in 30-50% of games and gives you the option of double combat if needed.

I hope the above is taken as suggestions based on my experience of the game and the cards you have chosen currently and isnt meant as a definitive guide.

If you need any additional information on my selections or want to know my opinion on other cards, i'd be happy to help.

VigilantTempest on Colorless Eldrazi

6 years ago

+1 Just for the Emrakul, the Promised End

Maybe add Broodwarden for an extra boost?

Could you review What Happened to My Hand?????? Thanks

invisoDustin123 on Tomb of the Lifegain v2

7 years ago

I actually really like the idea of Broodwarden and I'm going to try to find a good place for it, I'm going to wait for Amonkhet though because I'm putting Throne of the God-Pharaoh in for sure and maybe some other cards depending on what else is coming. Thanks!

Charles_Grimlie on Tomb of the Lifegain v2

7 years ago

Have you considered Growth Spasm? Although it isn't a consistent Eldrazi Spawn producer, Growth Spasm may help ensure you have all four mana for casting your main stuff. Also, I feel From Beyond could use a target to fetch possibly Hand of Emrakul or Broodwarden?

Otherwise, I love the idea of the deck. The Eldrazi monument is a nice touch!

Firebones675 on Eldrazi BUGs

7 years ago

It's worth noting that "eldrazi scion" and "eldrazi spawn" are not the same thing. Your tokens from From Beyond don't get pumped by Broodwarden and you currently don't have anything you can sacrifice to Hand of Emrakul. (I think it's dumb too but they came from 2 different sets and they decided to make it a different creature type. If you want to keep the brood warden/hand in the deck Awakening Zone makes spawn tokens. Here are a few random suggestions, hope this helps!

Eldrazi Temple allows you to cast your more expensive eldrazi quicker.

All Is Dust can destroy an opponents board while not touching yours.

Conduit of Ruin is good to tutor up a big one and cast it for cheaper

Reality Smasher hits like a truck

Artisan of Kozilek: cast one eldrazi, get one free

Xica on

7 years ago

...ahh i see.

here is my two cents on the matter
either try to go full heartless summoning or full hellbent
Heartless summoning makes you miss out the best stuff hellbent can offer
There are also better options to use for heartless summoning, than lupine prototype, as its drawback is no way eliminated by the enchantment - same is true about infernal tutor.

If you plan to do the heartless summoning route, then go big or go home...
I would consider making some GB eldrazi stuff with Eldrazi Temple, using eldrazi tokens (or maybe mana dorks) to bring out Superion (they can also be used to chump if needed). And Big eldrazi tend to be real wholesome creatures, and lets say making them cost 3 instead of 5, is a really strong play.
Reality Smasher, Thought-Knot Seer, Broodwarden, Awakening Zone, Nest Invader, Blisterpod, Catacomb Sifter, Eternal Scourge - note that the old and the new eldrazi tokens run by different name thus cards that buff one don't work with the other.

Hellbent has the old rakdos guild, and a lot of cards that don't explicitly feature the keyword going for it.

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