Outnumber

Legality

Format Legality
Pre-release Legal
Limited Legal
Tiny Leaders Legal
Magic Duels Legal
Vintage Legal
Modern Legal
Highlander Legal
Penny Dreadful Legal
Block Constructed Legal
Casual Legal
Leviathan Legal
Legacy Legal
Frontier Legal
1v1 Commander Legal
Duel Commander Legal
Unformat Legal
Pauper Legal
Commander / EDH Legal

Printings View all

Set Rarity
Battle for Zendikar (BFZ) Common

Combos Browse all

Outnumber

Instant

Outnumber deals damage to target creature equal to the number of creatures you control.

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Outnumber Discussion

KumaLKS on Burning Impulse Storm

2 weeks ago

Outnumber instead of goblin war strike?

duff87 on Cranky Krenko

1 month ago

evangelmagic. Whats going on man? I have a question for you because i trust your judgement. So i went and took out Outnumber for Gamble. I dont know. i liked having the one mana creature removal spell in there but i thought the tutor could be more helpful. I dont know im having trouble making up my mind. Do you have any other ideas as to what i should take out for it? I just dont wanna make the deck worse, ya know?

MotodaSai on U/R Burn (Fast)

2 months ago

should look better now

  1. Put out everything above 4 mana (cmc) except Hedron Archive
  2. Added:Lightning Bolt to MainboardOutnumber to Sideboard

ibstudent2200 on

4 months ago

Destructive Tampering is probably better than Blinding Flare, and neither card is very good. If you want to spend an uncommon slot on it, Gruul Charm is so much better.

Rugged Highlands is probably the best common tapland for your colors.

Your Noble plays well with token generators like Dragon Fodder and Krenko's Command. Scatter the Seeds might be worth considering as well.

Goblin Bushwhacker is insane with tokens, and most decks that run Reckless Bushwhacker should run both.

Your creatures are generally terrible. There's no other way I can put it. You're playing a bunch of 2/2's and 2/1's for 2 mana with slight upside, and 3/2's for 3 mana with the same. Kashi-Tribe Warriors stands out because it's a 5-mana 2/4. There are so many 5-drops that are better (ex. Stampeding Elk Herd). Alternatively, you could skip the 5-drops and just play more 1-drops and 2-drops (Wild Nacatl, Kird Ape, Burning-Tree Emissary stand out).

Life Goes On is a sideboard-only card that you bring in against burn decks. Never mainboard it because it's generally bad.

You describe Massive Raid as a generally solid burn spell. Outnumber does the same thing for , except it can't go to your opponent's face. And if you want to talk about burn spells that actually deserve to be called "solid", Lightning Bolt is where you should be starting.

You're a green aggro deck in Noble, therefore Rancor is probably good in your deck.

I wonder if Stampede Driver would be good in this deck.

Oloro_Magic on Kobold Assault

6 months ago

I would take out the Assault Formation (I think Kobolds lend better to mono red), the Outnumber and the Massive Raid's. Sure you get a lot of creatures but these are strictly win more cards and shouldn't be here in their place the pieces and mentioned and stuff like Lightning Bolt for removal and more damage output.

Ninja_T0-_-0 on Gobble gobble

6 months ago

Swap out Outnumber for Impact Tremors and you have yourself a deck.

Argy on Weak in the knees

6 months ago

OK I've played around with this a bit and would suggest something like this:

Creature
2x Drana, Liberator of Malakir
2x Kalitas, Traitor of Ghet
4x Soul-Scar Mage
4x Thermo-Alchemist
2x Voldaren Pariah  Flip

Land
10x Mountain
4x Smoldering Marsh
8x Swamp
(it would make the mana more consistent if you added 4 Canyon Slough instead of 2 Mountains and 2 Swamps)

Instant
2x Abrade
4x Fiery Temper
4x Lightning Axe
4x Magma Spray

Sorcery
2x Diabolic Tutor
2x Incendiary Flow
2x Sweltering Suns

Enchantment
4x Nest of Scarabs

I agree that Outnumber is very situational. Incendiary Flow stops Lord of the Accursed from recurring.

You also need a Sideboard.

I would build something like this:

3x Grasp of Darkness - excellent against gods
4x Lay Bare the Heart - the only way to deal with Enchantments in these colours
4x Never / Return - killls Planeswalkers and big Creatures
2x Sweltering Suns - more board wipes
2x Unlicensed Disintegration - kills big Creatures, and the colours are easier to get than Murder, although you could use that instead

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