Seismic Elemental

Legality

Format Legality
Tiny Leaders Legal
1v1 Commander Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Modern Legal
Penny Dreadful Legal
Leviathan Legal
Legacy Legal
Frontier Legal
Duel Commander Legal
Unformat Legal
Casual Legal
Commander / EDH Legal

Printings View all

Set Rarity
Magic Game Night (GNT) Uncommon
Magic Origins (ORI) Uncommon

Combos Browse all

Seismic Elemental

Creature — Elemental

When Seismic Elemental enters the battlefield, creatures without flying can't block this turn.

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Seismic Elemental Discussion

PlutoniumWedding on Rosheen the XXX Parody

1 year ago

I feel like you probably wouldn't want to dilute your main strategy of playing huge creatures by adding too many support cards. Giving everyone trample but having no hydras to punch with is no fun. I think that between five and seven is a pretty good number, as you should draw at least one most games but not end up stuck with too many. Personally I wouldn't count Garruk Wildspeaker, though, since he has to survive an entire turn just to do it once, and can only do it once every five turns maximum, even if your opponents generously leave him alone.

With that said there's a few more ways to get damage through that you might want to consider if you find that your opponents often have too much blocking ability.

Siege Behemoth and Predatory Focus are basically super-trample. Your creatures will still take damage and you could play Dolmen Gate to mitigate this, of course, but your creatures tend to be huge anyway so it probably won't be necessary.

One fun card is Hydra Omnivore, which lets you choose the opponent with the weakest defence to attack, but deal damage to everyone regardless. It has no specific synergy with your general, but can sometimes be an instant win with Xenagos, God of Revels and a weakened opponent or something to give it trample.

There's also plenty of cards in red that just flat out prevent your enemies from blocking, like Barrage of Boulders, which also clears tokens, Destructive Tampering, which can also remove annoying artefacts, Seismic Elemental, which is also another beater, Tectonic Rift, which is probably an upgrade to your Stone Rain even with the cost increase, or Wave of Indifference, which works well with your commander.

On a different topic, Omnath, Locus of Mana is also kind of borderline for your budget, but especially if he's out early he lets you stockpile excess mana between casting fatties. Unfortunately, Rosheen's is colourless and can't be stored.

A Temur ramp deck with Rosheen and Kruphix, God of Horizons would be interesting...

Another ramp option is Animist's Awakening, which should do well with Rosheen.

Speaking of X spells, I'm very surprised not to see Genesis Hydra on the list. Enshrined Memories may also be a solid draw card.

Finally, a very good card to play with all your big tramplers is Bow of Nylea, because of how deathtouch and trample interact. Basically each enemy creature will only be able to block a single point of damage. It also has utility uses and if you are out of cards at least lets you use your mana to grow your creatures a bit each turn.

Sorry for the wall of text. Hope this is at least a little bit helpful.

geneticfreak09c on Rise of the Elementals! (Updated Post Rotation)

2 years ago

Embodiment of Fury wouldn't work for me as most of my lands are tapped 90% of the time and he would be just a dead draw with trample along with the other embodiment cards. Gaea's Revenge is a good card but when I'm up to 7 or more open lands on the board 99% of the time Omnath, Locus of Rage is safe for me to play. The cost along with it being RR of Seismic Elemental makes it unappealing to me. It's ETB effect is okish but if I'm worried about being blocked I can the majority of the time give my creature/s trample or they already have it to push through damage or I can cripple the blockers with the landfall effect on Retreat to Valakut. Play tested with Zendikar's Roil some time ago and it slowed the game down for me far more than I liked. It's a great card for this deck but just too slow and not a great use of my ramp spells getting it out there early on.

Countermage on Rise of the Elementals! (Updated Post Rotation)

2 years ago

Also Embodiment of Fury (good body, animates lands), Gaea's Revenge (sb against control), Seismic Elemental (creatures can't block), Zendikar's Roil (absolutely perfect in your deck)...

RicketyEng on Angry Elementals!

2 years ago

I made a few card switches:

Volcanic Rambler out, Zendikar Resurgent in. I have never used the rambler's ability, and this will also help to smooth out the 6-drop bump in the mana curve.

Vandalize out, Structural Distortion in. Lower cost, exiles instead of destroy, and I just like Structural Distortion better. I won't be able to destroy two things, but I think the switch is still a net gain.

Akoum Firebird out, Obsidian Fireheart in. The firebird's landfall cost is high enough that I have never seen it as much of a playable ability. I like the inevitability that can be achieved with the fireheart's blaze counters. Also, this is an elemental replacing a non-elemental.

Atarka Monument out, Mountain in. I have actually run into the problem of running out of basic lands to pull from my library before. To combat this I have culled any non-basics I felt were unnecessary. This deck doesn't really need a mana rock anyway when that slot could give me a 5/5 token instead.

Rolling Thunder out, Comet Storm in. I get instant speed instead of sorcery, and comet storm can deal a total of more damage for less mana.

Other cards I might consider for replacement (but I'm not sure what to put in their place): Glade Watcher, Naturalize, Reclaim, Stampeding Elk Herd, Seismic Elemental.

guardianhunter19 on Ruric-Thar To Mayael

2 years ago

You might want to think about removing a lot of the low power creatures you have. Remember, anything less then 5 power lowers your chances of Mayael the Anima being of any help. So while cards like, Seismic Elemental and Foe-Razer Regent can be good, they're not exactly the most helpful for this deck. (Also im assuming you're using Foe-Razer Regent to fight other creatures for removal, replace him with Gruul Ragebeast and you get the 5 power and the fighting. Win Win.)

You can also replace some of the mana-ramping creatures like Voyaging Satyr and Elvish Mystic for some sorcery's like Kodama's Reach and Cultivate.

For white includes put I would put in Path to Exile, Journey to Nowhere, Oblivion Ring and maybe Austere Command as removal for the board.

As for creatures definitely Avacyn, Angel of Hope. As for other options Elesh Norn, Grand Cenobite can be a pretty big headache for your opponents, Iona, Shield of Emeria can shut down colors quick, Sigarda, Host of Herons, while not completely white mana, can save your creatures from sacrifice which is nice. Maybe even a Swords to Plowshares is good to get you back in the game when you need the health.

Mr.Scoops on

2 years ago

My first question would be what do you want to do with your deck but seeing as how you've posted what you have I suggest going all out eldrazi. It might not do well at you local game shop but it'll make for some fun games with your buddies in a table top session.. Having written that I will help focus your deck a bit by suggesting cards that could be replaced in your mainboard from your maybeboard..

Creatures:

Malakir Cullblade->Sludge Crawler

Nightmare->Sludge Crawler

Seismic Elemental->Sludge Crawler

Sengir Vampire->Touch of the Void

Shivan Dragon->Touch of the Void

Infernal Scarring->Processor Assault

Weight of the Underworld->Complete Disregard

Lightning Javelin->Mind Raker

Act of Treason->Swarm Surge

Chandra's Fury->Nettle Drone

Flesh to Dust->Molten Nursery

Stonefury->Molten Nursery

Sure Strike->Culling Drone

With these updates I believe that you can make a deck that will be able to play on turn and for effect. Although, if you have the ability to do so, I recommend heading to your LGS and picking up some of the bigger Eldrazi and maybe a few of the cheaper dual-lands..